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Breezehome TNF Expanded for SSE - KhrysINXS Edits
===========================================================================================
Why bother Khrys? A user on Heartfire Multiple Adoptions Post Section and I just started to converse a bit and I happened to have just released two big projects at same time so had some clearance in my workflow. They were struggling with HMA and the children sleeping in the "Breezehome TNF Expanded for SSE" mod so I figured since I was breaking, I would look into the mod.
I always end up doing far more then I initilally set out to do becasue I am cursed LOL. Hope you make use of everything addressed.
===========================================================================================
FOR THE RECORD: I JUST DID ALL THE MODULAR EDITS BELOW DIRECTLY INTO THE MAIN "BHTNFX.esp" (NO PATCH)
-- If I fix up something out of the goodness of my heart for a maintainer/MA, why make a patch that they will end up forwarding the
edits into there main mod anyways. Just do it for them and if they dont want it, they dont need to keep it. Delete it then.
-- The reason I keep all the changes on this document is so you can check it out on your latest release of the "BHTNFX.esp" and then
compare it to this here update version (I did) of the "BHTNFX.esp"
===========================================================================================
- I TESTED THE MOD OUT AFTER AND ALL 6 CHILDREN SLEEP CORRECTLY AND THE SPOUSE SLEEPS IN THE UPPERFLOOR MASTER BED
- DONT FORGET TOO THAT ALL YOUR MESHES AND TEXTURES ARE OPTIMIZED AS DETAILED BELOW SO YOU WOULD NEED TO EXTRACT THE BSA IF YOU WHERE
TO UPLOAD A LOOSE FILES VERSION AND A BSA VERSION
- I AM SURE THERE IS A LOT MORE THAT COULD USE FIXING BUT I HAVE MY OWN PROJECTS THAT I HAVE TO GET BACK TO. MODEL COLLISIONS ARE
ANOTHER STORY AS I SAW MANY MODELS OF THIS MOD WHERE THE COLLISIONS COULD USE MASSIVE SIMPLICATION. LOTS OF THEM BUT THATS ANOTHER
STORY AND A WHOLE WACK OF AUTODESK 3DS MAX WORK

MODULE/PLUGIN HEADER INFO UPDATED:
CNAM - Author: Woodtortiose
SNAM - Description: Ported by Luna // Navmesh fix by kojak747 // Full Rework by KhrysINXS & fgambler [NV1.0]
-- NV1.0 represents the Nexus Version and I staged it to 1.0 so however you release the page version, make sure its a match because that number at the end of the Description is what LOOT reads and shows in the listing
-- KhrysINXS (myself) and fgambler (whom was with me the entire way testing like crazy and providing me feedback)

===========================================================================================
===========================================================================================
=== NEW FEATURES AND OVERHAULING BELOW ====
===========================================================================================
"Breezehome TNF Expanded for SSE" REQUIREMENTS:
[url=http://skse.silverlock.org/]Skyrim Script Extender[/url] <-- FOR THE SAUNA UNDRESS/REDRESS MECHANICS
[url=https://www.nexusmods.com/skyrimspecialedition/mods/22854]powerofthree's Papyrus Extender[/url] <-- FOR THE SAUNA UNDRESS/REDRESS MECHANICS

CREDITS:
[url=https://www.nexusmods.com/skyrimspecialedition/users/283020]Brumbek[/url] of [url=https://www.nexusmods.com/skyrimspecialedition/mods/659]Static Mesh Improvement Mod - SMIM[/url] for the Tankard model
[url=https://www.nexusmods.com/skyrimspecialedition/users/17923929]dizietemblesssma[/url] of [url=https://www.nexusmods.com/skyrimspecialedition/mods/33967]Player and NPC undressing - example scripts for modders[/url] <-- Undress/Redress Mecanics
[url=https://www.nexusmods.com/skyrim/users/5276697]Jim Farris and Xaa1962[/url] of [url=https://www.nexusmods.com/skyrim/mods/76659]Sit and Drink Script[/url] and [url=https://www.nexusmods.com/skyrim/mods/76656]Sit and Read Script[/url]
[url=https://www.nexusmods.com/skyrimspecialedition/users/825950]Seb263[/url] of [url=https://www.nexusmods.com/skyrimspecialedition/mods/2155]ShowRaceMenu Alternative[/url] for granting me permission to use their source code for reference and [url=https://www.nexusmods.com/skyrimspecialedition/users/36995625]Neldor258[/url] for huge help reworking the code for mirror. By myself; I am 100% sure I would not have been able to do it

