This is a bundle of patches to fix the bugs in the Skyrim Creation Club content as well as resolve conflicts between Creation Club mods and the Unofficial Skyrim Special Edition Patch (USSEP).
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File credits
Thanks to MEsk90 for providing the starting fixes for several of the CC mods and encouraging me to make this patch!
Unofficial Skyrim Creation Club Content Patches German translations
Changelogs
Version 5.14
Survival: Flin, Sujamma, Shein and Mazte were missing hunger keywords
Merged: The merged patch was missing the Rare Curios bolt fixes
Tundra Homestead: Completing the Tundra Homestead quest would not increment the "Houses Owned" statistic
Myrwatch: Completing the Myrwatch quest would not increment the "Houses Owned" statistic
Shadowfoot Sanctum: Completing the Shadowfoot Sanctum quest would not increment the "Houses Owned" statistic
Hendraheim: Completing the Hendraheim quest would not increment the "Houses Owned" statistic
Dead Man's Dread: Completing the Dead Man's Dread quest would not increment the "Houses Owned" statistic
Version 5.13
Elven Hunter Armor: A missing script prevented the quest from completing after picking up all of the Elven Hunter Armor. For saves with the bug, drop the helmet and pick it up again.
Merged: A missing script property caused Papyrus errors when trying to add the newly restored helmet to leveled lists.
Version 5.12
Staff of Sheogorath: The Fork of Horripilation used sword draw and sheathe sounds instead of dagger sounds
Ruin's Edge: Ruin's Edge was missing its Block Bash Impact Data Set
Hendraheim: A navmesh was copied from Skyrim.esm instead of Update.esm, causing issues with the door
Version 5.11
Installer: Having the Stalhrim fur armor CC would cause the BAIN wizard to suggest installing the Stendarr's hammer patch (thanks for catching this Infernio!)
Elven Hunter Armor: The male body armor, the male first person meshes, and the armor ground model weren't set to use their EM map (thanks to TheShiningAbsol for providing this fix!)
Elven Hunter Armor: Restored a partially implemented Elven Hunter helmet (credit to The ShiningAbsol for providing the completed version!)
Daedric Mail Armor: Restored a partially implemented Daedric mail helmet (credit to The ShiningAbsol for providing the completed version!)
Daedric Mail Armor: Added a property and reverted changes to a quest script to allow the new daedric mail helmet to appear in leveled lists
Saints and Seducers: Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds
Version 5.10
Steel Soldier Armor: Steel soldier helmet could be equipped at the same time as a mask
Survival: Removed an obsolete fix to Argonian Ale
Civil War Champions: Tsun's judgement had a speed of 0.6 instead of 0.7
Civil War Champions: A previous update incorrectly set the weapon type of Tsun's judgement to a battleaxe instead of a war axe
Dawnfang and Duskfang: A triggerbox had both an enable parent and a disabling script which caused a script error
Saturalia Holiday Pack: Added a check to ensure the reindeer was loaded before trying to determine whether it was alive in order to prevent a Papyrus error
Daedric Mail Armor: Commented out script lines attempting to add a Daedric mail helmet, (which appears to have been planned but not created), to several leveled lists in order to prevent a Papyrus error
Ebony Plate Armor: The individual Ebony Plate Armor patch was missing a script present in the merged patch
Saturalia Holiday Pack: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP
Forgotten Seasons: Removed horse animation files and vanilla horse footstep edits from patch, they are now part of USSEP
Survival: A previous fix to force new survival diseases to account for player disease resistance accidentally made Greenspore, Brown Rot and Gutworm much rarer than they are supposed to be
Version 5.9
Merged: Polish localization was incorrectly showing Italian localization
Merged: Fixed missing RiftenRatwayLocation string in all languages
Version 5.8
Steel Soldier Armor: Armor can no longer be forged without completing the quest, making it consistent with other Creation Club armor sets
Version 5.7
Steel Soldier Armor: A half-implemented steel shield identical to a blades shield was added to a generic formlist and had a Papyrus script attached, causing the quest to randomly jump stages if the player found one of these in the wild
Dead Man's Dread: Players could break the quest by interacting with the loose brick before progressing to an appropriate point in the quest
Dead Man's Dread: Players could read the note in the Solitude Jail at any point, jumping forward in the quest. The log would then state that the player had completed objectives they had not.
Steel Soldier Armor: Two papyrus properties in the startup quest were missing from the patch
Version 5.6
Stendarr's Hammer: The hammer's enchantment incorrectly checked enemy armor values instead of magic resistance for determining resistance to the smite effect
Stendarr's Hammer: The enchantment was named "Absorb Health" even though the effect is not health absorption, and so was renamed "smite," as this is the name of the magic effect the enchantment activates
Version 5.5
Civil War Champions: Tsun's Judgement is flagged as a warhammer even though it is a war axe.
