Stardew Valley

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The Ferngill Weather Climate and Disaster Center

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kath40

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About this mod

Adds more weather patterns to the valley. Now with weather that is angry at you.

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Ever wanted more angry weather in the Valley?

Say no more as Project Danger Weather brings in the Blizzards and Sandstorms!



Ferngill's Weather Climate and Disaster (WCD) Center has been investigating the chaotic weather that has hit the valley! They advice the farmers to take care as the weather might have adverse effects on their health, stamina, and might even cause some other problems!

Further details below are long and hidden behind spoilers :3


Spoilers for the mod ahead, continue with precaution.



List of compatibilities~

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----- Recolours -----
The option to change maps should be compatible with recolours as I mostly use the vanilla tilesheets!

----- Map Edits -----
Lnh's Ginger Island Overhaul
SVE - to a certain extent due to map patches
(Lance's schedule will change if volcanic ash map edit is enabled)

----- Other Weather Mods -----
Kanadeyoru's Weather Wonders
(implemented in v1.1.0:  their mod will take complete priority on year 5 (due to probabilities), from year 1 to 4 the scripted weather should not conflict with theirs)




Read carefully!

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----- Stardust Behaviour -----
Stardust: Toggle if the special stardust that falls appears as floating stars (windy effect) or they come crashing into the ground (rain effect).

----- Map Edits -----
These are not yet compatible with mods that change maps and will (in most cases) be automatically disabled if a map changing mod is present.
Select 'true' in any of these if you want the map changes

For Flooding: Various full map edits to areas in the valley that have been affected by the rains!
(Maps affected - Desert, Bus Stop, Mountain, Forest. Pam schedule is affected and changed to her rainy schedule!)

For Heat Wave: Various full map edits to areas in the valley, island and desert that have been affected by the heat!
(Maps affected - Island North, Desert, Mountain, Forest)

Sprinkler Malfunction: Makes sprinklers malfunction during the heat wave!
(implemented in v1.0.4) 

For Tropical Storm: Various full map edits to areas in the island that have been affected by the rains!
(Maps affected - Island North, Island South + Resort, Dig Site Bridge.)

For Volcanic Ash: A full map edit to an area in the island that have been affected by the eruption!
(Map affected - Island North.)
(implemented in v1.2.0)

----- Immersion -----
More Night Events Added?: Enables night events from weather effects.
(implemented in v1.1.0 - related to mud rain, tropical storm, and hail).

Change Vanilla Weather?: Enables changes to vanilla weather. Chances to have foggy days and sleet.
(Automatically disabled with Weather Wonders s their takes priority)
(implemented in v1.1.0 - has a 40% chance of changing the sunny, rainy and snow weather into the other variant)

Weather Consequences: Enables weather consequences.
Certain chances that crops may get killed, but also chances that they might speed-up their growth.
As well as other effects, such as dry soil, among others.
(implemented in v.1.1.0 - for those that would like something more challenging but immersive)
(v1.1.5 does nothing if safe weather is on)


----- Danger Be Gone -----
Safe Weather: Disables adverse weather effects, makes them cosmetic only.
(implemented in v1.1.0 - for those that like danger weather without the danger...)
(v1.1.5 improves it to completely disable weather effects and consequences - now fully just cosmetic)

----- Audio Changes -----
Creepy Eclipse Music Half-day: Changes Eclipse music to be creepier on its peak time. Only available if 'Creepy Eclipse Music All-day' is 'false'.
Creepy Eclipse Music All-day: Changes Eclipse music to be creepier the entire day.
(implemented in v1.1.0)

*If you choose 'Creepy Eclipse Music Half-Day' as 'true' the music will only change at peak hour (2pm to 4pm) once you change location :D*




Will most certainly happen in year 1 to 4. Years 5+ will different probabilities to occur.

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----- Spring -----
Heavy Rains/Floods: Stamina and health drain, speed debuff

----- Summer -----
Heat Wave: Big debuff, its too hot!
(Additional debuff if maps are activated~)

Dry Lightning: Angry sky >:|
Pelican Town exclusive weather

Sandstorm: Low visibility, stamina and health drain, speed debuff
Calico Desert exclusive weather - small cosmetic effects to Pelican Town

----- Fall -----
Tropical Storm/Hurricane: speed debuff
Ginger Island exclusive weather

Acid Rain: it burns!
(implemented in v1.1.0)

Nutrient Rich Rain/Mud Rain: this is tasty for plants, but not for you
(implemented in v1.1.0)
Pelican Town exclusive weather

----- Winter -----
Hail: Low visibility, stamina and health drain, speed and other debuffs
(the weather hurts ok?)

Blizzard/Snowstorm: Low visibility, stamina and health drain, speed debuff
Pelican Town exclusive weather

----- Special -----
Meteor Showers with pretty star dust!
Pelican Town exclusive weather
(has a low chance of occurring)

Dark Eclipse with monster spawns!
(monster spawn in various maps around the Valley!)
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Needs FTM to work - to disable spawns just delete the FTM folder in the PDW folder.

Maps included: Farm, Backwoods, Mountain, Forest, Beach, Desert, Island North and West

(has an even lower chance of occurring)
(implemented in v1.1.0)

Volcanic Ash with a gloomy atmosphere!
Ginger Island exclusive weather
(has relatively low chance of occurring)
Special event can happen when enabling Night Events and Map Edits!
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Earthquakes will instead initiate after taking Willy's boat at least 5 times, this will then trigger the volcanic ash and eventually cause an eruption!
(for years 1 to 4 - years 5+ is up to chance!)






