Skyrim Special Edition
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Mopop

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MOPOP

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About this mod

Random assortment of CBBE patches for various mesh fixes armors and mods that don't have CBBE patches.

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Changelogs
Random collection of CBBE Patches for various mods across the nexus that don't have CBBE Patches, most of these were simple flag and environmental map changes, with some changing the cube map path, nothing too complicated.

Basically what I did was compare the mod mesh with the CBBE mesh and see what were the changes.

Includes the ShapeData for you to build it yourself and pre-generated meshes using the Curvy (Clothing) preset of CBBE.

Unofficial Creation Club Content
  • Iron Plate Armor
  • Applies environmental mapping to the CBBE Iron Plate armor.
  • Also fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Ebony Plate
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Silver
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Stalhrim Fur
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Steel Soldier
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Netch Leather
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.
  • Spell Knight
  • Fixes player not being able to decapitate enemies when they are using the helmet from this creation.

Armor Mesh Fixes
  • Applies environmental mapping to the CBBE Orcish armor (uses Ore_Obsidian_e.dds cube map)
  • Removed rimlighting.
Praedy's Chantry of Auriel
  • Applies environmental mapping and Cube Map changes to the CBBE Ancient Falmer armor (uses bronze_e.dds cube map)
  • Includes both old and new versions.
  • Removed rimlighting.
aMidianborn Matching Armory
  • Includes Practical Female Armor changes to the CBBE mesh.
  • Removed rimlighting.
  • Modifies environmental mapping and cube map used.
  • Only for the concept art version of the armor, no support for the other files.
Stalhrim Refrozen
  • Forwarded all flags, parallax application, and environmental mapping to the CBBE Stalhrim Armor.
  • Includes the Stalhrim Fur Patch (with the Unofficial Patch Fix included).
  • Removed rimlighting.

Amber Refossilized
  • Forwarded all flags and environmental mapping to the CBBE Amber Armor.
  • Removed rimlighting.
Creation Club Content - Properly Environment Mapped
  • Iron Plate Armor
  • Applies cube map changes and enables environmental mapping, this version uses shinydull_e.dds instead of the original ore_iron_e.dds; I've also applied the Unofficial CC Patch fix for the decapitation.
  • Orcish Plate Armor
  • Applies cube map changes and enables environmental mapping

FranklyHD - Imperial Armor
  • Forwarded the new cubemap and enviromental map settings, removed rimlighting.
  • Includes the new Penitus Ocutalus and General Carius armors.
  • Only works with the main file of FranklyHD, no sleeves or pants (yet), doesn't include the physics versions of General Tulius.
  • On bodyslide build for FranklyHD sliders.
FranklyHD - Dawnguard
  • Forwarded the new cubemap and enviromental map settings.
  • Removed rimlighting.
FranklyHD - Nightingale
  •  Forwarded the new cubemap and enviromental map settings.
  • Removed rimlighting.
Thieves Guild Armor Environmental Map
  • Applies environmental mapping to the thieves guild armor, uses bronze_e.dds cube map.
  • Looks best when used alongside FranklyHD's textures.
  • Removed rimlighting.