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navida1 for Improved closefaced helmets Parapets for Beard Mask Fix
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Fixed a couple of missing circlet slots left in the WACCF patch that was supposed to be completely fixed in v1.4
Version 1.4
Fixed that ICH allows you to use all dragon priest masks, chitin and bonemold helmets with circlets
Updated RoM and WACCF patches. The combined RoM+WACCF patch is changed to replace RoM - ICH - WACCF Patch.esp from kryptopyr's Patch Hub and now also requires the separate RoM and WACCF patches
Version 1.3
Updated patches for the latest version of Reliquary of Myth
Version 1.2
added version metadata to the .esp description for LOOT (nothing else)
Version 1.1
fixed an error in the RoM+WACCF patch
Description
A plugin replacer:
Fixed beards sticking out of helmets with the help of Beard Mask Fix by adding slot 44 to all helmets that should close beard (i.e. all changed by ICH except the imperial one)
Fixed errors in the plugin
Removed ITMs and wild edits
Forwarded edits from Update.esm, USSEP and fixes from the ICH-WACCF Patch from kryptopyr's Patch Hub
Mesh fixes:
Fixed clipping on the chin and the forehead of the human female version of Bonemold helmet
Any .esp patches for Improved Closefaced Helmets made without taking my fixes into account will revert the beard fix for the affected helmets (or if the patch edits a non-vanilla helmet to be consistent with ICH, this helmet won't have beard fixed). To fix this, you need to forward slot 44 on all Armor records in those patches.
The installer includes replacements for the existing patches for WACCF (from kryptopyr's Patch Hub, this one replaces both ICH-WACCF and ICH-WACCF with Beard Mask Fix patches and is named the same as the first one), Reliquary of Myth (with Dragon Priest Masks Pack) and aMidianBorn Variants Lite. If you have the original patches installed (which is not required), make sure to overwrite them and hide/remove imp_helm_legend_BMF_WACCF_Patch.esp from krypropyr's Patch Hub if you have it.
Btw i recommend to unpack Improved Closefaced Helmets.bsa, otherwise some meshes may be easily overwritten by other mods.