The Witcher 3
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Partoutatix and woodbyte

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About this mod

Every item in the game is scaled to the player's level, with the exception of crossbow bolts. This affects all non-quest items, be they looted, rewarded, bought or crafted (the crafting menu is modified to display scaled levels and stats).

Permissions and credits
NOTE: Compatible with Gear Levels Hidden and No Level Requirements if you want to remove item levels from the UI entirely, and Deleveled Gear Prices to keep their trade values fixed as you level up (Script Merger is needed but automatically solves all conflicts). Developed as part of a larger itemization overhaul : LEGO.

There's a good amount of armor to wear and weapons to use ingame, but many are often ignored as their levels trail behind the Witcher. The most popular way to address this issue is to automatically scale the level of all items (or only a subset) to the player's current level, and while this is a perfectly adequate solution in theory, correct implementations that cover all aspects of the problem are hard to come by.

Some mods use custom and often unbalanced methods for scaling, while others use proper vanilla scaling but don't support down-leveling. And while not a huge issue, I've found none that bothered to tweak the crafting menu to properly reflect item scaling. This mod tries to address most, if not all of these issues, using a bidirectional, non-destructive and unbiased item scaler:

  • Bidirectional: Can down-level just as well as level up items, even for those whose minimum level was previously fixed;

  • Non-destructive: Does not permanently change anything. Uninstalling the mod will revert all items to their original levels;

  • Unbiased: Leverages the autogen system built into the game for generating items of different levels, to ensure the scaling is uniform and balanced. The original system is extended to support downscaling and to correctly scale weapons with bludgeoning damage as their primary attribute. Furthermore, it maintains each item's uniqueness (the random damage variation and bonuses given to items when they are first created) even as it up/downscales them.

This scaler is automatically applied to all* player equipped items after each load or level up, to any items added to the player and to the player's inventory, stash and merchant shops when related menus are opened (and only if the player level has changed since they were last scaled). This minimizes any potential performance impact caused by the scaling, and ensures it never affects actual gameplay by delaying most of it to be executed during menu interactions.

To keep the UI consistent, the crafting menu is tweaked to display the stats and levels of scaled items correctly.

*Quest items are excluded as scaling them could easily break intended difficulty.


Remove any previous version of the mod.

Avoid Vortex, TW3 Mod Manager recommended  if you need a manager.

Otherwise place the \modItemLevelsNormalized directly inside your <TW3 game install>\Mods folder (or <TW3 game install>\mods wherever your other mods are) & place the \dlcitemlevelsnormalized folder directly inside your <TW3 game install>\dlc folder (or <TW3 game install>\DLC wherever your other dlcs are).

Run a properly installed & configured Script Merger to identify and solve potential conflicts with other mods.

How to install most simple TW3 Mods for newbies/klutzes:

This mod was written and tested with vanilla items in mind. Using it along with mods that significantly alter item logic (eg. Ghost Mode) may not work as intended.

If you think you've found a bug please report it by leaving a comment.