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About this mod
This is a bundle of patches to fix the bugs in the Skyrim Creation Club content as well as resolve conflicts between Creation Club mods and the Unofficial Skyrim Special Edition Patch (USSEP).
- Requirements
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DLC requirements
DLC name Creation Club Content Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to MEsk90 for providing the starting fixes for several of the CC mods and encouraging me to make this patch!
Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- French
- Czech
- Changelogs
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Version 6.5
- Saints and Seducers: The previous update failed to include the updates for the individual Saints and Seducers patch
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Version 6.4
- Bow of Shadows: Corrected Papyrus errors from a missing script and redundant enable command
- Bow of Shadows: The Bow of Shadows speed perk wasn't accounting for the player having the Quick Shot perk or Survival hunger debuffs
- Bow of Shadows: The Bow of Shadows invisibility effect would apply a permanent invisibility keyword to the player, even when the player did not have the bow equipped or when the invisibility effect wore off
- Bow of Shadows: The Bow of Shadows was missing a material keyword and thus wouldn't benefit from smithing perks when tempering the weapon
- Saints and Seducers: Removed material edits to Amber, Golden, Dark and Madness weapons and armor, as this caused duplicated material improvement effects
- Daedric Plate Mail Armor: Cleaned up property incorrectly removed during development that was creating Papyrus log errors
- Daedric Plate Mail Armor: NPCs wearing Daedric Plate helmets could not be decapitated due to a bad mesh setting
- Iron Armor: NPCs wearing Iron helmets could not be decapitated due to a bad mesh setting
- Orcish Plate Armor: NPCs wearing Orcish Plate helmets could not be decapitated due to a bad mesh setting
- Orcish Scaled Armor: NPCs wearing Orcish Scaled helmets could not be decapitated due to a bad mesh setting
- Silver Armor Patch: NPCs wearing Silver helmets could not be decapitated due to a bad mesh setting
- Bittercup: Cleaned up property incorrectly removed during development that was creating Papyrus log errors
- Bittercup: Added script stubs for missing scripts to suppress Papyrus errors
- Bittercup: Rulnik's dagger could not be tempered
- Dragon Plate Armor: Namira's Itch incorrectly was using sword draw and sheathe sounds instead of war-axe sounds
- Dragon Plate Armor: Namira's Itch had 0 enchantment charge
- Farming: A trigger box was being disabled by both a script and an enable parent, causing a Papyrus error
- Farming: A script was attempting to disable havok on the toy sword before its 3D had fully loaded
- Forgotten Seasons: Removed two records that should have been removed from the AE update, referencing a now-deleted global variable
- Farming: Books on the bookshelves would be displayed upside-down
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Version 6.3
- All: Fixed BAIN installer error for Wrye Bash users
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Version 6.2
- Survival: The conditions for Elemental Fury added in the last version were set up incorrectly
- Survival: Removed attempt to check for Bloodthirst in Elemental Fury conditions due to the check having no effect
- Nix-Hound: Fixed pet teleport spell
- Dwarven Armored Mudcrab: Fixed pet teleport spell
- Steel Soldier Armor: Removed requirement to complete quest before smithing armor to align with Bethesda's apparent intent
- Arms of Chaos: The Warlock's Mark was sinking into the table at Skytemple Ruins
- Dead Man's Dread: A cooking pot on the bottom level of the ship was rotated incorrectly so that the access point was inside of a wall
- Civil War Champions: Removed Boots keyword from champion cloaks
- Elven Hunter Armor: Moved restored helmet into an optional version of the patch due to feedback
- Daedric Mail Armor: Moved restored helmet into an optional version of the patch due to feedback
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Version 6.1
- Survival: Corrected Spiced Beef effect to restore stamina to reflect a change made in Survival
- Survival: Some elemental fury effects had a time of 0 seconds instead of 15 seconds as intended
- Civil War Champions: Light stormcloak armor incorrectly benefitted from heavy armor perks, and storm-bear armor incorrectly benefitted from light armor perks
- Dawnfang and Duskfang: Bloodthirst would have incorrect speeds when using Survival, with the Dual Flurry perks, or with the Elemental Fury shout
- Shadowrend: Shadowrend's magic effect was missing some flags
- Survival: Complete rewrite of elemental fury conditions to make them more maintainable as Bethesda adds new weapon speed modifying effects to the game
- Shadowrend: Updated the speed of the greatsword version of Shadowrend to 0.75 to match USSEP greatsword speed changes
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Version 6.0
- All: Removed autostart suppression
- All: Synchronized with AE changes
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Version 5.22
- Merged: Corrected corrupted Polish localization
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Version 5.21
- All: Updated Wrye Bash BAIN installer to correct bug where both merged patch and all individual patches would be selected with the wizard
- Dawnfang and Duskfang: Corrected minor bolding issues with the bolding of text in the descriptions of Dawnfang and Bloodthirst
- Saints & Seducers: Could not decapitate NPCs wearing madness helmets due to a bad mesh setting
- Netch Leather Armor: Could not decapitate NPCs wearing neth leather helmets due to a bad mesh setting
- Daedric Mail Armor: Could not decapitate NPCs wearing daedric mail helmets due to a bad mesh setting
- Stalhrim Armor: Could not decapitate NPCs wearing stalhrim helmets due to a bad mesh setting
- Steel Soldier Armor: Could not decapitate NPCs wearing steel soldier helmets due to a bad mesh setting
- Dragon Scale Armor: Could not decapitate NPCs wearing dragon scale helmets due to a bad mesh setting
- Dwarven Mail Armor: Could not decapitate NPCs wearing dwarven mail helmets due to a bad mesh setting
- Ebony Plate Armor: Could not decapitate NPCs wearing ebony plate helmets due to a bad mesh setting
- Spell Knight Armor: Could not decapitate NPCs wearing spell knight helmets due to a bad mesh setting
- Civil War Champions: Could not decapitate NPCs wearing imperial dragon or stormbear helmets due to a bad mesh setting
- Civil War Champions: The Imperial Dragon Helmet's fire storm effect was granting the player destruction experience as if the player themselves was casting the spell
- Civil War Champions: The Imperial Dragon Helmet's fire storm enchantment was not mentioned on the effect description
- Bone Wolf: The pet bone wolf bark was silent while sitting, but played audio when lying down or standing. This was due to a bad footstep record tag.
