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File credits
Delta for the name. Jecht for helping me with the class names.
You will get a new power called Destiny. Using Destiny opens the class perk tree. You will get Destiny skill points after reaching level 1,level 5, level 10, level 15, level 20, level 25 and level 30 for a total of 7 skill points. Use those skill points to build your Destiny path. There are over 35 different possibilities.
Class Perks
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Tier 0
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Peasant: Unlock the path to your destiny.
Tier 1
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Minor Magicka: Increase Magicka by 10.
Minor Health: Increase Health by 10.
Minor Stamina: Increase Stamina by 10.
Tier 2
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Mage: Your spells cost 5% less Magicka.
Warrior: Your Armor Rating is increased by 50.
Thief: You move 10% faster.
Tier 3
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Magicka and Stamina: Increase Magicka by 10 and Stamina by 5.
Magicka: Increase Magicka by 15.
Health and Magicka: Increase Health by 10 and Magicka by 5.
Health: Increase Health by 15.
Health and Stamina: Increase Health by 10 and Stamina by 5.
Stamina: Increase Stamina by 15.
Stamina and Magicka: Increase Stamina by 10 and Magicka by 5.
Tier 4
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Agent: Your Stamina and Magicka Regeneration is increased by 25%.
Sorcerer: Your Magicka Regeneration is increased by 50%.
Spellsword: You deal 25% more damage with Destruction and Restoration spells with a weapon in your mainhand.
Knight: You take 25% less damage while power attacking, drawing a bow, or blocking.
Acrobat: You attack 20% faster.
Scout: Your Stamina Regeneration is increased by 50%.
Spellblade: You deal 25% more damage with weapons with a spell in your offhand.
Tier 5
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Major Stamina and Magicka: Increase Stamina by 15 and Magicka by 10.
Major Magicka: Increase Magicka by 25.
Major Magicka and Stamina: Increase Magicka by 15 and Stamina by 10.
Major Magicka: Increase Magicka by 25.
Major Magicka and Health: Increase Magicka by 15 and Health by 10.
Major Health: Increase Health by 25.
Major Health and Magicka: Increase Health by 15 and Magicka by 10.
Major Health: Increase Health by 25.
Major Health and Stamina: Increase Health by 15 and Stamina by 10.
Major Health: Increase Health by 25.
Major Stamina and Health: Increase Stamina by 15 and Health by 10.
Major Stamina: Increase Stamina by 25.
Major Stamina and Magicka: Increase Stamina by 15 and Magicka by 10.
Major Stamina: Increase Stamina by 25.
Major Magicka and Stamina: Increase Magicka by 15 and Stamina by 10.
Tier 6
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Bard: Nearby allies reflect 100% of incoming melee damage back at your attacker.
Shaman: Your Magicka or Stamina Regeneration is increased by 100% when you fall below half Magicka or Stamina.
Templar: Increase Health of nearby allies by 100.
Archmage: Your spells cost 25% less Magicka.
Summoner: You can summon or reanimate one additional minion.
Battlemage: You attack 20% faster with spell in offhand.
Crusader: You have 25% Magic Resist.
General: You deal 50% extra damage with power attacks.
Monk: You deal 25 extra unarmed damage.
Berserker: You spend 25% less Stamina when power attacking or drawing a bow.
Saboteur: You have 2 extra Poison uses. Your Carryweight is increased by 50.
Assassin: You deal 50% extra damage with sneak attacks.
Rogue: You move 20% faster while sneaking.
Stalker: Your move 20% faster when you have a spell or a staff equipped.
Nightblade: You deal 25% extra damage with sneak attacks and spells.
Path Map
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Notes
You get 1 Destiny Perk point on level 1, level 5, 10, 15, 20, 25 and 30 for a total of 7 points.
You get a new power called Destiny to open the path of your destination.
Peasant does nothing besides unlocking the perk tree.