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Black Aures

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BlackAures

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About this mod

Feeling like the room types aren't enough? Then my 11 new room types will come in handy. Each profession will have its own separate room with bonuses.

Permissions and credits
Changelogs

■ - This mod will add 11 new room types and 1 new effect for residents. All room types work the same as in the game and are applied automatically when you build the right room. I think if there's something in my vision of room types you don't like, you can easily edit any file with NotePad++. To understand what is allowed in the room and what is not, just look at the added code ("mustHave" and "cantHave").

■ - Found this game in an attempt to distract myself from stress and it really drew me in. I do Minecraft modding and was interested when I saw that the game consists of a lot of jsons. They are very easy to work with and intuitive.
Special thanks to the developers for doing a good job on this. I feel a lot of neatness here. Unfortunately, I do not have an original copy of the game because of sanctions and I can not buy it to support the developers, but I hope I can support them at least such a small thing as a modification.

- Existing deficiencies: 
  • - due to lack of free access to localization files, the names of rooms will not be displayed properly, but this does not interfere with the work of the mod
  • - I had the desire to add a debuff for residents if they are very long at work in the workshops, but alas, I could not do it.
  • - If you find any bugs or want to discuss anything, just contact me on Discord - BlackAures#7759.

■ - INSTALL
■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.
  • - Open GM_Not_enough_rooms.rar and take move 2 files on desktop.
  • - Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json
  • - Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json
■ - Alternative way for PRO: just copy code from the mod into the original game jsons (in case updates will also add rooms or change the effects). This mod was tested on  0.7.17.


- Apotheca
- The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.

■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
■ Can't have: other production buildings, backgammon table.

{
      "id": "apotheca",
  "color": "#32CD32",
      "mustHave":[
{
"buildings": ["apothecary_bench"],
"minCount": 2
},
{
"buildings": ["shelf"], 
"minCount": 8
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 2
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small", "wood_table_medium", "wood_table_large","quality_table_medium", "quality_table_large", "stone_table_medium", "stone_table_large"],
"minCount": 1
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["backgammon_table"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["apothecary_bench"]
  }
    },

- House
■ - The wealthiest settlers accumulated enough knowledge and resources to have a separate home. Requires many decorations and amenities. Suitable for 1-2 inhabitants and gives a +8 mood bonus for 16 hours ("Slept In Personal House").

{
      "id": "house",     
      "color": "#FFB6C1",
      "sleepEffector": ["SleptInPersonalHouse"],
      "mustHave":[
{
"buildings": ["hay_wood_bed"],
"minCount": 1,
"maxCount": 2
},
{
"buildings": ["wall_pottery_shelf", "wall_decoration_christian", "wall_decoration_pagan", "wall_tool_shelf"],
"minCount": 1
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small"],
"minCount": 1
},
{
"buildings": ["wood_chair", "wood_stool", "stone_chair", "stone_stool"],
"minCount": 1
},
{
"buildings": ["weapon_rack", "armour_rack", "chest"],
"minCount": 1
},
{
"buildings": ["wall_bookshelf", "standing_bookshelf", "shelf"],
"minCount": 1
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 1
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 1
},
{
"buildings": ["wood_window", "clay_window", "limestone_block_window", "limestone_window", "clay_brick_window"],
"minCount": 1
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": []
    },
■ - Smokehouse Room
■ - A properly designed smoking room works much better than an outdoor smokehouse. Your meat is cured at 132% and protected from attack by enemies.


{
      "id": "smokehouse_room",
  "color": "#FFD700",
      "mustHave":[
{
"buildings": ["smokehouse"],
"minCount": 4,
"maxCount": 4
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 4
},
{
"buildings": ["shelf"], 
"minCount": 16
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 2.2,
"applyTo": ["smokehouse"]
  }
    },


■ - Big Kitchen
■ - Thoughtful and comfortable kitchen with separate areas for food storage and cooking. Food is cooked here at a rate of 156%.

{
      "id": "big_kitchen",
  "color": "#800000",
      "mustHave":[
{
"textKey": "room_kitchen_any_stove",
"buildings": ["limestone_stove", "limestone_block_stove", "clay_brick_stove"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 4
},
{
"buildings": ["shelf"],
"minCount": 8
},
{
"buildings": ["brewing_station", "spirit_destilary"],
"minCount": 1
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small", "wood_table_medium", "wood_table_large","quality_table_medium", "quality_table_large", "stone_table_medium", "stone_table_large", "wood_chair", "wood_stool", "stone_chair", "stone_stool"],
"minCount": 1
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 2
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
      "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["limestone_stove", "limestone_block_stove", "clay_brick_stove"]
  }
    },

■ - Distillation Workshop
■ - All the little things and a separate room are important for making quality spirits. Production here will run at a rate of 136%.