===========================================================================================
ADDED FUNCTIONS/CONTENT AND MORE THAT ALL FULLY WORK, DEBUGGED AND TESTED EXTENSIVELY:
===========================================================================================
==============================
BYOHAdoption AND THE CHILDREN:
> Children room Overhaul
> 6 Children can live there and fully function properly. Been tested thoroughly
> Dinning room table edited for 6 kids
> Large doses of Sweepmarkers, New idles (custom) and functions for the kids to engage with
==============================
HOUSECARL:
> HouseCarl (if Married) will sleep in Master Bed and if not a Spouse, will sleep in her private bed in basement
==============================
LIGHTING CONTROLLER SYSTEM (WHOLE HOME):
> Entire Home Is rigged with Three ActorZone Triggerboxes that Enable/Disable Defined Light bulbs depending where the player is
==============================
RACEMENUMIRROR (NEW CODING):
> ShowLimitedRaceMenu is gone in replacement for a Full Mirror RaceMenu that preserves the players stats, perks, etc upon change.. Can change your sex and all. Its a full Racemenu mirror that will not crash game either as the ShowLimitedRaceMenu does.
CREDITS To:
[url=https://www.nexusmods.com/skyrimspecialedition/users/825950]Seb263[/url] of [url=https://www.nexusmods.com/skyrimspecialedition/mods/2155]ShowRaceMenu Alternative[/url] for granting me permission to use their source code for reference and [url=https://www.nexusmods.com/skyrimspecialedition/users/36995625]Neldor258[/url] for huge help reworking the code for mirror. By myself; I am 100% sure I would not have been able to do it
==============================
SAUNA:
> Sauna Has no deep end and is more of a suitable sauna now
> Sauna is rigged with NPC/Player Undress/Redress Mechanics by Actorezone Triggerboxes
==============================
CRAFTING ROOM:
> Added Staff Enchanter Workstation
> Added Embuing Chamber (fully rigged)
> Added Embuing Chamber Chest stocked with some spider crafting content and How-to guide
==============================
FORGE ROOM:
> Fixed the Water Trough to have animated, ripple reflective water
> Centered the vent above the forge above its pit
==============================
HOME FLOOR LADDERS:
> Custom Models replaced Vanilla models (widened)
> Widened the ladders to max amount design could handle for conjestion prevention when having a home with many occupants. NPCs like to go up/down ladders at random (and somtimes stand on them too like pylons) and if not enough space, they bug eachothers AI up
==============================
INTERACTABLE IDLES AND MARKERS:
> Place is generously stocked with functionality
> Player and NPC interactive idles range from: Wash Basin, Lay on bed, Take a seat, stand strong (only adult), use mead barrel, Chair writing (only adult), Sit cross-legged, Sit on Ledge, more
> RacetoScale Keyword deducted from all "child can use" Furniture and idles
> Sweepmarkers rigged. 3 cycled sets. One for spouse, one for children and one for followers/housecarl
==============================
NAVM:
NAVM inside and outside redone, fully revised and clean containing no more FormIDs then needed
==============================
HAVOK FLAGS AND SCRIPTS:
> All REFRs below have added flag "Don't Havok Settle" and "DisableHavokOnLoadScript":
ALCH - Ingestible
ARMO - Armor
BOOK - Book
FLOR - Flora (only "DisableHavokOnLoadScript")
INGR - Ingredient
MISC - Misc. Item
PROJ - Projectile
SCRL - Scroll
SLGM - Soul Gem
WEAP - Weapon
==============================
MORE:
I cant think of everything thats been done. Lots. Just have to go in and see for yourself