Survival: A previous fix incorrectly set some conditions on the elemental fury shout
Dawnfang and Duskfang: The quest would not progress after finding the ghost due to a disabled triggerbox
Wild Horses: Talking to hostlers would not display the quest objective (pointing you to the correct hostler) due to not having a default script state
Version 5.4
Divine Crusader: Quest would not show objectives when approaching Four Skull Lookout
Survival: The Elemental Fury shout interacted incorrectly with the speed debuffs from hunger, causing weapon speed to increase far beyond what it should have
Survival: A previous fix to Survival's hunger weapon speed debuffs failed to account for the player using a crossbow with the quick shot perk, only accounting for the perk if the player had a bow
Bone Wolf: Bone Wolves were missing the undead keyword and so wouldn't be affected by spells or items that target the undead
Saints and Seducers: When summoned using the spell tome or scroll, Staada would use reanimated dialogue instead of her actual voice due to a missing keyword
Version 5.3
Merged: Carried over a missing fix from Saints and Seducers where a falmer sword would float over Bleakwind Basin
Version 5.2
Staff of Sheogorath: Removed unneeded property that could generate Papyrus errors
Saturalia Holiday Pack: Removed unneeded property that could generate Papyrus errors
Shadowrend: Removed unneeded property that could generate Papyrus errors
Umbra: Removed accidental persistence from triggerbox
Saturalia Holiday Pack: Removed accidental persistence from triggerbox
Stendarr's Hammer: Removed accidental persistence from triggerbox
Shadowrend: Removed accidental persistence from triggerbox
Version 5.1
Lord's Mail: Carried over USSEP max height data fixes
Vigil Enforcer: Carried over USSEP max height data fixes
Tundra Homestead: Carried over USSEP max height data fixes
Forgotten Seasons: Carried over USSEP max height data fixes
Umbra: Carried over USSEP max height data fixes
Hendraheim: Carried over USSEP max height data fixes
Myrwatch: Carried over USSEP max height data fixes
Civil War Champions: Carried over USSEP max height data fixes
Saints and Seducers: Carried over USSEP max height data fixes
Spell Knight Armor: Carried over USSEP max height data fixes
Wild Horses: Carried over USSEP hostler location data fixes
Version 5.0
Staff of Sheogorath: The Fork of Horripilation would appear at a follower's feet instead of in their hand if they attempted to equip the weapon due to an error in the mesh
Vigil Enforcer Armor Set: The miner's note was still marked a quest item after quest completion and could not be dropped
Saturalia Holiday Pack: Papyrus script error when attempting to unload the reindeer, as it tried to reference a variable before it was assigned
Myrwatch: The staff enchanter was giving too much experience. Bethesda used a perk to control the experience rate, but didn't apply it to Myrwatch's unique staff enchanter
Saints and Seducers: The summoning spells did not have the no absorb/reflect flag and so could be absorbed when the player attempted to cast them
Saints and Seducers: The Madness Helmet of Recovery was missing the ebony armor keyword to make it consistent with the changes to the other madness armor
Saints and Seducers: Swing speed on greatswords added by this creation have been increased to .75 to match the USSEP greatsword speed changes
Saints and Seducers: Nerveshatter could produce a Papyrus error if the player grabbed it before it completed teleporting in
Saints and Seducers: Changed quest startup method
Saturalia Holiday Pack: Changed startup method
Shadowfoot Sanctum: Changed startup method
Shadowrend: Changed startup method
Shadowrend: Increased greatsword swing speed to 0.75 to match USSEP changes to greatswords
Staff of Sheogorath: Changed startup method
Stalhrim Fur Armor Patch: Changed startup method
Umbra: Changed startup method
Umbra: Changed the player variant of Umbra's swing speed to 0.75 to be consistent with USSEP's changes to greatsword speeds
Forgotten Seasons: A leaf pile mesh was missing havok material information and so would not make sound when stepped on (among other odd behaviors)
Forgotten Seasons: Changed startup method
Saints and Seducers: amber01.nif was missing the ZBuffer_Write shader flag, causing the chunk of amber to appear to clip through itself due to partial transparency
Steel Soldier Armor: Changed startup method
Stendarr's Hammer: Changed startup method
Sunder and Wraithguard: Changed startup method
Tundra Homestead: Changed startup method
Umbra: Changed startup method
Vigil Enforcer Armor Set: Changed startup method
Wild Horses: Changed startup method
Forgotten Seasons: Changed startup method
Goblins: Changed startup method
Gray Cowl Returns: Changed startup method
Hendraheim: Changed startup method
Lord's Mail: Changed startup method
Myrwatch: Changed startup method
Netch Leather Armor: Changed startup method
Nix-Hound: Changed startup method
Nordic Jewelry: Changed startup method
Pets of Skyrim: Changed startup method
Plague of the Dead: Changed startup method
Ruin's Edge: Changed startup method
Survival: The Mara's Wrath spell introduced in Arcane Accessories will now protect the user from freezing water as the description indicates
Survival: The resist freezing water side effect of some spells would show duplicate descriptions when the spell was recast, despite only being applied once
Merged: Mara's Wrath will only show the protection from freezing water effect if you have survival enabled, similar to how the flame cloak spell is set up
Dead Man's Dread: There was a gap in the stones around the cave entrance on Bleakbone Isle
Dawnfang and Duskfang: Incorrect script type attached to quest alias caused it to fail to attach
Plague of the Dead: One of the Malignant Zombie variants was incorrectly inheriting its stats from a level 1 draugr template
Arcane Archer Pack: A single fire arrow would bounce out of the quiver when dropped due to a bad collision setup.
