FOMOD Creation Tool by Wenderer
Fallout 4 » Utilities
Added: 24/12/2015 - 12:05PM
Updated: 12/05/2016 - 11:09AM

469 Endorsements

1.6 Latest version

2,768 Unique D/Ls

4,869 Total D/Ls

37,264 Total Views

Uploaded by Wenderer


Last updated at 11:09, 12 May 2016 Uploaded at 12:05, 24 Dec 2015

Recently i made two FOMOD installations, one i made manually from scratch, another one with SimpleFOMOD program and manual editing. And both times it took several hours to make work with NMM. It just a little bit less time then i spend on making mod itself! Ridiculous! I wasn't satisfied with functionality that provide SimpleFOMOD and, of course, i don't want spend hours on making stupid xml manualy... so i decide to make my own fomod creation tool with blackjack and hookers steps and coditions! That's right, with this programm it's posible to make multi step instalations with conditions. I tried to not overload interface with controls, but it's harder to do than say. I'll not pos here wall of text about how exatly to use programm, you may find this information in ReadMe file, or right in program.

As far as i know right now program cover 99% of fomod specification. There is long-long list of what was added and removed in change log tab.

Language files
There is six stock language files in package:
  • English - program original language;
  • Russian - manually translated.
  • German - automatic translation with google translator.
  • French - automatic translation with google translator.
  • Chinese - automatic translation with google translator.
  • Japanese - automatic translation with google translator.
Very likely automated translations is pretty dumb, so just open language file and edit it. You also can make new one, for this follow instructions:
  1. Copy any existing language file in 'Language' catalog.
  2. Set name of this copy to correspond language you are about to translate.
  3. Open it any text editor you prefer, select all and cut.
  4. Open any translator that support whole text translation. For example google translator. Past text to it. Don't forget to specify languages from and to wich you translating.
  5. Check the result. Keys should not be translated, file should save it structure key = "value" where only value should be translated. Manually edit translation if needed.
  6. Copy your translation and past in copied file, save it. Now yoг can choose this language file from settings window in FOMOD CT.

Technical information
  • Writen on C++.
  • Development environment: CodeGear™ C++Builder® 2009
  • Support unicode xml files in UTF-16 (UCS-2) Little Endian encoding only.
  • Tested on Windows 7 x64
  • Stand alonу executable. May run without any assets if needed.

If you paranoid one and dont trust .exe file then you may download source file in miscellanious section, download Builder and compile everything yourself.

[My other mods]