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About this mod

Artificer overhauls nearly every unique item in the game. The point of this mod is to encourage class based gameplay by mitigating the need for every character you play as to level enchanting and smithing just to survive at higher levels. You can now avoid the trees entirely.

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Artificer - Artifacts of Skyrim

Artificer overhauls nearly every unique item in the game. The point of this mod is to encourage class based gameplay by mitigating the need for every character you play as to level enchanting and smithing just to survive at higher levels. You can now avoid the trees entirely.

Disclaimer:
My load order consists primarily of all Enaisiaion's work and Character Creation Overhaul. This mod was made to synergize with these mods, and the enchantments were modified using tiers created from the values possible from Ordinator's Enchanting tree.

Features:
  • Nearly every unique Item has been upgraded. If an item wasn't upgraded, It's because I thought it was already potent enough.
  • The improvements are based on five (six) tiers: Intriguing, Sentimental, Experienced, Mage, and Aedra/Daedra. Maedra/Daedrage emerged as an in between tier for extremely powerful items made by non-deities.
  • Increased all master robes fortify spell school from 20/22% to 30%
  • Added fortify Magicka to all basic Magicka regen robes
  • Mage’s hoods now allow circlets to be worn with them
  • All affected artifacts are deleveled
  • Miraak is now deleveled, prepare for a real fight.

Changelog:
Version 2.30
  • Changed how most descriptions are displayed, so they show magnitude increases properly
  • you can no longer temper artifacts. They will be displayed but you will be unable to temper them
  • Fixed the Spirit bonuses for full sets
  • Cicero's clothing now increases barter instead of block
  • Removed wrong condition from Staff of Magnus left-hand effect
  • Increased Skull of Corruption damage from 75 to 100
  • Increased damage on Jyrik's staff from 30 to 50
  • Fixed Chillrend's enchantment cost
  • Auriel's Bow
  • Increased damage from 40 to 100, It now has the highest dps of any bow, despite it's speed
  • Increased sunhallowed explosion damage from 40 to 50 (It was actually still dealing 20 in error)
  • Increased bloodcursed health absorb from 40 to 50
Version 2.20
  • Set Gauldur Brothers Summons to level 50 (previously were 1.5 times player level)
  • Jyrik Gauldurson's uses his spells from his fight
  • Increased Dawnbreakers speed from 0.7 to 0.9
Version 2.10
  • Lowered Otar’s magic resist from 50% to 25%
  • Lowered Rahgot’s fortify movement speed from 40% to 30%
  • Actually Implemented Mehrune's Razor's bonus (script wasn't in the archive)
  • Restored The Pale Blade’s extra stamina damage
  • Lowered Staff of Magnus spell cost reduction from 20% to 10%
  • Lowered Diadem of the Savant and Gauldur Amulet spell cost reduction from 20% to 15 %
  • The original idea was that when you wore the Diadem, Gauldur Amulet, Arch-Mage’s Robes, and Staff of Magnus, you could get up to 80% spell reduction in all schools. Then I realized amateur enchanters could boost that to 100% in at least three schools with a hood, ring, and cloak. Now you can get 50% without the staff, and 60% with it
Version 2.02
  • Mage's Circlet can no longer be disenchanted
  • (Possibly) Fixed Saarthal Amulet's active effects description
  • Applied correct enchantment to Savos Aren's Amulet
Version 2.01
  • Hooded Arch-Mage robes no longer take up the HEAD slot
  • Dragon priest masks now take up the Hair slot
Version 2.00
  • USKP is now required
  • Removed unnecessary scripting from most items
  • Fixed shield of Ysgramor's armor rating, now 50 instead of 500
  • Fixed Dragonbane description to display proper value
  • Staff of Magnus now absorbs 50 Magicka per second, and when the target is out of health it absorbs 40 points of Health per second
  • Can now fast travel with Dawnbreaker if you aren't a vampire
  • Created a patch for Unique Uniques
  • Created a patch for Scoped Bows

Altered Items

Weapons:

Aegisbane
  • Tier: Sentimental
  • Changed to nordic warhammer
  • Frost damage increased from 5 to 25
  • Added lower block skill by 50 for 10 seconds
  • Value increased from 60 to 600, in line with vanilla Nordic warhammer of blizzards
  • Swing speed decreased from .6 to .55
  • Charge increased to 2500
  • Aegisbane was an old family relic of the Shatter-Shield clan. I changed the weapon to fit that description.

