Skyrim Special Edition
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Pilauli

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Pilauli

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A single spell summons different forms of bound weapon (dagger, sword, bow, axe) depending on context (sneaking/not and single/dual casting).

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Instructions: Cast with one hand for a one-handed weapon (sword or dagger).  Dual-cast for a two-handed weapon (axe or bow).  Dagger and bow are stealth weapons (summoned while sneaking); sword and axe are not.

WIP.  IF YOU LIKE THE CONCEPT, FEEL FREE TO REQUEST PATCHES FOR OTHER MODS.
(Specifically: I can hack in a four-way determinism system in under an hour.  I'm trying to design a more definitive bound weapon mod, which is taking a lot longer.)

About this particular implementation:  Dummies out the vanilla spells in favor of my own spell (all Bound {Weapon} spell tomes lead to Generic Bound Weapon) and conditions things based on the vanilla perks, therefore lots of soft incompatibilities with perk and spell overhauls.

Apprentice-level spell with base cost 70 magicka, so once you get the dual-casting and apprentice conjuration perks, you should be able to use the two-handers without further augmentation.  (Axe is less accessible due to requiring dual-casting, but you can get the bow sooner.)

Nerfed/split the plain/Mystic tiers (~ Orcish/Daedric) to plain/Mystic/Daedric (~ Steel/Dwarven/Daedric) (Daedric is unlocked by Oblivion Binding).  Soul Stealer also steals a bit of health and magicka now, although I didn't edit the perk description.

Flagged as ESL.

Known issue: weapon vanishes if you get a perk that would change which tier of weapon you summon.  This was an attempt to make it smoothly update mid-summon, but it didn't work out.  I know how to fix it, but don't want to do so until I've gotten some other stuff sorted out.