===========================================================================================
=== NEW FEATURES AND OVERHAULING ABOVE ====
===========================================================================================
===========================================================================================
===========================================================================================
===========================================================================================
===========================================================================================






===========================================================================================
=== FIX/OPTIMIZATION EDITS BELOW ====
===========================================================================================
===========================================================================================
===========================================================================================
===========================================================================================
===========================================================================================
===========================================================================================
MODULAR EDITS/OPTIMIZATIONS
===========================================================================================
------- CK LOGGER WARNINGS/ERRORS (CORRECTED) ---------------------------------------------
===========================================================================================
MASTERFILE: Ref (0504689E) to base object WeaponRackCOAMidPlayerHouse (000E49CA) in cell WhiterunBreezehome (0, 0) (000165A8) should be persistent but is not. -- CK did not like this (FIXED)
MASTERFILE: Ref (000CA11B) to base object CommonBedDouble01 (0003B6E8) in cell WhiterunBreezehome (0, 0) (000165A8) should be persistent but is not. -- CK did not like this (FIXED)
MASTERFILE: Ref (0504689C) to base object WeaponRackPlaquePlayerHouse (000DB2A3) in cell WhiterunBreezehome (0, 0) (000165A8) should be persistent but is not. -- CK did not like this (FIXED)
MASTERFILE: Ref (0504CA0C) to base object WeaponRackCOAMidACTIVATORPlayerHouse (000E49CB) in cell WhiterunBreezehome (0, 0) (000165A8) should be persistent but is not. -- CK did not like this (FIXED)
MASTERFILE: Special ref 'BYOHAdoption_WhiterunBed1' (03004272) no longer uses location ref type 'BYOHAdoption_ChildBed' (0300425E).
-- CK did not like this (FIXED)
MASTERFILE: Special ref 'BYOHAdoption_WhiterunBed2' (03004273) no longer uses location ref type 'BYOHAdoption_ChildBed' (0300425E).
-- CK did not like this (FIXED)

> De-Bloated the Mod of all Unused Baseforms. Every single record in plugin is of use now and none are unused
===========================================================================================
------- ADJUSTMENTS FOR BETTER FUNCTIONALITY ----------------------------------------------
===========================================================================================
BYOHAdoptionStd_ChildSandboxRoom18x3 [PACK:03004003] and BYOHAdoptionStd_BehaviorChildSandboxRoom [PACK:03019133] ==== HEARTHFIRE.ESM CHILDREN SANDBOX PACKAGES -below is change description
---------------------------------------------------------------------------------------------------------------------------------------
I made the sandbox radius for child behavior package bigger. This is strictly to how they behave in the bedroom.
NOW IMPORATNT - This edit is a basegame override meaning it will have handle on all child sandboxing in bedroom radius distance. It is not a large increase but neccessary for your childrens bedroom setup design. Its been increased from radius 325 to 425 but this override as I said will effect whole game for there bedroom behavior and other mods that have children in that home. Will affect all childrens radius sandboxing in the subject bedroom they are currently in. I have adjusted it before for my own Sanctum home keeping "hush hush" about it to see if any reports tell me its having a negative influence on other things in game and it hasnt and its always worked for me so I believe its a safe change. As long as it isnt a tremendous increase, should be ok but it does help the kids in the bedroom. Lots of these modifier edits made by default really should have been re-evaluated before they released Hearthfire.esm to be honest
---------------------------------------------------------------------------------------------------------------------------------------
Link refed the LocationCenterMarker [LCRT:0001BDF1] (XMarker) to the upper floor Master bed with keywordSpouseBedKeyword [KYWD:000F17E7] so the spouse sleeps where she should and not
down in the gloomy basement where the Followers would probably sleep
---------------------------------------------------------------------------------------------------------------------------------------
Recycled all The BYOH "Initially Disabled" REFs from mod that were z-30000 and reused them in place of the NEW BYOH records that Were made by Original MA.... They never knew this but all those records deep in the void relative to BYOH still had LocRefType Entries on them. Even though the REFs are disabled; they still exist, get updated to the BreezehomeLocation Data and HMA intercepts there LocRefType data entries.... This screws up all functionalities for the Hearthfire Multiple Adoption Mechanics for the stuff thats supposed to be operational in the Modded home. This discovery is not only exclusive to your port but nothing is working correctly on the LE varient if it is staged the same (never has, never will if its been like this the whole time)..... My way of fixing the matter was recycling the Vanilla ObjForms and removing the Original creators New ObjForms. Benefits of this approach are; nothing related to BYOH is disabled below, Less REF count being I recycled vanilla REFs to be used how the Origianl MA had them setup thus removing NEW FormIDs.... Best approach IMHO.