Angi’s Bow
  • Tier: Sentimental
  • Damage increased from 7 to 10
  • Speed increased from 0.9375 (Why Bethesda?) to 1.
  • Added Fortify Archery by 25 points
  • Doubled value from 50 to 100
  • Equipping the bow increases your archery skill by 25 points
  • Angi’s bow was a gift from her deceased family, a bow used by a competent archer. It now fires as fast as Zephyr and had its damage increased by 40%

Blade of Sacrifice
  • Tier: Sentimental
  • Added 3 points of poison damage for 10 seconds with no charge.
  • Speed slightly increased from 1.3 to 1.35
  • Value increased from 144 to 250
  • Now benefits from ebony smithing
  • This weapon pairs well with the Ebony Mail's new poison resist debuff

Blade of Woe
  • Tier: Experienced
  • Health Absorb increased from 10 to 25
  • Speed increased from 1 to 1.3, that of all other daggers
  • Added slow effect.
  • Charges increased to 3000
  • This, the weapon of the leader of the Dark Brotherhood, should be a pristine instrument of assassination. Now it is.

Bloodthorn
  • Tier: Intriguing
  • Soul trap increased from 3 to 8 seconds
  • Health drain is now displayed and increased from 10 to 15
  • Added 20 points of Stamina drain
  • Charges increased to 2000

Bolar’s Oathblade
  • Tier: Experienced
  • Damage increased from 11 to 12
  • Stamina damaged increased to 45
  • Increased fear magnitude from level 12 to level 30
  • Added 50% reduced Stamina regen
  • Value increased from 25 to 500
  • Charges increased to 3000

Dragon Priest Dagger
  • Tier: Mage
  • Increased value from 9 to 700
  • Added chaos enchantment magnitude 30
  • Set charge to 3500
  • Ancient and powerful mages with daggers that do nothing. Not anymore.

Drainheart/spell/blood weapons
  • Tier: Experienced
  • Switched Drainheart sword and Drainspell bow, now they’re Drainheart bow and Drainspell sword
  • Increased Magicka/Stamina drain from 15 to 30
  • Increased Health absorb from 15 to 25 points
  • All base damage increased by 1 because they are unable to be tempered
  • Value increased to 300/400/500 for sword/axe/bow
  • The idea is to give a cool, magic feeling weapon to mages, who at the end of the labyrinthian quest may be looking to expand and try a new playstyle.

Eduj and Okin
  • Tier: Experienced
  • Frost enchantment for both increased to 30
  • Okin damaged increased from 12 to 14
  • Okin speed decreased from .9 to .8
  • Eduj damage decreased from 11 to 9
  • Eduj speed increased from 1 to 1.1
  • When wielding them together, grants 60% frost resist and a frost cloak
  • Charges increased to 3000
  • Value for both changed to 300

Firiniel’s End
  • Tier: Experienced
  • Increased frost damage from 20 to 30
  • Damage increase from 13 to 14
  • Speed increased from 0.6875 (again, why) to .7
  • Weight lowered from 12 to 10
  • Charges increased to 3000
  • Buffed slightly to make it more interesting and a more fulfilling reward

Froki’s Bow
  • Tier: Intriguing
  • Stamina damage increased to 40
  • Damage increased to 7
  • Value increase from 172 to 200
  • Charges increased to 2000

Ghostblade
  • Tier: Experienced
  • Extra damage increased from 3 to 15
  • You now become ethereal while sprinting
  • Damage increased from 8 to 11
  • Weight decreased from 1 to 0
  • Increased speed from 1 to 1.3
  • An interesting weapon with a cool but underpowered enchantment. No longer the case, as the new ethereal sprinting effect causes you to regenerate Stamina at the same rate you drain it, meaning you can sprint forever and regenerate Health the whole time. A very good defensive weapon.

Poacher’s Axe
  • Tier: Intriguing
  • Increased animal damage from 3 to 5
  • Doubled value from 5 to 10

Steel Battleaxe of Fiery Souls
  • Tier: Intriguing
  • Increased fire damage from 10 to 20 and soul trap from 5 to 10 seconds
  • Increased charges to 2000

Trollsbane
  • Tier: Sentimental
  • Increased burn damage to trolls from 15 to 25
  • Increased charges to 2500
  • Not sure why you would bother with this weapon but I figured it deserved a buff anyway.

Valdr’s Lucky Dagger
  • Tier: Sentimental
  • Renamed to Lucky Dagger
  • Increased speed from 1.3 to 1.35

Bloodscythe and Soulrender
  • Tier: Experienced
  • Bloodscythe armor reduction increased to 100, reduced duration to 10 seconds
  • Bloodscythe Health absorb increased from 15 to 30
  • Soulrender Magicka drain increased from 15 to 30
  • Charges for both increased to 3000
  • I loved the Deathbrand armor, and I was always disappointed by the companion weapons. No longer.

Hoarfrost
  • Tier: Sentimental
  • Frost damage increased from 15 to 25
  • Damage increased from 5 to 6
  • Increased charges to 2500
  • Because why not have a weirdly powerful pickaxe, for the hardcore smithing player.

