About this mod
Add Spells And/Or Items To FormLists With FormList Manipulator And Said Stuff Is Added To The Player When Starting A New Game Or On First Load With Mod Installed.
- Requirements
- Permissions and credits
- Changelogs
I Haven't Tested This Above 1.5.97 But If The Requirements Work For Your Game Version, This Should Run Fine.
I Made This To Add Items And Spells On New Game Start, But It Also Works When First Loading A Save After It's Installed.
Details:
- Add Stuff To FormList Via AddStuffByFormList_FLM.ini To Be Added To Player. Made Possible With FormList Manipulator.
- - Adds Nord Mead, Lockpicks And Now Torches By Default
- - Change In AddStuffByFormList_FLM.ini
- Anything Before _FLM.ini In AddStuffByFormList_FLM.ini Can Be Renamed
- Add The FormList Line Below To Any _FLM.ini And Replace/Add/Remove EditorIDs If You Want To Make Custom "Patches".
FormList = _ASBF_FormListStuff|FoodMead, Lockpick - Edit Amounts Added For Different Item Types In The AddStuffByFormList-Amounts.json. Made Possible With PapyrusUtil.
- OneHand - Top Number Under "Weapon" In json. Default = 2
- TwoHand - Botton Number Under "Weapon" In json. Default = 1
- Armor - Number Under "Armor" In json. Default = 1
- Ammo - Number Under "Ammo" In json. Default = 50
- Potions & Food - Number Under "PotionsnFood" In json. Default = 10
- Scrolls - Number Under "Scroll" In json. Default = 10
- Misc - Number Under "Misc" In json. Default = 1
- SoulGems - Number Under "SoulGem" In json. Default = 5
- Gold - Number Under "Gold" In json. Default = 1000
- Lockpicks - Number Under "Lockpick" In json. Default = 15
- Crafting - Number Under "CraftIng" In json. Default = 10
- Books - Number Under "Book" In json. Default = 1
- Ingredients - Number Under "Ingredient" In json. Default = 20
- Lights - Number Under "Light" In json. Default = 5
- Delay - Float Under "Delay" In json. Default = 5.0
- - Delay Is How Long The Script Registers For Single Update Before Adding Items
- - Anything Less Than 2.0 Will Be Raised To 2.0 Via A Check In The Script.
- - - This Is Because The CK Wiki Says AddItem Doesn't Work "when a game is started/loaded" And Suggests Waiting A Second.
- - May Be Useful To Increase If Issues Arise(eg Crashing On New Game Or Load After Installing This).
Stuff I Add To My Game:
AIM_PowerSearch, blinkSpell, _hxFreezeToggle, InstantDeathCOSPELL, Dwemer_Scouter_Goggles, 01_IliehOneHanded003, 01_DwuethVarExalted
Recommended Mods:
- AddItemMenu - Ultimate Mod Explorer - AIM_PowerSearch - The Search Power
- Blink Spell - blinkSpell - The Only Spell
- More Balanced Freeze Time Power - _hxFreezeToggle - Freeze Time Power
- True Death - Instant kill spell - InstantDeathCOSPELL - The Only Spell
- Dwemer Goggles and Scouter - Dwemer_Scouter_Goggles - The Goggles
- Ilieh - Cry of the Damned - 01_IliehOneHanded003 - Strongest One Hand Version
- Dwueth'Var - The Star Razor - 01_DwuethVarExalted - Strongest Version
- New Vision - Detection Cheat - Amazing Mod. I Just Use The Hotkey, But Here's The Merged Power - NewVision_SPEL_ToggleMerged
- AddItemMenu - NG - AE Patch For AddItemMenu. I've Never Tested It, So Maybe There's A Better Alternative For AE.
Compatibility & Known Issues:
- Should Be Compatible With Everything If Requirements Are Compatible.
- When Adding Lights, You Should Probably Only Add Lights That Are Carryable, Like The Torch.
- Because The Script Checks If A FormList Entry Is A Spell First, It Might Technically Run Faster If All Spells Are Added Before All Items.
- If You Add A Lot Of Stuff To The Formlist And Have Many Other Mods Running On Initiate Functions, It May Be Too Much And Cause Issues.
- - I Tested It With 10+ Spells And 45+ Items And Everything Worked Fine, So Probably Not A Huge Issue.
- Version 2.2's Add Shout Feature Is Untested And Is Probably Not Going To Work In Any Useful Way.
- - If You Know How To Fix It, Feel Free To Let Me Know And I'll Attempt It.
TroublShooting:
- If Items Aren't Being Added, Increasing The Delay In The json May Help.
- - This Is Because AddItem Doesn't Work Immediately After Start/Load.
- If Your Game Is Crashing Before Main Menu After Installing This Mod, It's Likely An Issue With The Installation Of The Requirements.
- If Your Game Is Crashing After Main Menu(eg New Game Or Load) After Installing This Mod, It's Still Possibly An Issue With The Requirements.
- - The Main Issue I Can See Happening With This Mod Is Too Many Script Calls Running On New Game Start
- -- This Will Likely Only Happen If You Add A Lot Of Stuff To The Formlist And Have Many Other Mods Running On Initiate Functions.
- If You Are Certain This Mod Is Causing A Crash On A New Game Start Or When Loading A Previous Game, Try Increasing The Delay In The json.
- - Delaying The Script Might Reduce Script Load And Avoid Issues.
- Make Sure To Get Proper Versions Of Requirements For Your Game Version(eg SE - 1.5.97, AE - 1.6.xxx).
- If You Can Determine The Cause Of A Problem, Let Me Know And I'll Try To Fix It.
Modders' Tools And References:
- Skyrim Se Creation Kit - Used To Create Mods.
- SSEEdit - Useful Tool For Looking Up FormIDs And EditorIDs, Comparing Files, And Making Edits.
- Notepad++ - Useful For Editing ini, toml, psc(Scripts) And Other Text File Types.
- CK WIKI: Landing Page - Reference For How Papyrus And Everything In The Creation Kit Works.
- - CK WIKI: Papyrus - Reference For What Papyrus Functions There Are And What They Do.