===========================================================================================
-------NAVM EDITS/OPTIMIZATIONS------------------------------------------------------------
===========================================================================================
MASTERFILE: Potentially overlapping navmesh detected while saving Navmesh (05047e4f) in cell WhiterunPlainsDistrict01 (0001a278) ====== (05047e4f) was fully created and removed from your plugin. Should not have been there adn overlapped one-for-one with NAVM on Eli Breezehome property Back landing
ALL CHILDS BEDROOM (TOP OF STAIRS AREA) REDONE LOTS OF AREAS TO TRY AND ACCOMODATE THEIR AI PATHING BETTER WITH ABOT MORE SPACING


==== APPLIED "Skyrim - Clean edge links in navmeshes" XEDIT SCRIPT ====
[00:00] Start: Applying script "Skyrim - Clean edge links in navmeshes"
Want match for triangle 413 in [NAVM:00051575] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict01 [CELL:0001A278] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-3))
via old Edge 0-1 link 3
^^^ Check triangle 789 in [NAVM:00105319] (in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2))
Had old Edge 0-1 link 40 > new limit 39
Was old matching link 40 > new limit 39
Have match (40) for triangle 302 in [NAVM:000664BF] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict04 [CELL:0001A276] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-2))
via new Edge 0-1 link 17
^^^ Check triangle 1000 in [NAVM:00105319] (in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2))
Had old Edge 2-0 link 0 > new limit -1
^^^ Check triangle 0 in [NAVM:00037DE1] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict01 [CELL:0001A278] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-3))
Want match for triangle 789 in [NAVM:00105319] (in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2))
via old Edge 0-1 link 10
^^^ Check triangle 413 in [NAVM:00051575] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict01 [CELL:0001A278] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-3))
Had old Edge 0-1 link 14 > new limit 13
Was old matching link 14 > new limit 13
Have match (14) for triangle 150 in [NAVM:00105319] (in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2))
via new Edge 0-1 link 10
^^^ Check triangle 472 in [NAVM:00051575] (in GRUP Cell Temporary Children of WhiterunPlainsDistrict01 [CELL:0001A278] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-3))
[00:05] Done: Applying script "Skyrim - Clean edge links in navmeshes", Processed Records: 2858, Elapsed Time: 00:05