Champion’s Crudgel
  • Tier: Experienced
  • Chaos damage increased from 25 to 30
  • Equipping this weapon grants the Champion’s spirit, increasing Health and Stamina by 30 and Movement speed by 30%
  • Speed increased from .6 to .7
  • Increased charges to 3000
  • Now worthy of being called a champion’s weapon, no longer disenchantable.

Chillrend
  • Tier: Experienced
  • Deleveled
  • Set Frost damage to 30
  • Increased paralyze duration from 2 to 6 seconds
  • Added absorb 30 points of Stamina
  • Charges increased to 3000

Dragonbane
  • Tier: Experienced
  • Deleveled
  • Increased Dragon damage to 50
  • Increased shock damage to 30
  • Charges increased to 3000

Gauldur Blackblade
  • Tier: Experienced
  • Deleveled
  • Health absorb set to 25 points
  • Value increased from 50 to 300
  • Charges increased to 3000

Gauldur Blackbow
  • Tier: Experienced
  • Deleveled
  • Magicka Absorb set to 30
  • Value increased from 50 to 300
  • Charges increased to 3000

The Pale blade
  • Tier: Sentimental
  • Deleveled
  • Increased fear magnitude from 16 to 25
  • Added frost slow effect
  • Charges decreased from 3000 to 2500
  • Value increased from 25 to 200

Nightingale Bow
  • Tier: Mage
  • Deleveled
  • Increased frost and shock damage to 40
  • Added new effect where drawing the bow while sneaking makes you invisible. Keep your bow drawn or keep firing to stay invisible. Drains 10 Magicka per second
  • Increased charges to 3500
  • Speed increased from .5 to .7
  • Benefits from ebony smithing
  • Because trust me, you needed more reasons to be a stealth archer

Nightingale Sword
  • Tier: Mage
  • Deleveled
  • Increased Health and Stamina absorb from 25 to 30 points
  • Increased swing speed from 1 to 1.2
  • Increased charges from 3000 to 3500

Staff of Jyrik Gauldurson
  • Tier: Experienced
  • Increased shock damage from 25 to 30

Aetherial Staff
  • Tier: Maedra/Daedrage
  • Completely new enchantment, 1% chance to fail, 39% chance to summon a dwarven spider and place 3 at your location, 30% chance to summon a dwarven sphere and place 2 at your location, 20% chance to summon a dwarven ballista and place 1 at your location, 10% chance to summon a dwarven centurion. Only the summoned automatons will follow you. Having the spell “Ancient Knowledge” upgrades all summons to their most powerful versions.
  • Infinite charge
  • Increased cast time to 1 second
  • Increased weight from 8 to 20
  • Value increased to 5000

Dawnguard Rune Axe
  • Tier: Experienced
  • Increased damage from 11 to 12
  • Increased value from 55 to 300

Dawnguard Rune Hammer
  • Tier: Experienced
  • Increased damage from 22 to 23
  • Increased speed from .6 to .65

Harkon’s Sword
  • Tier: Mage
  • Increased drain to 30 points for Health Magicka and Stamina
  • Added bat cloak when drawn
  • Damage increased from 8 to 14
  • Increased speed from 1 to 1.2
  • Value increased from 75 to 1000
  • Increased charges to 3500

Keening
  • Tier: Mage
  • Increased Health, Magicka, and Stamina absorb from 10 to 20 points
  • Added soul trap for 18 seconds

Staff of Magnus
  • Tier: Aedra/Daedra
  • Infinite Charge
  • New effect: increases Magicka by 100 points. When wielded in the right hand, increases Magicka regen by 100%, all spells cost 10% less, and absorbs 50 points of Magicka per second and 40 points of Health per second when Magicka is drained from targets. When wielded in the left hand, increases magic resistance by 30%, and deals 50 magic damage per second to the target
  • Increased weight from 8 to 15
  • Increased value from 5 to 10000

Wuuthrad
  • Tier: Experienced
  • Increased elves damage multiplier from 1.2 to 2
  • Damage increased from 25 to 40

Bloodskal Blade
  • Tier: Mage
  • Damage increased from 21 to 23
  • Increased projectile damage from 30 to 50
  • Added ward on block for 100 points armor and spell negation
  • Value increased from 500 to 2000

Dwarven Black Bow of Fate
  • Tier: Mage
  • Increased possible stat absorption from 25 to 50
  • Increased speed from .75 to .8
  • Increased value from 270 to 2000
  • Increased charges from to 3500

Red Eagles Bane
  • Tier: Experienced
  • Increased undead fire damage from 10 to 30
  • Increased turn undead from level 13 to level 30
  • Increased damage from 11 to 12
  • Increased value from 5 to 1000
  • Increased charge from to 3000

Dragon Priest Staffs/Hevnoraak’s Staff
  • Tier: Mage
  • Increased change on unique dragon priest staff to 5000
  • Increased value on all from 25 to 3000

Gandor’s Staff of Charming
  • Tier: Sentimental
  • Changed enchantment to Calm up to level 8
  • Increased charges from 500 to 2500
  • Increased value from 5 to 100

