Skyrim Special Edition
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Flipocles

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Flipocles

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4 comments

  1. waeq17
    waeq17
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    I really love this idea, good job!
    1. Flipocles
      Flipocles
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      Thank you. I'm glad you like it.
  2. AngBipedo
    AngBipedo
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    Really nice concept, another feature that should have been in the game, but what about dual casting?
    Meaby a higher level spell with doble duration and 2,3x cost (otherwise 2x makes former less relevant)
    Another cool feature would be that it changes dinamicaly without recasting (Lite version with a power or hotkey), with a speedup equiping effect (not equipping animation... invisible at first so it doesnt pop in to existance).

    I dont know how condition funtion works but i suggest branchless programming for the last one :)
    1. Flipocles
      Flipocles
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      Dual casting wouldn't allow for all the conditions or dual wielding. I would have to make a spell that cast bow/battleaxe while sneak/notsneak and a spell that cast dagger/sword while sneak/notsneak. Dual casting wouldn't allow for dual wield because it only casts to one hand. I tried making a spell that cast a bound weapon to left hand with scripts, but it always casts to right hand. If anyone knows how to cast a bound weapon to left hand when dual casting i could maybe do it, but that would be another spell per 2 dagger/sword combos(One while sneaking and one while notsneaking). If you like the concept of toggling modes with a power, Spellsiphon has this feature, but you have to pick between two modes in a menu. It's a nice mod, you should look into it. As far as no animation equipping, I don't know of any way to do it, but if anyone does, let me know. Also, thank you for the compliment.

      Edit: Regarding higher level spells for more duration, I could do that, if you didn't need them to also have dual casting. I Just remembered, I might be able to do an auto dual cast because Dynamic Animation Casting - NG has that as an option, though it might take me a bit to look into the best way to implement it. It won't work when casting normally though unless I make separate spells with more duration which I might do. I might also look into permanent-ish spells or powers eventually as well.