===========================================================================================
MESH OPTIMIZATIONS
===========================================================================================
-------ASSET MANAGER-----------------------------------------------------------
https://www.nexusmods.com/skyrimspecialedition/mods/62409
> Removed every orphaned Model
> Removed every orphaned Texture
Total Mod compressed Size from: 176MB to 105MB
===========================================================================================
-------SNIFF LOG (ALL CORRECTED)-----------------------------------------------------------
https://www.nexusmods.com/newvegas/mods/67829
> All Asset errors/flaws/ what have you addressed
===========================================================================================
meshes\00\decoration\basketthistles.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\decoration\keyholder.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\decoration\chestmisc01.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\decoration\racknoble_empty.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\basicpanset.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\glazedbowlset02a.nif
7 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 8 BSLightingShaderProperty
10 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 11 BSLightingShaderProperty
13 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 14 BSLightingShaderProperty
16 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 17 BSLightingShaderProperty
19 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 20 BSLightingShaderProperty
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\glazedcupset02a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\glazedbowlset01a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\decoration\basketflowers01.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\glazedgobletset02a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\decoration\cart.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\dishes\glazedplateseta.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\food\basketapples02.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\food\breadset02.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\food\cheeseboard.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\furniture\noblecornershelf01.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\planters\planterbucketsnowberries.nif
24 BSTriShape: all white #FFFFFFFF vertex colors

meshes\00\dishes\silvercutlery.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\planters\planterdweferns.nif
11 BSTriShape: all white #FFFFFFFF vertex colors

meshes\00\planters\planterglazedsapling.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\furniture\ingredientsshelf.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\scrolls\scrolls04.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\treasures\coinstack02.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\00\planters\planterkettleferns.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\foodcontainer\hangingmeat.nif
Name "HangingAnimalsRing01" is reused in block linked by 0 BSFadeNode\Children\Children #1

meshes\aars\potionshelf\potionshelf02damage02.nif
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #1
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #2
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #3
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #4
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #5
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #6
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #7
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #8
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #9
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #10
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #11
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #12
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #13
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #14
13 BSInvMarker: must be named INV
14 BSXFlags: must be named BSX
27 BSInvMarker: must be named INV
28 BSXFlags: must be named BSX
41 BSInvMarker: must be named INV
42 BSXFlags: must be named BSX
55 BSInvMarker: must be named INV
56 BSXFlags: must be named BSX
69 BSInvMarker: must be named INV
70 BSXFlags: must be named BSX
83 BSInvMarker: must be named INV
84 BSXFlags: must be named BSX
97 BSInvMarker: must be named INV
98 BSXFlags: must be named BSX
111 BSInvMarker: must be named INV
112 BSXFlags: must be named BSX
125 BSInvMarker: must be named INV
126 BSXFlags: must be named BSX
135 BSInvMarker: must be named INV
136 BSXFlags: must be named BSX
145 BSInvMarker: must be named INV
146 BSXFlags: must be named BSX
155 BSInvMarker: must be named INV
156 BSXFlags: must be named BSX
165 BSInvMarker: must be named INV
166 BSXFlags: must be named BSX
175 BSInvMarker: must be named INV
176 BSXFlags: must be named BSX

meshes\aars\potionshelf\potionshelf02healing.nif
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #1
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #2
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #3
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #4
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #5
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #6
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #7
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #8
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #9
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #10
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #11
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #12
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #13
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #14
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #15
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #16
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #17
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #18
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #19
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #20
13 BSInvMarker: must be named INV
14 BSXFlags: must be named BSX
23 BSInvMarker: must be named INV
24 BSXFlags: must be named BSX
33 BSInvMarker: must be named INV
34 BSXFlags: must be named BSX
43 BSInvMarker: must be named INV
44 BSXFlags: must be named BSX
53 BSInvMarker: must be named INV
54 BSXFlags: must be named BSX
63 BSInvMarker: must be named INV
64 BSXFlags: must be named BSX
73 BSInvMarker: must be named INV
74 BSXFlags: must be named BSX
83 BSInvMarker: must be named INV
84 BSXFlags: must be named BSX
93 BSInvMarker: must be named INV
94 BSXFlags: must be named BSX
103 BSInvMarker: must be named INV
104 BSXFlags: must be named BSX
113 BSInvMarker: must be named INV
114 BSXFlags: must be named BSX
123 BSInvMarker: must be named INV
124 BSXFlags: must be named BSX
133 BSInvMarker: must be named INV
134 BSXFlags: must be named BSX
143 BSInvMarker: must be named INV
144 BSXFlags: must be named BSX
153 BSInvMarker: must be named INV
154 BSXFlags: must be named BSX
163 BSInvMarker: must be named INV
164 BSXFlags: must be named BSX
173 BSInvMarker: must be named INV
174 BSXFlags: must be named BSX
183 BSInvMarker: must be named INV
184 BSXFlags: must be named BSX
193 BSInvMarker: must be named INV
194 BSXFlags: must be named BSX
203 BSInvMarker: must be named INV
204 BSXFlags: must be named BSX

