About this mod
Feeling like the room types aren't enough? Then my 11 new room types will come in handy. Each profession will have its own separate room with bonuses.
- Permissions and credits
- Changelogs

■ - This mod will add 11 new room types and 1 new effect for residents. All room types work the same as in the game and are applied automatically when you build the right room. I think if there's something in my vision of room types you don't like, you can easily edit any file with NotePad++. To understand what is allowed in the room and what is not, just look at the added code ("mustHave" and "cantHave").
■ - Found this game in an attempt to distract myself from stress and it really drew me in. I do Minecraft modding and was interested when I saw that the game consists of a lot of jsons. They are very easy to work with and intuitive. Special thanks to the developers for doing a good job on this. I feel a lot of neatness here. Unfortunately, I do not have an original copy of the game because of sanctions and I can not buy it to support the developers, but I hope I can support them at least such a small thing as a modification.
■ - Existing deficiencies:
- - due to lack of free access to localization files, the names of rooms will not be displayed properly, but this does not interfere with the work of the mod
- - I had the desire to add a debuff for residents if they are very long at work in the workshops, but alas, I could not do it.
- - If you find any bugs or want to discuss anything, just contact me on Discord - BlackAures#7759.
■ - INSTALL
■ - There is nothing complicated in the installation, I'm sure you can handle this easy task of replacing 2 files.
- - Open GM_Not_enough_rooms.rar and take move 2 files on desktop.
- - Replace the file "RoomTypes.json" in Going Medieval\Going Medieval_Data\StreamingAssets\Data\RoomTypes.json
- - Replace the file "Effectors.json" in Going Medieval\Going Medieval_Data\StreamingAssets\StatsSystem\Effectors.json

■ - Apotheca
■ - The shop of a family of healers who collect medicinal herbs and make them into medicine for the entire village. The cure in this room is produced at a rate of 143%.
■ - Must have: 2 apothecary bench, 8 shelf, 2 any candle, 2 wall pottery shelf, 1 any table.
■ - Can't have: other production buildings, backgammon table.
{
"id": "apotheca",
"color": "#32CD32",
"mustHave":[
{
"buildings": ["apothecary_bench"],
"minCount": 2
},
{
"buildings": ["shelf"],
"minCount": 8
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 2
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small", "wood_table_medium", "wood_table_large","quality_table_medium", "quality_table_large", "stone_table_medium", "stone_table_large"],
"minCount": 1
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["apothecary_bench"]
}
},

■ - House
■ - The wealthiest settlers accumulated enough knowledge and resources to have a separate home. Requires many decorations and amenities. Suitable for 1-2 inhabitants and gives a +8 mood bonus for 16 hours ("Slept In Personal House").
{
"id": "house",
"color": "#FFB6C1",
"sleepEffector": ["SleptInPersonalHouse"],
"mustHave":[
{
"buildings": ["hay_wood_bed"],
"minCount": 1,
"maxCount": 2
},
{
"buildings": ["wall_pottery_shelf", "wall_decoration_christian", "wall_decoration_pagan", "wall_tool_shelf"],
"minCount": 1
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small"],
"minCount": 1
},
{
"buildings": ["wood_chair", "wood_stool", "stone_chair", "stone_stool"],
"minCount": 1
},
{
"buildings": ["weapon_rack", "armour_rack", "chest"],
"minCount": 1
},
{
"buildings": ["wall_bookshelf", "standing_bookshelf", "shelf"],
"minCount": 1
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 1
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 1
},
{
"buildings": ["wood_window", "clay_window", "limestone_block_window", "limestone_window", "clay_brick_window"],
"minCount": 1
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": []
},

■ - A properly designed smoking room works much better than an outdoor smokehouse. Your meat is cured at 132% and protected from attack by enemies.
{
"id": "smokehouse_room",
"color": "#FFD700",
"mustHave":[
{
"buildings": ["smokehouse"],
"minCount": 4,
"maxCount": 4
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 4
},
{
"buildings": ["shelf"],
"minCount": 16
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 2.2,
"applyTo": ["smokehouse"]
}
},

■ - Big Kitchen
■ - Thoughtful and comfortable kitchen with separate areas for food storage and cooking. Food is cooked here at a rate of 156%.
{
"id": "big_kitchen",
"color": "#800000",
"mustHave":[
{
"textKey": "room_kitchen_any_stove",
"buildings": ["limestone_stove", "limestone_block_stove", "clay_brick_stove"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 4
},
{
"buildings": ["shelf"],
"minCount": 8
},
{
"buildings": ["brewing_station", "spirit_destilary"],
"minCount": 1
},
{
"buildings": ["wood_table_small", "quality_table_small", "stone_table_small", "wood_table_medium", "wood_table_large","quality_table_medium", "quality_table_large", "stone_table_medium", "stone_table_large", "wood_chair", "wood_stool", "stone_chair", "stone_stool"],
"minCount": 1
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 2
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["limestone_stove", "limestone_block_stove", "clay_brick_stove"]
}
},