Halldir’s Staff
  • Tier: Mage
  • Increased pacify from level 12 to level 20
  • Increased charges from 1000 to 3500
  • Increased value from 5 to 500

Miraak’s Staff
  • Tier: Aedra/Daedra
  • Increased damage from 20 to 50
  • Infinite charge
  • Increased weight from 8 to 20
  • Increased value from 950 to 10000

Miraak’s Sword
  • Tier: Aedra/Daedra
  • Increased Stamina absorb from 15 to 30
  • Added 30 points Health and Magicka absorb
  • Added 30 points poison damage
  • Infinite charge
  • Increased damage from 16 to 40
  • Removed tempering recipe
  • Increased reach from 1 to 1.3
  • Increased weight from 3 to 15
  • Increased value from 1250 to 10000
  • The end game weapon to end all end game weapons

Armor:

Ancient Helmet of the Unburned
  • Tier: Experienced
  • Increased fire resistance from 40% to 60%.

Ancient Shrouded Armor set
  • Tier: Experienced
  • Ancient Shrouded Armor
  • Added Fortify Stamina Regen by 50%
  • Added Fortify Sneak by 20%
  • Increased armor from 33 to 39, one above glass armor
  • Increased value from 300 to 400
  • Ancient Shrouded Cowl
  • Increased fortify Archery to 50%
  • Added fortify Destruction cost by 30%
  • Added fortify Sneak by 10%
  • Increased armor from 15 to 17, one above glass armor
  • Increased value from 150 to 300
  • Now able to wear circlets with both the ancient, regular, and worn variants, as well as the shrouded hood
  • Ancient Shrouded Gloves
  • Added Fortify One-Handed by 50%
  • Added Fortify Sneak by 10%
  • Value Increased from 170 to 300
  • Ancient Shrouded Boots
  • Added Fortify Stamina by 70
  • Added Fortify Sneak by 10%
  • Increased value from 250 to 300
  • When all pieces are worn, grants the Assassin’s Spirit, fortifying Sneak, One-Handed, and Archery by 20%
  • The Ancient Shrouded armor is now a reward worthy of it’s efforts, and the ultimate armor for any assassin.

Diadem of the Savant
  • Tier: Mage
  • Increased cost reduction for all schools from 5% to 15%
  • Added Increase armor rating by 100
  • Removed armor rating on the diadem
  • Increased value from 505 to 1000
  • Now a truly powerful magical artifact.

General Tullius’ Armor
  • Tier: Experienced
  • Renamed to General’s Armor
  • Increased armor from 31 to 40
  • Increased value from 65 to 500
  • Wearing the armor grants you the General’s Spirit, Increasing Health and Stamina regen by 25%, and fortifying Barter by 20%
  • Now counts as actual heavy armor and benefits from steel smithing perk

Gloves of the Pugilist
  • Tier: Sentimental
  • Increased unarmed damage bonus from 10 to 15
  • Increased value from 5 to 20

Guild Master’s Armor set
  • Tier: Experienced
  • Guild Master’s Armor
  • Increased Carry Weight bonus from 50 to 100
  • Added fortify Stamina by 100 points
  • Added fortify Sneak by 10%
  • Increased value from 300 to 400
  • Guild Master’s Hood
  • Increased fortify Barter from 20% to 30%
  • Added fortify Illusion cost by 30%
  • Added fortify Sneak by 10%
  • Increased value from 200 to 300
  • Guild Master’s Gloves
  • Increased fortify Lockpicking from 35% to 50%
  • Added fortify Archery by 50%
  • Added fortify Sneak by 10%
  • Guild Master’s Boots
  • Increased fortify Pickpocket from 35% to 50%
  • Added Muffle
  • Added fortify Sneak by 10%
  • When all pieces are worn, grants the Thief’s Spirit, fortifying Pickpocket, Lockpicking, and Sneak by 20%
  • Armor that says “I didn’t steal anything”

Helm of Yngol
  • Tier: Experienced
  • Increased frost resistance from 30% to 60% points.
Ironhand Gauntlets
  • Tier: Intriguing
  • Increased fortify Two-Handed to 30%

Linwe’s Armor set
  • Tier: Intriguing
  • Linwe’s Armor
  • Increased fortify Stamina from 15 points to 50 points
  • Added fortify Stamina regen by 25%
  • Increased value from 250 to 300
  • Linwe’s Hood
  • Increased fortify Archery from 15% to 30%
  • Added fortify Barter by 20%
  • Increased value from 150 to 200
  • Linwe’s Gloves
  • Increased fortify One-Handed from 15% to 30%
  • Added fortify Lockpicking by 30%
  • Increased value from 50 to 100
  • Linwe’s Boots
  • Increased fortify Sneak from 15% to 30%
  • Added fortify Pickpocket by 30%
  • Increased value from 50 to 100
  • Linwe’s guild was a kind of cross between the Dark Brotherhood and the Thieves Guild, now his armor reflects that.

