Top 30 Files in past two weeks:

  • S.M.R.T.E.R. Pripyat (v0.41)

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

    • 243.9MB
    • 275
    • 10.2k
    1

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

  • Max Weight : 500kg (1.0)

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

    • 366KB
    • 127
    • 6.0k
    2

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

  • Absolute Nature 2 Texture Pack for CoP (2.0)

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

    • 167.7MB
    • 52
    • 2.0k
    3

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

  • Better Flashlight ++ (1.1)

    Better Flashlight ++ (1.1)

    Last Update: 20 Apr 2016

    This mod adds in a better flashlight, that has new textures and configs. It also replaces the rain particle texture that makes it a bit larger than the normal rain and re-sizes the binoculars.

    • 1.1MB
    • 24
    • 947
    4

    Better Flashlight ++ (1.1)

    Last Update: 20 Apr 2016

    This mod adds in a better flashlight, that has new textures and configs. It also replaces the rain particle texture that makes it a bit larger than the normal rain and re-sizes the binoculars.

  • Sell Everything

    Sell Everything

    Last Update: 20 Apr 2016

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

    • 8KB
    • 91
    • 4.8k
    5

    Sell Everything

    Last Update: 20 Apr 2016

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

  • Stalkers Artifact Loot (1.0)

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

    • 88KB
    • 39
    • 1.4k
    6

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

  • ABR Mod

    ABR Mod

    Last Update: 19 May 2018

    ABR Mod is vanilla+. No new quests, no insane ammounts of weapons. It's just an overhaul. Better graphics, sounds, music, atmosphere in the style of the original game. Mod tested only on enhanced full dynamic lighting DX9. DX10 DOESN"T WORK. DX11 needs a scope fix. Look it in the files.

    • 3.4GB
    • 6
    • 616
    7

    ABR Mod

    Last Update: 19 May 2018

    ABR Mod is vanilla+. No new quests, no insane ammounts of weapons. It's just an overhaul. Better graphics, sounds, music, atmosphere in the style of the original game. Mod tested only on enhanced full dynamic lighting DX9. DX10 DOESN"T WORK. DX11 needs a scope fix. Look it in the files.

  • Better Weapons, More Realistic (1.1)

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

    • 4.3MB
    • 45
    • 1.6k
    8

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

  • Full Upgrades for Weapons and Armors Mod (1.0)

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

    • 67KB
    • 117
    • 5.6k
    9

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

  • Full Upgrades Without Tools (1.0)

    Full Upgrades Without Tools (1.0)

    Last Update: 20 Apr 2016

    This mod makes all mechanics in game to have all upgrades without the tools. This mod was made using version 1.6.01. Not sure if it will work on previous version. Enjoy!

    • 6KB
    • 28
    • 1.3k
    10

    Full Upgrades Without Tools (1.0)

    Last Update: 20 Apr 2016

    This mod makes all mechanics in game to have all upgrades without the tools. This mod was made using version 1.6.01. Not sure if it will work on previous version. Enjoy!

  • Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

    • 5.9MB
    • 55
    • 1.9k
    11

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

  • Starting Equipment Includes Toolkits (1.0)

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

    • 6KB
    • 45
    • 1.6k
    12

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

  • Call of Pripyat Detailed Maps (1.0)

    Call of Pripyat Detailed Maps (1.0)

    Last Update: 20 Apr 2016

    Detailed Call of Pripyat maps with stashes, artifact locations and quest items. Made by a Russian stalker nicknamed 'sanchez'. Text in cyrilicc letters. Usable due to its graphic nature.

    • 46.9MB
    • 10
    • 190
    13

    Call of Pripyat Detailed Maps (1.0)

    Last Update: 20 Apr 2016

    Detailed Call of Pripyat maps with stashes, artifact locations and quest items. Made by a Russian stalker nicknamed 'sanchez'. Text in cyrilicc letters. Usable due to its graphic nature.

  • Anomalous Artifact Hunters (1.0)

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

    • 169KB
    • 55
    • 1.5k
    14

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

  • NPCs no damage from mutants - Stalker CoP

    NPCs no damage from mutants - Stalker CoP

    Last Update: 01 Mar 2018

    This mod makes NPCs invulnerable to monsters like snorks and blind dogs but I did not add invulnerability against monsters like the controller because I dont know if that would screw up some quests.