{
      "id": "distilling_workshop",
  "color": "#87CEFA",
      "mustHave":[
{
"buildings": ["spirit_destilary"],
"minCount": 1
},
{
"buildings": ["brewing_station"], 
"minCount": 4
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 8
},
{
"buildings": ["shelf"], 
"minCount": 8
},
{
"buildings": ["banner_wall_small", "banner_wall_medium", "banner_wall_large"], 
"minCount": 6
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["spirit_destilary", "brewing_station"]
  }
    },

■ - Sewing Workshop
■ - Multiple mannequins, good lighting, and quick access to fabric speed up garment production by up to 156%

{
      "id": "sewing_workshop",
  "color": "#708090",
      "mustHave":[
{
"buildings": ["sewing_station"],
"minCount": 2
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 2
},
{
"buildings": ["armour_rack", "chest"],
"minCount": 8
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["sewing_station"]
  }
    },

■ - Archery Workshop
■ - A good craftsman always gets his workshop in the end. Craft bows and crossbows in this room at a rate of 143%

{
      "id": "archery_workshop",
  "color": "#808000",
      "mustHave":[
{
"buildings": ["fletchers_table"],
"minCount": 2
},
{
"buildings": ["weapon_rack"],
"minCount": 4
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 6
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"], 
"minCount": 4
},
{
"buildings": ["wall_deer_head_decoration"],
"minCount": 1
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["fletchers_table"]
  }
    },

■ - Woodworking Shop
■ - There are enough weapons in this room to quickly arm a large fortress with good clubs and spears. Wooden weapons have a creation rate of 143%.

{
      "id": "woodworking_shop",
  "color": "#808005",
      "mustHave":[
{
"buildings": ["woodwork_bench"],
"minCount": 2
},
{
"buildings": ["weapon_rack"],
"minCount": 16
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 2
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"], 
"minCount": 4
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["woodwork_bench"]
  }
    },


■ - Boucherie
■ - An ideal place for polygonal deer, rabbits, wolves and wild boars. The transformation of wild animals into tasty meat products occurs at a rate of 156%.


{
      "id": "boucherie",
  "color": "#DC143C",
      "mustHave":[
{
"buildings": ["butchering_table"],
"minCount": 1
},
{
"buildings": ["shelf"], 
"minCount": 8
},
{
"buildings": ["wall_deer_head_decoration"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 4
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["butchering_table"]
  }
    },


■ - Forge
■ - A hot place to increase the survivability of the population in an elevated outlaw environment in a forests. Wooden structures are not welcome because of the risk of fires. Accelerates metal processing up to 143%. Smelters are still best kept outside.


{
      "id": "forge",
  "color": "#E9967A",
      "mustHave":[
{
"buildings": ["armourer_table"],
"minCount": 1
},
{
"buildings": ["smelting_station", "limestone_smelting_station"],
"minCount": 2
},
{
"buildings": ["blacksmith_station", "clay_brick_blacksmith_station"],
"minCount": 1
},
{
"buildings": ["weapon_rack"],
"minCount": 8
},
{
"buildings": ["armour_rack"],
"minCount": 8
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large", "iron_torch", "iron_tourch_wall"],
"minCount": 6
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["armourer_table", "blacksmith_station", "clay_brick_blacksmith_station", "smelting_station", "limestone_smelting_station"]
  }
    },


■ - Stonemasons Workshop
■ - A workshop of masons who work more than 3 days. The rate is 143%. Do not approve of wooden buildings.


{
      "id": "stonemasons_workshop",
  "color": "#E6E6FA",
      "mustHave":[
{
"buildings": ["stonemasons_bench"],
"minCount": 3
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 2
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 4
},
{
"buildings": ["stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "iron_torch", "iron_tourch_wall"],
"minCount": 4
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
}
  ],
  "cantHaveOtherProductionBuildings": "true",
  "cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
  "textKeyCantHaveBuildings": "room_library_cant_have_buildings",
  "productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["kiln", "limestone_kiln", "stonemasons_bench"]
  }
    },


■ Slept In Personal House (+8 mood bonus for 16 hours)
■ - When your settler sleeps in a cozy new private home surrounded by quality belongings, their mood rises. 
{
      "name": "SleptInPersonalHouse",
      "bubbleIcon": "bed_effector",
      "uiGroup": 1,
      "duration": 16,
      "effects": [
        {
          "debug_name": "MoodSleptInPersonalHouse",
          "type": "4",
          "parameters": [
            {
              "key": "BaseValue",
              "value": "8"
            }
          ]
        }
      ]
    },