- Ebony Plate Armor: A half-implemented ebony plate shield identical to a blades shield was added to a generic formlist and had a Papyrus script attached, causing the quest to jump stages if the player found one of these in the wild
- Ebony Plate Armor: Removed armor properties that were previously added to the startup quest, as they have since been moved to the main quest in a previous fix
- Spell Knight Armor: Fixed a bug that caused a visual and sound effect to fail to play if the player chose not to purify the heart
- Spell Knight Armor: Removed edits to the shrine that were made unnecessary by an official update to the Spell Knight Armor CC item
- Arcane Accessories: The spell descriptions for elemental flare/bolt/burst/blast incorrectly stated the effects of the spell. It deals magic damage, not fire damage, and the shock damage it deals is independent of the amount of magic damage the spell deals. The spell also benefits from frost, fire and shock damage perks.
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Version 5.20
- Ebony Plate Armor: Previous fix to add armor to leveled lists at the end of the quest was not working correctly due to a missing script
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Version 5.19
- Expanded Crossbow Patch: The previous update was missing the Enhanced Silver Crossbow script fix
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Version 5.18
- Expanded Crossbow Pack: Silver and Enhanced Silver Crossbows were missing the silver weapon perk that made them do extra damage to certain creatures
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Version 5.17
- Ebony Plate Armor: Armors were being added to leveled lists at quest startup instead of at the end of the quest, as with other Creation Club armors.
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Version 5.16
- All: Updated Polish localization
- Arcane Archer: The quest was not properly starting at level 25 due to misconfigured quest flags.
- Arcane Archer: Bound quiver arrows have a hardcoded weight of 0.1 each in Survival, even though no other bound weapons have weight. To account for this, bound quiver will now increase the player's maximum carry weight by 10 when active to account for the weight of the 100 bound arrows.
- Hendraheim: Moved incorrectly placed weapon rack activator
- Steel Soldier Armor: Armors were being added to leveled lists at quest startup instead of at the end of the quest, as with other Creation Club armors.
- Survival: Bound arrows have a hardcoded weight of 0.1 each in Survival, even though no other bound weapons have weight. To account for this, bound bow will now increase the player's maximum carry weight by 10 when active to account for the weight of the 100 bound arrows.
- Survival: Sleeping at a campsite from the Camping Creation Club item will no longer leave the player Drained when using Survival
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Version 5.15
- Merged patch: Removed backpack and camping CC item requirements
- All: Updated Polish localizations thanks to bartek3456!
- All: Updated French localizations thanks to TheDoctorMadness!
- Arcane Accessories Pack: The description for Unbounded Flames incorrectly stated the spell does 50 points of damage, when damage instead scales based on the spell magnitude
- Arcane Archer Pack: Bound quiver had some visual and sound discrepancies between the standard version and the version that is cast when the player has the mystic binding perk
- Arcane Archer Pack: Bound quiver arrows weren't applying the Soul Stealer or Oblivion Binding perks
- Civil War Champions: The Storm-bear armor's fortify shout effect would not apply when the storm-bear boots were worn
- Dawnfang & Duskfang: Bloodthirst was attempting to apply bleed effects to ghosts, dwemer automatons and draugr/undead, which are normally exempted from bleed effects
- Hendraheim: Added activators to the weapon display cases (thanks Lochrey!)
- Myrwatch: Added activators to the weapon display cases (thanks Lochrey!)
- Myrwatch: Removed duplicate vestigial weapon rack scripts that were generating Papyrus errors
- Nix-Hound: The pet Nix-hound's scrounger ability was incorrectly checking membership in the follower faction instead of the faction rank, causing the ability to fire off even when dismissed
- Nix-Hound: Reverted a papyrus fix that attempted to fix the Nix-hound giving items when dismissed, the true cause of which was a bad condition check
- Rare Curios: Added werebears to the list of creatures affected by silver bolts
- Saints and Seducers: Corrected crafting recipe for amber war axe to be consistent with other war axe recipes (should never be cheaper than an equivalent sword)
- Saints and Seducers: Madness Helmet of Recovery and Staada's helmet couldn't be tempered
- Shadowfoot Sanctum: Added activators to the weapon display cases (thanks Lochrey!)
- Tundra Homestead: Added activators to the weapon display cases (thanks Lochrey!)
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Version 5.14
- Survival: Flin, Sujamma, Shein and Mazte were missing hunger keywords
- Merged: The merged patch was missing the Rare Curios bolt fixes
- Tundra Homestead: Completing the Tundra Homestead quest would not increment the "Houses Owned" statistic
- Myrwatch: Completing the Myrwatch quest would not increment the "Houses Owned" statistic
- Shadowfoot Sanctum: Completing the Shadowfoot Sanctum quest would not increment the "Houses Owned" statistic
- Hendraheim: Completing the Hendraheim quest would not increment the "Houses Owned" statistic
- Dead Man's Dread: Completing the Dead Man's Dread quest would not increment the "Houses Owned" statistic
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Version 5.13
- Elven Hunter Armor: A missing script prevented the quest from completing after picking up all of the Elven Hunter Armor. For saves with the bug, drop the helmet and pick it up again.
- Merged: A missing script property caused Papyrus errors when trying to add the newly restored helmet to leveled lists.
