Skyrim Special Edition

File information

Last updated

Original upload

Created by

LolSpider

Uploaded by

LolSpider

Virus scan

Safe to use

Tags for this mod

About this mod

A complete and immersive overhaul of vanilla persuasion dialogue.

Requirements
Permissions and credits
Changelogs
I recommend reading the description before downloading!!

Skyrim has a dialogue problem. When attempting to make a persuasion check (persuade, bribe, intimidate), your character will say only a handful of words or the same repeated cookie-cutter dialogue that somehow makes an NPC drop everything and subvert their thinking. Not only is it nonsensical, but it shows a lack of motivation or laziness on Bethesda's part and sticks out like a sore thumb for a game that has otherwise very excellent roleplaying.

That's why I set out to make this mod: To make Skyrims dialogue more convincing to both the player and the setting that it takes place in. Now EVERY persuasion check, with the exception of a few that are scripted to fail, will have different dialogue for success or failure. As an added bonus, for extra immersion, I went and removed every single dialogue tag, that means there will be no (Persuade), (Intimidate), or (Brawl) tags. This makes it so the player has to carefully choose the right prompt given the information learned from the NPC. It's possible that I may have missed one or two, please let me know in the bugs section if I did!

Be careful what you select, some intimidation fails are obvious because they are intended to start brawls, like: "I'm going to beat you black and blue". Some are not so obvious. A failed check might result in a brawl with the wrong NPC, so get your Gloves of the Pugilist on!

I would also love more suggestions about dialogue that can be changed. I was thinking of going through every quest and rewriting the players dialogue if people want that, but I'll have to see, it'd probably take a while.

**As of recently - This mod has evolved to do more than just change persuasion dialougue. The eventual goal is to touch up dialogue from every single quest or NPC interaction. There is compatibility with popular mods, and should be compatible with EVERYTHING as long as it doesn't change the vanilla dialogue.**

Soft Requirement!!!

I highly suggest downloading Dialogue Interface Reshaped or any other mod that makes the dialogue box have a wider margin to fit text. This is because a lot of the dialogue surpasses the 80 character limit that Bethesda previously had in place, and without a mod that extends the dialogue box you will have to scroll to see the text and it will be bundled together, looking not so nice. I personally like using DIR because it's minimalistic and very easy on the eyes. The repositioning of the dialogue box makes for a natural left-to-right reading experience. I use it alongside Nordic UI without any issue. It's not a hard requirement, but I highly recommend getting this mod or a mod that does the same. All screenshots are taken with this mod!

What you're getting out of this mod

Examples

Persuade Jorgen to hand over the hilt of Mehrunes Razor

"I don't need this. My family wasted 8 generations keeping that Razor safe from a dead cult. As far as I care, it can stay locked in my house."

Fail (Vanilla) Dialogue: You won't miss it then.

No way this would convince someone whose family has fought to rid Skyrim of Daedra worship, regardless of whether the hilt works or not.

Rewritten Success Dialogue: That thing is more trouble than it's worth, the next person that comes looking for it probably won't ask as nicely as me.

That's much better. He feels the hilt is mundane, but recognizes its importance enough to keep it locked away. If you don't get to walk away with the hilt, the next Daedra worshipper that comes by probably won't even ask. It's not worth losing his farm, his life, or his family over.

Intimidating Borkul the Beast to let you see Madanach

"You want to talk to the King in Rags? Fine. But first you got to pay the toll. How about you get me a shiv? Not that I need one, but it's nice to have in case I need to do some "shaving." Ha ha."

Fail Dialogue: How about I just fight you for it? I could probably take you.

Your character isn't able to intimidate someone like Borkul, but they sure as hell can kick their ass, at least they feel like it. This dialogue option leads to a brawl.

Rewritten Success Dialogue: I have a better idea. I'm going to snap both your tusks off and gouge your eyes out with them.

In a place like Cidhna Mine, where only the strong survive, and violence is currency, this response is more fitting. This is also in line with a PC who is comfortable with violence, that it's almost second-nature. The fear from Borkul shows in his reaction.

Bribing Torbjorn to give the Argonian dock workers a better pay

"Those boots aren't worth the septims I do pay them. I'm not giving them coin I could give to good, Nord workers."

Fail (Vanilla) Dialogue: What if I invest in their future?

Half baked argument. There's no reasoning behind the investment, and it's not enough to convince a racist Nord to pay what he sees as "lesser beings" a living wage.

Rewritten Success Dialogue: What if I invest in their future? This way you can focus more important financials like your overheads.

A more fitting response for a PC that understands business dealings. By paying the Argonian's wages, not only does Torbjorn get more motivated workers, but he can have an easier time paying other costs like tax, shipping fees, etc.

These are just a few examples, every single vanilla speech check is rewritten to be more immersive. Go out and find them!

Compatibility

This mod has USSEP edits baked into it except for one script involving delivering dwarven artifacts to Calcelmo. I believe it's just a simple exploit fix, I've added an optional patch file but your game will be just fine without it.

I know that Immersive Speech Dialogues, Better Intimidation, Dark Brotherhood for Good Guys, Thieves Guild for Good Guys, and BA Gold to Septims Dialogue are incompatible because they change vanilla dialogue. I can make a patch for these if people want to barring ISD and BI.

More Dialogue Options, and Guard Dialogue Overhaul SE, and Sensible Bribes is compatible and highly reccomended. You will have to load my mod AFTER these mods.

The newest update (1.5) has a FOMOD with patches for Unofficial Skyrim Special Edition Patch, Relationship Dialogue Overhaul, Alternate StartBring Meeko to Lod, A Lovely Letter Alternate Routes, Misc Dialogue Edits, Immersive Citizens - AI Overhaul, Thieves Guild for Good Guys, Favor Quests Separated, More Dialogue Options, BUVARP, and WACCF.

It is otherwise compatible with everything as long as it doesn't change vanilla dialogue. 

Other than that, please enjoy the mod, and be sure to let me know if I made any typos or left out some dialogue tags. I'm not perfect!