Skyrim Special Edition
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Flipocles

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Flipocles

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About this mod

Summon Different Bound Weapons Based On Conditions When Casting.

Requirements
Permissions and credits
Changelogs
I Always Enjoyed Spellsiphon's  Ability To Summon Different Bound Weapons When Sneaking Or Standing. I Guess I Imagined That.
It Was Just Using Bind That Switched Them. But I Was Still Inspired By Spellsiphon.
I Liked The Idea, But I Wanted All The Weapons And Dual Wield Combinations Without Having To Change Them In A Menu.
After Learning More About Condition Functions , I Was Able To Create Binding Conditions.


Bind Weapon Spell(Cost 120)(v1.2 Cost 220):
  • - Not Sneaking
  • - - Right - Sword If Left Not Empty, Battleaxe If Left Empty
  • - - Left - Sword If Right Has Bind Weapon, Dagger If Right Has One Handed Weapon, Else Battleaxe
  • - Sneaking
  • - - Right - Dagger If Left Not Empty, Bow If Left Empty
  • - - Left - Dagger If Wielding Non Sword Bound Weapon, Sword If Wielding Bound Sword, Else Bow

Bind Right Spell(Cost 100)(v1.2 Cost 140):
  • - Not Sneaking
  • - - Right - Sword If Left Not Empty, Battleaxe If Left Empty
  • - Sneaking
  • - - Right - Dagger If Left Not Empty, Bow If Left Empty

Bind Left Spell(Cost 100)(v1.2 Cost 140):
  • - Not Sneaking
  • - - Left - Sword If Right Has Bind Weapon , Dagger If Right Has Bind Right Or One Handed Weapon, Else Battleaxe
  • - Sneaking
  • - - Left - Dagger If Right Has Non Sword Bound Weapon, Sword If Right Has Bind Right Or Bound Sword, Else Bow

Recommended Mods:

Contextual Bound Weapon Spell -   I Noticed This Mod After Starting My Own. Check It Out And See If You Prefer Their Method Over Mine.

Compatibility:
  • Compatible With Everything Except For The Following:
  • WeightFix Versions Are Soft Incompatible With Anything That Changes The Sword, Dagger, Bow, And Battleaxe Bound Weapon Spells(Unless Patched).
  • - May Cause The Weight Offset From This Mod Or Changes From Other Mods To The Spells Not To Apply.
  • If Another Mod Modifies The Same Leveled Lists In The No Requirements Versions, You Will Need To Make A Patch Or The Tomes May Not Show Up(Avoid This By Using SPID Distribution Versions).
  • - May Result In Some Or All The Items Added To Leveled Lists By This Or Other Mods Not Showing Up In Shops Or Drops.

All Versions:
  • -Add Bind Weapon, Bind Right, And Bind Left Spells To The Game
  •  All Esps Are ESP-FE(Esp With Compacted Forms And Flagged As Esl)
  • - All Versions Distribute Bind Right And Bind Left Spelltomes To All Court Wizards, Phinis Gestor, Talvas Fathryon, And Some Others
  • -- With SPID Version, Bind Right Goes To Lucan Valerius As Well
  • -- Bind Weapon Goes To Phinis Gestor And Talvas Fathryon

WeightFix Versions:
  • Add A Carry Weight Effect To All Base Bound Weapon Spells And The Bind Weapon Spell
  • - This Applies An Increase To Carry Weight Equal To The Weight Added In Bound weapon weight fix
  • - This Can Be Used Without Bound Weapon Weight Fix. It Will Still Add The Carrying Capacity, But There Won't Be Any Weight To Offset.
  • - The Bind Weapon Spell Has Dagger And Sword Dual Wield Weight Conditions And Magnitude Set Differently
  • - - This Will Cause The Weight Offset To Be Slightly More Than It Should Be Unless Casting Bind Weapon With Each Hand.
  • - Just Use Bind Right And Bind Left Instead If You Want Accurate Weight Offsets.
  • - - They Can Be Used With Vanilla Spells As Well And Still Provide An Accurate Weight Offset.

Auto-Cast (With KID Toggle):
  • Requires: Dynamic Animation Casting - NG 
  • Soft Requires: Keyword Item Distributor (KID)
  • Automatically Cast Bind Right And Bind Left When Readying Spells(Doesn't Work When Right Hand Isn't A Spell, Otherwise It Would Cause Glitchy Unsheathing Animations)
  • Option To Auto-Cast Bind Weapon, But I Feel There Is More Functionality When You Can Choose When To Cast It.
  • Can Be Toggled On/Off In SKSE/Plugins/_DynamicAnimationCasting/BindingConditions.toml(Add/Remove # In Front Of All Lines Of Any Event You Want On/Off)
  • KID Adds Keyword To Bind Weapon And Bind Left Spells Which Allows Them To Be Auto-Cast (Bind Weapon Keyword Is Off By Default).
  • - Toggle Auto-Cast More Easily In BindingConditions_KID.ini(Add/Remove ; In Front Of The Keyword Line Of The Spell You Want On/Off)

SPID Distribution:
  • Requires: Spell Perk Item Distributor (SPID)
  • SPID Distributes The Spell Tomes To All The Court Wizards, The Ambush Draugr And Dragon Priest Leveled Encounters, The Conjurer Boss Leveled Characters, And Actors With CombatSorcerer, CombatMageConjurer, Or EncClassThalmorWizard As Their Class(See BindingConditions_DISTR.ini For More Info).
  • - I Don't Know Much About SPID Distribution So Some Of These May Not Work. I Tested Farengar And He Had Them, So The Rest May Work.
  • -- I Tested Them, And They Do Work.
  • - Added More In v1.2, See Changelog At Bottom Of Page.
  • - - If You Know How To Improve The BindingConditions_DISTR.ini, Let Me Know How Or Feel Free To Release An Improved Version Of It Yourself.