Expanded Crossbow Pack: Crossbows in the Solitude Fletcher were upside down
Expanded Crossbow Pack: A crossbow was placed inside of an existing quiver of arrows; disabled the arrows
Saints and Seducers: A falmer sword would float over Bleakwind Basin
Version 4.9
Arcane Archer Pack: Reverted change to Bound Arrows; it needs to be a power in order to work with the bound bow spell
Wild Horses: The main wild horses quest will now automatically start after changing your location if you have read Soran's journal, as this quest must be running for the unicorn quest to function properly
Wild Horses: Removed setstage script from Calcelmo; if all your other hostlers are dead, start the unicorn quest and it will force Calcelmo to act as a hostler. This prevents unintended quest startups.
Arcane Accessories: Spell books were incorrectly being added to both parent leveled lists and their sublists, causing the spellbooks to appear more commonly than any other set of spellbooks
Plague of the Dead: Spell books were incorrectly being added to both parent leveled lists and their sublists, causing the spellbooks to appear more commonly than any other set of spellbooks
All: Added option to allow quests to start automatically as they do without the patches
Version 4.8
Lord's Mail: Quest would not start up if you stole the starting note rather than reading it and then leaving it on the table
Version 4.7
Merged: Added missing script from Unofficial Dwarven Armored Mudcrab Patch
Merged: Added missing script from Plague of the Dead
Version 4.6
Saints and Seducers: Placed insects would immediately despawn due to the insect critter scripts; these have been replaced with insect spawners which spawn a single insect of the intended variety
Goblins: Changed the start condition for the quest
Saints and Seducers: Changed the start condition for the quest
Steel Soldier Armor: Changed the start condition for the quest
Dead Man's Dread: Changed the start condition for the quest
Dead Man's Dread: Fixed Tamriel max height data to match USSEP and the other patches
Saints and Seducers: Placed additional critter landing markers inside of the Solitude Sewers so that butterflies and blissbugs won't immediately despawn from an inability to find anywhere to land
Gray Cowl's Return: Resolved an additional USSEP conflict with the random thief encounter world event
Saints and Seducers: Cleaned up the Restoring Order quest start edits, which should allow it to begin normally in all conditions
Gray Cowl's Return: Removed leveled start condition from base version
Ebony Plate Armor Patch: Changed start condition for quest
Hendraheim: Changed start condition for quest
Wild Horses: Changed start condition for quest
Saints and Seducers: It was possible to choose to give Staada the Sheogorath-shaped amber without having it on your person
Saints and Seducers: It was possible to exit Staada's dialogue early to obtain multiple helmets
Saints and Seducers: Reverted unnecessary edit to unused sewer entrance activator
Saints and Seducers: The insect companions should no longer be able to escape from their cages
Saints and Seducers: Added additional failsafes for quest starters so that players won't end up in a situation where a quest fails to start correctly
Saints and Seducers: An additional activator had conflicting enable/disable conditions
Merged: Expanded crossbows edits were missing
Hendraheim: Added triggerbox around Hendraheim to start quest so that warrior dialogue would play correctly if the quest wasn't previously started
Forgotten Seasons: Fixed Dwemer horse using default horse sounds instead of its custom sounds
Saturalia Holiday Pack: Fixed reindeer using default horse sounds instead of its custom sounds
Installer: New BAIN installer thanks to Infernio!
Saturalia Holiday Pack: The reindeer was using the default horse tail swishing sound even though the reindeer has a scut (very short tail) and no skirt (hair that goes beyond the tail)
Version 4.5
Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly, should be fixed for good this time
Version 4.4
Saints and Seducers: Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly
Saints and Seducers: Fixed a triggerbox enable condition that prevented it from being cleaned up correctly
Version 4.3
Tundra Homestead: Corrected note localization for German
Survival: Restored hunger values to mammoth steak, mammoth snout and spiced beef
Survival: Changed Nightingale gloves keyword from warm to cold because they have open fingers
Survival: Changed Steel Imperial Gauntlets keyword from warm to cold as they share their appearance with imperial gauntlets, which are marked cold and have open fingers
Survival: Reverted previous addition of warm keyword to glass gauntlets; they are open on the side, medium warmth was the correct setting
Survival: Reduce warmth of steel helmet and steel horned helmet to medium to be consistent with similar helmets
Survival: Reduced warmth of fur shoes to normal. Though they are fur, they only cover part of the foot/leg
Survival: Reduced warmth of wolf helmet to bring it into line with similarly shaped helmets
Saturalia Holiday Pack: Saturnalia Boots had light armor footstep sounds despite being classified as clothing
Tundra Homestead: The Key to Tundra Homestead was missing pick up and put down sounds.