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Version 5.12
- Staff of Sheogorath: The Fork of Horripilation used sword draw and sheathe sounds instead of dagger sounds
- Ruin's Edge: Ruin's Edge was missing its Block Bash Impact Data Set
- Hendraheim: A navmesh was copied from Skyrim.esm instead of Update.esm, causing issues with the door
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Version 5.11
- Installer: Having the Stalhrim fur armor CC would cause the BAIN wizard to suggest installing the Stendarr's hammer patch (thanks for catching this Infernio!)
- Elven Hunter Armor: The male body armor, the male first person meshes, and the armor ground model weren't set to use their EM map (thanks to TheShiningAbsol for providing this fix!)
- Elven Hunter Armor: Restored a partially implemented Elven Hunter helmet (credit to The ShiningAbsol for providing the completed version!)
- Daedric Mail Armor: Restored a partially implemented Daedric mail helmet (credit to The ShiningAbsol for providing the completed version!)
- Daedric Mail Armor: Added a property and reverted changes to a quest script to allow the new daedric mail helmet to appear in leveled lists
- Saints and Seducers: Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds
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Version 5.10
- Steel Soldier Armor: Steel soldier helmet could be equipped at the same time as a mask
- Survival: Removed an obsolete fix to Argonian Ale
- Civil War Champions: Tsun's judgement had a speed of 0.6 instead of 0.7
- Civil War Champions: A previous update incorrectly set the weapon type of Tsun's judgement to a battleaxe instead of a war axe
- Dawnfang and Duskfang: A triggerbox had both an enable parent and a disabling script which caused a script error
- Saturalia Holiday Pack: Added a check to ensure the reindeer was loaded before trying to determine whether it was alive in order to prevent a Papyrus error
- Daedric Mail Armor: Commented out script lines attempting to add a Daedric mail helmet, (which appears to have been planned but not created), to several leveled lists in order to prevent a Papyrus error
- Ebony Plate Armor: The individual Ebony Plate Armor patch was missing a script present in the merged patch
- Saturalia Holiday Pack: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP
- Forgotten Seasons: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP
- Survival: A previous fix to force new survival diseases to account for player disease resistance accidentally made Greenspore, Brown Rot and Gutworm much rarer than they are supposed to be
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Version 5.9
- Merged: Polish localization was incorrectly showing Italian localization
- Merged: Fixed missing RiftenRatwayLocation string in all languages
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Version 5.8
- Steel Soldier Armor: Armor can no longer be forged without completing the quest, making it consistent with other Creation Club armor sets
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Version 5.7
- Steel Soldier Armor: A half-implemented steel shield identical to a blades shield was added to a generic formlist and had a Papyrus script attached, causing the quest to randomly jump stages if the player found one of these in the wild
- Dead Man's Dread: Players could break the quest by interacting with the loose brick before progressing to an appropriate point in the quest
- Dead Man's Dread: Players could read the note in the Solitude Jail at any point, jumping forward in the quest. The log would then state that the player had completed objectives they had not.
- Steel Soldier Armor: Two papyrus properties in the startup quest were missing from the patch
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Version 5.6
- Stendarr's Hammer: The hammer's enchantment incorrectly checked enemy armor values instead of magic resistance for determining resistance to the smite effect
- Stendarr's Hammer: The enchantment was named "Absorb Health" even though the effect is not health absorption, and so was renamed "smite," as this is the name of the magic effect the enchantment activates
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Version 5.5
- Civil War Champions: Tsun's Judgement is flagged as a warhammer even though it is a war axe.
- Survival: A previous fix incorrectly set some conditions on the elemental fury shout
- Dawnfang and Duskfang: The quest would not progress after finding the ghost due to a disabled triggerbox
- Wild Horses: Talking to hostlers would not display the quest objective (pointing you to the correct hostler) due to not having a default script state
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Version 5.4
- Divine Crusader: Quest would not show objectives when approaching Four Skull Lookout
- Survival: The Elemental Fury shout interacted incorrectly with the speed debuffs from hunger, causing weapon speed to increase far beyond what it should have
- Survival: A previous fix to Survival's hunger weapon speed debuffs failed to account for the player using a crossbow with the quick shot perk, only accounting for the perk if the player had a bow
- Bone Wolf: Bone Wolves were missing the undead keyword and so wouldn't be affected by spells or items that target the undead
- Saints and Seducers: When summoned using the spell tome or scroll, Staada would use reanimated dialogue instead of her actual voice due to a missing keyword
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Version 5.3
- Merged: Carried over a missing fix from Saints and Seducers where a falmer sword would float over Bleakwind Basin
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Version 5.2
- Staff of Sheogorath: Removed unneeded property that could generate Papyrus errors
- Saturalia Holiday Pack: Removed unneeded property that could generate Papyrus errors
- Shadowrend: Removed unneeded property that could generate Papyrus errors
- Umbra: Removed accidental persistence from triggerbox
- Saturalia Holiday Pack: Removed accidental persistence from triggerbox
- Stendarr's Hammer: Removed accidental persistence from triggerbox
- Shadowrend: Removed accidental persistence from triggerbox
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Version 5.1
- Lord's Mail: Carried over USSEP max height data fixes
- Vigil Enforcer: Carried over USSEP max height data fixes
- Tundra Homestead: Carried over USSEP max height data fixes
- Forgotten Seasons: Carried over USSEP max height data fixes
- Umbra: Carried over USSEP max height data fixes
- Hendraheim: Carried over USSEP max height data fixes
- Myrwatch: Carried over USSEP max height data fixes
- Civil War Champions: Carried over USSEP max height data fixes
- Saints and Seducers: Carried over USSEP max height data fixes
- Spell Knight Armor: Carried over USSEP max height data fixes
- Wild Horses: Carried over USSEP hostler location data fixes
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Version 5.0
- Staff of Sheogorath: The Fork of Horripilation would appear at a follower's feet instead of in their hand if they attempted to equip the weapon due to an error in the mesh
- Vigil Enforcer Armor Set: The miner's note was still marked a quest item after quest completion and could not be dropped
- Saturalia Holiday Pack: Papyrus script error when attempting to unload the reindeer, as it tried to reference a variable before it was assigned
