The Witcher 3

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Partoutatix

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Partoutatix

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106 comments

  1. Partoutatix
    Partoutatix
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    Sticky
    errornoaccess has created a far more sophisticated version of this mod that not only works for any version of the game but also requires no merging: All Containers Glow 

    All thanks should go to him.
  2. Snapperina
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    Hi, i have a problem with this mod and the autoloot mod. when i try to fix it with script merger this is the unsolved conflict



    how can i fix it? I need a simple explanation, because I'm bad at these things

    p.s. sorry for my bad english but i'm an italian girl
    1. Partoutatix
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      This mod hasn't been updated for the next gen version of the game yet. It's outdated.
    2. Snapperina
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      ok thanks. I asked because I had seen someone here say that it works with the next-gen version.
      Is there a chance this mod will be updated?
    3. Partoutatix
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      Yeah, just waiting for the mod-breaking patching & hotfixing thing to stabilize a bit: we had 1 patch & 2 hotfixes in the first week and possibly another patch coming before the year's over. There's little point to updating, testing and publishing a mod (or in my case dozens of them) only to have a new hotfix come out a few hours later that breaks it.

      People looking to play the game with mods right now would probably be better off sticking to 1.32 while the next gen edition is still so buggy and requiring frequent updates that break their mods, but I get that it's hard to resist and go back to the older version when there's a shiny new one just released.
    4. opengrip
      opengrip
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      No patches in the last month. Any chance for an update for next gen?
    5. Partoutatix
      Partoutatix
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      The retail version of next-gen is releasing in a couple of days, and I imagine there will be a day one patch.
      Bad news: probably won't be updating this mod.
      Good news: it's because errornoaccess has created a way better mod that should effectively replace this one (and lootbags glow). Still testing it, but you can check it out on the wolven workshop discord.
    6. Tallinn13
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      Good news: it's because errornoaccess has created a way better mod that should effectively replace this one (and lootbags glow). Still testing it, but you can check it out on the wolven workshop discord.

      do u have a link to the mod I've looked in mod archives couldn't find it what's the name of mod
    7. Partoutatix
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      Latest version should be in the Partoutatix thread in mod-showcase-feedback, this link to the thread/room should work: https://discord.com/channels/728022548796801064/1061773196593995816
    8. Tallinn13
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      thank you gonna check it out 
      works great no merging are Ya'll gonna add the mod menu like this one, make only rare items glow
      GG's
    9. forcedtoREG
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      just checked the discord link. youre all so awesome Partoutatix errornoaccess

      okay i Tried the latest on discord, LOVE IT! although if youre taking suggestions i'd probly prefer just the Sparkles thingy exactly like this MOD does, so its less distracting and ill have no problem leaving it Turned ON...

      hopefully in the future there will be a:
      --separate toggle to turn on/off the Glow
      --separate toggle to turn on/off the Sparkle Glitter thingy
    10. WITCHER0920
      WITCHER0920
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      Excuse me, how can I download this? I can't see anything.
    11. Partoutatix
      Partoutatix
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      Does it not open the right discord channel for you?
    12. TigerTrek
      TigerTrek
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      Cant open the link - No access
    13. 1687361247
      1687361247
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      https://discord.com/channels/728022548796801064/1061773196593995816?query=the%20witcher3&offset=0&limit=12&preferredLocale=zh-CN&categoryId=-1&tag=

      Try this link,
      1.click Explore public server,input the witcher3
      2.click Wolven Workshop
      3.just download the latest zip which at the bottom of the post.And there is a demonstration video in the post.
    14. Partoutatix
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  3. thespicycrit
    thespicycrit
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    Works on next gen BUT you lose the small animation and autoloot when you loot herbs. It's up to you to decide what you need more. Hopefully the mod author is gonna give us an update.
    1. grifty85
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      This worked for me:

      Open up Mods\modrareitemsglow\content\scripts\game\gameplay\containers\container.ws
      On or around line 569, replace
      if(skipInventoryPanel || usedByCiri)
      {
      TakeAllItems();

      with
      if(skipInventoryPanel || usedByCiri || ((W3Herb)this) ) 
      {

      if( !thePlayer.IsAnyWeaponHeld() && !thePlayer.IsHoldingItemInLHand() )
      thePlayer.RaiseEvent('LootHerb');

      TakeAllItems();
    2. Partoutatix
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      I'd planned to update within days as I assumed they wouldn't be making more changes to the gameplay-related files, but in the week following the next gen update we also had 2 stealth hotfixes which changed those same files again breaking mods that had already been updated for the next gen edition.

