This page was last updated on 20 July 2023, 8:42PM
Changelogs
Version 4.04.1
Updated for game version 4.04.
Version 4.03.1
Updated for game version 4.03.
Version 4.01.1
Item Levels Normalized: updated for game version 4.01.
Version 4.00.2
Updated for game version 4.00 with Hotfix 2 (dated 22/12/22)
Version 4.00.1
Updated Item Levels Normalized for game version 4.00. Updated Hide Higher Level Items in Shops for game version 4.00. Added project files as miscellaneous.
Version 1.32
Fixed bug with Shops Hide Higher Level Items option: in the vanilla game shops already try to automatically upscale their randomized armors to match the player level, but half of those vanilla-upscaled armors actually end up one level above the player, so the optional mod would end up hiding half those vanilla-upscaled shop armors. Shops now only hide items that are more than one level above the player's.
Crossbows now also scale with player level. Extended xbow level ranges for it: in the vanilla game xbow levels are determined by their attack power % (ex: 101% attack power = level 1) and it maxed out at level 31 for any xbow with more than 190% attack power. So whether a xbow had 191% attack power or 225%(witcher school xbow) or 300%(b&w best xbow) they'd all be the same level: 31. Extended xbow level ranges make it so witcher school xbow level range starts at level 34(mastercrafted witcher set level), early B&W xbow level range starts at level 40 (grandmaster-set level) and endgame B&W/most powerful xbow level range starts at level 50 (NG endgame level, same level where geralt's stats stop progressing). In NGP(level 50+) all xbows will thus have the same lv50/maxed out AP rating.
Moved the bundled xml files into a separate dlc folder so that there is no more merging of xml files needed.
Added compatibility with the Geralt Level Scales mod.
Version 1.31.7
Fixed crafting menu sometimes showing incorrect item levels in NGP.
Version 1.31.6
"Hide Higher Level Items in Shops" will now also affect crossbows and bolts.
Version 1.31.5
Fixed bug with potentially unobtainable venomous viper diagrams when optionally hiding higher level items from shops.
Slightly altered optional Hide Higher Level Items mod file so it would auto-merge with Friendly Hud.
Version 1.31.4
Fixed item normalization not being applied to weapons when the game is set to a language other than English.
Version 1.31.3
Fixed previously boosted Aerondight swords being overpowered after scaling to player level.
Fixed previously scaled shop items not being reset to original level after "Hide Higher Level Items in Shops" is installed.
Improved mod compatibility with console commands that modify player (eg. cleardevelop).
Moved some code around to make auto-merging with AutoLoot possible.
Version 1.31.2
Item scaling will now be automatically disabled if mod is not properly installed, and the user alerted.
Added per-item mod versioning to more efficiently determine when scaling reconstruction is required (to retroactively apply fixes).
Version 1.31.1
Fixed a bug where schematics would not correctly display scaled item stats.
Fixed a bug where under some circumstances previously hidden items in shops were prevented from showing again later on.
Fixed higher level schematics not being hidden when using the "Hide Higher Level Items in Shops" optional mod.