- Myrwatch: The staff enchanter was giving too much experience. Bethesda used a perk to control the experience rate, but didn't apply it to Myrwatch's unique staff enchanter
- Saints and Seducers: The summoning spells did not have the no absorb/reflect flag and so could be absorbed when the player attempted to cast them
- Saints and Seducers: The Madness Helmet of Recovery was missing the ebony armor keyword to make it consistent with the changes to the other madness armor
- Saints and Seducers: Swing speed on greatswords added by this creation have been increased to .75 to match the USSEP greatsword speed changes
- Saints and Seducers: Nerveshatter could produce a Papyrus error if the player grabbed it before it completed teleporting in
- Saints and Seducers: Changed quest startup method
- Saturalia Holiday Pack: Changed startup method
- Shadowfoot Sanctum: Changed startup method
- Shadowrend: Changed startup method
- Shadowrend: Increased greatsword swing speed to 0.75 to match USSEP changes to greatswords
- Staff of Sheogorath: Changed startup method
- Stalhrim Fur Armor Patch: Changed startup method
- Umbra: Changed startup method
- Umbra: Changed the player variant of Umbra's swing speed to 0.75 to be consistent with USSEP's changes to greatsword speeds
- Forgotten Seasons: A leaf pile mesh was missing havok material information and so would not make sound when stepped on (among other odd behaviors)
- Forgotten Seasons: Changed startup method
- Saints and Seducers: amber01.nif was missing the ZBuffer_Write shader flag, causing the chunk of amber to appear to clip through itself due to partial transparency
- Steel Soldier Armor: Changed startup method
- Stendarr's Hammer: Changed startup method
- Sunder and Wraithguard: Changed startup method
- Tundra Homestead: Changed startup method
- Umbra: Changed startup method
- Vigil Enforcer Armor Set: Changed startup method
- Wild Horses: Changed startup method
- Forgotten Seasons: Changed startup method
- Goblins: Changed startup method
- Gray Cowl Returns: Changed startup method
- Hendraheim: Changed startup method
- Lord's Mail: Changed startup method
- Myrwatch: Changed startup method
- Netch Leather Armor: Changed startup method
- Nix-Hound: Changed startup method
- Nordic Jewelry: Changed startup method
- Pets of Skyrim: Changed startup method
- Plague of the Dead: Changed startup method
- Ruin's Edge: Changed startup method
- Survival: The Mara's Wrath spell introduced in Arcane Accessories will now protect the user from freezing water as the description indicates
- Survival: The resist freezing water side effect of some spells would show duplicate descriptions when the spell was recast, despite only being applied once
- Merged: Mara's Wrath will only show the protection from freezing water effect if you have survival enabled, similar to how the flame cloak spell is set up
- Dead Man's Dread: There was a gap in the stones around the cave entrance on Bleakbone Isle
- Dawnfang and Duskfang: Incorrect script type attached to quest alias caused it to fail to attach
- Plague of the Dead: One of the Malignant Zombie variants was incorrectly inheriting its stats from a level 1 draugr template
- Arcane Archer Pack: A single fire arrow would bounce out of the quiver when dropped due to a bad collision setup.
- Expanded Crossbow Pack: Crossbows in the Solitude Fletcher were upside down
- Expanded Crossbow Pack: A crossbow was placed inside of an existing quiver of arrows; disabled the arrows
- Saints and Seducers: A falmer sword would float over Bleakwind Basin
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Version 4.9
- Arcane Archer Pack: Reverted change to Bound Arrows; it needs to be a power in order to work with the bound bow spell
- Wild Horses: The main wild horses quest will now automatically start after changing your location if you have read Soran's journal, as this quest must be running for the unicorn quest to function properly
- Wild Horses: Removed setstage script from Calcelmo; if all your other hostlers are dead, start the unicorn quest and it will force Calcelmo to act as a hostler. This prevents unintended quest startups.
- Arcane Accessories: Spell books were incorrectly being added to both parent leveled lists and their sublists, causing the spellbooks to appear more commonly than any other set of spellbooks
- Plague of the Dead: Spell books were incorrectly being added to both parent leveled lists and their sublists, causing the spellbooks to appear more commonly than any other set of spellbooks
- All: Added option to allow quests to start automatically as they do without the patches
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Version 4.8
- Lord's Mail: Quest would not start up if you stole the starting note rather than reading it and then leaving it on the table
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Version 4.7
- Merged: Added missing script from Unofficial Dwarven Armored Mudcrab Patch
- Merged: Added missing script from Plague of the Dead
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Version 4.6
- Saints and Seducers: Placed insects would immediately despawn due to the insect critter scripts; these have been replaced with insect spawners which spawn a single insect of the intended variety
- Goblins: Changed the start condition for the quest
- Saints and Seducers: Changed the start condition for the quest
- Steel Soldier Armor: Changed the start condition for the quest
- Dead Man's Dread: Changed the start condition for the quest
- Dead Man's Dread: Fixed Tamriel max height data to match USSEP and the other patches
- Saints and Seducers: Placed additional critter landing markers inside of the Solitude Sewers so that butterflies and blissbugs won't immediately despawn from an inability to find anywhere to land
- Gray Cowl's Return: Resolved an additional USSEP conflict with the random thief encounter world event
- Saints and Seducers: Cleaned up the Restoring Order quest start edits, which should allow it to begin normally in all conditions
- Gray Cowl's Return: Removed leveled start condition from base version
- Ebony Plate Armor Patch: Changed start condition for quest
- Hendraheim: Changed start condition for quest
- Wild Horses: Changed start condition for quest
- Saints and Seducers: It was possible to choose to give Staada the Sheogorath-shaped amber without having it on your person
- Saints and Seducers: It was possible to exit Staada's dialogue early to obtain multiple helmets
- Saints and Seducers: Reverted unnecessary edit to unused sewer entrance activator
- Saints and Seducers: The insect companions should no longer be able to escape from their cages
- Saints and Seducers: Added additional failsafes for quest starters so that players won't end up in a situation where a quest fails to start correctly
- Saints and Seducers: An additional activator had conflicting enable/disable conditions
- Merged: Expanded crossbows edits were missing
- Hendraheim: Added triggerbox around Hendraheim to start quest so that warrior dialogue would play correctly if the quest wasn't previously started
- Forgotten Seasons: Fixed Dwemer horse using default horse sounds instead of its custom sounds
- Saturalia Holiday Pack: Fixed reindeer using default horse sounds instead of its custom sounds
- Installer: New BAIN installer thanks to Infernio!
