The source for my mods, including More Nightly Events, is currently under an All Rights Reserved license unless otherwise noted after CurseForge went against my wishes and allowed people to upload my mods without permission. See LICENSE.
I encourage and support:
Including my mods in mod packs via linking (not via including a file)
Making content packs that modify the look or behavior of my mods
Translating my mods into other languages
Contributing to the source with pull requests
Please do not:
Claim that my mods are your own work
Release copies of my mods while I'm still maintaining them
Publish my mods on other platforms
Post copies of my mods for translation purposes (I am more than happy to merge translations into the main mod)
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.4.0
Fixed: Compatibility with Stardew Valley 1.6.9.
Version 0.3.0
Added: A `Message` type event that plays a sound and displays a message, like how `Placement` events work, but that doesn't actually place anything.
Fixed: Issue where some events caused crashes for farmhands in multiplayer due to missing constructors.
Fixed: Issue where side effects would not run for farmhands.
Fixed: Issue where an invalid item could be spawned and cause issues for saving the game. (Fixed in Stardew Valley 1.6.9, but this is a fix for previous versions of the game.)
Fixed: Remove some unnecessary log messages that were confusing users.
Welcome to More Nightly Events! This is a framework mod for adding custom night-time events using content packs.
If you're a player, there's nothing here to tell you, just download it if you use a mod that depends on it.
By default, this does nothing. It needs mods to add events to it! It does have some commands though.
Commands
mne_interrupt
This command will instantly stop all running events from the mod. If something is broken and you're stuck, try it. Do not pass go, do not collect $200, do not remain stuck in an infinite loop.
mne_invalidate Reload the event data. Useful for testing your changes without restarting the game.
mne_test [event] Use this to force an event to run, for testing.
mne_list
List all the available events.
Toss in the sample content pack and get testing (if you want)!
Compatibility
Works with Stardew Valley 1.6 on Linux/Mac/Windows.
Does not work on Stardew Valley 1.5 or below.
Works in single player and theoretically in multiplayer.
Known Issues
The mod is very young and has not been thoroughly tested yet.