Stardew Valley

About this mod

Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions!

Requirements
Permissions and credits
Translations
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Mandarin
  • Korean
  • Japanese
  • German
  • French
  • English
Changelogs
Donations



The world of Stardew Valley is awe-inspiring. Relationships, farming, fishing, adventuring...All made by just one person, who has given us the gift of so many memories with this game. But the problem with memories is that we'll never experience that world for the first time again.

I aim to give you, the player, that sense of adventure and unknown once more. Through this mod, I want to immerse you in the world ConcernedApe created.

-Flash




Stardew Valley Expanded (SVE) stays as true to the source material as it can- from new areas and expanded dialogue and events, to the portraits for a brand new set of characters. My goal, as a modder hobbyist, is this: "Give the player the magical feeling they had when they first played Stardew Valley". To experience that magic as ConcernedApe intended, I recommend playing through vanilla Stardew Valley before jumping into SVE’s expanded world. For players who have already played Stardew Valley: think back to when you first walked into the Secret Woods, completed an elaborate quest, experienced Shane’s six heart event, or met Abigail for the first time. Stardew Valley is full of those inspired moments that enchant you and draw you into its world. By taking that world and expanding it, I hope to create more of those moments, so you can always find something new when you make your way back to the valley. Starting a new save file is required!






Please read the Installation Guide on GitHub!
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Known bugs, common errors, mod compatibility and troubleshooting on GitHub!
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Follow me on Twitter for sneak peeks and updates!

Join the Stardew Valley Expanded Subreddit and participate in discussions with other players!

Join the Stardew Valley Expanded Discord Server






SVE is a free expansion for ConcernedApe's Stardew Valley. Countless hours of brand-new content has been added to the game. There are regular content updates, bug fixes, and transparent communication with the community. Developing SVE requires a lot of time.

Please consider donating to me directly via PayPal or Patreon







 SVE adds over a dozen new fully-fledged NPCs, and many other characters. These NPCs come with dynamic dialogue, schedules, back-story, personalities, animations, events, and more. 






SVE events aim to expand the story of Stardew's characters and the lore of the world. Players can visit the Stardew Valley Expanded Wikipedia for details on how to trigger the new events. SVE as of Version 1.14 adds over 260 new events.







SVE features an expanded Joja storyline! What will the fate of Pelican Town be if you, the player, side with Joja and allow a corporate takeover of the valley?







SVE adds an additional two farm maps to choose from (optional).


Grandpa's Farm
The recommended farm map to choose when playing with Stardew Valley Expanded! Replaces the standard farm layout. Modestly sized farmland, tillable grass, multiple questlines, different landmark locations, shortcuts to surrounding areas, and secrets to discover. Grandpas Farm comes with a sandbox layout configuration for players wanting full control on map design.

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Farm map with debris
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Farm map with no debris
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Immersive Farm 2 Remastered
A huge plot of land optimized for multiplayer or solo players looking for a challenge. Features tillable grass, a questline, and secrets. Comes with many configurations!

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Farm map with debris
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Farm map with no debris
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SVE adds 50 new locations. Some areas must be unlocked through progression and quests. The Stardew Valley Expanded Wiki has more information on some of the new areas.






All maps - vanilla and new, interior and exterior - are now filled with location messages for you to discover and experience. There are over 900 throughout the world!





A configuration file is generated within the [CP] Stardew Valley Expanded, [CP] Immersive Farm 2 Remastered, and [CP] Grandpa's Farm folders when the game is run at least once. Configurations can be toggled at will on already existing saves. The spoiler tab has detailed information on all possible configurations. Players can change the way they wish to experience their SVE play throughs!

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STARDEW VALLEY EXPANDED CONFIGURATIONS

Seasonal Edits
Default =“True”
Adds leaves to all building roofs during fall and snow to many objects during winter (fences, stop signs, plants, etc). Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.
 
Replace Default/Hardwood Fences
Default =“True”
Replaces the standard and hardwood fences with the matching static fences found throughout exterior locations. Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.
 
Immersive Shadows
Default = "True"
Adds shadows to buildings and large objects in the world.

Mist Effects
Default = "True"
Adds mist during rainy days to many maps. This does impact performance, so disable this if you're experiencing lag on rainy days.


Original Mines Entrance
Default = "False"
Adds back the original mine entrance at the mountain, cutting down time it takes players to walk to the mines.

Disable SVE Joja Shop
Default = "False"
Removes SVE Joja Shop patches, giving other mods editing the vanilla shop priority.


Remove Objects From Grandpas Shed
Default = "False"
Once players complete the quest, they can opt in to remove all static objects from the interior.

Remove Southern Cactuses From Desert
Default = "False"
Removes a number of catuses in Calico Desert, allowing easier placement of objects such as kegs.


Alternative Craftables
Default = "False"
Changes the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine.


Balanced Crafting
Default =“False”
Crafting requires more/different resources. Some craftables are easier to make. Recommended if players are using the “Automation” mod and/or IF2R to balance resource intake.
 
Harder Building Construction
Default =“False”
Constructing buildings cost more resources and money.
 
Stronger Monsters
Default =“False”
Monsters receive a significant buff in damage dealt to players (double), with slight increases in HP. Shadow Brutes and Mummies have large HP and damage buffs.
 
Older Sophia Portraits
Default =“False”
Makes Sophia's portraits look older!