Rare Curios: Corkbulb, iron, silver, orcish and bonemold bolts were missing their pick up and put down sounds
Elite Crossbows: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. Removed armor piercing description from crossbows and modified the USSEP crossbow loading screen message to convey this information.
Expanded Crossbow Pack: Enhanced crossbow enchantments were running off the screen due to the armor piercing description. Removed armor piercing description from crossbows and modified the USSEP crossbow loading screen message to convey this information.
Divine Crusader: The Reforged Boots of the Crusader have heavy footstep sounds despite being classified as light armor
Civil War Champions: Storm-Bear and Imperial Dragon boots have light footstep sounds despite being classified as heavy armor
Civil War Champions: The Storm-Bear chest key and the Imperial Armory key lack pick up and put down sounds
Gray Cowl Returns: The quest no longer starts automatically
Gray Cowl Returns: Corrected unfilled papyrus property that would cause an error
Gray Cowl Returns: Corrected dialogue conflict with USSEP for random world encounters with thieves
Gray Cowl Returns: The Gray Cowl will now count as a matching set helmet for both thieves guild and thieves guild leader outfits
Hendraheim: Quest no longer begins automatically; a courier will deliver a letter once you reach level 30
Hendraheim: Axe outside the home was floating
Hendraheim: Vase was misnamed "Base" in every localization
Hendraheim: Key to the home was missing pick up and put down sounds
Hendraheim: Courier will now have dialogue when delivering the note
Hendraheim: Courier handing the note to the player will now show what note was added to their inventory
Ebony Plate Armor: Courier will now have dialogue when delivering the note
Ebony Plate Armor: Courier handing the note to the player will now show what note was added to their inventory
Ebony Plate Armor: Unfilled quest properties prevented leveled items from being correctly processed
Ebony Plate Armor: Remnants of a deleted quest stage were being set, causing Papyrus errors
Ebony Plate Armor: Remnants of a deleted alias were being called, causing Papyrus errors
Ebony Plate Armor: Ebony plate boots have light armor footstep sounds despite being heavy armor
Dead Man's Dread: None of the included shoes have any footstep sounds set
Dead Man's Dread: The quest will no longer automatically start
Goblins: The quest will no longer automatically start
Goblins: A missing papyrus property prevented a mushroom added in the creation from being grown and harvested properly
Goblins: Two of the arena goblins were missing their AI packs and so would not correctly defend themselves
Steel Soldier Armor: The quest will no longer automatically start
Steel Soldier Armor: Some quest properties were unfilled causing errors when adding items to formlists for random spawning across Skyrim
Saints and Seducers: The quest will no longer start automatically
Saints and Seducers: Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present
Saints and Seducers: Removed a missing script from Staada's return AI package, as it will only generate errors without the script present
Dead Man's Dread: A triggerbox had a set of contradictory enable conditions which would cause a papyrus error
Dead Man's Dread: Removed a missing script from the solitude dungeons which would only generate errors as long as it was missing
Dead Man's Dread: Removed a script from and disabled a floating weapon rack near the ceiling in Blackbone Isle Grotto that appears to have been placed by mistake
Steel Soldier Armor: The boots have light footstep sounds despite being heavy armor
Saints and Seducers: A number of barricades were producing Papyrus errors because they were not linked to their collision markers as their scripts expected. This also caused the collision markers to persist even after the barricades were destroyed.
Saints and Seducers: The purple moth near the Solitude Sewers entrance could not be disabled by the game's critter script because it had an enable parent
Saints and Seducers: A triggerbox had conflicting enable settings which prevented it from disabling after execution as intended
Version 4.2
Installer: Fixed an issue with the BAIN installer that would prevent it from running
Version 4.1
Installer: FOMOD installer will now default to individual patch option
Rare Curios: Silver bolt mesh fix added to prevent egregious clipping, as this bolt's mesh had a different rotation value than any other bolt. Thanks to moose109 for showing me how!