meshes\aars\potionshelf\potionshelf02mag.nif
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #1
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #2
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #3
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #4
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #5
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #6
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #7
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #8
13 BSInvMarker: must be named INV
14 BSXFlags: must be named BSX
23 BSInvMarker: must be named INV
24 BSXFlags: must be named BSX
33 BSInvMarker: must be named INV
34 BSXFlags: must be named BSX
43 BSInvMarker: must be named INV
44 BSXFlags: must be named BSX
53 BSInvMarker: must be named INV
54 BSXFlags: must be named BSX
63 BSInvMarker: must be named INV
64 BSXFlags: must be named BSX
73 BSInvMarker: must be named INV
74 BSXFlags: must be named BSX
83 BSInvMarker: must be named INV
84 BSXFlags: must be named BSX

meshes\aars\potionshelf\potionshelf02poison01.nif
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #1
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #2
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #3
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #4
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #5
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #6
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #7
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #8
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #9
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #10
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #11
3 BSInvMarker: must be named INV
4 BSXFlags: must be named BSX
13 BSInvMarker: must be named INV
14 BSXFlags: must be named BSX
23 BSInvMarker: must be named INV
24 BSXFlags: must be named BSX
33 BSInvMarker: must be named INV
34 BSXFlags: must be named BSX
43 BSInvMarker: must be named INV
44 BSXFlags: must be named BSX
57 BSInvMarker: must be named INV
58 BSXFlags: must be named BSX
71 BSInvMarker: must be named INV
72 BSXFlags: must be named BSX
85 BSInvMarker: must be named INV
86 BSXFlags: must be named BSX
99 BSInvMarker: must be named INV
100 BSXFlags: must be named BSX
113 BSInvMarker: must be named INV
114 BSXFlags: must be named BSX
127 BSInvMarker: must be named INV
128 BSXFlags: must be named BSX
141 BSInvMarker: must be named INV
142 BSXFlags: must be named BSX

meshes\aars\potionshelf\potionshelf02stamina.nif
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #1
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #2
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #4
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #5
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #6
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #7
Name "NobleShelf02" is reused in block linked by 0 BSFadeNode\Children\Children #8
13 BSInvMarker: must be named INV
14 BSXFlags: must be named BSX
23 BSInvMarker: must be named INV
24 BSXFlags: must be named BSX
33 BSInvMarker: must be named INV
34 BSXFlags: must be named BSX
43 BSInvMarker: must be named INV
44 BSXFlags: must be named BSX
53 BSInvMarker: must be named INV
54 BSXFlags: must be named BSX
63 BSInvMarker: must be named INV
64 BSXFlags: must be named BSX
73 BSInvMarker: must be named INV
74 BSXFlags: must be named BSX
83 BSInvMarker: must be named INV
84 BSXFlags: must be named BSX

meshes\aars\st\creepclusterrootinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\mountainflowerinjar.nif
Name "Jar" is reused in block linked by 0 BSFadeNode\Children\Children #1
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\scalypholiotabitsinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\snowberryinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\taprootinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\tundracottoninjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\whitecapinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\winginjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\aars\st\wispcoreinjar.nif
2 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\fpi research\add_dlc01\displays\boxes\box_terrarium01.nif
53 BSTriShape: all white #FFFFFFFF vertex colors