Morvarth’s Boots
  • Tier: Intriguing
  • Increased fortify Sneak from 15% to 30%

Armor of the Old Gods set
  • Tier: Sentimental
  • Armor of the Old Gods
  • Increased fortify Destruction from 15% to 25%
  • Added fortify Health regen by 30%
  • Increased armor from 24 to 27
  • Increased value from 100 to 200
  • Helmet of the Old Gods
  • Increased fortify Magicka from 30 to 60
  • Added fortify Magicka regen by 60%
  • Increased armor from 12 to 13
  • Increased value from 50 to 100
  • Gauntlets of the Old Gods
  • Increased fortify Archery from 20% to 40%
  • Added fortify One-Handed by 40%
  • Increased armor from 7 to 8
  • Increased value from 25 to 50
  • Boots of the Old Gods
  • Increased fortify Sneak from 20% to 40 %
  • Added fortify Stamina regen by 30%
  • Increased armor from 7 to 8
  • Increased value from 25 to 50
  • Wearing all pieces grants you the Spirit of the Old Gods, Increasing Health, Stamina, and Magicka by 50
  • I liked this set of armor, now it’s practical to use instead of a gimmick.

Predator’s Grace
  • Tier: Intriguing
  • Increased fortify Stamina regen from 1% to 25%
  • Increased value from 2 to 10

Tumblerbane Gloves
  • Tier: Sentimental
  • Increased fortify Lockpicking from 20% to 40%

Visage of Mzund
  • Tier: Experienced
  • Increased fortify Stamina from 60 to 70

Deathbrand Armor set
  • Tier: Experienced
  • Deathbrand Armor
  • Increased fortify Stamina from 10 to 20 per piece
  • Added fortify Stamina regen by 10% per piece
  • Increased armor from 39 to 40
  • Deathbrand Helmet
  • Added fortify Barter by 10% per piece
  • Increased armor from 16.50 to 17.50
  • Deathbrand Gauntlets
  • Increased fortify One-Handed from 10% to 15% per piece
  • Increased armor from 11.5 to 12.5
  • Added fortify attack speed by 5% per piece when dual wielding
  • Deathbrand Boots
  • Increased fortify carry weight from 10 to 15 per piece
  • Added fortify movement speed by 5% per piece
  • Increased armor from 11.5 to 12.5
  • Renamed set armor buff to Pirate’s Spirit, adding fortify One-Handed by 20% and increase carry weight by 20
  • This was by far my favorite armor set, Now the enchantments are properly strong, with some new perks.

Nightingale Armor Set
  • Tier: Mage
  • Deleveled
  • Nightingale Armor
  • Increased fortify Stamina from 40 to 100
  • Increased fortify frost resistance from 50% to 70%
  • Added fortify Stamina regen by 20%
  • Increased armor from 34 to 39, one above glass
  • Nightingale Helmet
  • Increased fortify Illusion from 17% to 30%
  • Added fortify Archery by 60%
  • Increased armor from 15 to 17
  • Nightingale Gauntlets
  • Increased fortify Lockpicking and One-Handed from 25% to 60%
  • Increased armor from 10 to 12
  • Nightingale Boots
  • Added fortify Sneak by 60%
  • Added fortify Stamina regen by 10%
  • Increased armor from 10 to 12
  • Increased full set armor bonus to 50
  • Wearing every piece grants the Nightingale’s Spirit, fortifying Illusion, Sneak, and Stamina regen by 20%

Hevnoraak
  • Tier: Maedra/Daedrage
  • Added fortify Health by 100 points
  • Added fortify Health regen by 50%
  • Increased value from 320 to 5000
  • The theme for this mask seemed to be perfect health, so I went with that

Krosis
  • Tier: Maedra/Daedrage
  • Increased fortify Archery to 50%
  • Changed fortify Lockpicking to fortify Pickpocket and increased it to 50%
  • Increased fortify Alchemy to 50%
  • Added fortify Sneak 50%
  • Increased value from 320 to 5000
  • The ultimate thief headwear

Morokei
  • Tier: Maedra/Daedrage
  • Increased fortify Magicka regen to 200%
  • Added fortify Magicka 200
  • Added fortify shout timer by 20%
  • Changed to clothing, removed armor rating
  • Increased value from 320 to 5000
  • Better than the Mage’s circlet and Adept Hood

Nahkriin
  • Tier: Maedra/Daedrage
  • Increased fortify Magicka from 50 to 100
  • Added fortify One-Handed by 50%
  • Increased fortify destruction and restoration from 20% to 50%
  • Increased value from 320 to 5000
  • Perfect for the heavy mage