Merged: Added Rare Curios for the silver bolt mesh fix
Merged: The Wild Horses quest will now properly start when approaching the Whiterun carriage driver
Version 4.0
Merged: Updated French localization
Survival: Updated French localization
Dawnfang and Duskfang: Updated French localization
Nixhound: Updated French localization
Civil War Champions: Update French localization
Chrysamere: Update French localization
Version 3.9
Civil War Champions: Prevented objectives from automatically displaying if you have already joined the Stormcloaks or Imperials before enabling the CC plugin
Survival: Carried over updated Survival Jazbay Crostata hunger value to patch
Survival: Removed the mammoth snout edits as they are now redundant as of the last patch
Survival: Removed the mammoth steak edits as they are now redundant as of the last patch
Survival: Removed the cyrodilic brandy edits as they are now redundant as of the last patch
Survival: Carried over USSEP food restore health fixes
Installer: FOMOD and BAIN installers will now automatically suggest patches based on your load order
Installer: Alphabetized package order for easier manual selection in Wrye Bash if not using the Wizard
Civil War Champions: Hold guards no longer attempt to deliver soldier dialogue
Civil War Champions: Updated quest tracker which counts how many pieces of armor you've collected to count the restored capes as well
Civil War Champions: If you collected the snow bear pelts, the Stormcloak commander failed to take them off of you due to an incorrect stage set command
Civil War Champions: Landing the final blow on the Imperial Champion would cause a Papyrus error due to a faulty check to see whether the champion was still alive
Civil War Champions: The imperial champion's armor was supposed to have a firestorm spell attached, but the Papyrus property was left unfilled and so failed to activate
Daedric Mail Armor: Two missing but apparently unused scripts were generating Papyrus errors; they have been restored
Daedric Mail Armor: Several script properties had no values assigned, preventing the script from working correctly and generating Papyrus errors
Survival: Restored Surilie Brothers Wine small hunger effect overwritten by USSEP
Wild Horses: Quest now starts by approaching the Whiterun carriage driver
Spell Knight Armor: Reworked the hugging ghost fix (if you choose to purify the heart) so that an AI failure will simply result in the hug being skipped rather than having the ghosts wait indefinitely and preventing players from finishing the quest
Plague of the Dead: Removed a property from the patch no longer used in a patch script
Plague of the Dead: You may now begin the quest at any time by approaching the ritual site
Plague of the Dead: The courier will now deliver the letter to begin the quest starting at level 20
Removed temperature adjustment from the Throat of the World as it is now unneeded
Dawnfang and Duskfang: A script attempting to modify an unloaded sconce would cause a Papyrus error
Merged: Corrected corrupted translation strings
Daedric Mail Armor: Quest no longer begins automatically
Elven Hunter Armor: Quest no longer begins automatically
Dragonscale Armor: Quest no longer begins automatically
Umbra: Champion's Rest is no longer revealed at game start
Netch Leather Armor: Quest no longer begins automatically
Version 3.8
Installer: FOMOD installer incorrectly listed the Dawnfang and Duskfang patch as a duplicate Wild Horses patch
Installer: Alphabetized the FOMOD and BAIN patch list order
Version 3.7
Dawnfang and Duskfang: corrected yield and wield in Sellonius confession
Dawnfang and Duskfang: in all event corrected to in any event in Sellonius journal 1
Survival: Corrected German localization of venison stew
Expanded Crossbow Pack: Carried over USSEP mesh fixes to crossbows so they appear as if the string is drawn rather than mid-fire while in your inventory and in the world
Version 3.6
Merged: Updated master capitalization so Vortex correctly detects USSEP
Version 3.5
Installer: Added an installer to choose which CC patches to install
Merged: Localization fixes
Version 3.4
Merged: Merged conflicting leveled lists from the Plague of the Dead and Bone Wolf items
Version 3.3
Arcane Archer: Fire arrows will now ignite oil puddles
Pets: Elberon's journal would become stuck in the player's inventory, even after the quest was completed
Survival: Added restore hunger keyword to Jazbay Crostata
Spell Knight: Restored Karthspire Redoubt hagraven overwritten by USSEP due to a conflict
Resolved conflict with USSEP which prevented the creation club ESL from disabling a giant on the Forsworn altar while this quest is active
Corrected Papyrus error causing sound to attempt to play from ghost before they spawned in, causing the sound to fail and log an error
Corrected Papyrus error causing ghosts to attempt to hug before they spawned in, causing them to stand idly
Restored missing property that prevented ghosts from hugging as scripted
Restored ability of player to purify the heart at the altar of Mara near the grave
Umbra's sword had a unique enchantment during the boss fight, but the enchantment charge was set to 0 and so could never activate. It has now been activated.
The property SummonFX was incorrectly removed from a script during mod development and was generating Papyrus errors
Corrected typo in the Vigilant's report in the English localization
Champion's rest will now clear after defeating Umbra
Restores location keywords overwritten by USSEP
Version 3.2
Hearthfire Homestead: In English, the Hearthfire Homestead cell was incorrectly called Whiterun Stables
Version 3.1
Merged: Added missing crossbow mesh fixes to the BSA archive
Version 3.0
Forgotten Seasons: Cleaned up properties incorrectly removed during development that created papyrus log errors
Myrwatch: Myrwatch ghost rabbit spawn-in animation would sometimes fail to play
Tundra Homestead: Some items in the main foyer of Tundra Homestead should no longer fall off their shelves when leaving and re-entering the room
Forgotten Seasons: Fixed seam in Runoff Caverns cave wall that let you see into the void
Forgotten Seasons: Moved dirt island in Runoff Caverns that left invisible underside of dirt pile exposed
Forgotten Seasons: Cloned dirt island near collapsable staircases in Runoff Caverns to fix a hold you could fall into and could not escape from
Forgotten Seasons: Created contact markers for lightning to resolve Papyrus log errors and restore intended behavior
Forgotten Seasons: Encounter triggers weren't properly hooked up to enemies and so the spawner function was failing to work correctly
Elite Crossbows: Carried over USSEP crossbow mesh fix so that crossbow limbs are not incorrectly displayed as unbent when in inventory
All: Converted to ESL format so it won't take up one of your 255 plugin slots.
