1533 comments

  1. venjhammet
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    New changes for update v2.40. I have reorganized the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:

    Standard Dungeon (Normal)
    Bashskull Retreat
    Bellowing Pit
    Bonemist Crypt
    Fahl Mzund
    Frostgrim Hollow
    Gierhall Barrow
    Konahl's Burrow
    Lochgar's Tomb
    Rheogur's Tower
    Sirgkar's Rest
    Vulhule
    White Frigid Cave

    Semi Hard
    Creshaw Hollow
    Bereshal Grove
    Desolate Crypt
    Direfang Cave
    Dreadmere Crypt
    Fangmere Cave
    Gloomfall Refuge
    Darkmire Crypt
    Silvergloom Mine
    Shadowgrim Burrow
    Steep Chill Mine
    Ulfgrim's Vault
    Verdant Vile Grotto

    Very Hard
    Inkhaznd
    Coldfear Cavern (Questline)
    Temple of Vuldur (Questline)

    Extremely Hard
    Rootmire Grotto (Questline)
    Nzundgar (Questline)
  2. venjhammet
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    If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. New Vominheim
    4. Realm of Merentif (requires New Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    -Grey Bane Hollow
    -Heart of Aknznd
    -Vault of Maraf
    -Ruins of Mharzurk
    -Temple of Agmer

    Hope this helps, thank you and have a nice day.
  3. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
    
  4. venjhammet
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    Venjhammet Mods Lux Patches - this is the only official lux patch for all of my mods that I support and collaborated with. I do not support other LUX patches.
  5. venjhammet
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    A Note on Crashes and Compatibility

    I’d like to address a recurring concern regarding crashes some users have experienced while using my dungeon mods.
    All of my dungeon mod packs and standalone dungeons are created using only vanilla assets—no custom scripts, no external meshes or textures, and nothing that directly modifies the core game. This approach is deliberate, to ensure maximum stability and compatibility. These mods have been available for many years and continue to work well for the vast majority of players.

    That said, with the ever-growing number of mods being released—especially those that alter or overwrite vanilla assets—conflicts can occur. If another mod modifies a vanilla mesh, leveled list, or game object that my dungeons rely on, it can lead to crashes or other instability. This is not due to an issue in my mods, but rather a result of another mod unintentionally breaking compatibility by changing something foundational to the game.

    Please understand that I take my modding work very seriously. I pour a lot of time and effort into ensuring that my mods are as stable and bug-free as possible. I don’t release content lightly—I test thoroughly, and I care deeply about the experience players have when using my work. If a bug exists in my mod, I want to know, and I’ll do my best to fix it. But if a crash is caused by a conflict with another mod that changes vanilla content, that’s outside my control.

    If you're running into issues, I highly recommend checking your load order in xEdit, starting with a clean save, and being cautious of mods that make broad changes to vanilla assets.

    Thank you all for the continued support. It means a lot to see so many enjoy the dungeons I’ve created. Happy adventuring—and mod responsibly!
  6. c0c0c0
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    Just finished Nzundgar, and that was a real challenge. Came out of it with some appropriate loot, though, so I'm a happy customer. I wish some of my other BGS games had content packs like this. Quality stuff.
  7. 3rdmillhouse
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    Does anyone have a good list of other dungeon packs that are also compatible with this compilation
    1. c0c0c0
      c0c0c0
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      I use it along with Forgotten Dungeons and Easyrider's Dungeon Pack. Never had a conflict, although it may make encounter locations a little too dense.
  8. PatanDeAcero
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    Are these dungeons Radiant-Enabled? I mean whether it is possible that radiant missions send me to these dungeons.
    1. TreuFranklo
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      The companions sent me to rootmire. So if none else, that one is flagged for it.
  9. TreuFranklo
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    Nothing like the companions tying their first radiant quest to f*#@ing ROOTMIRE of all places. Couldn't have sent me anywhere else? Nope, rootmire. I guess I'm not getting werewolf this run.
  10. Jon1976
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    what head does Remzir use? head is invisible. no high poly head installed
  11. skarij
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    Hi! Great mod!

    It would be nice if the followers scalings and stats were included in the description tho.

    Thanks for the work. :)
  12. kjjrt
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    Found a dead NPC named Galmar with a note addressed to a Garmal for the Bellowing Pit/Verdant Vile Grotto quest. Either the NPC's name or the note's name is misspelled.
  13. capitanohook
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    is beauuuuuuuuuutifull mod !  thank you 🐱
  14. Grifman
    Grifman
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    So I went to Silvergloom Mine and all the way through it, but really found nothing in the sealed off area.  Went on line and found there should be a certain something in a certain area.  But it's not there.  Any idea what is going on?
  15. kahrnivor
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    Don't know why, but Silver Gloom Mine causes a CTD when either approaching or entering. Never had a problem with any other dungeon in any pack.