      For now I think those looking to play the game with mods are better off sticking to 1.32 rather than see their mods break and require updates several times per week.
  4. Dravic1
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    There's a bunch of things that absolutely need to work for Witcher 3 next-gen and some of your mods are among them. This is a must have, mate! Hope you come back!
  5. Engitsu
    Engitsu
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    Conflict with Auto Hide Weapons for Cloaks, unfortunately gotta drop this mod =(
    Endorsed for a gread idea anyway, thanks for your work!
    1. Fande
      Fande
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      Second this :(
    2. darkfox18081999
      darkfox18081999
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      This is my attempt to merge the mod. So far I have got no error on my playthrough.


      ?
      ?

      ?
      ?
    3. pury1
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      It was very easy to merge. Just select both whenever it calls for conflict.
  6. knightdm125
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    Mod works fine but sometimes it still lights up for duplicate book items(happens rarely but still possible). Also mod appears to take some time to work for objects. Like if you are a bit far away then the glow effect is not visible at all,coming closer will enable it but it takes time to do so(glow doesn't appear instantly like for quest items). Rest the mod works fine.
  7. bjorn69
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    Good day. I think the mod is working, the only problem is the mod menu doesn't show up. Any idea guys? By the way, the mod has conflict with autoloot mod, but script merger fixed it. I'm not sure if that's the reason why there is no mod menu. Thanks for the help.
  8. wuld24
    wuld24
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    i find your glowing effect a bit hard to see sometimes. it would be nice if there were different glow effect options to choose from, like the game's regular yellow outline one
    1. Partoutatix
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      Yeah, I've been working on a mod that makes all lootable containers/chests glow the same as if you had your witcher senses turned on so that you effectively never have to use your witcher senses to figure out what is lootable (my other mods already disable more than 95% of lootable containers so the glow would be rare). But I'm having a hard time getting it to work right, might even give up on modding TW3 for a replay if I can't get it to work.
    2. marcoic
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      Kinda exited to know your progress about this! :D
    3. Partoutatix
      Partoutatix
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      ^
      Kind of given up. Here's the mods that I'd still need before I'd go for a modded replay:
      - a mod that makes all lootable containers automatically glow exactly the same as if you had your witcher senses turned on
      - a mod that disables all preknown map markers/contract board quest markers
      - a mod that delays the start of the hearts of stone expansion until after the main quest is finished
      - a mod that delays the start of the blood&wine expansion until after the hearts of stone expansion is finished
      - a mod that delays all sidequests that aren't connected nor refer to the events of the main quest until after the main quest is done (and similarly with the expansions' own sidequests relative to their own main quest)
  9. RenStrike
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    Any way to make Herbs/Plants, that you can loot, glow as well?  
    1. Dravic1
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      Shieeet, the White Orchard would be lit at night. :D
    2. Partoutatix
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      Yes, working on something close to that.
  10. thelionzheart1
    thelionzheart1
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    I really love this mod, one thing that would make it even better is a non book or alternate book version. I don't like to immediately read every book I pickup, so with the current state of the mod I'm constantly picking up duplicate book copies. Even better a version that instead of checking if the book is read, it checks if the book is already in your inventory! What do you think?
    1. Partoutatix
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      I already have made mods that remove randomly spawned books from containers, which would drastically reduce the amount of repeat books you'd find (see reduced lore friendlier loot or handplaced rare items). And if you hit the read popup button whenever you get a new book its contents will get permanently added to your glossary, so you can actually read the text at your leisure any time, even after you've sold the book. The vanilla game also already tries to hide already-read books that are randomly spawned in containers, same as it does already-obtained gwent cards (though it requires a reload after you've read one before they're hidden from new containers, and non-random books usually don't get hidden even if already read), so there's no real benefit to not "reading" them(not marking them as read) as soon as you get them.
  11. ksbonta
    ksbonta
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    I just installed this and went into the game to test it, however the menu for the mod isn't showing up.

    Never mind, I found what I was doing wrong and did it correctly.