Otar
  • Tier: Maedra/Daedrage
  • Increased frost fire, shock resistance from 30% to 50%
  • Added fortify magic resistance by 25%
  • Increased value from 320 to 5000
  • For people who want to stand in a fire pit during a blizzard while being struck by lightning and say “meh”

Rahgot
  • Tier: Maedra/Daedrage
  • Increased fortify Stamina from 70 to 100
  • Added fortify Stamina regen by 60%
  • Added fortify Two-Handed by 60%
  • Added fortify movement speed by 30%
  • Increased value from 320 to 5000
  • Rahgot + Volendrung = profit

Vokun
  • Tier: Maedra/Daedrage
  • Increased fortify Illusion, Conjuration, and Alteration from 20% to  40%
  • Added fortify weapon speed by 1.3x
  • Changed to light armor
  • Decreased armor from 23 to 21
  • Decreased weight from 9 to 5
  • Increased value from 320 to 5000
  • For the lighter battle mages

Volsung
  • Tier: Maedra/Daedrage
  • Increased fortify Barter from 20% to 40%
  • Increased fortify carry weight from 20 to 100
  • Added fortify movement speed by 50%
  • For the hoarders out there (I’m looking at you, Tyler)

Konahrik
  • Tier: Maedra/Daedrage
  • Flame cloak now triggers on hit, deals 15 damage per second, and while active fortifies armor rating by 200 and magic resistance by 30%.
  • At half Health, heals the user 50% of the time and summons a dragon priest 25% of the time.
  • Increased value from 3200 to 7000
  • Unique, powerful, worth the effort

Aetherial Shield
  • Tier: Maedra/Daedrage
  • Added blocking increases Health, Magicka, and Stamina regen by 100%
  • Armor increased from 26 to 36
  • Increased value from 2000 to 5000

Shield of Ysgramor
  • Tier: Experienced
  • Increased fortify Health from 20 to 70
  • Increased resist magic from 20% to 30%
  • Increased armor from 30 to 50

Targe of the Blooded
  • Tier: Intriguing
  • Increased bleed damage from 3 to 5

Ahzidal/Dunkaan/Zahkriisos
  • Tier: Maedra/Daedrage
  • Increased element resistance from 50% to 80%
  • Increased empower element from 25% to 40%
  • Value increased from 500 to 5000

Miraak’s Robes set
  • Tier: Aedra/Daedra
  • Miraak
  • Increased fortify Magicka from 70 to 100
  • Added fortify shout timer by 50%
  • Added fortify Stamina regen by 100%
  • Set to clothing
  • Weight decreased from 9 to 5
  • Value increased from 100 to 10000
  • Miraak’s Robes
  • Increased spell absorption from 15 to 30
  • Added fortify Destruction by 50%
  • Added fortify Health regen by 100%
  • Added fortify armor rating by 300
  • Weight increased from 1 to 5
  • Value increased from 100 to 10000
  • Miraak’s boots/gloves
  • Increased bonus robe spell absorption from 5 to 15
  • Added fortify Health and Stamina by 50
  • Set to clothing
  • Weight increased to 5
  • Value increased to 5000
  • Wearing all Miraak’s clothing grants you the Dragon Priest’s Spirit, adding 20% breath and spell absorption, reducing destruction spell cost by 20%, and fortifying Magicka regen by 100%
  • No more heavy/light mishmash bs, it’s clothing, which means it doesn’t slow you down, add something like the Gauldur amulet and Dragon Aspect or ebony flesh, and you’re up to perfect armor.

Clothing:

Archmage’s Boots
  • Tier: Mage
  • Increased shock resistance to from 40% to 70%
  • Increase value from 25 to 100

Cicero’s Clothing
  • Tier: Experienced
  • Cicero’s Clothes
  • Increased fortify Barter from 20% to 30%
  • Increased fortify One-Handed from 20% to 50%
  • Added fortify Stamina regen by 20%
  • Cicero’s Hat
  • Increased fortify Sneak from 35% to 50%
  • Added fortify Alteration by 30%
  • Added fortify Stamina regen by 10%
  • Cicero’s Gloves
  • Added fortify attack speed by 20%
  • Added fortify Stamina regen by 10%
  • Cicero’s boots
  • Added fortify movement speed by 20%
  • Added fortify Stamina regen by 10%
  • Wearing all pieces grants the Jester’s Spirit, increasing Stamina regen, Sneak, and movement speed by 20%

Ulfric’s Clothes
  • Tier: Experienced
  • Increased value from 100 to 500
  • Wearing these clothes grants the Storm’s Spirit, reducing the shout timer by 20%, fortifying magic resistance by 20%, and increasing frost resistance by 40%

Aetherial Crown
  • Tier: Maedra/Daedrage
  • No change to effect. If you think this isn’t powerful enough, you aren’t using Aurora - Standing Stones of Skyrim (Note, don’t use CCO’s permanent birthsigns)
  • Value increased from 2250 to 5000

