The Witcher 3
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Partoutatix and woodbyte

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woodbyte

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  1. woodbyte
    woodbyte
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    Before posting any issues here, please ensure that you've used Script Merger to solve all conflicts, including merging bundled files if needed. The conflicts should be automatically solved (let me know otherwise) so there's no reason not to.

    If another mod explicitly tells you not to merge something, ignore it. At the very least, you need to make sure the following bundled files are conflict-free for the mod to work properly:

    \gameplay\items\def_item_weapons_relic_autogen.xml
    \gameplay\items_plus\def_item_weapons_relic_autogen.xml

    EDIT: Starting with version 1.31.2, a message will periodically be displayed if the mod isn't properly installed. It will also disable scaling to avoid unforeseen issues that might occur from running a partially installed mod.
  2. mkiba
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    Hi, thanks for this great mod.
     
    One little issue I have is, that all crossbows now have the same attack power, no matter what quality they have.
    Making the starting crossbow the same as more pricy and better quality later crossbows.
    In vanilla this is not the case.
    Is this intentional?
     
    1. Engitsu
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      In vanilla they all pretty much useless in the middle of a playthrough to the very end, even more useless in NG, maybe BnW combat mutagen can change this, but i can`t see this as some kind of a problem with this mod anyways
  3. asassa
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    Guys is there any way this mod works with indestructible items?
    That degradation of gear is just silly...
  4. Pedrex123
    Pedrex123
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    My gear does not have the right stats for example i have an ofieri saber with 970 damage and i have a tesham mutna sword with 1100 damage and i have a beauclear doblet with 970 armor and my undvik armor is only 530 can you help me?
  5. bfra82
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    Would it be possible to update the UI to remove the level requirements for the Witcher Gear Scavenger Hunts? It's not really a problem it justs makes sense considering the quest levels are not based on their difficulty but on the required level to equip the armor. Kind of like hiding higher level gear in shops.
  6. Link89700
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    I've manually installed it correctly three different times now and whenever I load up the game it's saying I do not have the correct DLC installed to load up a game. Is this an issue with GOTY? Also I am not using any kind of other mods
    1. Partoutatix
      Partoutatix
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      It's an issue when you don't install dlc folders correctly or use Vortex. Can't have any empty subfolders inside your dlc folder, also can't have a \dlc\dlc\ folder.
  7. Uzkaiser
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    A fiw to make the mod not conflicting with trademan or Real Economy would be really really great
  8. Protolaris
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    So I tried to manually install the mod and my first attempt resulted in a script compiling error that said:

    Error [moditemlevelsnormalized]local\itemlevelsnormalized.ws(183): Cannot call private function 'GetItemPrimaryStatImplById' in class 'CInventoryComponent' here.
    Error [moditemlevelsnormalized]local\itemlevelsnormalized.ws(197): Cannot call private function 'GetItemPrimaryStatImplById' in class 'CInventoryComponent' here.

    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

    I tried recompiling just to see if it was a flop. This eliminated the "Warning" messages but the errors remained. I'm not entirely sure where the problem lies. My script merger is running the most recent unofficial patch and as far as I can tell there are no conflicts.

    Most of the mods I use are managed through Vortex with the exception of a few that were less troublesome with manual installs (including items levels normalized).

    Here is my current list of mods in addition to item levels normalized:
    AutoLoot - Herbs Only
    Base Appearance Special Expansion
    Buffs in radial menu
    Custom Localization Fix
    Fast Travel from Anywhere
    Gear Improvements Last Longer
    Indestructible items
    Disable storybook videos
    Over 9000
    a bit cleaner hud
    Infinite Roach Stamina
    main map zoom
    deleveled gear buying selling servicing prices
    better trophies
    improved mutations
    RuneEnhanced
    Better Than Icons

    Any and all help is appreciated! Thank you in advance!
    1. Partoutatix
      Partoutatix
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      Vortex and/or didn't place the folders in the right places and/or incompatible mods. See Install Instructions
    2. Scara0Mouche
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      did you solve the problem?
    3. Protolaris
      Protolaris
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      Yeah, I slowly disabled mods until I narrowed it down to Gear Improvements Last Longer and Indestructible Items causing the problem. Also double-checked to make sure I manually installed into the correct locations initially. The mod works just fine now. I can live without the two other mods.
  9. legened999
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    Do I need to HoS patch if I have community base patch installed? I saw that you only referenced upatch (though community base patch wasn't out then so)
    1. Partoutatix
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      AFAIK community patch base is the same thing as unification patch.
    2. legened999
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      I can attest to that.
      Also will modded in weapons be affected by the mod (i.e. scaled to my level)? I'm assuming retexture weapons will work regardless.
    3. Partoutatix
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      They should.
  10. radmodbud
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    ,.
  11. almajosu
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    Hi! Quick question: does it include Aerondight? I ask this because Aerondight already has its own "autolevel" method. Thanks!
    1. Partoutatix
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      Yes, Aerondight's base damage gets automatically scaled to your level same as any other sword so its unique "level-up" extra damage gets reduced to minimum (10) while the mod is installed.

      The +100% bonus damage temporary buff you get after 10 flawless hits is still preserved.