Skyrim Special Edition
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markuskarttunen1

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markuskarttunen1

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About this mod

Animated farmhouse and stonewall ivy.

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You thought I was done abusing the games' LeafAnim function huh? This mod adds animated ivy into farmhouses and stonewalls. BOS required for stonewall ivy, optional for farmhouse ivy.


Info and compatibility:
- Includes meshes and plugin(s) (ESLified).
- Redid the meshes to support fluid animation with as few tri's as possible.
- Made to fit ivy from Mari's Flora, but other textures shouldn't conflict.
- Farmhouse ivy doesn't necessarily require BOS, stonewall ivy does.

For Base Object Swapper version:
- Requires Base Object Swapper, farmhouse ivy BOS'd by Mur4s4me who gave me perms to release it as an optional, what a G. Go give him kudos and check out his mods!
- Animated farmhouse ivy will also spawn in interior spaces, but its no big deal tbh.
- Stonewall ivy supports vanilla and the 4 different Nordic Stonewalls meshes by mindflux, highly recommend the latter and it's of course required if you use that version.
- Also a patch for High Poly Project is provided (Thank you LucidAPs for perms and TheLord88 for asking those perms for me)
- No compatibility issues, it will change all references to their animated counterparts as long as the base reference is vanilla.

For non-Base Object Swapper version:
- Stonewall ivy is BOS-only!
- Treads the fine line between consistency and compatibility. Load the ESP high in your LO to let any and all town overhauls overwrite this mod's plugin. This mod only changes references to vanilla ivy and having this one win over Great Northern City of JKs Dawn of Arthmoor.esp will result in floating ivy and other shenanigans you don't want.
- With aforementioned LO-placement Animated Ivies are in most places possible without the need for a million town patches.
- However, patching for your LO is relatively easy if you know your way around SSEdit, wrote an article about on this modpage, check it out.
- Even if you don't feel like patching I'd regard this as one of those atmospheric mods that don't change the way you play the game but it's a thing you might notice every now and then even if it doesn't change every single reference in your specific LO.
- I have some patches included in the FOMOD for town mods I use that have open perms. The benefits of using an "analogue" patch like them over the BOS-version is that you can prevent the animated models from loading in interior cells, if that's not your jam.




I know this mod page is like 200mb with these gifs sorry about that.