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This modpage is to store the minor fixes I have created along the road of building gigantic modlists. Some ppl will found that useful as well probably
So far:
- The Dark Secret of Bloodeye Albert-A Skyrim BOSS Mod - If you have your game in english, the book is just filled with squares, now you can finally read the story of Albert
- The Legacy of the Dragonborn - If you have some light mods like Embers or Lux, the Hall of secrets will look weird, also with some texture mods the end of the tunnel will look weird too with big texture seams.


- WACCF, CCO Remastered and Bandolier Consistency Patch (You will need the ESL Patch here too) - This patch get rid of the assorted buckles from WACF and replaces them with the Bandolier assorted buckles in all the recipes (and other records)
- Hermit Armor - Fixes the hoods that were obstructing the view in 1st person (I recreated about 50 meshes to fix every gender/race)
- SR Exterior Cities Series 2.0 - Fixes the companions quest Purity of Revenge
Without SREX, at the end of the quest Purity of Revenge, when you enter Whiterun World, the quest will be automatically completed and Kodlak's funerals will start.Vilkas will join the funerals, and the next quest will start
In SREX, this is broken, so I fixed it like this: now you will have to go to Jorrvaskr, after you retrieved the fragments. Once in Jorrvaskr, talk to Vilkas and select the dialog option ... to proceed
This was fixed on SREX V2.1.3 by the way, but the fix is a little different, and this will fix it if you are using a version older than 2.1.3
- The Great Village of Old Hroldan - Fixes a hole in the ground in the miner's house near Soljund's Sinkhole Moonstone Mine


- Necromaster Robes- Mihail Armors and Clothes - The enchantments of those robes are way too strong to let the player disenchant them, so I made then not disenchantable (KID file, no plugin)
- Thuldor's Ivarstead - Tweaks and Addons - Fixes Navmeshes and pathing issues of certain interior cells. I also removed the deleted flag from certain navmeshes as it was causing pathing issues in the skyrim world space (like followers not following you into dungeons) and I marked them as ignored instead. I also added a couple of navcuts inside the inn to prevent NPCs going crazy with some pieces of furniture
- House of Horrors - Quest Expansion and Zerofrost Ultimate Armor Collection, I made some adjustements, improvements and fixes:
If, like me, you also have Wraiths and Spectres from MihailMods, then the house is a little crowded... with 2 Wraiths and 2 Master Vampires. And if you have some kind of enemies overhaul on top ... well, that poor Tyranus guy doesn't survive for long.
Now there is only one Master Vampire. The remaining Master Vampire is placed near the Altar, behind the locked door, and you can't fight him before making your decision about Tyranus. If you let Tyranus live, then you will fight him together and otherwise, you will have to do that alone. The master vampire is also a boss now and have a proper True HUD Boss Health bar. And finally, I moved the locked chest that was in the middle of the room, The boss has the key, and you will have to kill him to get the key
Also, you can have an issue with the quest being impossible to complete (stuck at stage 51) if you pick the good guy ending, this patch/fix also fixes that