Skyrim Special Edition

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Janosz

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SamLowry42

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41 comments

  1. SamLowry42
    SamLowry42
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    When I cleaned (manually) all ITMs from the Landscape Forwards Late Load Patch, I cancelled the intended changes on the northern shore. Tel Nalta pushes  Ilinalta's Deep on the bank. I did not understand what was happening until I swam there on a new game : I saw the tower in its intended position disappear and reappear at its initial position...So, the ITMs in the Lanscape patch (esp/espfe/espfeRW2) are intended and necessary!
    Please update :  you have half the patch (and a weird floating tower top where a tower is supposed to go). Sorry for the inconvenience, modding is learning...

    Road Map : taking care of the baaad occlusion mess on that side. Done ! Efpes patch uploaded.
  2. lukeskuw4lker
    lukeskuw4lker
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    Hi, serenity patch calls for "sailormoonpatch.esp"" but serenity renamed it to serenity.esp 
  3. ccr
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    Hello, how are you doing? I know it may be a little late but when using tel nalta a line is drawn (center of the isle ..two meshes with different textures that do not join together correctly). I have already used all the existing fixes but nothing works, I only use moon and star the other patches are of no use to me since I don't have those mods installed well a hug and thank you for your patches!!!
    1. iskistasta
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      I'm having the exact same problem... ugly seam when using Tel Nalta together with Moon and Stars, none of the other mods, so can't use the other patches. Is there a way to somehow get the landscape changes without needing the standing stones mod? Or has anyone found a different solution to this? 
    2. Realience
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      I cannot guarantee anythingBut I might have a fixI haven't tested any of this, but it does make that annoying line promptly f*#@ offGo to the original Skyrim LE Moon & Star page (Not the SE version)
      And use the Tel Nalta patch there that's for v2.08+
      Again, no idea how nicely this plays, but it gets rid of yhe split textures
  4. Arc77M10
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    Hey! First of all, thank you for these fantastic patches.
    I have a question and was hoping I might find an answer here. Since I am using Verdant (grass mod) the whole island is overgrown. I installed your landscape forwards but it didn't have an effect. is there any solution to this?
    Would appreciate the help..
  5. anolddeadrat
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    Do you think you could make a fix for the artifact chest? if you install this mod before starting a new game it bugs out preventing you from using it.
  6. MozartII
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    OOOOOOOOOOOOO great!

    Tel Nalta breaks Enai's Andromeda "secret powers one gets by discovering all stones" by removing the standing stone marker. Does any of your patches re-add the marker?
    1. SamLowry42
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      I didn't know that! I'll look into that issue and see if I can add a separate map marker...
    2. MozartII
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      Also this. https://www.nexusmods.com/skyrimspecialedition/mods/47808
      The stone is a spawn location for wraiths. To us, unwelcome guests ;).
    3. SamLowry42
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      I use that mod (most 4thunknow creatures are in my list)..I'll have a look at it! Thanks!
  7. outlander3232
    outlander3232
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    i was moved by this mod.
    i completed this mod and fell inlove with it

    in the description you gave the link to the original mod
    https://www.afkmods.com/index.php?/files/file/2362-tel-nalta-se/
    however, is that outdated?
    if i go there and download that mod alone and install it will it work on my PC and have no problems?
    i am using the Anniversary edition bought on steam.
    OR
    is it possible to just install the mod here at nexus alone without all those other mods you require?
    1. outlander3232
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      wonderfull mod
      thank you for upload
  8. YellowCrayon20
    YellowCrayon20
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    Fantastic love this, but before I do anything I have noticed my bridge doesn’t reach to the land.. is one of the patches for it?
    1. SamLowry42
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      You need my landscape forward patch after any mod altering the area. If the bridge doesn't reach the shore, it means another mod is overwriting it.
    2. YellowCrayon20
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      Sooo don't laugh I had actually not built the little road that went to it because I didn't know that you had to build the interior and other things after constructing new buildings lol
    3. SamLowry42
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      I won't laugh, when I tested my patches, I couldn't get the vegetable garden because...I hadn't built the gardener's pod...once the mod author told me, I felt really dumb...so I'm just glad it works. Enjoy!
  9. madmanmoki
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    Hi please could you post a link to the compass mod you're using? Thanks ^_^
    1. SamLowry42
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    2. madmanmoki
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      I meant the skin but realised it from dear diary mod but thanks. (Found a better skin now anyways - Outlander UI)
  10. DrRuskin
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    Probably an absolutely absurd request, but I've always thought it'd be cool if there was a bridge from Tel Nalta to the Shack Island of little Vivec to connect the communities. Would that be really difficult?
    1. SamLowry42
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      I have a lot going on but I keep that in mind...
  11. Alan7337
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    when using tel nalta and start a new game coc to riverwood, my player all equipment will automatic unequip and disappear from inventory, did anyone face this same issue?
    1. SamLowry42
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      Never had this problem...sorry