Skyrim Special Edition

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PatchesTheClown

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PatchesTheClown

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About this mod

Adds features and a player settlement related to thieving

Requirements
Permissions and credits
Changelogs
Thief In The Night
TITN is a work in progress mod and might have some bugs. Everything already in it is mosty done but overall the mod is only about 20% complete. The main focus will be completing The Crypt, adding things to steal, ways to steal and things to spend your mountain of gold on.

Features

The Crypt
Originally part of Valkygg, The Crypt was sealed off when a tower collapsed. Now there are rumors that a thief has managed to dig his way in through an abandoned farmhouse. Find it to take over and found your own outlaw settlement. The crypt starts out small, just you and a couple of bandits but slowly grows as you invest gold until it's an underground criminal town. You'll find merchants, trainers, unique new services and all kinds of shady characters. As the crypt levels up you'll unlock new features, merchants and abilities. Find the farmhouse east of Hamvir's Rest, clear the draugr and leave. 24 hours later a couple a bandits will have arrived and set up your vault and account book, put some gold in the safe and enable investing in your account book to get started, then just check back every day to see the progress. The gold you keep in your safe will appear in a coin pile in the center of the vault.

 Current Upgrade Levels
Spoiler:  
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1
Cleanup

2
Cleanup
Bandits arrival
Basic player room

3
Bandits expand
Fence arrival

4
Tavern arrival
Fence expand

5
Cleanup
Alchemist arrival (Sleep Poison Recipe)

6
Fletcher base camp
Cleanup

7
Player room upgrade
Mercenaries arrival

8
Alchemist opens shop
Cleanup

9
Deserters arrival
Tavern temp camp to real Tavern

10
Fence expand
Mercenaries expand

11
Blacksmith base camp
Orphans arrival

12
Cleanup
Fletcher expand

13
General/Decoration
Bandits temporary builder

14
Cleanup
Alchemist garden

15
Poachers
Bandits base camp to room

16
Tavern to Inn
Special services (Horse Theft)

17
Deserters expand
Cleanup

18
Blacksmith base camp to shop
Mage arrival

19
Orphans expand
General/Decoration

20
Fletcher expand
Cleanup

21
Blackblades base room
Cleanup

22
Alchemist expand garden
Fence expand into residence

23
Bandits expand
Poachers expnnd

24
Blacksmith build forge and expand
Inn second bedroom

25
Mage expand (Recall Spell Tome)
Special Services

Added in V0.2
26
Blackblades expand
Player room upgrade

27
Inventor base room + Soul Gem Fragment Combiner
Deserters expand

28
Fletcher expand
Orphans expand + Oven

29
Mercenaries expand + New recruit
Alchemist expand garden

30
Decoration lights + clutter
Poachers expand + dog

31
Brothel base room
Skooma den base room


Current Coin Piles
Spoiler:  
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10/50/100/250/500/750/1000/2500/3500/5000/10000/20000/30000/50000/75000/100k/125k/150k/200k/300k


Horse Theft
When the crypt gets to level 16, Dar'bassa shows up and starts to offer special services. For now he does one thing, horses. If you ride a stolen horse into the stable by the farmhouse you can sell it for 30% of its value or have Dar'bassa forge ownership papers for 50% of its value and make the horse yours. Due to recent incidents the bounty for stealing a horse has been raised to 1,000.


Grave Robbing
If you've got a shovel and strong stomach you can dig up graves for a chance to find jewelry, divine amulets and bone meal.


Sleep Poison
When the crypt gets to level 8, the alchemist opens for business and teaches you the recipe for sleep poison. It can be applied to weapons and puts humanoid targets to sleep for 1 minute. It doesn't work on people in combat or the undead. It takes 1 to 2 seconds to take effect based on the NPCs weight. When the NPC wakes up they'll be on alert and try to find out what happened. The NPCs level needs to be under your Alchemy Skill - 30 so it is ineffective until you get your alchemy over 30.


 Safes
No more breaking into a wealthy family's home to find a wooden chest with 34 Septim. TITN adds about 50 safes of 4 tiers to appropriate residences and businesses across Skyrim.
  • Low wealth safes are found in places like Riverwood Trader, Alvors House, Evette Sans House, etc
  • Mid wealth safes are found in places like House of Clan Cruel-Sea, Nepos House, Winking Skeever, etc
  • High wealth safes are found in places like House Gray-Mane/Shatter-Shield, Black-Briar Lodge, East Empire Company, etc
  • Ultra wealth safes are found in places like Thalmor Embassy, Markarth Treasury House, Black-Briar Manor


Lockpicks
Lockpicks have been removed from most law-abiding citizens and merchants inventory. A crafting recipe has been added to the Smelter, it's unlocked with the second lockpicking perk (Apprentice Locks). Various types of lockpicks offering different advantages and disadvantages are planned.

Stashes
You can convert a Human Skull to a Stash Marker at a cooking pot. Stash Markers can be used to create a stash (Hidden safe storage) in any outdoor location. Just drop the stash marker then activate for the menu. Once the stash is placed you can activate to use as a container or sneak-activate for the menu (Open/Empty & Dismantle/Cancel)


Credits
Oaristys and Tony67 - Modder's Resource Pack

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