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Partoutatix and woodbyte

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woodbyte

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  1. woodbyte
    woodbyte
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    Before posting any issues here, please ensure that you've used Script Merger to solve all conflicts, including merging bundled files if needed. The conflicts should be automatically solved (let me know otherwise) so there's no reason not to.

    If another mod explicitly tells you not to merge something, ignore it. At the very least, you need to make sure the following bundled files are conflict-free for the mod to work properly:

    \gameplay\items\def_item_weapons_relic_autogen.xml
    \gameplay\items_plus\def_item_weapons_relic_autogen.xml

    EDIT: Starting with version 1.31.2, a message will periodically be displayed if the mod isn't properly installed. It will also disable scaling to avoid unforeseen issues that might occur from running a partially installed mod.
  2. mynameisfelix
    mynameisfelix
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    Hey there folks!
    I just got a certain request/question
    Does anyone knows how to change numbers/levels at scaling?
    My request is particulary about a steel and silver swords damage scaling per level
    I know that damage does increases for 7 AND for 8 each 5 (or 6?) level for a steel swords and for 9 at every level for a silver swords swords (if I don't confuse anything, I will be glad if you correct me)
    So, what I'd like to change: damage increasing for 8 for a steel swords per EVERY level and for 10 for a silver swords.
    Any suggestions how to do this? 

    P.S Xcuz me for English if anything, haven't good practice for a long time
  3. poa0
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    Does adding 

    if( inv.GetItemLevel(itemId) >= player.GetLevel() ) return;

    to line 177 of file, itemLevelsNormalized.ws, still work? 

    Read this in one of your replies to another post that this should effectively disable downscaling any item, but it was 2 years old.
  4. LukaMrk
    LukaMrk
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    Amazing mod, thank you. Any way to disable downleveling and just enable upleveling? Would be amazing as I want to keep some kind of item progression but not totally kill off old items, cheers.
    1. herd
      herd
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      same question
    2. PPFGunz
      PPFGunz
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      would love this
    3. naufalgiffary
      naufalgiffary
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      +1
    4. ObsidiusPrime
      ObsidiusPrime
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      +1
    5. opengrip
      opengrip
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      +1 and if you do eventually do it would be awesome to also have a version that only includes relics and the highest crafted witcher gear. This way you still are forced to progress through gear normally. And you could pair relics are unique mod. 
  5. Jacksparksmk3
    Jacksparksmk3
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    Can anyone help me?
    I get
    Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(2088): I dont know any 'itemInvComponent'
    Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
    Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
    Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
    1. LognaVino
      LognaVino
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      Did you resolve this?
    2. Partoutatix
      Partoutatix
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      Follow the install instructions. Make sure all your mods are up to date with game version 4.04 (or up to date with whichever game version you're on).
    3. reaper319
      reaper319
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      I get the same error, even removed all my other mods and ran script merger to see if it would fix it, and had no change
    4. MartinLore1
      MartinLore1
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      i fixed it removing
      //#mod --ItemLevelsNormalized++ Get Aerondight scaled damage boost
      //val_1 = itemInvComponent.GetItemModifierFloat( sword, 'PermDamageBoost' );
      val_1 = GetWitcherPlayer().levelManager.extensions.GetScaledDamageBoost(itemInvComponent, sword);
      //#endmod
      @woodbyte what does this piece of code do?
    5. RyanWCRowe
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      In which file is that code in or has it been fixed already by the author? 
    6. 0x51D
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      followed install instructions and used script merger (no conflicts). getting similar errors too.
      Can someone recommend an alternative mod?
  6. MeveOfLyriaa
    MeveOfLyriaa
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    Can I use this mod with Cleardevelop mod?
    1. Partoutatix
      Partoutatix
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      Probably?
    2. MeveOfLyriaa
      MeveOfLyriaa
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      Thanks, I managed to run the two modes together, I entered the Cleardevelop command line in the merge conflict section, I entered the Item Level Normalized command line in the No Src Line section, and I eliminated the conflict in the middle :)
    3. PBLivingston
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      I'm assuming this is the conflict.

      Similar to MeveOfLyriaa, I selected "B" (Cleardevelop) in the conflict and entered the Item Levels Normalized part before "delete levelmanager" like so - I'm guessing this will function the same as putting it in the "No Src Line" section, but if someone thinks it would cause problems, please let me know.
  7. WaningGibbous
    WaningGibbous
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    I have (had) a level 11 silver sword that did awesome damage.
    Now its a level 4 sword that does meh damage.
    I wouldnt have installed this had I known that.
    Any way to reverse that. Uninstall maybe??

    It should be noted at the top of the description page how easy it is to phuck yourself.
    1. Partoutatix
      Partoutatix
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      Are you not level 4?
  8. forgetti9
    forgetti9
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    got this running with Vlad UI. just make sure ILN has conflict priority over vlad UI and do not create a merge for guiTooltipComponent.ws when the unresolved conflict prompt shows up
    1. RyanWCRowe
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      Which version of Vlad UI? I'm using the Vlad UI X E3 UI Next Gen Overhaul mod. I keep getting a script error old tool or something. And I cant get it the ILN to work with it.
  9. RyanWCRowe
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    Is your mod compatible to the Vlad UI X E3 UI NG Overhaul mod?
  10. kNOwLimits
    kNOwLimits
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    Hi! Looks like your mod can up crossbows' level, cause up their stats too. For example, cat crossbow attack power increases from 225% to 300% and bear from 210% to 300% in 48lvl.
    1. Partoutatix
      Partoutatix
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      Only quest items and crossbow bolts don't get scaled.
  11. Ka1am33t
    Ka1am33t
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    I wonder if anyone have this bug:

    After tutorial sparring with Vesemir and Ghouls fight at WO, witcher steel sword have no base damage. But IF i choose to skip combat tutorial, everything is normal. Any ideas?