Skyrim Special Edition

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Created by

OutbreakDV - ported to SSE by Hilli1

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Hilli1

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About this mod

This Mod adds Albion Swords to the game, originally made by OutbreakDV, Uschtenheim and Fowburner. English, German and Spanish version available.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs


Albion Swords


First:

This is a port of three different mods to Skyrim Special Edition based on the work of OutbreakDV with permission from the original author.

Original Mods:
Albion Swords - The Cluny
Albion Swords - The Chieftain
Albion Swords - The Sherwood

Version 2.0:
Added Albion - The Baron by Uschtenheim with permission from the original author.
Added Albion Swords - Discerner by Fowburner. The author made his mod free to use.


Description:

This mod is a merged version of the mods named above and adds in summary 12 new swords to the game. There are 6 one-handed swords and 6 two-handed swords. The stats of the swords are comparable to ebony-weapons. I added the missing scabbards to all greatswords. This mod is completely standalone. No other items of the original game will be overwritten. The meshes are optimized with Nif-Optimizer. Textures in 2K. All weapons can be crafted and tempered. English, German and Spanish versions are available. The ESP is cleaned, hand-polished and checked for errors in TES5Edit.

As of version 3.0 there are two versions of the mod available:

Crafting-Only-Version:   
All weapons can only be crafted and tempered. The weapons are NOT added to levelled lists and NOT distributed in the world. Choose this option for maximum compatibility.


Levelled-Lists-Version:
All weapons can be crafted and tempered. In addition the weapons are added to levelled lists and are distributed to the world. The weapons have a chance to appear in the world and it is possible to buy them from blacksmiths after reaching a certain level. The needed levels are different for every weapon, depending on the weapon stats.
IMPORTANT: Don't forget to make a Bashed Patch if you use the levelled-lists version.
If you need help making a Bashed Patch look here: Wrye Bash Installation and Bash Patch Tutorial or S.T.E.P. Project Wiki - Bashed Patch.



Statistics

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The Cluny Sword - value = 720, Weight = 15, Damage = 13, Reach = 1.0, Speed = 1.0
The Cluny Greatsword - value = 1440, Weight = 22, Damage = 22, Reach = 1.3, Speed = 0.8
The Chieftain Sword - value = 1000, Weight = 12, Damage = 13, Reach = 1.0, Speed = 1.0
The Chieftain Greatsword - value = 1500, Weight = 20, Damage = 23, Reach = 1.3, Speed = 0.8

The Chieftain Sword (black) - value = 1000, Weight = 12, Damage = 13, Reach = 1.0, Speed = 1.0
The Chieftain Greatsword (black) - value = 1500, Weight = 20, Damage = 23, Reach = 1.3, Speed = 0.8

The Sherwood Sword - value = 720, Weight = 15, Damage = 13, Reach = 1.0, Speed = 1.0
The Sherwood Greatsword - value = 1440, Weight = 22, Damage = 22, Reach = 1.3, Speed = 0.8

The Discerner Sword - value = 750, Weight = 15, Damage = 13, Reach = 1.0, Speed = 1.0
The Discerner Greatsword - value = 1500, Weight = 22, Damage = 22, Reach = 1.3, Speed = 0.8

The Baron Sword - value = 500, Weight = 16, Damage = 12, Reach = 1.0, Speed = 1.0
The Baron Greatsword - value = 1000, Weight = 24, Damage = 20, Reach = 1.3, Speed = 0.
8


How to craft ?

A forge can be used to create a weapon. To craft a weapon you need to know the correct crafting perk and you need to have the needed materials in your inventory (details see spoiler below). In addition there are crafting books for every weapon. Keep the correct book in your inventory when you want to craft a weapon. Otherwise the item will not show up at the forge. A sharpening wheel can be used to improve the weapon twice as much. Crafting books are not needed for tempering.

Crafting books:
Spoiler:  
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Since it took ages to scroll through the crafting menu because of all the mods I installed, I was thinking about a solution to clean up the crafting menu. The solution is an additional crafting book for every weapon which you need to have in your inventory when you want to craft the specific item. Simply remove the books from your inventory and nothing will show up in your crafting menu. This way you can easily declutter your crafting menu. All crafting books will automatically added into your inventory when you run this mod for the first time. This happens with a little quest (without any additional scrips) which runs only once. I did my best to create pleasing crafting books. Every book contains useful information to craft the item. I plan to add this feature bit by bit to all my existing mods.

