Skyrim

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Created by

Zim

Uploaded by

Zimmermjaz

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About this mod

Adds lore-friendly, balanced improvements to the under-powered artifacts of Skyrim.

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The aim of this mod is to make Skyrim's most legendary and infamous artifacts more powerful without making them
over-powered, to make their effects unique and invaluable, and to stay within the Elder Scrolls lore.

This mod has been made to improve immersion. When I come across a legendary artifact that's boring or under-powered, I find it completely breaks immersion. Auriel's Bow, for example: created by a god with craftsmanship that's said to have no equal, but it's less effective than a Glass Bow and its enchantment is mediocre. The weapon of a god shouldn't be so mundane.


Updated Artifacts
Includes balanced, lore-friendly and immersive improvements
to over 50 of Skyrim's most legendary and famous artifacts,
and removes item leveling.

Modular Installation
A Vortex installer and Merging Guide let you to choose
which artifacts are improved and which are left alone.

Alternatives
Optional new textures and equipment-types
available for some artifacts.

V1.7 Now Available!
Bug fixes and improved stability.
New improvements for some artifacts.
New method for acquiring alternatives and Thane weapons.
For a general overview, see V1.7 Update: general overview in the Q&A section.
For a full list of changes, see V1.7 Update in the Changelog section.


Requirements and Compatibility
No other mods required, fully compatible with all my mods.
DLC requirements listed below; Dragonborn and Dawnguard required for full install.
Place this mod lower in your load-order than any other mods that might clash to avoid any issues.



This section has info for:
V1.7 Update: general overview
Common questions
Compatibility with other mods
Bugs and debugging


Please check this section before posting any questions or bug reports.


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Dawnguard and Dragonborn required
Includes improvements to Auriel's Bow and Shield, the Blade of Woe, the Bloodskal Blade, Chillrend, the Gauldur Amulet and its Fragments, Keening, Kyne's Token, Nettlebane, the Staff of Magnus, the Shield of Ysgramor, and Wuuthrad.


This pack can be installed with all of its contents, or you can pick-and-choose artifacts with the installer.

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Dragonborn and Dawnguard required
Includes improvements to all of the Daedric artifacts, as well as
the Rueful Axe and the Amulet of Articulation.


This pack can be installed with all of its contents, or you can pick-and-choose artifacts with the installer.

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Dragonborn and Dawnguard required
Includes improvements to all of Miraak's equipment,
including his mask, armor and weapons.


Be warned: this pack makes Miraak a harder foe to defeat.

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No DLC required
Includes improvements to all of the Nightingale equipment,
including the sword, bow, hood, armor, gauntlets and boots.


Fully compatible with most mods that affect the meshes or textures of Nightingale armor.

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Dragonborn required
Includes unique and disenchantable replacements
for the generic Thane weapons.


Note: if you have already obtained thane weapons when installing this mod, they will be renamed Thane Status (these can be disposed of) and the new versions will be automatically placed in your inventory. Your carry capacity will be temporarily increased to prevent over-encumbering.

Fully compatible with Hearthfire.

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Some artifacts have new options for textures, meshes
or in-game appearances, and equipment-types.


To obtain these alternatives, you will either have to make changes in-game
or implement changes during the mod installation process.

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This section describes all the changes to this mod across the various version.

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All individual mods included in Zim's Immersive Artifacts are designed to be easily merged into a single esp file.
I've written this guide for those who want to pick-and-choose from this collection and create their own merged mod.


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