meshes\fpi research\add_dlc01\displays\jars\jarancestorwings_st.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\fpi research\add_dlc02\displays\jars\jarspawnash_st.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\fpi research\statics\clutter\quill01_st.nif
6 BSTriShape: all white #FFFFFFFF vertex colors

meshes\insanity\clutter\common\linewall02a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\clutter\common\linewall02b.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\clutter\common\scrubbytub04.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\clutter\food\cookies\cookie03.nif
7 BSLightingShaderProperty: Environment Map shader type is used but missing Environment_Mapping shader flag

meshes\insanity\clutter\tapestries\tapestry03.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\clutter\tapestries\tapestry06.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\blankets\foldedblanket01.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\pillows\pillowrectangle01a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\pillows\pillowrectangle02a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\pillows\pillowround02d.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\towels\towel02.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\towels\towel02b.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\pillows\pillowround02a.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\insanity\furniture\common\towels\towelrack02.nif
1 BSXFlags: External_Emit flag is set but no shaders found with the same flag

meshes\phitt\fishtank\angelfishcirclesleft.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\phitt\fishtank\clownfishlazy.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\phitt\fishtank\discusfishslow.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\phitt\fishtank\neonfishfast.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\phitt\fishtank\tigerfishmedium.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\stroti\craftsman tools\craftsman tools static\saw02_st.nif
8 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 9 BSLightingShaderProperty

meshes\stroti\craftsman tools\craftsman tools static\toolboxstatic.nif
Name "Scene Root" is reused in block linked by 22 NiNode\Children\Children #1

meshes\stroti\kitchentoolsstatic\tablet02_st.nif
11 BSTriShape: contains vertex colors but missing Vertex Colors shader flag in 12 BSLightingShaderProperty

meshes\stroti\logcabin\cabinexterior.nif
18 BSLightingShaderProperty: External_Emit shader flag is set but the same flag is not set in 1 BSXFlags

meshes\tamira\filledbaskets\tamflowerbasket01.nif
78 BSLightingShaderProperty: External_Emit shader flag is set but the same flag is not set in 1 BSXFlags

meshes\tamira\plants\waterplant01.nif
BSX has Havok flag but no bhkCollisionObject or bhkRigidBody blocks

meshes\tamira\treasure\pearlnecklace02.nif
Name "Circle.081" is reused in block linked by 0 BSFadeNode\Children\Children #1

Done. Updated 0 files out of 739, elapsed time 00:00:02.0677335.

===========================================================================================
TEXTURE OPTIMIZATIONS
===========================================================================================
-------Cathedral Assets Optimizer (ALL CORRECTED WHEN BSA'd)-------------------------------
CAO Settings
> Necessary optimization
> Compress textures
> Generate mipmaps
> Output format --> BC7 (BC7_UNORM)
>Interface --> Compress interface textures
===========================================================================================