Archmage’s Robes
  • Tier: Mage
  • Increased spell cost reduction from 15% to 20%
  • Increased Magicka regen from 100% to 150%
  • Hooded: increased fortify Magicka from 50 to 100
  • Value increased from 100 to 3000
  • Hooded: increased value from 100 to 3500
  • Hooded version now takes up the HEAD slot (can’t be worn with dragon priest masks, can be worn with circlets)

Mage’s Circlet
  • Tier: Sentimental
  • Deleveled
  • Fortify Magicka set to 60
  • Added fortify Magicka regen by 60%
  • Increased value from 320 to 400

Jewelry:

The Gauldur Amulet
  • Tier: Maedra/Daedrage
  • New enchantment: +100 Armor and Magicka, +100% Magicka regeneration, +50 Health and Stamina, +50% Health and Stamina regeneration, +30% Magic Resistance, All spells cost 15% less, When health is low, summons one of the Gauldur brothers.
  • Increased value from 1000 to 5000

Kyne’s Token
  • Tier: Intriguing
  • Increased Bow damage from 15% to 30%
  • Increased animal damage resistance from 10% to 20%
  • Matched with Froki’s bow

Locket of Saint Jiub
  • Tier: Intriguing
  • Added fortify Stamina regen by 25%

Muiri’s Ring
  • Tier: Sentimental
  • Increased fortify Alchemy from 15% to 25%
  • Increased value from 100 to 200

Nightweaver’s band
  • Tier: Sentimental
  • Increased fortify Sneak from 10% to 40%
  • Increased fortify Destruction from 10% to 25%
  • Increased value from 300 to 500

Saarthal Amulet
  • Tier: Intriguing
  • Increased spell cost reduction from 3% to 10%
  • Increased value from 100 to 200

Savos Aren’s Amulet
  • Tier: Experienced
  • Increased fortify Magicka from 50 to 75
  • Added fortify Magicka regen by 75%
  • Increased value from 300 to 500

Silver-Blood Family Ring
  • Tier: Sentimental
  • Increased fortify Smithing from 15% to 25%

Amulet of Articulation
  • Tier: Mage
  • Deleveled
  • Increased Speechcraft percentage from 35% to 40%

Amulet of the Gargoyle
  • Tier: Mage
  • Increased extra gargoyle duration from 30s to 1m

Ring of the Beast
  • Tier: Mage
  • Increased claw damage from 20 to 40

Necromancer’s Amulet
  • Tier: Maedra/Daedrage
  • Increased fortify Magicka to 100
  • Increased fortify Conjuration to 50%
  • Value increased from 100 to 5000

Misc.

The White Phial
  • Tier: Mage
  • Increased fortify Magicka from 20 to 100
  • Increased fortify One-Handed from 50 to 60
  • Increased fortify Sneak from 20 to 60
  • Increased fortify Stamina from 20 to 100
  • Increased fortify magic resistance from 20 to 40
  • Charged restore Health to restore all Health

Daedric/Aedric Artifacts:

My approach to these was different from ones I’ve seen before. Many of these items don’t take a lot of effort to get, so instead of just making them more powerful, I made them far more powerful… but hard to use. They’re either heavier, slower, have negative side effects, or a combination of the 3. Why should mortal men be able to so easily wield such powerful weapons? The tempering recipes have also been removed. You shouldn’t be able to improve something made by a deity (damage increased almost to the limit of what a player could do)

Auriel’s Bow
  • Tier: Aedra/Daedra
  • Infinte charge
  • Increased sun damage to 50
  • Added 50 points absorb Health when using bloodcursed arrows
  • Increased sunhallowed arrow explosion damage to 50
  • Drawing the bow grants you Auriel’s Protection: Increase armor rating by 200 points and negates up to 200 points of spell damage or effects. Undead in melee range take 15 points sun damage per second
  • Damage increased to 100
  • Removed tempering recipe
  • Decreased speed from 1 to .2
  • Increased value from 1000 to 10000
  • Increased weight from 11 to 40
  • This is the weapon of the Sun God. Drawing this bow should feel like you're about to fire a nuke. Now it does

Dawnbreaker
  • Tier: Aedra/Daedra
  • Infinite charge
  • Changed enchantment to 50 points of sun damage, triple to undead
  • Increased undead explosion damage to 100
  • Increased turn undead effect to level 50
  • Increased damage from 12 to 35
  • Speed decreased from 1 to 0.9
  • Removed tempering recipe
  • Increased weight from 10 to 30
  • If you're a vampire, wielding Dawnbreaker will damage your Health by 10 per second

Ebony Blade
  • Tier: Aedra/Daedra
  • Increased max Health drain to 40
  • Added Ebony’s Curse, the blade will drain your Health by 2 per second while drawn.
  • Increased damage from 11 to 45
  • Increased reach from 1 to 1.3
  • Increased weight from 10 to 25
  • Increased value from 1000 to 10000

