■ - Apotheca
■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.
■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
■ - Can't have: other production buildings, backgammon table.
■ - House
■ - The wealthiest settlers accumulated enough knowledge and resources to have a separate home. Requires many decorations and amenities. Suitable for 1-2 inhabitants and gives a +8 mood bonus for 16 hours ("Slept In Personal House").
■ - A properly designed smoking room works much better than an outdoor smokehouse. Your meat is cured at 132% and protected from attack by enemies.
■ - Big Kitchen
■ - Thoughtful and comfortable kitchen with separate areas for food storage and cooking. Food is cooked here at a rate of 156%.
■ - Distillation Workshop
■ - All the little things and a separate room are important for making quality spirits. Production here will run at a rate of 136%.
■ - Sewing Workshop
■ - Multiple mannequins, good lighting, and quick access to fabric speed up garment production by up to 156%
■ - Archery Workshop
■ - A good craftsman always gets his workshop in the end. Craft bows and crossbows in this room at a rate of 143%
■ - Woodworking Shop
■ - There are enough weapons in this room to quickly arm a large fortress with good clubs and spears. Wooden weapons have a creation rate of 143%.
■ - Boucherie
■ - An ideal place for polygonal deer, rabbits, wolves and wild boars. The transformation of wild animals into tasty meat products occurs at a rate of 156%.
■ - Forge
■ - A hot place to increase the survivability of the population in an elevated outlaw environment in a forests. Wooden structures are not welcome because of the risk of fires. Accelerates metal processing up to 143%. Smelters are still best kept outside.
■ - Stonemasons Workshop
■ - A workshop of masons who work more than 3 days. The rate is 143%. Do not approve of wooden buildings.
■ - Slept In Personal House (+8 mood bonus for 16 hours)
■ - When your settler sleeps in a cozy new private home surrounded by quality belongings, their mood rises.
0 comments