- Saturalia Holiday Pack: The reindeer was using the default horse tail swishing sound even though the reindeer has a scut (very short tail) and no skirt (hair that goes beyond the tail)
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Version 4.5
- Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly, should be fixed for good this time
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Version 4.4
- Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly
- Saints and Seducers: Fixed a triggerbox enable condition that prevented it from being cleaned up correctly
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Version 4.3
- Tundra Homestead: Corrected note localization for German
- Survival: Restored hunger values to mammoth steak, mammoth snout and spiced beef
- Survival: Changed Nightingale gloves keyword from warm to cold because they have open fingers
- Survival: Changed Steel Imperial Gauntlets keyword from warm to cold as they share their appearance with imperial gauntlets, which are marked cold and have open fingers
- Survival: Reverted previous addition of warm keyword to glass gauntlets; they are open on the side, medium warmth was the correct setting
- Survival: Reduce warmth of steel helmet and steel horned helmet to medium to be consistent with similar helmets
- Survival: Reduced warmth of fur shoes to normal. Though they are fur, they only cover part of the foot/leg
- Survival: Reduced warmth of wolf helmet to bring it into line with similarly shaped helmets
- Saturalia Holiday Pack: Saturnalia Boots had light armor footstep sounds despite being classified as clothing
- Tundra Homestead: The Key to Tundra Homestead was missing pick up and put down sounds.
- Rare Curios: Corkbulb, iron, silver, orcish and bonemold bolts were missing their pick up and put down sounds
- Elite Crossbows: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. Removed armor piercing description from crossbows and modified the USSEP crossbow loading screen message to convey this information.
- Expanded Crossbow Pack: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. Removed armor piercing description from crossbows and modified the USSEP crossbow loading screen message to convey this information.
- Divine Crusader: The Reforged Boots of the Crusader have heavy footstep sounds despite being classified as light armor
- Civil War Champions: Storm-Bear and Imperial Dragon boots have light footstep sounds despite being classified as heavy armor
- Civil War Champions: The Storm-Bear chest key and the Imperial Armory key lack pick up and put down sounds
- Gray Cowl Returns: The quest no longer starts automatically
- Gray Cowl Returns: Corrected unfilled papyrus property that would cause an error
- Gray Cowl Returns: Corrected dialogue conflict with USSEP for random world encounters with thieves
- Gray Cowl Returns: The Gray Cowl will now count as a matching set helmet for both thieves guild and thieves guild leader outfits
- Hendraheim: Quest no longer begins automatically; a courier will deliver a letter once you reach level 30
- Hendraheim: Axe outside the home was floating
- Hendraheim: Vase was misnamed "Base" in every localization
- Hendraheim: Key to the home was missing pick up and put down sounds
- Hendraheim: Courier will now have dialogue when delivering the note
- Hendraheim: Courier handing the note to the player will now show what note was added to their inventory
- Ebony Plate Armor: Courier will now have dialogue when delivering the note
- Ebony Plate Armor: Courier handing the note to the player will now show what note was added to their inventory
- Ebony Plate Armor: Unfilled quest properties prevented leveled items from being correctly processed
- Ebony Plate Armor: Remnants of a deleted quest stage were being set, causing Papyrus errors
- Ebony Plate Armor: Remnants of a deleted alias were being called, causing Papyrus errors
- Ebony Plate Armor: Ebony plate boots have light armor footstep sounds despite being heavy armor
- Dead Man's Dread: None of the included shoes have any footstep sounds set
- Dead Man's Dread: The quest will no longer automatically start
- Goblins: The quest will no longer automatically start
- Goblins: A missing papyrus property prevented a mushroom added in the creation from being grown and harvested properly
- Goblins: Two of the arena goblins were missing their AI packs and so would not correctly defend themselves
- Steel Soldier Armor: The quest will no longer automatically start
- Steel Soldier Armor: Some quest properties were unfilled causing errors when adding items to formlists for random spawning across Skyrim
- Saints and Seducers: The quest will no longer start automatically
- Saints and Seducers: Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present
- Saints and Seducers: Removed a missing script from Staada's return AI package, as it will only generate errors without the script present
- Dead Man's Dread: A triggerbox had a set of contradictory enable conditions which would cause a papyrus error
- Dead Man's Dread: Removed a missing script from the solitude dungeons which would only generate errors as long as it was missing
- Dead Man's Dread: Removed a script from and disabled a floating weapon rack near the ceiling in Blackbone Isle Grotto that appears to have been placed by mistake
- Steel Soldier Armor: The boots have light footstep sounds despite being heavy armor
- Saints and Seducers: A number of barricades were producing Papyrus errors because they were not linked to their collision markers as their scripts expected. This also caused the collision markers to persist even after the barricades were destroyed.