2022-07-19 06:07:13 [INFO] Listing files and directories...
2022-07-19 06:07:13 [INFO] Processing: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE
2022-07-19 06:07:13 [INFO] Beginning...
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/fuzzyphysics/banners/genericmesh/bannergenericred01.dds
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/fuzzyphysics/banners/genericmesh/bannergenericyellow01.dds
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/fuzzyphysics/banners/genericmesh/basicbanner01_n.dds
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/fuzzyphysics/banners/uniquemesh/bannerapocrypha01.dds
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/-trunk_1.dds
2022-07-19 06:07:13 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/birch-leaf(red).dds
2022-07-19 06:07:14 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/birch-leaf.dds
2022-07-19 06:07:14 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/easpentrunk01red.dds
2022-07-19 06:07:14 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ebirchbark01.dds
2022-07-19 06:07:15 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ebirchbark04snow.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ebirchbranch01.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ebirchsnow.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ebirchsnow_n.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper01.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper02.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper02green.dds
2022-07-19 06:07:16 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper04.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper04green.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper07.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper08.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/ejuniper08green.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac01.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac01_n.dds
2022-07-19 06:07:17 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac02.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac02_n.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac03.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/elilac03_n.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/etreebark01_n.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/greenleaf1.dds
2022-07-19 06:07:18 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/greenleaf1_n.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/greenleaf2.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/greenleaf3.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/greenleaf4.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/juniptex-z.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/juniptex-z_n.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/juniptex.dds
2022-07-19 06:07:19 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/juniptexsnow.dds
2022-07-19 06:07:20 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/juniptexsnow_n.dds
2022-07-19 06:07:20 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/kahl lod.dds
2022-07-19 06:07:20 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/kahl lod_n.dds
2022-07-19 06:07:20 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/kahlerast2.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/kahlerastsnow.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/kahlerast_n.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/leafcol44.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/leafcol44_n.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/thing1.dds
2022-07-19 06:07:21 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/thing1snow.dds
2022-07-19 06:07:22 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/thing1_n.dds
2022-07-19 06:07:22 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/thing2.dds
2022-07-19 06:07:22 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/thing2_n.dds
2022-07-19 06:07:22 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/trunk2.dds
2022-07-19 06:07:23 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/landscape/trees/trunk2_n.dds
2022-07-19 06:07:23 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/oaristys/sign/note.dds
2022-07-19 06:07:24 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ejuniper05.dds
2022-07-19 06:07:25 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ejuniper05green.dds
2022-07-19 06:07:25 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ejuniper06.dds
2022-07-19 06:07:26 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ejuniper06green.dds
2022-07-19 06:07:26 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/ewplake10.dds
2022-07-19 06:07:27 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/ewplake10_rose.dds
2022-07-19 06:07:28 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1.dds
2022-07-19 06:07:28 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1whitenew.dds
2022-07-19 06:07:29 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_blue.dds
2022-07-19 06:07:29 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_rednew.dds
2022-07-19 06:07:30 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_rose.dds
2022-07-19 06:07:30 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_violet.dds
2022-07-19 06:07:30 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_yellow.dds
2022-07-19 06:07:31 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily1_yellownew.dds
2022-07-19 06:07:31 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/groundplants1/lily2.dds
2022-07-19 06:07:31 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/grplants2/dwarfjuniper.dds
2022-07-19 06:07:31 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/grplants2/dwarfjuniper_n.dds
2022-07-19 06:07:31 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ztree flower1/fl23.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ztree flower1/fl23_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ztree flower1/stem1.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/plants/ztree flower1/stem1_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/dragonstone/metal/copper01_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/kitchentools/copper.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/kitchentools/copper_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/gold02.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/gold02_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/silver01.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/silver01_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/silver05.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/metal/silver05_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/bronzecopper01.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/bronzecopper01_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/bronzecopper04.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/bronzecopper04_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/copper04.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/metal/silver05.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/stroti/resource pack/telescope/black.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/frame.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/frame_n.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting04.dds
2022-07-19 06:07:32 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting05.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting06.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting16.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting17.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting19.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting22.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting47.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting53.dds
2022-07-19 06:07:33 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting78.dds
2022-07-19 06:07:34 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting80.dds
2022-07-19 06:07:34 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting84.dds
2022-07-19 06:07:34 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting90.dds
2022-07-19 06:07:34 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/painting94.dds
2022-07-19 06:07:34 [INFO] Successfully processed texture: E:/[Modding DIR. (SSE)]/MO2-SSE Mods DIR/Breezehome TNF Expanded for SSE/textures/williesea/levelerstower/painting/paintingbase_n.dds
2022-07-19 06:07:34 [INFO] Creating BSA...
2022-07-19 06:07:35 [INFO] Process completed

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=== FIX/OPTIMIZATION EDITS ABOVE ====
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