New changes for update v2.40. I have reorganize the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:
Standard Dungeon w radiant quest (Normal) Bashskull Retreat Bellowing Pit Bonemist Crypt Fahl Mzund Frostgrim Hollow Gierhall Barrow Konahl's Burrow Lochgar's Tomb Rheogur's Tower Sirgkar's Rest Vulhule White Frigid Cave
Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers. Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
Started this mod today, with a peculiar issue. According to the images, Galmar body should have been where I found 2 dead stormcloaks... Scouted the surrounding area, no sign of the body... Had to locate it using Skyrim Search mod, used player.moveto to get there... The body eventually was south of the 2 dead stormcloaks, picked up note and quest fired. There was a dead imperial soldier as well next to it... The first dungeon, where the relic was, is absolutely fantastic! Well designed, blending perfectly with other dungeons.
My only complain is that the other dungeons should have had an undiscovered map point...
Kudos & thx for this wonderful addition to Skyrim world!
Actually they are all undiscovered. They are only revealed if you find them. Probably you already discovered them earlier and didn't realize it was from this mod. Anyways, thank you so much for your appreciation.
I've had this as a staple in my load order since the dawn of time. Thank for the continuous update- it's reached a point I don't even know what's vanilla and what your two dungeon mods add anymore.
These are some top notch dungeons and I feel there is ZERO and I mean ZERO reason to not run your two dungeon packs in every load order.
Silvergloom Mine is supposed to be nonradiant but I got back to back bounties with it in Falkreath. I'm going to try to figure out how to fix it in SSEEdit, but I wanted to put that information out there
edit- removing the parent location: FalkreathHoldLocation "Falkreath" [LCTN:0001676F] fixed it, I just got done clearing every bandit bounty in Falkreath after doing so, and Silvergloom Mine no longer shows up as a bounty quest from inns/steward
I don't know why but I can't go through Cold Fear Cavern. The key is not in Benjen rucksack and his corpse is absent as well. It's the only dungeon where I got a problem, all the other are OK. That's sad for a wonderfull pack.
had the same problem up until i realized there are 3 quest markers each pointing at a different knapsack next to a different body so if you haven't got all the markers just try looking for the other bodies.
Of course it's a false positive. There are only two files in the package, one BSA and one ESM, so it's impossible to it to be infected. Get a better software.
I really like all your dungeons Hammet but i wonder if you can help me with an issue. I got many of the monsters ( mainly skeletons and draugrs ) who are t-posing with their feets under the ground , they don't move at all unless i stagger them , then they have a normal behavior. I have this issue ONLY with the monsters from your mods. Every single others skeletons or draugrs from vanilla or others mods are working fine. I find it really strange. I use Pandora as my animations engine. I can't really find a conflict with my others mods.
Gday mate. I am really enjoying the Mods, but I have found myself at another roadblock: The reward items are not spawning in. I am using the latest version of this and the second pack, along with the retextured Unique Items. Both are as up to date as possible. I have just finished the Verdant Vile Grotto and the Chest had no unique item, just basic normal stuff. Any Help would be greatly appreciated!
Hi there, sorry I wasn't able to reply. Was too busy taking my dog to our vet. But I'm glad you have resolved the issue. Sometimes I can't remember anymore each dungeon playthrough unless I have to check it again or replay it again.
1423 comments
Standard Dungeon w radiant quest (Normal)
Bashskull Retreat
Bellowing Pit
Bonemist Crypt
Fahl Mzund
Frostgrim Hollow
Gierhall Barrow
Konahl's Burrow
Lochgar's Tomb
Rheogur's Tower
Sirgkar's Rest
Vulhule
White Frigid Cave
Non-radiant (Semi Hard)
Creshaw Hollow
Bereshal Grove
Desolate Crypt
Direfang Cave
Dreadmere Crypt
Fangmere Cave
Gloomfall Refuge
Darkmire Crypt
Silvergloom Mine
Shadowgrim Burrow
Steep Chill Mine
Ulfgrim's Vault
Verdant Vile Grotto
Non-radiant (Very Hard)
Inkhaznd
Coldfear Cavern (Questline)
Temple of Vuldur (Questline)
Non-radiant (Extremely Hard)
Rootmire Grotto (Questline)
Nzundgar (Questline)
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. New Vominheim
4. Realm of Merentif (requires New Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
Hope this helps, thank you and have a nice day.
Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
Started this mod today, with a peculiar issue. According to the images, Galmar body should have been where I found 2 dead stormcloaks...
Scouted the surrounding area, no sign of the body... Had to locate it using Skyrim Search mod, used player.moveto to get there...
The body eventually was south of the 2 dead stormcloaks, picked up note and quest fired. There was a dead imperial soldier as well next to it...
The first dungeon, where the relic was, is absolutely fantastic! Well designed, blending perfectly with other dungeons.
My only complain is that the other dungeons should have had an undiscovered map point...
Kudos & thx for this wonderful addition to Skyrim world!
Only started today, have visited the 2 areas of the 1st? quest alone. Will check the map again tonight.
Thx again.
These are some top notch dungeons and I feel there is ZERO and I mean ZERO reason to not run your two dungeon packs in every load order.
edit- removing the parent location: FalkreathHoldLocation "Falkreath" [LCTN:0001676F] fixed it, I just got done clearing every bandit bounty in Falkreath after doing so, and Silvergloom Mine no longer shows up as a bounty quest from inns/steward
I have this issue ONLY with the monsters from your mods. Every single others skeletons or draugrs from vanilla or others mods are working fine. I find it really strange. I use Pandora as my animations engine.
I can't really find a conflict with my others mods.
Any ideas ?