- Saints and Seducers: The purple moth near the Solitude Sewers entrance could not be disabled by the game's critter script because it had an enable parent
- Saints and Seducers: A triggerbox had conflicting enable settings which prevented it from disabling after execution as intended
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Version 4.2
- Installer: Fixed an issue with the BAIN installer that would prevent it from running
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Version 4.1
- Installer: FOMOD installer will now default to individual patch option
- Rare Curios: Silver bolt mesh fix added to prevent egregious clipping, as this bolt's mesh had a different rotation value than any other bolt. Thanks to moose109 for showing me how!
- Merged: Added Rare Curios for the silver bolt mesh fix
- Merged: The Wild Horses quest will now properly start when approaching the Whiterun carriage driver
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Version 4.0
- Merged: Updated French localization
- Survival: Updated French localization
- Dawnfang and Duskfang: Updated French localization
- Nixhound: Updated French localization
- Civil War Champions: Update French localization
- Chrysamere: Update French localization
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Version 3.9
- Civil War Champions: Prevented objectives from automatically displaying if you have already joined the Stormcloaks or Imperials before enabling the CC plugin
- Survival: Carried over updated Survival Jazbay Crostata hunger value to patch
- Survival: Removed the mammoth snout edits as they are now redundant as of the last patch
- Survival: Removed the mammoth steak edits as they are now redundant as of the last patch
- Survival: Removed the cyrodilic brandy edits as they are now redundant as of the last patch
- Survival: Carried over USSEP food restore health fixes
- Installer: FOMOD and BAIN installers will now automatically suggest patches based on your load order
- Installer: Alphabetized package order for easier manual selection in Wrye Bash if not using the Wizard
- Civil War Champions: Hold guards no longer attempt to deliver soldier dialogue
- Civil War Champions: Updated quest tracker which counts how many pieces of armor you've collected to count the restored capes as well
- Civil War Champions: If you collected the snow bear pelts, the Stormcloak commander failed to take them off of you due to an incorrect stage set command
- Civil War Champions: Landing the final blow on the Imperial Champion would cause a Papyrus error due to a faulty check to see whether the champion was still alive
- Civil War Champions: The imperial champion's armor was supposed to have a firestorm spell attached, but the Papyrus property was left unfilled and so failed to activate
- Daedric Mail Armor: Two missing but apparently unused scripts were generating Papyrus errors; they have been restored
- Daedric Mail Armor: Several script properties had no values assigned, preventing the script from working correctly and generating Papyrus errors
- Survival: Restored Surilie Brothers Wine small hunger effect overwritten by USSEP
- Wild Horses: Quest now starts by approaching the Whiterun carriage driver
- Spell Knight Armor: Reworked the hugging ghost fix (if you choose to purify the heart) so that an AI failure will simply result in the hug being skipped rather than having the ghosts wait indefinitely and preventing players from finishing the quest
- Plague of the Dead: Removed a property from the patch no longer used in a patch script
- Plague of the Dead: You may now begin the quest at any time by approaching the ritual site
- Plague of the Dead: The courier will now deliver the letter to begin the quest starting at level 20
- Removed temperature adjustment from the Throat of the World as it is now unneeded
- Dawnfang and Duskfang: A script attempting to modify an unloaded sconce would cause a Papyrus error
- Merged: Corrected corrupted translation strings
- Daedric Mail Armor: Quest no longer begins automatically
- Elven Hunter Armor: Quest no longer begins automatically
- Dragonscale Armor: Quest no longer begins automatically
- Umbra: Champion's Rest is no longer revealed at game start
- Netch Leather Armor: Quest no longer begins automatically
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Version 3.8
- Installer: FOMOD installer incorrectly listed the Dawnfang and Duskfang patch as a duplicate Wild Horses patch
- Installer: Alphabetized the FOMOD and BAIN patch list order
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Version 3.7
- Dawnfang and Duskfang: corrected yield and wield in Sellonius confession
- Dawnfang and Duskfang: in all event corrected to in any event in Sellonius journal 1
- Survival: Corrected German localization of venison stew
- Expanded Crossbow Pack: Carried over USSEP mesh fixes to crossbows so they appear as if the string is drawn rather than mid-fire while in your inventory and in the world
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Version 3.6
- Merged: Updated master capitalization so Vortex correctly detects USSEP
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Version 3.5
- Installer: Added an installer to choose which CC patches to install
- Merged: Localization fixes
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Version 3.4
- Merged: Merged conflicting leveled lists from the Plague of the Dead and Bone Wolf items
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Version 3.3
- Arcane Archer: Fire arrows will now ignite oil puddles
- Pets: Elberon's journal would become stuck in the player's inventory, even after the quest was completed
- Survival: Added restore hunger keyword to Jazbay Crostata
- Spell Knight: Restored Karthspire Redoubt hagraven overwritten by USSEP due to a conflict
- Resolved conflict with USSEP which prevented the creation club ESL from disabling a giant on the Forsworn altar while this quest is active
- Corrected Papyrus error causing sound to attempt to play from ghost before they spawned in, causing the sound to fail and log an error
- Corrected Papyrus error causing ghosts to attempt to hug before they spawned in, causing them to stand idly
- Restored missing property that prevented ghosts from hugging as scripted
- Restored ability of player to purify the heart at the altar of Mara near the grave
- Umbra's sword had a unique enchantment during the boss fight, but the enchantment charge was set to 0 and so could never activate. It has now been activated.