Lord's Mail: Quest no longer auto-starts. Read the Emperor's letter in Castle Dour to start the quest.
Tundra Homestead: Map marker is no longer revealed by default
Chrysamere: Chrysamere primary objective now correctly completes when completing the quest
Bone Wolf: Corrected Bone Wolf's Revenge perk so that damage bonuses would not be applied against the player if they are a vampire
Vigil Enforcer Armor Set: The note in the destroyed Hall of the Vigilant would sometimes fall into the floor and become inaccessible
Sunder & Wraithguard: Cleaned up properties incorrectly removed during development that created papyrus log errors
Forgotten Seasons: Runoff Caverns will no longer automatically appear on your map before discovery
Forgotten Seasons: The Winter crown now gives 50 stamina to bring it in line with the magicka and health bonuses from the other crowns
Forgotten Seasons: Fixed a hole into the void in the Vardnknd Skykiller Gallery
Forgotten Seasons: Corrected Z-fighting with a staircase in Runoff Caverns
Forgotten Seasons: Fixed seam in runoff caverns cave wall that let you see into the void
Forgotten Seasons: Moved dirt island in Runoff Caverns that left invisible underside of dirt pile exposed
Forgotten Seasons: Cloned dirt island near collapsable staircases in Runoff Caverns to fix a hold you could fall into and could not escape from
Forgotten Seasons: Removed references to scripts apparently deleted during development that were causing Papyrus log errors
Forgotten Seasons: Created contact markers for lightning to resolve Papyrus log errors and restore intended behavior
Forgotten Seasons: Encounter triggers weren't properly hooked up to enemies and so the spawner function was failing to work correctly
Forgotten Seasons: Wheat activate script would try to play an undefined sound, creating Papyrus errors
Civil War Champions: Your selected armor chest and your opponent will now wear included faction capes that appear to have been forgotten
Civil War Champions: Corrected papyrus error during combat setup from the script forgetting to account for you taking the place of your side's champion
Civil War Champions: Prevented quest from trying to set invalid stage upon completion
Civil War Champions: Corrected papyrus error during combat setup from the script forgetting to account for you taking the place of your side's champion
Civil War Champions: Carried over USSEP predatorscript fix to wolves modified by Civil War Champions
Survival: Corrected German localization for Ataxia
Survival: Corrected Polish localization for Wedding Sandals
Survival: Corrected Spanish localization for Firebrand Wine
Survival: Removed Ashfire Mead ITM
Sunder & Wraithguard: Removed damage fire keyword from the Stamina Damage effect attached to the Sunder's Fury effect
Version 2.5
Myrwatch: Added missing ccEEJSSE002_MageTowerEXTLocation Location that USSEP would overwrite
Corrected Papyrus error resulting from a script trying to modify the ghost rabbit before its 3D loaded in
A script was incorrectly trying to set an orc's aggression value to 4, when the maximum valid value was 3, creating a Papyrus error in the log. This has been corrected.
The defaultIgnoreFriendlyHits attached to the hostlers was non-functional because it was the wrong type. A new script has been created with the correct type to replace the functionality.
Removed corrupted script properties that were generating Papyrus log errors
Filled missing property causing papyrus script errors to be generated in the papyrus log
Commented out redundant script function that was generating papyrus log errors. The script was already cleaning itself up while the cleanup function was trying to run.
Commented out redundant script function that was generating papyrus log errors. The script was already cleaning itself up while the cleanup function was trying to run.
Version 2.4
Merged: Fixed record corruption in several Survival trap diseases
Version 2.3
Merged: Corrected record corruption across the mod that resulted from re-sorting masters
Version 2.2
Merged: Re-sorted masters so that load order would be correct
Version 2.1
Tundra Homestead: Carried over missing keyword that USSEP would override
Tundra Homestead: Applied USSEP fix to merged keyword record carried over from Tundra Homestead
Version 2.0
Survival: Restored warm keyword to Steel Imperial Gauntlets
Pets of Skyrim: The last stage of the controller quest was missing a stop command and so was not releasing aliases. This prevented players from dropping notes even after the quest was completed.