    • 3KB
    • 2
    • 76
    15

    NPCs no damage from mutants - Stalker CoP

    Last Update: 01 Mar 2018

    This mod makes NPCs invulnerable to monsters like snorks and blind dogs but I did not add invulnerability against monsters like the controller because I dont know if that would screw up some quests.

  • AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat (1.3)

    AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat (1.3)

    Last Update: 20 Apr 2016

    AtmosFear is a mod for S.T.A.L.K.E.R. - Call Of Pripyat that tweaks and expands the vanilla weather system to be more realistic and various. 3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

    • 35.2MB
    • 17
    • 662
    16

    AtmosFear for S.T.A.L.K.E.R. - Call of Pripyat (1.3)

    Last Update: 20 Apr 2016

    AtmosFear is a mod for S.T.A.L.K.E.R. - Call Of Pripyat that tweaks and expands the vanilla weather system to be more realistic and various. 3 additional dynamic weather cycles has been added to 4 existing in vanilla version. Also a full weather cycle has been created for Jupiter Underground. The vision distances for some weather cycles has been increased (and reduced for other) so on a clear day you can now see almost across the whole area. The weather behaviour has been altered. There are now 2 main weathers cycles, good and bad. They change in 2h - 8h periods depending on the area. The weather still changes from hour to hour within each period. Different weather balance graphs for each area have been implemented. Zaton is often foggy as it is a swamp like area. Jupiter is mostly clear with more storms. Pripyat is rainy and stormy so don't expect much sun there. Over 90 new sky textures has been added. Those include newly rendered textures and retouched, edited and color corrected textures from vanilla version, StalkerSkies by Cambragol and Panoramic Mod by Argus and STALKER Complete by ArtistPavel. The mod also replaces vanilla blowout sequence making blowouts dark and gloomy, showing strange atmospherical phenomena similar to aurora borealis (northern lights) due to high level of ionizing radiation. To check what's new in v1.3 see readme file. More screenshots, videos, installation guide and download links here: http://atmosfear.crommcruac.com

  • Barkeeper Sells Everything (1.0)

    Barkeeper Sells Everything (1.0)

    Last Update: 20 Apr 2016

    Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle and artifacts. Based on "Beard the Trader" mod. Tested with v 1.602

    • 15KB
    • 34
    • 1.1k
    17

    Barkeeper Sells Everything (1.0)

    Last Update: 20 Apr 2016

    Beard, The Barkeeper at Skadovsk sells almost everything, including Gauss Rifle and artifacts. Based on "Beard the Trader" mod. Tested with v 1.602

  • Carry More Weight + SEVA suit with Night Vision mod

    Carry More Weight + SEVA suit with Night Vision mod

    Last Update: 20 Apr 2016

    This mod allows you to carry more weight and adds night vision to the SEVA Suit

    • 16KB
    • 11
    • 497
    18

    Carry More Weight + SEVA suit with Night Vision mod

    Last Update: 20 Apr 2016

    This mod allows you to carry more weight and adds night vision to the SEVA Suit

  • CoP Realistic Damage (0.1)

    CoP Realistic Damage (0.1)

    Last Update: 20 Apr 2016

    This mod aims to make you as tough as any other stalker in the zone and make firefights far more interesting. You have to be playing on Master difficulty for the changes to take effect.

    • 11KB
    • 6
    • 296
    19

    CoP Realistic Damage (0.1)

    Last Update: 20 Apr 2016

    This mod aims to make you as tough as any other stalker in the zone and make firefights far more interesting. You have to be playing on Master difficulty for the changes to take effect.

  • CoP Spawn Menu Mod (1.0)

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

    • 14KB
    • 75
    • 7.1k
    20

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

  • CoP Spawn Menu Mod (1.1)

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

    • 15KB
    • 143
    • 6.1k
    21

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

  • FOV Switcher (1.6)

    FOV Switcher (1.6)

    Last Update: 20 Apr 2016

    This program switches FOV (field of view) by changing xrgame.dll to the corrected one. With expanded FOV (Field of View) appears the sense of dynamics at movement, other perception of surrounding, the world seems more volumetric.

    • 13.7MB
    • 19
    • 1.0k
    22

    FOV Switcher (1.6)

    Last Update: 20 Apr 2016

    This program switches FOV (field of view) by changing xrgame.dll to the corrected one. With expanded FOV (Field of View) appears the sense of dynamics at movement, other perception of surrounding, the world seems more volumetric.