Why did I add the books direktly to the player's inventory? Well, what are the alternatives?
- Adding them directly to the inventory of merchants for selling. Possible, but it is not a good modders practice and would cause incompatibilities. Every mod which
  alters merchant's inventory would be incompatible.
- Adding them to merchant's levelled lists for selling. Possible, but I don't know a possibility that items always appear in the merchants inventory this way. That's why
  this possibility is out of question.
- Adding them to the world so that you have to search them. Possible and most immersive but it would cause incompatibilities with every mod which alters the place
  where the specific book is located. Compatibility patches will be needed for all those mods.

I want my mods as compatible as possible. So I decided to add the books directly to the players inventory. It is the best way in my opinion and causes no problems. You can always remove the books from your inventory and store them somewhere.

Recipes:
Spoiler:  
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You need to have the right crafting book in your inventory when you want to craft an item.

The Cluny Sword - (4x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Cluny Greatsword - (5x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Chieftain Sword - (3x) Steel Ingot, (2x) Ebony Ingot, (4x) Leather Stripes - Perk: Ebony Smithing
The Chieftain Greatsword - (4x) Steel Ingot, (2x) Ebony Ingot, (4x) Leather Stripes - Perk: Ebony Smithing
The Chieftain Sword (black) - (3x) Steel Ingot, (2x) Ebony Ingot, (4x) Leather Stripes - Perk: Ebony Smithing
The Chieftain Greatsword (black) - (4x) Steel Ingot, (2x) Ebony Ingot, (4x) Leather Stripes - Perk: Ebony Smithing
The Sherwood Sword - (3x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Sherwood Greatsword - (4x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Discerner Sword - (4x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Discerner Greatsword - (5x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Baron Sword - (3x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing
The Baron Greatsword -
(4x) Steel Ingot, (2x) Ebony Ingot, (2x) Leather Stripes - Perk: Ebony Smithing



Item ID's:

You can use the mod AddItemMenu - Ultimate Mod Explorer to obtain the weapons. In case you want to add the items via console use the following item ID's:
Spoiler:  
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Note: You must replace the "XX" with your specific mod index.

The Cluny Sword - XX000801
The Cluny Greatsword - XX000800
The Chieftain Sword - XX000D63
The Chieftain Greatsword - XX0018B6
The Chieftain Sword (black) - XX00182A
The Chieftain Greatsword (black) - XX0018B3
The Sherwood Sword - XX0018BA
The Sherwood Greatsword - XX000D67
The Discerner Sword - XX001E13
The Discerner Greatsword - XX001D8E
The Baron Sword - XX001E17
The Baron Greatsword - XX001E15


How to install ?

Use a mod manager of your choice (recommended):

Mod Organizer 2, Nexus Mod Manager, Vortex:

Install as usual. Run the FOMOD-installer and choose your options.

Wrye Bash:
WB does not support FOMOD-installers. As a WB user you probably know how to handle FOMOD's. One possibility is to use MO2 or NMM to pick your poison and repack the result as 7zip-file. After that you can install the new created archive in WB.

Manual installation (not recommended):

Unpack the archive somewhere and choose one of the 2 core folders and one of the 6 ESP's. Then put the content of the choosen folders in your data-folder.



Requirements:

Skyrim Special Edition. USSEP technically not needed but highly recommended.


Compatibility

Spoiler:  
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Complete Crafting Overhaul Remade - Fully compatible. CCO globals were added to every recipe.

Dual Sheath Redux and Ecotone Dual Sheath - Fully compatible. I created and added DSR meshes for all one-handed weapons. Note: The patcher from Ecotone Dual Sheath doesn't work with BSA files. The modelshave to be loose or it can't find them.

MorrowLoot and MorrowLoot Ultimate - Compatible. Those mods completely remove higher level objects from levelled loot lists. Using the Levelled-Lists version of Albion Swords may result in inconsistencies with the scope of those mods, because the new added items including higer level weapons will appear in levelled lists. Because of that I recommend to use the Smithing-Only-Version, which is fully compatible, for the ML/MLU user. An experienced user can remove the higher lever weapons from the leveledlists using SSEEdit to make the Levelled-Lists-Version fully compatible with those mods.

Skyrim Revamped - Loot and Encounter Zones - Compatible. Same as ML/MLU.

Weapons Armor Clothing and Clutter Fixes - Compatible. Crafting recipes and stats may be a bit inconsistent here and there. I could make them more constistent but I
did not want to differ too much from the original mods. You can easily adjust the item stats using SSEEdit by yourself.