■ - Distillation Workshop
■ - All the little things and a separate room are important for making quality spirits. Production here will run at a rate of 136%.
{
"id": "distilling_workshop",
"color": "#87CEFA",
"mustHave":[
{
"buildings": ["spirit_destilary"],
"minCount": 1
},
{
"buildings": ["brewing_station"],
"minCount": 4
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 8
},
{
"buildings": ["shelf"],
"minCount": 8
},
{
"buildings": ["banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 6
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["spirit_destilary", "brewing_station"]
}
},

■ - Sewing Workshop
■ - Multiple mannequins, good lighting, and quick access to fabric speed up garment production by up to 156%
{
"id": "sewing_workshop",
"color": "#708090",
"mustHave":[
{
"buildings": ["sewing_station"],
"minCount": 2
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 2
},
{
"buildings": ["armour_rack", "chest"],
"minCount": 8
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall"],
"minCount": 4
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["sewing_station"]
}
},

■ - Archery Workshop
■ - A good craftsman always gets his workshop in the end. Craft bows and crossbows in this room at a rate of 143%
{
"id": "archery_workshop",
"color": "#808000",
"mustHave":[
{
"buildings": ["fletchers_table"],
"minCount": 2
},
{
"buildings": ["weapon_rack"],
"minCount": 4
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 6
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 4
},
{
"buildings": ["wall_deer_head_decoration"],
"minCount": 1
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["fletchers_table"]
}
},

■ - Woodworking Shop
■ - There are enough weapons in this room to quickly arm a large fortress with good clubs and spears. Wooden weapons have a creation rate of 143%.
{
"id": "woodworking_shop",
"color": "#808005",
"mustHave":[
{
"buildings": ["woodwork_bench"],
"minCount": 2
},
{
"buildings": ["weapon_rack"],
"minCount": 16
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 2
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 4
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["woodwork_bench"]
}
},

■ - Boucherie
■ - An ideal place for polygonal deer, rabbits, wolves and wild boars. The transformation of wild animals into tasty meat products occurs at a rate of 156%.
{
"id": "boucherie",
"color": "#DC143C",
"mustHave":[
{
"buildings": ["butchering_table"],
"minCount": 1
},
{
"buildings": ["shelf"],
"minCount": 8
},
{
"buildings": ["wall_deer_head_decoration"],
"minCount": 2
},
{
"buildings": ["wall_pottery_shelf"],
"minCount": 2
},
{
"buildings": ["wood_candle", "wood_candle_wall", "stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "wood_torch", "iron_torch", "wood_torch_wall", "iron_tourch_wall"],
"minCount": 4
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["shrine_christian_wood", "shrine_pagan_wood", "shrine_christian_stone", "shrine_pagan_stone", "backgammon_table"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["butchering_table"]
}
},

■ - Forge
■ - A hot place to increase the survivability of the population in an elevated outlaw environment in a forests. Wooden structures are not welcome because of the risk of fires. Accelerates metal processing up to 143%. Smelters are still best kept outside.
{
"id": "forge",
"color": "#E9967A",
"mustHave":[
{
"buildings": ["armourer_table"],
"minCount": 1
},
{
"buildings": ["smelting_station", "limestone_smelting_station"],
"minCount": 2
},
{
"buildings": ["blacksmith_station", "clay_brick_blacksmith_station"],
"minCount": 1
},
{
"buildings": ["weapon_rack"],
"minCount": 8
},
{
"buildings": ["armour_rack"],
"minCount": 8
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large", "iron_torch", "iron_tourch_wall"],
"minCount": 6
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["armourer_table", "blacksmith_station", "clay_brick_blacksmith_station", "smelting_station", "limestone_smelting_station"]
}
},

■ - Stonemasons Workshop
■ - A workshop of masons who work more than 3 days. The rate is 143%. Do not approve of wooden buildings.
{
"id": "stonemasons_workshop",
"color": "#E6E6FA",
"mustHave":[
{
"buildings": ["stonemasons_bench"],
"minCount": 3
},
{
"buildings": ["wall_shield_decoration", "banner_wall_small", "banner_wall_medium", "banner_wall_large"],
"minCount": 2
},
{
"buildings": ["clay_brazier", "stone_brazier", "iron_brazier", "clay_brick_brazier", "stone_brick_brazier"],
"minCount": 4
},
{
"buildings": ["stone_candle", "stone_candle_wall", "iron_candle", "iron_candle_wall", "iron_torch", "iron_tourch_wall"],
"minCount": 4
},
{
"buildings": ["wall_tool_shelf"],
"minCount": 2
}
],
"cantHaveOtherProductionBuildings": "true",
"cantHave": ["backgammon_table", "wood_wall_element", "wood_floor", "wood_window", "wood_merlon"],
"textKeyCantHaveBuildings": "room_library_cant_have_buildings",
"productionSpeedMultiplier": {
"speedMultiplier": 1.3,
"applyTo": ["kiln", "limestone_kiln", "stonemasons_bench"]
}
},

■ - Slept In Personal House (+8 mood bonus for 16 hours)
■ - When your settler sleeps in a cozy new private home surrounded by quality belongings, their mood rises.
{
"name": "SleptInPersonalHouse",
"bubbleIcon": "bed_effector",
"uiGroup": 1,
"duration": 16,
"effects": [
{
"debug_name": "MoodSleptInPersonalHouse",
"type": "4",
"parameters": [
{
"key": "BaseValue",
"value": "8"
}
]
}
]
},