  • Healing Bandages (1.0)

    Healing Bandages (1.0)

    Last Update: 20 Apr 2016

    This mod makes the bandages heal about 20% of your health instead of just stopping you from bleeding.

    • 263KB
    • 29
    • 615
    23

    Healing Bandages (1.0)

    Last Update: 20 Apr 2016

    This mod makes the bandages heal about 20% of your health instead of just stopping you from bleeding.

  • Kohuke's Mod Compilation (1.0)

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

    • 164.9MB
    • 69
    • 1.3k
    24

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

  • More money and ammo at start

    More money and ammo at start

    Last Update: 20 Apr 2016

    Hello fellow stalkers, this file grants you extra ammo, guns and money at the start of the game. The author recommend editing your stalkers weight or using a weight mod so you can hold the ammo.

    • 267KB
    • 7
    • 415
    25

    More money and ammo at start

    Last Update: 20 Apr 2016

    Hello fellow stalkers, this file grants you extra ammo, guns and money at the start of the game. The author recommend editing your stalkers weight or using a weight mod so you can hold the ammo.

  • No Armor Degrade (1.0)

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016

    This mod removes all armor degradation in the game.

    • 4KB
    • 43
    • 1.4k
    26

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016

    This mod removes all armor degradation in the game.

  • No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

    • 133KB
    • 51
    • 2.0k
    27

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

  • S.M.R.T.E.R. Pripyat v0.41 Options Pack (v2)

    S.M.R.T.E.R. Pripyat v0.41 Options Pack (v2)

    Last Update: 20 Apr 2016

    Options Pack for Customization of S.M.R.T.E.R. Pripyat v0.41 Included Options: - Actor Wears a Helmet in 3d Person View and Cutscenes - Disable Dreams - Disable Minimap - Less Aggressive NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes

    • 22.6MB
    • 24
    • 436
    28

    S.M.R.T.E.R. Pripyat v0.41 Options Pack (v2)

    Last Update: 20 Apr 2016

    Options Pack for Customization of S.M.R.T.E.R. Pripyat v0.41 Included Options: - Actor Wears a Helmet in 3d Person View and Cutscenes - Disable Dreams - Disable Minimap - Less Aggressive NPCs (more vanillaish behaviour of NPCs) - Less Bloodsplatter (with HUD Masks) - Less Bloodsplatter (without HUD Masks) - No Bloodsplatter (with HUD Masks) - No Bloodsplatter (without HUD Masks) - Less Loot - New Compass (comes in 4 Variations) - Reenable Crosshair - Replace Winchester 1300 with Mossberg 590 - Retail English Language - Retail German Language - Smaller Crosshair (requires Reenable Crosshair Option) - Vanilla HUD - Vanilla Weight Limit Included Fixes: - All Previously Released Fixes for S.M.R.T.E.R. Pripyat - Widescreen Ironsight Fixes - 4:3 Ironsight Fixes

  • S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    Last Update: 20 Apr 2016

    This update adds animations to the following weapons: - Ak74u with Cobra Sight - FN FNC - HK G36c - HK G36e - HK G36k - HK 416 - HK 417 - Colt M16 - HK MP7A3 - Sig 551 - Sig 552 - KA SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

    • 31.8MB
    • 27
    • 1.4k
    29

    S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    Last Update: 20 Apr 2016

    This update adds animations to the following weapons: - Ak74u with Cobra Sight - FN FNC - HK G36c - HK G36e - HK G36k - HK 416 - HK 417 - Colt M16 - HK MP7A3 - Sig 551 - Sig 552 - KA SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

  • S.T.A.L.K.E.R Cop Weapon All atachments+PKM Sprint & Aim

    S.T.A.L.K.E.R Cop Weapon All atachments+PKM Sprint & Aim

    Last Update: 20 Apr 2016

    This mod allows you to attach various attachments to weapons that previously have not allowed them (Such as silencers). It also allows you to aim with the OKM and sprint with it.

    • 42KB
    • 1
    • 121
    30

    S.T.A.L.K.E.R Cop Weapon All atachments+PKM Sprint & Aim

    Last Update: 20 Apr 2016

    This mod allows you to attach various attachments to weapons that previously have not allowed them (Such as silencers). It also allows you to aim with the OKM and sprint with it.

REPORT BUG
Top