- The property SummonFX was incorrectly removed from a script during mod development and was generating Papyrus errors
- Corrected typo in the Vigilant's report in the English localization
- Champion's rest will now clear after defeating Umbra
- Restores location keywords overwritten by USSEP
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Version 3.2
- Hearthfire Homestead: In English, the Hearthfire Homestead cell was incorrectly called Whiterun Stables
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Version 3.1
- Merged: Added missing crossbow mesh fixes to the BSA archive
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Version 3.0
- Forgotten Seasons: Cleaned up properties incorrectly removed during development that created papyrus log errors
- Myrwatch: Myrwatch ghost rabbit spawn-in animation would sometimes fail to play
- Tundra Homestead: Some items in the main foyer of Tundra Homestead should no longer fall off their shelves when leaving and re-entering the room
- Forgotten Seasons: Fixed seam in Runoff Caverns cave wall that let you see into the void
- Forgotten Seasons: Moved dirt island in Runoff Caverns that left invisible underside of dirt pile exposed
- Forgotten Seasons: Cloned dirt island near collapsable staircases in Runoff Caverns to fix a hold you could fall into and could not escape from
- Forgotten Seasons: Created contact markers for lightning to resolve Papyrus log errors and restore intended behavior
- Forgotten Seasons: Encounter triggers weren't properly hooked up to enemies and so the spawner function was failing to work correctly
- Elite Crossbows: Carried over USSEP crossbow mesh fix so that crossbow limbs are not incorrectly displayed as unbent when in inventory
- All: Converted to ESL format so it won't take up one of your 255 plugin slots.
- Lord's Mail: Quest no longer auto-starts. Read the Emperor's letter in Castle Dour to start the quest.
- Tundra Homestead: Map marker is no longer revealed by default
- Chrysamere: Chrysamere primary objective now correctly completes when completing the quest
- Bone Wolf: Corrected Bone Wolf's Revenge perk so that damage bonuses would not be applied against the player if they are a vampire
- Vigil Enforcer Armor Set: The note in the destroyed Hall of the Vigilant would sometimes fall into the floor and become inaccessible
- Sunder & Wraithguard: Cleaned up properties incorrectly removed during development that created papyrus log errors
- Forgotten Seasons: Runoff Caverns will no longer automatically appear on your map before discovery
- Forgotten Seasons: The Winter crown now gives 50 stamina to bring it in line with the magicka and health bonuses from the other crowns
- Forgotten Seasons: Fixed a hole into the void in the Vardnknd Skykiller Gallery
- Forgotten Seasons: Corrected Z-fighting with a staircase in Runoff Caverns
- Forgotten Seasons: Fixed seam in runoff caverns cave wall that let you see into the void
- Forgotten Seasons: Moved dirt island in Runoff Caverns that left invisible underside of dirt pile exposed
- Forgotten Seasons: Cloned dirt island near collapsable staircases in Runoff Caverns to fix a hold you could fall into and could not escape from
- Forgotten Seasons: Removed references to scripts apparently deleted during development that were causing Papyrus log errors
- Forgotten Seasons: Created contact markers for lightning to resolve Papyrus log errors and restore intended behavior
- Forgotten Seasons: Encounter triggers weren't properly hooked up to enemies and so the spawner function was failing to work correctly
- Forgotten Seasons: Wheat activate script would try to play an undefined sound, creating Papyrus errors
- Civil War Champions: Your selected armor chest and your opponent will now wear included faction capes that appear to have been forgotten
- Civil War Champions: Corrected papyrus error during combat setup from the script forgetting to account for you taking the place of your side's champion
- Civil War Champions: Prevented quest from trying to set invalid stage upon completion
- Civil War Champions: Corrected papyrus error during combat setup from the script forgetting to account for you taking the place of your side's champion
- Civil War Champions: Carried over USSEP predatorscript fix to wolves modified by Civil War Champions
- Survival: Corrected German localization for Ataxia
- Survival: Corrected Polish localization for Wedding Sandals
- Survival: Corrected Spanish localization for Firebrand Wine
- Survival: Removed Ashfire Mead ITM
- Sunder & Wraithguard: Removed damage fire keyword from the Stamina Damage effect attached to the Sunder's Fury effect
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Version 2.5
- Myrwatch: Added missing ccEEJSSE002_MageTowerEXTLocation Location that USSEP would overwrite
- Corrected Papyrus error resulting from a script trying to modify the ghost rabbit before its 3D loaded in
- A script was incorrectly trying to set an orc's aggression value to 4, when the maximum valid value was 3, creating a Papyrus error in the log. This has been corrected.
- The defaultIgnoreFriendlyHits attached to the hostlers was non-functional because it was the wrong type. A new script has been created with the correct type to replace the functionality.
- Removed corrupted script properties that were generating Papyrus log errors
- Filled missing property causing papyrus script errors to be generated in the papyrus log
- Commented out redundant script function that was generating papyrus log errors. The script was already cleaning itself up while the cleanup function was trying to run.
- Commented out redundant script function that was generating papyrus log errors. The script was already cleaning itself up while the cleanup function was trying to run.
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Version 2.4
- Merged: Fixed record corruption in several Survival trap diseases
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Version 2.3
- Merged: Corrected record corruption across the mod that resulted from re-sorting masters
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Version 2.2
- Merged: Re-sorted masters so that load order would be correct
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Version 2.1
- Tundra Homestead: Carried over missing keyword that USSEP would override
- Tundra Homestead: Applied USSEP fix to merged keyword record carried over from Tundra Homestead
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Version 2.0
- Survival: Restored warm keyword to Steel Imperial Gauntlets
- Pets of Skyrim: The last stage of the controller quest was missing a stop command and so was not releasing aliases. This prevented players from dropping notes even after the quest was completed.
