Skyrim Special Edition
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garthand

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  1. garthand
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    Just a heads up for anyone confused, the bug reports tab for this mod overwhelmingly consists of reports of vanilla bugs that people would like me to fix in this mod, rather than this mod causing dozens of bugs. I'm not presently aware of any bugs this mod introduces as those are given very high priority over any other bug fixes.

    If you do find any bugs in the CC content or in this mod, please continue reporting them in the Bugs tab and I'll fix them as I'm able. Thanks!
  2. seraphim229
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    I was just about to start another playthrough this morning when i noticed new USSEP has been released, guess i should wait a while for update here as well to avoid conflicts? Great work on this mod btw :-)
    1. RouNeo
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      I don't think you need to wait. Can't find any new changes that should mess with this or other mods.
    2. seraphim229
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      That would be great, will give it a try and hope you are right :-)
  3. eryczanpotasu
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    Idk if its up to this mod but every Khajiit caravan trader, have steel-blue entoloma only for ingredients to sell from Rare Curios, Im playin as an alchemist and I'd really like to fix it :(
    1. ArchGuardianAngel
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      you need to bash patch it for those inventory lists, after I done so, the merchant sells those herbs, differently even after completely the quests to unlock them
    2. golivie
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      Yeah please don't do that. Manually forward and check lists through xEdit instead.
    3. 444333
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      I've encountered the same issue, did anyone find a cause / fix for this? 
    4. ModdinScorsese
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      How does one being to learn manually forward? I opened up some mods in xEdit but it's all very confusing.
  4. RouNeo
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    I wonder if the capes from civil war champions were actually forgotten or cut on purpose. Maybe the modders and/or Bethesda felt like they didn't really fit the vanilla game, since there are no other capes or cloaks in the game? That's something I am curious about.
  5. IlComico
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    Do not download verified author mods!The developer is right a lot of cclub content is still badly broken, and it's shameful that they moved on.If you try the "fishing" quest line you will notice it.Exploit the "embershade cave" drops more easily and consecutively the rings.
  6. whisperdealer
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    For anyone looking to install the version for 1.5.97, the version is titled Unofficial Skyrim Creation Club Content "Patches" instead of "patch". And was uploaded 22 Aug 2021. 
    1. BlueBlazeCOMET
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      Thanks!
  7. Ash19526
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    Genuine question - can the bulk "patches everything" mod be installed even if you're not using Curation Club (or something similar) to pick and choose what Creation Club content is loaded? Or do we need to use the "individual patches" version of things?
  8. RouNeo
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    Hi! This mod exists that makes it so the interior of Goldenhills Plantation doesn't reset and it also sets 2 barrels to not reset. I was wondering if a fix for these is already included in your patch. I notice that you already set a NoResetZone, but I am not knowledgeable enough to know if this already fixes what the mod mentioned above also tries to fix. Looking at xEdit it seems like different solutions to the same problem (maybe?). Thank you for your work! :)
  9. noobdz
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    Sorry for my English, I have a bug in my Skyrim where the systen options don't work, for example, I can't activate and deactivate survival mode or change difficulty, but when I deactivate all the anniversary DLCs it works again, can anyone clear my doubts as to how? resolve this?




  10. deleted204518327
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    Hope someone might be able to assist. I'm redoing my mod list and for some reason this mod causes me to crash to desktop on start up. I've never had this happen to me before using this mod and I'm curious if anyone else has this issue or its just something specific on my end.

    I'm on game version 1.6.640, using "Individual Creation Club Patch v7.7" (I'm using Kezyma's Curation Club for Mod Organizer so I don't have all the CCs activated), and I've unchecked all my other mods and this one still crashes just being on its own.
    1. gregcgregor
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      I had to upload 7.8 before mine would stop crashing.  7.8 was uploaded to Nexus Mods after DEC 5, 2023, after the first "bad" game update from Bethesda.  So I figured why not just install 7.10, so I did.  I was able to load into the game W/O any issues, but have not extensively tested everything yet.  I can tell you that I did a clean wipe of the game, installed the latest version of the game, downloaded all of the AE DLC content, downgraded my game back to 1.6.640, installed USSEP version 4.2.9a (for game version 1.6.640), & then installed this latest 7.10 version of the patches, & all appears to be ok.
    2. deleted204518327
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      Hey greg, thanks for the reply. I actually considered this option but I don't have all the CC Content active, I have most of them disabled through a MO2 Plugin. When I try to run v7.10 I get a "Missing Masters" warning as the latest version comes as a single .esl file.

      Its just so strange, I downloaded this mod (v7.7) last week, exact same set up as right now and no issue. I do a clean wipe of the game this week and this mod doesn't want to work.
    3. JLbeth2017
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      I had the same issue with v7.7, although I was using the 'All in One' file. Game would CTD before loading into menu.
      I have all AE content installed, no content pickers. Also running Game version 1.6.640. (via steam download depots - no downgrader)
      Having read the comments from gregcgregor, I downloaded the 7.10 file and the menu now loads, and loads into game. Likewise, I have not yet extensively 'tested' anything as I am still building the modlist. 
      Hoping this helps others as gregcgregor has helped me. Thank You very much 👍

      Edit-(later the same day)- having made this 'supposed' breakthrough I then began having the same issue with the LotD CC patch(Hall of Wonders), even though I was using the most recent version(5.2.1). As above, CTD before menu. I therefore opened xEdit and found that around half a dozen of the CC plugins use the 1.71 file header. Having changed these back to 1.70, the game loaded.(Again I have not tested the missions themselves). I'm sure I read somewhere that the AE CC content doesn't use any resources from the new game versions(1130+), and as I'm on 1.6.640 am just hoping this will work in the long run. I will try again to use the 7.7 version of this mod and see what happens.

      Edit 2- v7.7 seems to work after changing the file headers.
      Anybody who knows more, please inform.
  11. Maderasnobile
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    is there a way to use this with 1.5?
    1. GodsMistake
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      use version 5.22