No Requirements Versions:
  • Keywords Are Added To The Spells In Creation Kit
  • Spell Tomes Are Added To Following Leveled Lists:
  • - LootWarlockSpellTomes00All15 [LVLI:0004C165] - Level 10 20(v1.2) For Bind Right And Bind Left Spells, Level 20 30(v1.2) For The Bind Weapon Spell
  • - LItemSpellTomes00AllSpells [LVLI:000A297A] - Level 1 For Bind Right And Bind Left Spells(All Court Wizards, Phinis Gestor, Talvas Fathryon, And Others)
  • - LItemSpellTomes75AllConjuration [LVLI:000A2983] - Level 1 For All Spells(Phinis Gestor And Talvas Fathryon)
  • - Added v1.2: DLC2DeathItemSeeker [LVLI:0202856F] - lvl 10 For Bind Right And Bind Left, Level 20 For Bind Weapon
  • Can Be Used Without Any Requirements Or To Overwrite The Esp In Other Versions(It Has Leveled List Edits That Other Versions Don't).
  • - If Used With SPID And The BindingConditions_DISTR.ini, Disable The Unique NPC Item Lines If You Don't Want Doubles In Shops.
  • - If Used With An Auto-Cast Version And Dynamic Animation Casting, Bind Weapon, Right, And Left Spells Will Auto-Cast By Default.
  • - They Can Only Be Toggled On/Off In SKSE/Plugins/_DynamicAnimationCasting/BindingConditions.toml

Don't Sheathe Bound Weapons - KID Conditions Optional File:
  • Requires: Don't sheathe bound weapons DAR animations 
  • - Don't Sheathe Bound Weapons - Load KID Conditions After It
  • Adds A KID ini That Adds The _CBWS_BindWeapons Keyword To All Magic Effects With The Bound Weapon Archetype
  • Version 1.1: Added _BC_CBW_EffectSheatheNormally "Sheathe Normally" [MGEF:03000828] Check For Right Not Wielding Bound
  • - This Way It Won't Play Bound Sheathing Animation Unless Right Hand Is A Bound Weapon
  • Changes All The _conditions.txt Files To Check For The _CBWS_BindWeapons Keyword Instead Of Specific Effects From All The Bound Weapon Mods.
  • Alternatively, You Can Just Add The Following To The _conditions.txt Files Originals Yourself:
  • HasMagicEffectWithKeyword("Binding Conditions.esp" | 0x802) OR
  • Version 1.1 Or Above: If Adding To Originals, Add The Following To _conditions.txt Instead:
  • HasMagicEffectWithKeyword("Binding Conditions.esp" | 0x802) AND
  • NOT HasMagicEffect("Binding Conditions.esp" | 0x828) OR

  • Sheathe Normally Feature:
  • Added In v1.1, Sheathe Normally Causes Don't Sheathe Bound Weapons' Animations Not To Play When Holding A Normal(Not Bound) Weapon In The Right Hand
  • This Feature Does Nothing Without Don't sheathe bound weapons And The Don't Sheathe Kid Conditions Optional File From This Mod
  • v1.2 Fixed Sheathe Normally Conditions From v1.1. This Required Adding An Extra Keyword Distribution To Don'tSheatheKeyword_KID.ini.
  • If You Want Sheathe Normally To Work With Onehanded Bound Weapons From Other Mods:
  • - Add _BC_CBW_EffectSheatheNormally "Sheathe Normally" [MGEF:FE000828] To The Onehanded Bound Weapon Spell In The CK or SSEEdit
  • - And Add The Spell's EditorID Or FormID~.esp To The Don'tSheatheKeyword_KID.ini _BC_CBW_SheatheNormally Keyword Line

Add Stuff By FormList - Binding Conditions - FLM ini:
  • Requires: Add Stuff By FormList
  • Adds The Spells To The Player On New Game Or First Time Loading After Installing Add Stuff By FormList.

v1.2 Changelog:
  • All Spells Had Their Skill Multiplier Increased To 2.0
  • Bind Weapon's Cost Was Increased From 120 To 220
  • - It's Spelltome's Cost Was Increased To 350
  • - It's Spell Level Decreased To Expert
  • Bind Right And Left Had Their Costs Increased From 100 To 140
  • - Their Spelltome's Costs Were Decreased To 150
  • - There Spell Levels Decreased From Expert To Adept
  • Improved Sheathe Normally Effect For Don't Sheathe Bound Weapons - Kid Conditions Optional File
  • - Changed And Added A Keyword To Conditions For When The Effect Would Apply
  • - Added Keyword Is Distributed With KID Via The Don'tSheatheKeyword_KID.ini
  • SPID Distribution Tweaked:
  • - Increased Level Required For Class Distribution
  • - Lowered Drop Chances
  • Lvld List Distribution Tweaked:
  • - Added DLC2DeathItemSeeker(Seekers) Which Will Drop Bind Right And Left At Level 10 And Bind Weapon At Level 20
  • - Changed Level Requirements In LootWarlockSpellTomes00All15 For Bind Right And Left From 10 To 20 And Bind Weapon From 10 To 30

v1.1 Changelog:
  • Fixed WeightFix Not Applying To Left Hand Bound Weapon When Wielding Non-Bound Weapon In Right
  • -This Was Only Needed For WeightFix Versions.
  • Also Added Magic Effect To Spells To Be Used By Don't Sheathe Bound Weapons - KID Conditions 1.1

Modders' Tools And Resources: