Skyrim Special Edition

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NovaBunBun

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NovaBunBun

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About this mod

This is a remake of Woodtortiose's amazing Breezehome TNF Expanded. It expands Breezehome to give you tons of room for your companions and your family while still being very cozy. Require a new game if updating from any 2.x version.

Requirements
Permissions and credits
Translations
  • Portuguese
  • Polish
Changelogs
Version 3 Overhaul!

- Thanks to that amazing efforts of KhrysINXS and fgambler, Breezehome TNF Expanded is better than ever! (Serious Khrys is a beast)
- REQUIRES A NEW GAME IF UPDATING TO 3.x from 2.x versions! Updating from 3.0 to 3.1 should be fine if you follow the instructions.
- Now Requires the script extender and powerofthree's papyrus extender to work, will break stuff without, but you should be running it anyways.
- Fixes a ton of bugs and issues from mesh data to navmesh edits. See the doc tab for details.
- Now has an Open Cities patch included in the fomod.
- New upgrade system that is much simpler, now after buying the house, enter it once, then go back to the steward and buy JUST the children's
  room upgrade and NOTHING ELSE. DO NOT TO BUY ANY OTHER UPGRADES!!!


Using "Follower Framework Mods" EX:
Amazing Follower Tweaks (AFT), Extensible Follower Framework (EFF), Nether's Follower Framework (NFF), etc.... 
  • Upon lengthy testing by stalker13377, we have provided a Pastebin of info pertaining to how the Followers handled under said Follower Frameworks behave in conjunction to provided Undress/Redress Framework. Link is HERE:  Follower Frameworks Working With diz Undress/Redress Framework
  • This is very good info so user knows what to expect with followers (depending on Follower Framework used) and how they work with the Undress/Redress System
  • I have also provided the given link to diziet so they are aware and very interested to investigate why and how certain follower frameworks behave as such in relation to their framework. Perhaps in the future and depending on diziet's discoveries, the Undress/Redress Framework may be subject to advancement. We will see


(In the Spoiler is the original LE mod description with edits for formatting, ease of reading, grammar, usefulness for SE players.) 

Spoiler:  
Show


Breezehome - The Noble Family Expanded - Link to the original LE version here.

by Woodtortiose, ported by Nova, updated by KhrysINXS
  I know I know, yet another Breezehome mod
 
I have always preferred living in Whiterun, with its central location and plenty of vendors close by, but vanilla Breezehome left alot to be desired. Of all the Breezehome mods out there, I always preferred GoatK's Breezehome The Noble Family.  It gave you plenty of extras while still feeling cozy and warm, a home fit for a Thane.
Alas I am a greedy person, and after a play through with BHTNF, I couldn't help wanting just a bit...more. More beds, more room, and a pool you could actually swim in. Yeah, a pool, sue me. I wanted a home that felt decadent yet lived in, where the furniture was nice but there were clothes strewn on the floor.  A house I could populate with my spouse, kids and companions (especially with all those great mods out there like Vilja and Interesting NPCs). I wanted all this without a sprawling McSkmansion, something that still felt small and cozy. However, I was a complete Creation Kit noob, so I posted a mod request to see if anyone else was interested.
I was lucky enough to get a response! Proxy7Proxy graciously agreed to take on the effort, and he spent a week or two working on it before real life stuff demanded his time. He passed it back to me, and I was left with the choice to let it die or man up and learn the CK. So, after lurking here on the Nexus since almost the day it started, enjoying everyone else's wonderful work on many different games, I decided to make an attempt to contribute.  A hundred plus hours later, here it is.  Please bear in mind that for the most part this is simply a redecoration to my own personal tastes. There are no tricked out wizard auto sorters, teleporters, bold original textures, special quests, or original anything. Everything not vanilla is from one of the popular modders resources listed below, so you'll likely see something that you've seen in other house mods. That said this is pretty much my vision of a perfect cozy home where eleven people can live comfortably. Multiple adoption compatible.

       *Screenshots were taken by Khrys
       *Cleaned with SSEdit

Features:

*Note/Disclaimer - Most of these "Features" are static and are there for role-playing purposes and atmosphere only!  They can't be interacted with.  The telescope does not actually zoom in on the Whiterun plain, and there are no clothes washing animations to go along with the scrubby tub (though how cool would that be?).  

- Unsatisfied with their Breezehome purchase, our Dragonborn hired some miners to delve beneath the streets of Whiterun and enlarge their home.  Now the home is about 50% bigger.

- Bathing area - This area is a spot to soak after a hard day adventuring, dip into the pool, clean those damn blood stains out of your clothes, etc, etc.  Includes a small pool and bathroom with a toilet.

- Crafting area - with the "magic room" (containing the alchemy and enchanting stations) now adjacent to the smithing room, making and enchanting that iron helm is convenient and easy.

- Companions room - An expansion of Lydia's quarters, this is now a space for up to five of your adventurer friends to hang their hats, wipe off the dust of the latest dungeon, repair their armor, and most importantly, let off steam!  Full of food, alcohol, instruments, etc, this is a room of merriment and joy.  Kids are welcome of course, but you might want to send them to bed early!

- Kitchen - As dragonborn, the person personally responsible for saving Whiterun from the dragon onslaught, naturally the farmers from the surrounding areas are extremely grateful.  As a result of their  daily contributions, you now possess a larder that's the envy of every inn in the land!  Since your companions love to cook in their downtime, expect plenty of delicious treats around!

- Kids Room - Truly tricked out kids bedroom with beds for four adopted children (I know the multiple adoption mod allows you to adopt six kids, but really, even the orphanage only has five kids, and you're the Dragonborn with more stuff to do then spend all your time raising kids - that and I couldn't really find a way to fit six beds in without just cramming them in there.  Cross your fingers that someone someday will make working bunk beds!).  Actually feels like a kids room, full of toys and clutter and everything your own kids room has, including a working fish tank!

- Master bedroom - not all that different from the original BHTNF, except no swords on the headboards (who are we, Damocles?), no bowl of potatoes on the end table (really?  Are they sex toys?  Potatoes?  Raw potatoes as a bedtime snack?)

- Open Cities support via patch included in the installer.

- Secret Room - With ...

- Lots of clutter, plants, and small details to make thorough exploration fun!

Requirements:
This mod requires the Multiple Adoption Mod if you want to use all the children beds.
SKSE64
powerofthree's papyrus extender

Installation:

Download with your favorite mod manager or manually and enable the esp. Installing mid game should be fine as long as you have not entered breezehome at all during said play through. Make sure you are the Thane of Whiterun and have all upgrades. See conflicts for more details.

Conflicts:

This will obviously completely conflict with any mod making changes to Breezehome's interior, so pick only one. This mod does not require the original BHTNF mod (though I strongly suggest checking it out, as well as the two or three other remakes out there). Also, this mod may conflict with any mod making changes to the exterior immediately surrounding Breezehome. For example, the 'Towns and Villages Enhanced - Whiterun' mod adds lots of trees and flora to Whiterun, so you will find trees in your veggie garden and inside the tower. If you have basic familiarity with the CK, you can open up that mod and delete the trees surrounding Breezehome and the two will play nicely together. Mods that are just texture replacers, like 'Sexy Whiterun' won't conflict at all.
- Porter's note, Dawn of Skyrim Director's Cut works wonderful with this mod -


Permissions:

         Under no circumstances can this priceless and completely original work be altered, used as a resource, copied, pasted, uploaded, or looked at funny.  Its has been copyrighted and patented in 47 countries and all violators of said contract will be subject to full criminal prosecution, the penalty being sentenced to five years to the tiny room underneath my privy.  In fact, don't even download it!

Nah, just kiddin.  Do whatever you want with it, provided you credit any of the folks whose resources you use.
(End of Original Mod Page Description)



TECHNICAL TIPS
Spoiler:  
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TECHNICAL TIPS FOR 3RD-PARTY MODS WITH BREEZEHOME TNF REDUX
Hearthfire multiple adoptions - Now with custom home support for kids and spouse
  • The 6th Adopted Kid Sleeping in Bed Issue:
    • Having tested Breezehome TNF Extended countless times over and over just getting married and adopting 6 kids (fresh game, fresh start), there is always a hit or miss chance where either the 6th kid will find their bed or they wont
    • If they find there bed, this is great because they should consistently continue using that assigned bed
    • If they don't find their bed and just idle beside it, this will carry on for the remainder of your game
    • Its a game coin toss whether the 6th kid will meet their assigned bed or not. This not only limited to Breezehome but I have seen it in many homes I have played; helped develop and others I fixed up in different ways. Its usually caused by the distance factor between the furniture markers they sleep on (tight space)
  • NOT TO WORRY AS THERE IS A FIX
  • Assuming after waiting an hour, two, three, a day, a week fixes nothing and they still remain idling when they should be in bed, lets move on then
  • Using More Informative Console, select the troublesome BYOHAdoptedChild and enter these TWO console commands stated below:
    • addfac 030183a8 0 and press enter <--- Hearthfires.esm [03] should occupy the 3rd mod index slot in your overall stack
    • addfac 030042b0 0 and press enter <--- Hearthfires.esm [03] should occupy the 3rd mod index slot in your overall stack
    • Now exit the console and wait an hour, two or three (whatever)
    • Now this always corrects the kid for me and will be corrected persistently
  • Still Not Working? Possible Reasons Could Be:
    • 01. A mod making the kids unkillable
    • 02. A mod conflict you will have to track down
    • 03. Im sure there are more but thats all I have at the moment

Reserve
  • Reserve
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New Credits
Antistar of Clockwork (SSE) for your amazing Victorian Sofa/Chair Model/Textures from such an all-time great mod
betterbecause, jet4571 and morganmarz of HQ Frames and Canvas and HQ Real Paintings Modders Resource for all the painting frames and paintings
Brumbek of Static Mesh Improvement Mod - SMIM for the Tankard model
dizietemblesssma of Player and NPC undressing - example scripts for modders for Undress/Redress Mechanics
GGUNIT for Lux and supplying this page with your own authentically created TNF Breezehome Lux patch
IWantATardis of 4K Glowing Staffs for some of your marvelous glowing staffs
Jim Farris and Xaa1962 of Sit and Drink Script and Sit and Read Script
QueenAcademe of QueenAcademe's HQ Painting and Note Resource for just brilliant artwork
rudy102 for added ENB Nodes and ENB Glow Texture
Seb263 of ShowRaceMenuAlternative for granting me permission to use their source code for reference and Neldor258 for huge help reworking the code for mirror. By myself; I am 100% sure I would not have been able to do it
Tesak1243 of Tesak1243 - Paintings for such lovely paintings
XilaMonstrr of Clockwork 4K - Cleaned and Upscaled Textures for your upscaled work on the Clockwork mod textures and your series