Going Medieval

File information

Last updated

Original upload

Created by

benjaminfoo

Uploaded by

dataframe

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Safe to use

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About this mod

This project allows the loading of mods within Going Medieval by providing code-injection and a plugin API.

Permissions and credits
Donations
Going Medieval - Mod Launcher / Loader

This project allows the loading of mods within Going Medieval.
The currently supported version is <= 0.5.28.6.

Features
The following features are supported by the Mod Launcher:
  • load C# based mods using a simple Plugin-API
  • replace / patch methods within the Going Medieval API using Harmony
  • No manual editing / hacking of files - the games files don't get modified
  • Logging
  1. ModLauncher / Plugin related logging within the 'mod_launcher.log' file
  2. Unity related logging within the 'output_log' file

Installation
Download the release and unzip the contents directly into the root-directory of Going Medieval.

Mods
The following mods are realized by using the Plugin-API\
The Mod-Loader loads mods from the "mods"-directory within Going-Medieval - so files get loaded from "Going Medieval/mods".

BugReportDisabler-Plugin
Disables the bug-reporting feature & ui so there are no error-popups while experimenting

CameraSettingsPlusPlus-Plugin
Allows (almost) unlimited zoom for the user-camera

DeveloperConsoleEnabler-Plugin
Enables the Developer-Console by using L to open and K to close the UI

Installation
Download the latest release and drop it into your going medieval folder

Technical

Checkout the github-repository for detailed technical information: https://github.com/benjaminfoo/GoingMedievalModLauncher