Mace of Molag Bal
  • Tier: Aedra/Daedra
  • Infinite charge
  • Changed Magicka and Stamina damage to absorb and increased it from 25 to 40
  • Added 40 points of Health absorb
  • Damaged increased from 16 to 40
  • Speed decreased from .8 to .6
  • Increased value from 210 to 10000
  • Weight increased from 18 to 45
  • If player is not a vampire, binds their soul, negating Health, Magicka, and Stamina regeneration. If the player is a vampire, increases the mace’s swing speed to that of a regular mace

Mehrunes Razor
  • Tier: Aedra/Daedra
  • Increased insta-kill chance to about 5% (actually 6/101)
  • Increased damage from 11 to 30
  • Removed tempering recipe
  • speed increased from 1.3 to 1.4
  • Value increased from 500 to 10000

Rueful Axe
  • Tier: Aedra/Daedra
  • Infinite charge
  • Increased Stamina damage from 20 to 70
  • Added 50 points of Stamina absorb
  • Damage increased from 22 to 45
  • Removed tempering recipe
  • Increased stagger from .85 to 1
  • Value increased from 500 to 10000
  • Weight increased from 10 to 50

Sanguine Rose
  • Tier: Aedra/Daedra
  • Infinite charge
  • Duration now increases with Conjuration, lasting 30s below 25, 1m below 50, 2m below 75, 3m below 90, and 5m at 90 or above
  • Increased cast time to 1 second
  • Increased weight from 10 to 20
  • Increased value from 5 to 10000

Skull of Corruption
  • Tier: Aedra/Daedra
  • Infinite charge
  • Increased damage from 20 to 100, doubled when powered by dreams
  • Using without any dreams stored tires you, draining Stamina and Magicka by 2 per second, and health by 5 per second while casting.
  • Magic resistance now affects damage
  • Weight increased from 10 to 25
  • Value increased from 1000 to 10000

Volendrung
  • Tier: Aedra/Daedra
  • Infinite charge
  • Added chance to paralyze for 10 seconds
  • Added unrelenting force knockback
  • Damage increased from 25 to 50
  • Increased weight from 26 to 60
  • Speed decreased from .7 to .4
  • Value increased from 450 to 10000

Wabbajack
  • Tier: Aedra/Daedra
  • Infinite charges
  • Increased fire/frost/shock spell damage from 60 to 200
  • Increased weight from 10 to 20
  • Value increased from 5 to 10000

Auriel’s Shield
  • Tier: Aedra/Daedra
  • Shield now only requires 1 hit per stage of charge
  • Damage from blast increased to 15/30/50
  • Increased armor from 32 to 60
  • Removed crafting recipe
  • Increased weight from 14 to 25
  • Increased value to 10000

Ebony Mail
  • Tier: Aedra/Daedra
  • Now decreases poison resistance along with dealing poison damage
  • Now a heavy and light version, swappable at tanning racks
  • Heavy: Armor rating increased from 49 to 70
  • Light: Armor rating set to 60
  • Removed tempering recipe
  • Heavy: Increased weight from 28 to 40
  • Light: weight set to 30
  • Increased value from 5000 to 10000

Masque of Clavicus Vile
  • Tier: Aedra/Daedra
  • Increased fortify Barter from 20 to 50
  • Increased persuasion from 10 to 50
  • Increased Magicka regen from 5% to 100%
  • Increased weight from 7 to 20
  • Increased armor from 23 to 45
  • Removed tempering recipe
  • Increased value from 150 to 10000

Savior’s Hide
  • Tier: Aedra/Daedra
  • Increased poison resistance from 50% to 80%
  • Increased magic resistance from 15% to 50%
  • Added regenerate Stamina by 50%
  • Increased armor from 26 to 50
  • Removed tempering recipe
  • Increased weight from 6 to 15
  • Increased value from 2000 to 10000

Spellbreaker
  • Tier: Aedra/Daedra
  • Increased ward from 50 points to 300 points spell negation
  • Armor increased from 38 to 55
  • Removed tempering recipe
  • Increased weight from 12 to 20
  • Increased value from 225 to 10000

Ring of Namira
  • Tier: Aedra/Daedra
  • Increased fortify stamina to 100
  • Added fortify Stamina regen by 50%
  • Increased value from 500 to 10000
  • Increased Health from feeding from 50 to 100
  • Health is now damaged by 50 when not full on flesh
  • Increased value to 10000

Oghma Infinium
  • Tier: Aedra/Daedra
  • Now levels chosen skill by 10 instead of 5

Installing:
Simply use Nexus mod manager or extract the files to your Skyrim SE Data folder. Remove the files to uninstall

Troubleshooting:
Leave a comment if you have any questions, comments, or concerns.
REPORT BUG
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