Nordic Jewelry: Restored edits to Radiant Rainment that were overwritten by USSEP
Nordic Jewelry: Carried over USSEP edits to Radiant Rainment in merged edits record
Version 1.4
Installer: BSA Archive is no longer compressed to avoid a Wrye Bash error
Version 1.3
Tundra Homestead: Restored EEJSSE001_HouseExtLocation "Tundra Homestead" [LCTN:05001022] Location to cell it was erroneously removed from in previous patch versions
Version 1.2
Merged: Patch record corruption fixes
Version 1.1
Merged: Patch record corruption fixes
Version 1.0
Tundra Homestead: Restores USSEP fix for tree thicket having an incorrect Z axis placement
Tundra Homestead: Restores the BattleBornFarmLocation location to a cell that Tundra Homestead edits per a USSEP fix
Survival: Corrected meat pie record to restore previous hunger and item values (was blank)
Survival: Added large restore hunger keyword to meat pie
Survival: Corrected Brain Rot translation in Spanish
Survival: Corrected Polish translation for Tomato Soup
Survival: Spanish localization no longer incorrectly displays starving when famished and vice versa
Survival: Peckish, hungry, famished and starving debuffs were incorrectly reducing melee weapon speed by more than the specified 30/40% when only the first Dual Flurry perk was unlocked
Survival: Peckish, hungry, famished and starving debuffs were incorrectly increasing ranged weapon speed when the quickdraw perk was active
Survival: Brown Rot, Greenspore and Gutworm can no longer be absorbed or reflected, making them function similarly to other diseases
Survival: Spanish localization no longer incorrectly displays Crippling Greenspore as Crippling Ataxia
Survival: Added cold keyword to hide armor to make it consistent with fur armor variants with similar appearance
Survival: Added the cold keyword to the Savior's Hide to make it consistent with its appearance
Survival: Colovian Brandy is no longer translated as Cyrodilic Brandy (giving it the same name as actual Cyrodilic Brandy) in the Italian localization
Survival: Italian localization no longer incorrectly displays starving when famished and vice versa
Survival: Added warm keyword to dragon priest masks, Miraak's outfit and Blackguard armor to make them consistent with other "end-game" armor with identical keywords and similar appearances
Survival: Corrected Italian translation of Clam Meat, which was previously Oyster Meat. This makes it consistent with Survival's correction of Clam Chowder, which was previously Oyster Chowder in the Italian localization.
Survival: Brown Rot, Greenspore and Gutworm now account for the player's disease resistance before being applied. Players with 100% resistance, (including werewolves and vampires) will no longer become infected.
Survival: Amended the Steed Stone description to account for effects both when Survival is enabled and disabled using the same wording found in Survival's Extra Pockets perk description.
Survival: Added warm keyword to the Masque of Clavicus VIle to make it consistent with its appearance
Survival: Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue)
Survival: Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating
Survival: Added the warm keyword to Ulfric's clothes to make them consistent with other noble clothes
Survival: Added warm keyword to TemplateRobesClothesMage* and TemplateClothesRobesMage*Hood references to make them consistent with other mage robe templates
Survival: Applied cold keyword to wedding sandals to match their appearance
Survival: Added warm keyword to companions armor to make the set consistent with other steel armor sets
Survival: Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes
Survival: Added the warm keyword to ClothesMGBoots to make them consistent with the other College Boots
Survival: Replaced cold keyword on Stormcloak gauntlets with warm keyword to make them consistent with Stormcloak boots
Survival: Added warm keyword to Deathbrand armor, boots, gauntlets and helm to make them consistent with Stalhrim Light Armor, with which they share a model
Survival: Added warm keyword to DLC1LD_ArmorKatria to make it consistent with steel armor, with which it shares a model
Survival: Added warm keyword to Boots of the Old Gods to make them consistent with forsworn boots, with which they share a model
Survival: Added cold keyword to Armor of the Old Gods to make it consistent with forsworn armor, with which it shares a model
Survival: Removed cold keyword from steel shin boots to make them consistent with imperial boots, with which they share a model
Survival: Removed warm keyword from steel imperial gauntlets to make them consistent with the rest of the imperial armor set
Survival: Added warm keyword to all variants of Miraak's Robes to make them consistent with his other clothing items.
Survival: Added heat source to the Throat of the World so you don't freeze to death during extended Main Quest sequences
What is this?
This mod contains an installer where you can select which Creation Club items you have, and apply patches for just those items. You do NOT need every Creation Club item to use these patches. If you do have every item, feel free to select the merged patch at the bottom of the installer list.
Why is this page written in Comic Sans?
This was done to make the page easier to read for folks with dyslexia.
What do the patches do?
The Unofficial Skyrim Creation Club Content Patches apply Unofficial Skyrim Special Edition Patch (USSEP) fixes to Creation Club content where necessary and also fix new bugs introduced by the Creation Club mods. These patches also prevent Creation Club item quests from beginning automatically.
How do I install this mod?
I recommend using either the Vortex, Mod Organizer 2 or Wrye Bash mod managers. For Vortex and Mod Organizer 2, attempting to install this mod will automatically bring up an installer. If you are using Wrye Bash, right-click on the mod in your Install tab and choose Wizard to begin the installation process. Then select which patches you would like to apply.
Why doesn't one of the Creation Club items have a patch?
There can be two reasons for this. One is that if the item has very recently been released, I'm likely still working on a patch for it. Alternatively, if it's a bit older, it's likely because it both doesn't start a quest automatically and also doesn't have any bugs that I have found.
Where can I find a list of the bugs this fixes?