YASH - Yet Another Skyrim Hardcore mod - Compatible. YASH completely delevels the world. That means there is a chance to find every item in the game as of level 1, including higher level gear. This makes every mod which adds levelled items to levelled-lists inconsistet with YASH. Using the Levelled-Lists version of Albion Swords makes the new weapons available after reching a certain level (see description section). Because of that I recommend to use the Smithing-Only-Version, which is fully compatible. When you want to use the Levelled-Lists-Version you must delevel the levelled lists to ensure a full compatibility with YASH. On the YASH page you find in the descriptions a link to a SSEEdit script, which delevels every mod very easily. Alternatively you can use the Unlevel-Item-Lists feature of the mod True Unleveled Skyrim by DanielUA. Note: When building the bashed patch always load YASH last, otherwise the levelled lists will be releveled again. Special tip: After building the bashed patch you only need to delevel every entry in the bashed patch, since the bashed patch overwrites any other changed levelled lists.


Known Issues:


none so far


Mods used in pictures:

Spoiler:  
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Armor:
Ciri's Outfit

Character: The character preset is taken from Shiva's Beautiful Presets

Location:
Screenshots were taken using the mod The DollHouse Photo Studio.

Poses:
Pose mods used: Halo Poser SE, Wulf Pose SE, Nise's Poser SE. Google them.



FAQ:

Spoiler:  
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Q: Does this mod work with Skyrim VR ?
A: Usually this kind of mod should work, but I don't know it for sure. I don't own VR equipment and cannot test it. You have to find it out by yourself.

Q: Is the mod compatible with ... ?
A:
The mod adds new items only. Apart from levelled lists no original assets of the game are affected. Technically this mod should be compatible with everything.
     However inconsistencies with other mods may appear. Some notes for specific modsyou can find in the compatibility section of this page.


Q: Is this weapon added to leveled lists?
A:
You can choose an option with levelled lists support.

Q: Does this mod use scripts?
A: No.

Q: Can I savely merge the mod with others?
A: Yes. If you want to merge this mod, please use the loose-files version. Alternatively you have to unpack the bsa-files by yourself.

Q: Can you port the mod for XB1 ?
A: No. I don't use XB1.

Q: Can you provide ESL files ?
A
: I considered it, but no.

Q: Why ?
A
: Several reasons.
ESL files require to change the form ID's. That means ESP and ESL versions are not compatible, meaning any future changes would have to be done
    twice. Switching between a ESP and a ESL in a save game is not possible. Both files are different mods in the end. When updating a ESL version and converting it to
    ESL again, the form ID's will have changed again. All this tends to result in issues. I really don't need complaints like "My sword is gone. Help!". Beyond that I detected
    that Wrye Bash currently ignores ESL files when building the bashed patch. That's why ESL's are not useable for files that alter levelled lists. When you have too little
    free ESP slots I recommend to merge ESP's. Especially weapon and armor mods are suitable to merge. So I strongly suggest to learn how to use Merge Plugins.

Q: Can you backport this mod to Oldrim ?
A
: Seriously? When you are still on Oldrim use the original mods. But why still using Oldrim? Switch to SSE. It's time. Really. I mean it.

Q: I found a bug.
A: Oh damn! Please report it in the bugs section of this page. Try to describe the issue as accurate as possible and mention the version you use.
    I will try to fix as soon as possible.


Q: Are the weapons lore-friendly ?
A: Yes.

Q: Can you add ... ? / Can you change ... ?
A: Maybe. Feel free to ask.

Q: I don't like these weapons.
A: I don't need any complaints how you don't like the mod. Simply move on and use a mod you like.


Credits:

Credits and special thanks to
OutbreakDV for Albion Sword Mods
Uschteinheim for Albion The Baron
Fowburner for Albion Swords Discerner


Celiand for the spanish translation

and (of course):
Bethesda for one of the best games ever
ousnius for SSE Nif Optimizer


Other tools used: CreationKit 2.0, SSEEdit 3.2.1, NifSkope 2.0.0, Gimp 2.10, MergePlugins 2.3.1, ESP-ESM Translator 3.50, 7-zip



Thank You

Thank you for checking out the mod. I did my best to provide a good mod for YOU.

Please come back and endorse when you like the mod. Thank you.


You have read until here? Really? I am impressed. Congratulations. You are probably the only one in a hundred. But now it's time to play ... Have fun !