- Nordic Jewelry: Restored edits to Radiant Rainment that were overwritten by USSEP
- Nordic Jewelry: Carried over USSEP edits to Radiant Rainment in merged edits record
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Version 1.4
- Installer: BSA Archive is no longer compressed to avoid a Wrye Bash error
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Version 1.3
- Tundra Homestead: Restored EEJSSE001_HouseExtLocation "Tundra Homestead" [LCTN:05001022] Location to cell it was erroneously removed from in previous patch versions
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Version 1.2
- Merged: Patch record corruption fixes
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Version 1.1
- Merged: Patch record corruption fixes
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Version 1.0
- Tundra Homestead: Restores USSEP fix for tree thicket having an incorrect Z axis placement
- Tundra Homestead: Restores the BattleBornFarmLocation location to a cell that Tundra Homestead edits per a USSEP fix
- Survival: Corrected meat pie record to restore previous hunger and item values (was blank)
- Survival: Added large restore hunger keyword to meat pie
- Survival: Corrected Brain Rot translation in Spanish
- Survival: Corrected Polish translation for Tomato Soup
- Survival: Spanish localization no longer incorrectly displays starving when famished and vice versa
- Survival: Peckish, hungry, famished and starving debuffs were incorrectly reducing melee weapon speed by more than the specified 30/40% when only the first Dual Flurry perk was unlocked
- Survival: Peckish, hungry, famished and starving debuffs were incorrectly increasing ranged weapon speed when the quickdraw perk was active
- Survival: Brown Rot, Greenspore and Gutworm can no longer be absorbed or reflected, making them function similarly to other diseases
- Survival: Spanish localization no longer incorrectly displays Crippling Greenspore as Crippling Ataxia
- Survival: Added cold keyword to hide armor to make it consistent with fur armor variants with similar appearance
- Survival: Added the cold keyword to the Savior's Hide to make it consistent with its appearance
- Survival: Colovian Brandy is no longer translated as Cyrodilic Brandy (giving it the same name as actual Cyrodilic Brandy) in the Italian localization
- Survival: Italian localization no longer incorrectly displays starving when famished and vice versa
- Survival: Added warm keyword to dragon priest masks, Miraak's outfit and Blackguard armor to make them consistent with other "end-game" armor with identical keywords and similar appearances
- Survival: Corrected Italian translation of Clam Meat, which was previously Oyster Meat. This makes it consistent with Survival's correction of Clam Chowder, which was previously Oyster Chowder in the Italian localization.
- Survival: Brown Rot, Greenspore and Gutworm now account for the player's disease resistance before being applied. Players with 100% resistance, (including werewolves and vampires) will no longer become infected.
- Survival: Amended the Steed Stone description to account for effects both when Survival is enabled and disabled using the same wording found in Survival's Extra Pockets perk description.
- Survival: Added warm keyword to the Masque of Clavicus VIle to make it consistent with its appearance
- Survival: Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue)
- Survival: Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating
- Survival: Added the warm keyword to Ulfric's clothes to make them consistent with other noble clothes
- Survival: Added warm keyword to TemplateRobesClothesMage* and TemplateClothesRobesMage*Hood references to make them consistent with other mage robe templates
- Survival: Applied cold keyword to wedding sandals to match their appearance
- Survival: Added warm keyword to companions armor to make the set consistent with other steel armor sets
- Survival: Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes
- Survival: Added the warm keyword to ClothesMGBoots to make them consistent with the other College Boots
- Survival: Replaced cold keyword on Stormcloak gauntlets with warm keyword to make them consistent with Stormcloak boots
- Survival: Added warm keyword to Deathbrand armor, boots, gauntlets and helm to make them consistent with Stalhrim Light Armor, with which they share a model
- Survival: Added warm keyword to DLC1LD_ArmorKatria to make it consistent with steel armor, with which it shares a model
- Survival: Added warm keyword to Boots of the Old Gods to make them consistent with forsworn boots, with which they share a model
- Survival: Added cold keyword to Armor of the Old Gods to make it consistent with forsworn armor, with which it shares a model
- Survival: Removed cold keyword from steel shin boots to make them consistent with imperial boots, with which they share a model
- Survival: Removed warm keyword from steel imperial gauntlets to make them consistent with the rest of the imperial armor set
- Survival: Added warm keyword to all variants of Miraak's Robes to make them consistent with his other clothing items.
- Survival: Added heat source to the Throat of the World so you don't freeze to death during extended Main Quest sequences
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- Donations
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Straight donations accepted

What is this?
This mod contains an installer where you can select which Creation Club items you have, and apply patches for just those items. You do NOT need every Creation Club item to use these patches. If you do have every item, feel free to select the merged patch at the bottom of the installer list.
Why is this page written in Comic Sans?
This was done to make the page easier to read for folks with dyslexia.
What do the patches do?
The Unofficial Skyrim Creation Club Content Patches apply Unofficial Skyrim Special Edition Patch (USSEP) fixes to Creation Club content where necessary and also fix new bugs introduced by the Creation Club mods.
How do I install this mod?
I recommend using either the Vortex, Mod Organizer 2 or Wrye Bash mod managers. For Vortex and Mod Organizer 2, attempting to install this mod will automatically bring up an installer. If you are using Wrye Bash, right-click on the mod in your Install tab and choose Wizard to begin the installation process. Then select which patches you would like to apply.
Why doesn't one of the Creation Club items have a patch?
There can be two reasons for this. One is that if the item has very recently been released, I'm likely still working on a patch for it. Alternatively, if it's a bit older, it's likely because it doesn't have any bugs that I have found.
Where can I find a list of the bugs this fixes?
The list of bugs fixed can be accessed under the Logs tab in the changelog dropdown. This will show the bugs fixed with each version of the mod.
What languages is this mod available in?
This mod is localized, meaning that translations will appear correctly in English, Spanish, French, German, Italian, Polish and Russian without needing separate versions. You don't need a separate download to support any of these languages.