Skyrim Special Edition

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mindflux

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mindflux

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About this mod

Replaces most common stonewalls with new 3d models.

Requirements
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Changelogs

New custom stonewalls with 3d geometry.

The most common stonewalls are included, for example those seen in Riverwood.

If you look closely there are some minor UV mapping issues as well as clipping but I might work on those later.

As per usual, any suggestions are also very welcome.

PERFORMANCE
For Version 1, each stonewall object is roughly equal to one to two trees while the Version 2 objects are somewhat heavier in geometry since the stonewalls are composed of individual rocks. That said, there are usually only a handful of these objects in any given location so while there's definitely more geometry than in vanilla you probably won't see much difference in actual framerate due to these.

Version 1 installer includes options for 4K textures for high details and 2K textures for reduced memory consumption.
Version 2 by default uses your mountain texture for stonewalls so they will be in the same resolution as those and use no additional memory.
Version 2 custom nordic textures are 4K.

COMPATIBILITY
For Version 1, I've maintained the proportions of the vanilla assets so these should work (and tile) exactly the same as vanilla ones.

Version 1 installer contains an option for Majestic Mountains style stonewall texture so they will match the look of Majestic Mountains if you use that.

Version 2 uses your mountain texture by default but you can also optionally choose to use the nordic style featured in my screenshots.

Version 2 stonewalls are shorter than vanilla and will cause issues with mods that place stuff on top of the stonewalls. Base Object Swapper is being used to lift the stonewalls up in appropriate locations without cell changes so that they are as tall as possible. Currently there are hundreds of instances already included but more are being added when I come across them. Please also feel free to report any issues you spot.

INCLUDED VERSION 2 PATCHES
JK's Skyrim
JK's White Phial
Lux Via

The patches for JK's Skyrim ja Lux Via also use Base Object Swapper so no plugins needed and no cell changes.

Additionally, inscenique has created a patch for their great Harvest Ivy mod.

Any ivy modifications using vanilla UV mapping and referencing vanilla textures will work. Others will require patching.

PARALLAX
Installer features an option for parallax support for both Version 1 and Version 2. It's not a massive difference by any stretch of imagination but it does help the moss to stick out.

TEXTURES
It's possible to replace the textures with your own if you want to match the stonewalls to some other asset. A typical tiling texture will work perfectly fine.

The textures are as follows:

VERSION 1

Boulders
textures/mx/stonewall01_c.dds
textures/mx/stonewall01_n.dds
textures/mx/stonewall01_p.dds

Inside wall
textures/mx/stonewall02_c.dds
textures/mx/stonewall02_n.dds

VERSION 2

Stonewalls without ivy
textures/mx/stonewall01_c.dds
textures/mx/stonewall01_n.dds
textures/mx/stonewall01_p.dds

Stonewalls with ivy
textures/mx/stonewall02_c.dds
textures/mx/stonewall02_n.dds
textures/mx/stonewall02_p.dds

Thanks for considering my mod and have fun!

My other mod in the series:

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