Shorter Path To Blue Moon Vineyard
Default = "False"
Pushes the warp point from Cindersap Forest > Blue Moon Vineyard closer to Fairhaven Farm, cutting down on travel time.


Mature Events
Default =“False”
Adds an additional 10 events that contain extremely serious topics, dark undertones, and moral ambiguity. If players wish to play SVE with these events, they must consent via toggling the configuration to “true”.

Use Galdoran Theme All Times
Default =“False”
Changes the Stardew Valley region UI to the Galdoran region UI in all locations.

Disable Galdoran Theme
Default =“False”
Disables the Galdoran UI in all locations. Useful if players have a mod already editing the UI.

 
GRANDPA'S FARM CONFIGURATIONS

Sandbox Layout
Default = “False”
Turns the farmland into a huge dirt field, similar to the standard farm. Perfect for players who want full control over map design.

Remove Fences
Default = "False"
Removes pre-built fences on the farm.

Remove Grass Stretch
Default = "False"
Removes the long bit of grass adjacent to the dirt crop field.

Grass Crop Field
Default = "False"
Changes the large dirt field to grass.

Heavy Debris
Default = "False"
Fills the farm landscape with a plethora of resources.

Remove Land Expansion Pond
Default = "False"
Removes the south east pond on the farmland accessible after buying the property deed.

Larger Bridge To Grandpas Shed
Default = "False"
Extends the patched bridge height by 1 tile, making it connect better with player-laid paths that are 2 tiles in height.

Larger Greenhouse
Default = "False"
Makes the greenhouse slightly bigger, with designated fruit tree spots.

Remove Greenhouse Objects
Default = "False"
Removes static objects, such as plants and barrels, from the greenhouse interior.


IMMERSIVE FARM 2 REMASTERED CONFIGURATIONS

Farm Sand Box Layout
Default = “False”
Transforms IF2R into a more standard farm map, excluding predetermined crop fields, shed building, and static fences. There’s an image of this version in the IF2R section. The configuration file is located within the [CP] IF2R Folder. Players may set this configuration to “true” on existing SVE saves using IF2R.

Farm-Light Debris
Default = “False”
Balances resource intake and makes the farmland more manageable. Must be toggled to true before save file creation to take effect.

DirtCropField1, DirtCropField2, DirtCropField3…
Default = “False”
Crop fields can be toggled between grass and dirt variants.

Remove Fences In Front Of Shed
Default = “False”
Removes the fences in-between the shed and crop field 6.

Remove Farm Animal Area Fences
Default = “False”
Removes the fencing in the middle of IF2R.

Remove Fences Left Of Crop Field 1
Default = “False”
Removes the fences beside the river.

Remove Central Cherry Blossom Tree And Water Trough
Default = “False”
Removes the large pink tree and water trough below the fenced animal area

Remove Fences From Backyard
Default = “False”
Removes all fences around the farmhouse.

Remove Table From Backyard
Default = “False”
Removes the table and chair under the blossom tree.

Remove Pet House From Backyard
Default = “False”
Removes the pet house. Useful if players are using a recolor that doesn’t match the color palette/design.

Remove Flowerbed From Backyard
Default = “False”
Removes the flowerbeds above the farmhouse.

Remove Minecart System
Default = “False”
Removes the minecarts around the farmland.

Remove Objects From Greenhouse
Default = “False”
Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior.

 





23 new fish are introduced in SVE! Details on where to catch them, difficulty, sale price, and more can be found on the Stardew Valley Expanded Wiki.







Immersive custom forage spawn locations throughout the world, in every map. Some forage/objects are one-time spawns and others spawn in specific areas. After playing for 2+ years, many spawns are buffed and new ones will appear. 








The future of SVE is bright! Here is what players can expect in future updates:
 
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New villages, towns, and cities
New fully-fledged NPCs
New maps
New festivals
New music
Dungeons
More character events
Lore and character arcs
New desktop wallpapers





Have a question? Check these frequently asked questions first! Your question may have been answered!
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Stardew Valley Expanded is compatible with other expansions such as Ridgeside Village, East Scarp, Downtown Zuzu City, Boarding House, and Mineral Town! Generally speaking, SVE is compatible with the vast majority of other mods. There's also many resources available to new aspiring modders and guides to make their mods compatible with Stardew Valley Expanded and other expansion mods. The link below has more information:

Stardew Valley Expanded Compatibility Form and Modder Resources







Several mods complement SVE very well! I recommend downloading the following:





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ConcernedApe
Creator of Stardew Valley

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Stardew Valley Expanded Co-Developers:

Poltergeister
Portrait Artist

iKeychain
Object Artist

EscaMMC
C# Programming


Mouse
Copy Editing and Dialogue

Jessie#4755
i18n, migrations, and coding

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Other Contributors:

HopeWasHere
Drew Dusty, Andy, Susan, Olivia, and Victor's portraits and overworld sprites.  Later redrawn by Poltergeister.

CherrySymphony
Made edits to Andy, Olivia, and Victor's original portrait art.


Super Aardvark
Developed the integrated anti-social NPC framework.

Coldazrael
Sprited apophis, corrupt ghost, and corrupt mummy.

zanderb14
Original author of Immersive Farm 2.

Bouhm
SVE's world map used NPC Map Location's as a base to build off of.