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mimic the original art direction pre downgrade ( mostly the 2014 build ), this is the only purpose of this mod, it does not add anything or remove anything, this is not supposed to be " better " than vanilla, this is specifically made for those who preferred the original look of the game pre downgrade like me
Change-log:
3.3:
- simple update to fix the crash, this is the same version as 3.2 just ported it to the next gen version
3.2:
-fixed fog during cutscene and in certain interiors -velen has been re done -removed lense flare from the sun and dirt flare along with it -lense flare on fire sources is still there -tweaks for skellige lighting and fog -re done fog values and coloring for novigrad and velen -many tweaks to vegetation lighting for novigrad and velen -removed tonemapping during cutscene, now cutscene look exactly like normal gameplay -re enabled projector lights during cutscene to avoid pitch black/dark environements -projector lights behind geralt are still disabled during gameplay -re done lighting in white orchade -tweaks to cave lighting -fixed some of the new Hos zones, support is limited
READ THE FAQ :
- How do you remove trees like in the video ? - go to to your Witcher 3 installation folder then navigate to bin\shaders\speedtree\shaders_directx11 and move somewhere these 2 files : Branches_shadowcast_vs.fx11obj and Branches_vs.fx11obj ( thanks to KNG )
- How do you remove those trees in the distant mountains ? - open the file user.settings and set MaxVisibilityDepth to 8 or 4
- What is this "ALT" version ? - its velen lighting in novigrad, if you want a darker more foggy novigrad use that, thats the only difference
- how do i make my game look like your video/screen shot ? - by default the game constantly change weather, i only use " clear " weather, so install debug console and type : changeweather(WT_Clear)
- what setting do you recommend ? - everything ultra, and if you got a good machine try rising the vegetation lighting values in user.settings, you can use this guide http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide#the-witcher-3-wild-hunt-tweaking
- how do i install this ? - update your game to a recent version, create a folder named " mods " inside your W3 installation folder, then put STLM inside, thats it
- why the comment section is closed? i want to complain ! - i dont have time for that, you can always reach me on twitter @essenthy if you want - wher's toussaint ? - its gone, and it will not be supported anymore - why not support toussaint ? - i dont like it and i dont have time for it - is the mod compatible with other mods ? - yes STLM does not use scripts, so it work with anything, HOWEVER it DOES NOT WORK with any other lighting/weather mod, you are warned and because of how the saving system work in the game you can corrupt your save file with conflicting mods saved inside it - wich game version is supported ? - it should work with any version post mod support patch - i checked the 2014 footage and it does not exactly look like it ? - the lighting system has changed ( among many many other things ) so its impossible to make it look exactly like that, so the idea is to use the old footage/screenshots as inspiration rather than perfect reproduction and reproduce when possible
SPECIAL THANKS :
Sarcen, Rmemr for their amazing modding tools, without them STLM wouldnt be possible
and everyone on Witcher 3 modding discord, Mezziaz, KNG, Linas, ScoutBr0, SkacikPL, Stronghim, The_Carasher, erx, Giorgio, Traderain ect ..