Further information on what night events and weather effects to expect, or maybe keep it a surprise and look away!

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----- Night Events -----
(implemented in v1.1.0)
(4 more implemented in v1.2.0)
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Tropical Storm: 35% chance of it raining fish in the Island South, get ready for fish foraging.

Nutrient Rich Rain: 15% chance of Giant Crops popping up like daisies in the Backwoods (does NOT change their sprite).

Hail: 45% chance of Geodes pelting down from the sky to the Mountains!
(Needs to reach mine level 100 to unlock - ore some geodes first so the Hail can have a supply!)

Sandstorm: 45% chance of some artifacts to be unearthed in Calico Desert.
(implemented in v1.2.0)

Earthquakes: 45% chance they will start occurring, with an 85% chance that they will get stronger! This cause debris and worms in the Island North and South.
(A flag will occur for these to start, which has a 12.5% chance of occurring after the Island West or North are visited - it won't happen before year 5 - the scripted event doesn't count for this chances)
(implemented in v1.2.0)

Volcanic Ash: 35% chance of earthquakes occurring in Island South and Railroad!
(implemented in v1.2.0)

Heavy Rain: 35% chance of a landslide to block of the Backwoods with debris!
(implemented in v1.2.0)


----- Weather Effects -----
(1 more implemented in v1.2.0)

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Health and Stamina drained when outdoors

Stamina (and sometimes Health) regained when indoors
(limited to a minimum recuperation to health 100/stamina 200)

Some Weather Huh?
Occurs during various weathers
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Decreases speed by 2


Wait, What?
Occurs during various weathers
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Additionally decreases speed by 2


That Really Hurts!
Occurs during Hail
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Decreases speed by 1
(hail can really pack a punch)
Decrease attack and defense by 4


It Burns!
Occurs during Heat Wave
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Decreases max stamina by 80points
(its too hot to be doing stuff outside)
Decreases speed by 1
Decreases attack by 2
Decreases defense by 3


Water Burns
Occurs during Acid Rain
(implemented in v1.1.0)
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Decrease farming level by 1 level
(it is difficult to farm outside with bad rain that is damaging the soil)
Decreases speed by 1
Decreases attack by 5
Decreases defense by 3


Fear of Darkness
Occurs during Dark Eclipse
(implemented in v1.1.0)
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Decrease in attack and defense by 5
Decrease in speed by 0.5


Feeling Lucky
Occurs during Meteor Shower
(brought by the special stardust so you have to be outdoors)
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Increases farming, foraging, fishing and mining level by 1 level
Increases luck level by 6 
Increases max stamina by 40points
Increases magnetic radius by 4 tiles
Increases speed by 1
Increases attack and defense by 3
Special 5% chance:
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A prismatic shard may fall on your head!



What Is That Smell?!
(special when map edits are enabled)
Occurs during Heat Wave in the Forest and Desert maps
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Decreases max stamina by 10points
Decreases fishing level by 4 levels (you really can't stand the smell of fish right now)
Adds Nauseous debuff (you can't stomach anything)


Ashy Lungs
Occurs during Volcanic Ash
(implemented in v1.2.0)
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Decreases mining level by 1 level (it's difficult to smash rocks when coughing)
Decreases max stamina by 30points
Decreases magnetic radius by 1 tile
Decreases speed by 2
Decreases attack and defense by 5



----- Weather Consequences-----
(implemented in v1.1.0)
(some changes in v1.2.0)
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A chance crops may cease to live
(there is a maximum of crops that can be offed so don't worry :D ish)
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15% chance for most detrimental weather
25% chance during acid rain
35% chance during a blizzard
45% chance during and after a heat wave
5% chance during volcanic ash


A chance soil will remain watered
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85% chance after heavy rains or tropical storm


A chance the soil is dry
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It will happen during a heat wave


A chance rain doesn't give pets water
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It will happen during acid rain
(its bad drinking water for them)


A chance the soil loses nutrients
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It will happen during acid rain


A chance the soil gains nutrients
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15-45% chance after mud rain
5-25% chance after volcanic ash


A chance stuff might grow
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35% chance for wild trees after mud rain
65% chance for moss after mud rain
55% chance for crops (1 to 5 day growth) after mud rain





Not in any order of priority
Will NOT do any other astronomical events

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Update description page :D

Map Edits rework:
?

Suggestions by Batillus that may be implemented:
- Smog - Joja route
- Forest Fire - Wildfires (WIP)
- Soil Radiation - Joja route

Suggestions by ValorumLeonis that may be implemented:
- Northern Lights (WIP)

Big maybes:
- Locusts - Swarm
- Rainy with a Chance of ... Meatballs? (WIP)
- Tornado-like effects



*Don't forget to check the changelog!*
*You can check articles for more information!*





Khloe Leclair for your patience in guiding me through Cloudy Skies and without their mod this wouldn't be possible!
Shout out to Sakorona because Climates of Ferngill was a great inspiration for this one :3

Special thank you to these dear translators!

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Simplified Chinese translation by Akisawa404
Spanish translation by ValorumLeonis
Korean translation by Rosearecute


Some string might be missing in some translations, since I update stuff before they can get all the strings!
Please be patient as these translators are hard workers to get your language of preference out to you~


Want different weather?
Go check out Kanadeyoru's amazing Weather Wonders!