SKSE mod that rotates the player or character so you can see them in menus. Includes options for player and camera position, and rotation of the character, with additional mod support for mods like SmoothCam/TDM and works in Inventory/Container/Barter/Magic/Tween menus. Based on Oblivion Style Inventory and updated for SE/AE using CommonLibSSE-NG.
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PolishAuthor: myztikrice Translated by Delirwent123
Show Player In Menus Spolszczenie
Changelogs
Version 2.0.3
Another small fix for controller users. Regular users don't need to update
Fixed the controller changes from the previous update from eating inputs in other menus like the skills menu
Version 2.0.2
Small fix for controller users. Regular users don't need to update
Rotating the player in enabled menus with a controller will no longer also rotate the 3D model object, thanks to code from Vermunds/Skyrim Souls RE. Controller users can still rotate items with character rotating enabled by maximizing the model preview. Mouse users are unaffected
Updated translation files
Version 2.0.1
Fixed bug with zxlice's ultimate potion animation when using a potion from the Favorites menu with this mod ENABLED in first person
Fixed bug with zxlice's ultimate potion animation when using a potion from the Inventory menu with this mod DISABLED in first person
Added option to enable mod while sitting
Sitting with this mod enabled will default to rotating the camera instead of the player
Updated translation files
Version 2.0.0
Changed the mod logic to rotate the player towards the camera instead of rotating the camera towards the player - This is less disruptive to gameplay and reduces most camera collision issues - Also your controls should not be reversed in menus this way - This was all possible thanks to the hard work already done by Ersh and True Directional Movement - Users who like the old camera rotation method can still choose it in the MCM
Rotating in enabled menus for controllers is now done with the right thumbstick. The original trigger buttons are an option in the MCM (which conflicted with equipping/unequipping items, man controller button budgets sure are limited!) - Using the thumbstick to rotate the player will overlap with SkyrimSouls RE's bEnableGamepadCameraMove feature. You can disable that feature in Skyrim Souls RE, or since my implementation is more precise, you can move the thumbstick very slightly to rotate the player while also not affecting the camera too much - Rotating is disabled while moving or when an item is being inspected (fully zoomed in)
Camera settings in enabled menus are now consistent without being influenced by your FOV or view distance before you enter a menu
Fixed the zoom bug when sheathing a weapon and accessing a menu mid-animation by changing the zoom logic - Existing users will probably need to adjust their MCM settings if not using the default values
Changed the default setting of hiding 3D models in the inventory as it was confusing new users and I don't think it was enabled very much, now all 3D models show by default. You can of course still disable them in the MCM as needed
Added the Tween Menu to the list of available menus
Added an option in the MCM to disable the mod while moving
Being able to change the pitch using Skyrim Souls RE's bEnableGamepadCameraMove feature is currently disabled in enabled menus
MCM default settings should properly read the settings.ini file now instead of being hardcoded
Updated the mod to automatically disable itself in BARTER menus if Alternate Conversation Camera's SwitchTarget feature is enabled
Added PDB file to the archive to help me with with debugging any potential crashes
Updated translation files
Version 1.4.2
Previous version include test code that should not have been there. My apologies. Please update
Version 1.4.1
Reverted previous zoom fix until I figure it out as it was causing new problems
Added the ability to enable/disable the mod in first person
Version 1.4.0
Added ability to rotate the player character in enabled menus with a gamepad's left/right shoulder buttons
Fixed zoom bug when accessing an enabled menu during sheathe animation and when exiting an enabled menu
Added ability to change player's initial pitch in enabled menus
Rearranged MCM menu for legibility
Updated translation files
Version 1.3.0
Fixed the issue where entering an enabled menu at odd camera angles kept those angles in the menu. Now the camera should move to the same location each time barring camera collisions
Added option to disable when auto moving
Added option to control update rate when rotating character and renamed some MCM entries
Prevented vanity mode from happening in enabled menus
Added Skyrim.esm as a master to the plugin file which may fix some lingering issues
Updated translation files
Version 1.2.2
Added additional checks to hopefully prevent bug with controls occassionally being reversed after entering a menu
Another brain fart, forgot to change the plugin's default settings when changing the MCM default settings, but now they match. Should fix cases of missing item previews. Existing users can enable then disable the "Hide ____ 3D" options in the MCM to fix.
Version 1.2.1
Hopefully fixed bug with camera centering after equipping/unequipping items with unpaused menus when using a non-zero offset
Fixed logic around enabling/disabling in combat
Disabled mod while in free fly cam mode (when accessing an enabled menu directly through a hotkey, instead of through the Tween menu)
Updated translation files missing from previous release
Version 1.2.0
BIG UPDATE! You can now rotate the character model in enabled menus with the right mouse button. Huge thanks to DarkMatterValkyrie/Another Race Menu Rotation Mod and open-source modding
Added MCM splash logo
Rearranged layout of MCM menu for new Turn Sensitivity parameter to decide how sensitive you want turning to be
Version 1.1.2
Changed default settings to not hide 3D models for menus that aren't enabled by default. Small brain fart, don't need to update if you know how to work the MCM
Version 1.1.1
Added Torches to list of Misc 3D items
Tweaked timings to hopefully fix camera controls being inverted bug
Added Customizable Camera patch to optional files
Version 1.1.0
Added GOG support
Added toggle for enabling/disabling during combat
Fixed issue where camera would be placed at odd angles when looking up/down
Version 1.01
Disable mod when riding a horse
Version 1.0
Initial release.
Description This SKSE mod rotates the player to face the camera, or the camera around to face the player, as well as offset them to the right of the screen, when opening enabled menus, with the additional option to rotate them using a mouse or controller thumbstick.
Based on Oblivion Style Inventory, now with support for SE/AE thanks to CommonLibSSE-NG.
Rotate Player Rotate Camera [Alternate]
Features
Show player in menus: inventory, container, barter, magic, and/or tween
Show Player In Menus X Offset: -50 Show Player In Menus X Offset: -60 Show Player In Menus Turn Amount: 0.2 Show Player In Menus Turn Amount: -0.2
Currently there is no option to hide 3D models in the magic menu unless somebody wants to disassemble the UpdateMagic3D function for me.
If you don't care about hiding individual 3D models in menus, you can hide ALL 3D model arts by giving them a large offset in SkyUI's MCM and moving them offscreen.
*Skyrim Souls RE: Being able to change the pitch using Skyrim Souls RE's bEnableGamepadCameraMove feature is currently disabled in enabled menus.
*Skyrim Souls RE: Using the thumbstick to rotate the player will overlap with the bEnableGamepadCameraMove=1 feature. You can disable that feature in Skyrim Souls RE, or since my implementation is more precise, you can move the thumbstick very slightly to rotate the player while also not affecting the camera too much.
Known issues
Opening a book for the first time when book 3D models are disabled will cause the book animation to begin playing from off the screen. Subsequent opens should be fine.
HDT physics do not update properly in paused menus when rotating the character either through the Rotate Player option or by
user input. This is a current limitation of Faster HDT-SMP. Will require a new version of Faster HDT-SMP. Fixed by Skyrim Souls RE.
Immersive Interactions: Camera shaking bug when using this mod with Immersive Interaction's reading notes Animation. Disable the animation in Immersive Interaction's MCM.
zxlice's ultimate potion animation - ZUPA: With this mod enabled in FIRST person and drinking a potion from the Inventory, the potion will not work. Disable this mod in first person, use the potion in third person, or use the potion from the favorites menu/hotkey.