Skyrim Special Edition

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About this mod

Makes several changes to the way lichdom works in the mod Undeath by Antioch08, including the addition of new Lich gear, female liches and an MCM.

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Some issue can be fixed simply by following the instructions, for serious issues please use the BUGS or POSTS tab

This is a Port of the mod made by Myst42             
I have full permission to port and upload this to the Skyrim SE nexus.
LE Version here
Any issues with the script will have to be fixed by myst42 himself as I am not at all familiar with papyrus scripting.
Undeath - The Ascension

First of all his is an expansion mod for Undeath, so it wont work without
it. What it does, is improving the way the lich transformation works
adding new features to it, while also inheriting features from previous
Undeath patches (Which are also required)

Among the list of changes, it's included:

-Female Liches: now there are custom models for female necromancers who wish to walk the path of transendence.

-More variants for Lich gear: In previous versions and patches, only one
outfit was available, with color variations. I've kept the color
variations system, and added an intuitive mechanic that equips a
diffrent outfit upon transformation depending on what is your character
wearing as a human. So there's a lich heavy armor, a light one, a
robe/clothing one, and even a dragon priest one that will be equipped
with certain robes (Mostly cultist gear). Miraak Robes also have a
special appearance on Lich form.

-All dragon priest masks can be carried on to a Lich transformation, including Miraak's. Most dragon
priest masks also can be changed on a tanning rack to a hoodless version
of them.

-The transformation spell has been optimized: No longer will it forget your equipped weapons if you transform, making you
return to fists when changing to human, but instead it remembers your
last weapon and which hand it was on. It also keeps the capacity to
equip staves in lich form.

-No longer will you be be stuck forever in whatever combination of Lich fetures you chose during the
quest. If you went through Undeath choosing one elixir or the other, and
found out later that you didn't want to be a skeletal lich but a corpse
one instead, you can change it by MCM now, same with robe colors.

-The MCM carries an option to customize you spell selection key, which on
the original Undeath, depended on an animation that was slow and could
be problematic in combat. Now, it's a customizable that works instantly.
The animation still works, but it's not related to the spell change.

-Perks added by Undeath Immersive Lichdom, can be bought on the same MCM,
provided you have available perk points. This is to ensure compatibility
with mods that change perks such as Ordinator, Vokrii, SkyRe or SPERG. I
may still do a patch for at least some of these in the future to add
them to the visual perk tree, but it's not a priority.

-The transformation spell now has a levitation animation for visual effects,
and it's duration has been made decent (I think I was using Classical
Lichdom and it made the transformation script lag for about a minute
before the change happened)

-I've made it so that everything is carried to one single patch plugin, so no need to have 12 plugins for a single mod.


Requirements and Installation:

Undeath Remastered by Antioch08
Undeath Immersive Litchdom SSE by tx12001
Install both mods, one on top of the other, mine on top of the other two, let
it overwrite whatever it needs, DISABLE Immersive Lichdom's esp ( UNLESS YOU"RE USING THE 1.3 BETA, KEEP IT ACTIVE), activate mine.


"It doesnt work, transformation does nothing" - You
You probably have a wrong load order. READ THE INSTALLMENT INSTRUCTIONS AGAIN. How hard can it be to sort 2 mods?
Alternatively, you may be trying to use this with a bunch of other Undeath mods, and
IT WONT WORK because they overwrite each other.
Again I say, and I can't possibly emphasize this enough; LOAD. ASCENSION. LAST.


I recommend using TES5Edit Merge Plugins to merge any patch into the main plugin. I even merged my personal Ascension esp into Undeath itself. It saves space, is cleaner and has
less load order issues.

-ZIM Immersive Artifacts: As I made some changes to Dragon Priest masks, this makes sure changes from both mods can coexist.


BoneMaster Not available for SE, port it yourself
My other necromancy mod to add a skeleton construct spell that creates
durable skeleton followers that last for hours. (Original feature exists
in Ordinator as well, credits to EnaiSiaion, but I've isolated it, and
made my own tweaks and improvements)



There are many mods that alter Undeath, this is probably not compatible with some of them, but it does what many of them do in one single pack. Other changes may vary on a case-to-case basis depending on whether they mess with the same records/scripts I did, or not.
Some features of Classical Lichdom have been recreated in this, but since I didn't have the latest version
at the time of that mod's removal from the internet, the absolute
latest version that anyone ever saw (which I think was v6.0), is
currently incompatible. (You can try to load Ascension after Classical, and try your luck, but I can't promise it will work and I can promise every Classical feature will be there.



Antioch08 as he creator of the original Undeath mod
tx12001 for Immersive Lichdom, and many of the ideas I carried on to this.
Linnsanity for Classical Lichdom, a mod that has been gone from the internet for more than a year at the time I released this, but I still had it, and was able to rescue and recreate some of its concepts.
Wooty for Undeath - No spell change animation, since I saw that mod lying around
and decided to code my own version of it for this.
Myst42 For creating the original Undeath The Ascension mod and allowing me to port it to SSE

This is an expansion project that adds more features to the Undeath series. Despite
that, I still tried contacting as many people as I could, but some of
the old projects seem to be abandoned, especially on Legendary Edition.
All credit from previous mods goes to the previous authors, and as an
expansion, this mod requires their stuff to work.