The list of bugs fixed can be accessed under the Logs tab in the changelog dropdown. This will show the bugs fixed with each version of the mod.
What languages is this mod available in?
This mod is localized, meaning that translations will appear correctly in English, Spanish, French, German, Italian, Polish and Russian without needing separate versions. You don't need a separate download to support any of these languages.
How do I begin the Creation Club quests?
Here is how to begin each of the Creation Club quests:
Survival Mode: Walk outside after escaping from Helgen and you will receive a pop-up prompt.
Lord's Mail: Read the Emperor's Letter in Castle Dour in Solitude.
Tundra Homestead: Visit Tundra Homestead east of Whiterun.
Pets of Skyrim: Read the note in the Bannered Mare in Whiterun.
Nordic Jewelry: Purchase a piece of Nordic Jewelry from Radiant Raiment in Solitude.
Stendarr's Hammer: Enter the Dwemer Museum in Markarth
Plague of the Dead: A courier will deliver an Anonymous Letter once you reach level 20. Read this letter to begin the quest.
Wild Horses: Talk to a hostler, (or Calcelmo if they are all dead, as Bethesda set him as a backup hostler as the others can be killed). For the Unicorn quest, read the journal in the Arcanaeum in the College of Winterhold.
Staff of Hasedoki: Read the Smuggler's Trade Notes in the unmarked den southwest of Whitewatch Tower in Whiterun Hold.
Myrwatch: Read the journal on the corpse near Myrwatch or cast flames on the sigil in front of the tower.
Staff of Sheogorath: Read the note or take the fork from the Retching Netch tavern in Solstheim.
Dwarven Armored Mudcrab: Reach level ten and receive a letter from a courier, or purchase the ownership deed from Calcelmo in Markarth at any time.
Nix-Hound: Read the note on the bar counter of the Retching Netch.
Civil War Champions: Read the note in the Drunken Huntsman in Whiterun. If you install this CC item after you've already picked a side in the civil war, wait for a note from a courier.
Elite Crossbows: Read Kagrash's letter in Ironback Hideout in Haafingar Hold.
Forgotten Seasons: Approach the entrance of Vardnknd Gallery from within Runoff Caverns in Markarth.
Sunder and Wraithguard: Read the note behind the counter in the New Gnisis Cornerclub in Windhelm.
Vigil Enforcer Armor Set: Read the note inside the Hall of the Vigilant.
Arcane Archer Pack: Reach level 25 and receive a letter from a courier, or complete the Kagrumez gauntlet in Solstheim at any time. To begin the second quest, enter the Arcanaeum in the College of Winterhold.
Bone Wolf: Reach level 15 and receive a letter from a courier, or visit the necromancer's camp west of Folgunthur at any time.
Saturalia Holiday Pack: Visit the merchant's camp west of Dawnstar at any time.
Arcane Accessories: Enter Hob's Fall cave.
Ruin's Edge: Enter Stony Creek Cave.
Chrysamere: Enter Forelhost.
Divine Crusader: Approach Four Skull Lookout in the Reach.
Shadowrend: Approach Shadowrend northeast of the Atronach stone.
Umbra: Read the Vigilant's Report in Champion's Rest.
Spell Knight Armor: Read the journal in the Silver-Blood inn in Markarth.
Arms of Chaos: Hyenril's Journal in Skytemple Ruins north of the College of Winterhold.
Shadowfoot Sanctum: Talk to Vekel the Man in the Ragged Flagon in Riften.
Dawnfang and Duskfang: Read the note attached to the front entrance of the Riften Ratway.
Dwarven Mail Armor: Read the Arena Fan's note on the Arena Fan's body southeast of Ivarstead.
Netch Leather Armors: Read the Peddler's Journal on the Dark Elf corpse in the camp southeast of Haknir's Shoal in Solstheim.
Stalhrim Fur Armor: Read Skjol's Journal south-southwest of Skaal Village on Solstheim.
Expanded Crossbow Pack: No alteration to quest start; simply find the crossbows in the world.
Rare Curios: No alteration to quest start; simply find the items through vendors in the world.
Elven Hunter Armor: Read the bounty note in the Falkreath barracks.
Daedric Mail Armor: Ask an innkeeper for work.
Dragonscale Armor: Read The Crimson Dirks, v4 in Candlehearth Hall in Windhelm.
Goblins: Enter Gromm's Pass southeast of Riften or read the letter upstairs in the Bee and Barb.
Steel Soldier Armor: Read the note in the Four Shields Tavern in Dragon Bridge.
Gray Cowl Returns: Travel to the Riften cemetery at any time.
Dead Man's Dread: Read "The Restless" in the Winking Skeever in Solitude.
Ebony Plate Armor: Reach level 28 and change your location, and wait for a letter from a courier.
Hendraheim: Reach level 30 and change your location to wait for a letter from a courier, or visit Hendraheim at any time.
Saints and Seducers: Talk to Ri'saad (who travels with one of the Khajiit caravans) or approach a Saint or Seducer bandit camp.