About this mod
Some patches and addons for Ryn's Lumber Mills
- Requirements
- Permissions and credits
- Changelogs
Mods patched :
CC Fishing : I hadn't seen that there was a patch already available created by jonado1, but since they're different I kept mine anyway because jonado1's won't be compatible with the patch here for Nature of the Wild Lands.
ClefJ's Half Moon Mill
DK's Realistic Nord Ships : Adjustments to the boats and barques added by Ryn to adapt them to the models of DK's Realistic Nord Ships.
Immersive Laundry
More Ferries - Fast Travel Improvement : Changes made to Half Moon Mill location, i don't see other place to tweak
Nature of the Wild Lands : Moving some clipping trees and resize some collision boxs added by Ryn for some trees to fit them with the size of Nature of the Wild Land's trees.
Settlements Expanded : Patche for the Heartwood Mill location, I didn't see any other areas that needed correcting. It disables the dock added by “Settlements Expanded”, moves or deactivates some walls added by “Ryn's Lumber Mills” and modifies the patrol route added by “Settlements Expanded”.
The Great Village of Mixwater Mill : Deactivation of two vanilla occlusion plane. Deactivation of some clipping objects, correction of floating objects and moving two patrol markers.
Addons :
Crows and Ravens- Mihail Monsters and Animals : Added crows (mostly static and a few non-static in places where their presence doesn't interfere with NPC and player movement) in sawmills on structures added by “Ryn's Lumber Mills” because I like crows in the game.
Roosters- Mihail Monsters and Animals : Add a rooster to 2 of the sawmills where Mihail hadn't put one, Half Moon Mill and Heartwood Mill.
All patches and addon are ESPFE
You can find other Ryn's Lumber Mills's patches for Carriage and Ferry Travel Overhaul, Seasonal Alchemy Add-on, Skyrim Landscape and Water Fixes and Unofficial Skyrim Special Edition Patch on Ryn's Skyrim patch collection created by jonado1
Credits :
Ryn2g for Ryn's Lumber Mills