Skyrim Special Edition

1423 comments

  1. venjhammet
    venjhammet
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    New changes for update v2.40. I have reorganize the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:

    Standard Dungeon w radiant quest (Normal)
    Bashskull Retreat
    Bellowing Pit
    Bonemist Crypt
    Fahl Mzund
    Frostgrim Hollow
    Gierhall Barrow
    Konahl's Burrow
    Lochgar's Tomb
    Rheogur's Tower
    Sirgkar's Rest
    Vulhule
    White Frigid Cave

    Non-radiant (Semi Hard)
    Creshaw Hollow
    Bereshal Grove
    Desolate Crypt
    Direfang Cave
    Dreadmere Crypt
    Fangmere Cave
    Gloomfall Refuge
    Darkmire Crypt
    Silvergloom Mine
    Shadowgrim Burrow
    Steep Chill Mine
    Ulfgrim's Vault
    Verdant Vile Grotto

    Non-radiant (Very Hard)
    Inkhaznd
    Coldfear Cavern (Questline)
    Temple of Vuldur (Questline)

    Non-radiant (Extremely Hard)
    Rootmire Grotto (Questline)
    Nzundgar (Questline)
  2. venjhammet
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    If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. New Vominheim
    4. Realm of Merentif (requires New Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    -Grey Bane Hollow
    -Heart of Aknznd
    -Vault of Maraf
    -Ruins of Mharzurk
    -Temple of Agmer

    Hope this helps, thank you and have a nice day.
  3. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
    
  4. eloir
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    I really liked this mod, but I was wondering if you would allow me to translate it into Brazilian Portuguese?
    1. venjhammet
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      Hi there, yes go ahead. Thank u
  5. nichio77
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    Hi there,

    Started this mod today, with a peculiar issue. According to the images, Galmar body should have been where I found 2 dead stormcloaks...
    Scouted the surrounding area, no sign of the body... Had to locate it using Skyrim Search mod, used player.moveto to get there...
    The body eventually was south of the 2 dead stormcloaks, picked up note and quest fired. There was a dead imperial soldier as well next to it...
    The first dungeon, where the relic was, is absolutely fantastic! Well designed, blending perfectly with other dungeons.

    My only complain is that the other dungeons should have had an undiscovered map point...

    Kudos & thx for this wonderful addition to Skyrim world!
    1. venjhammet
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      Actually they are all undiscovered. They are only revealed if you find them. Probably you already discovered them earlier and didn't realize it was from this mod. Anyways, thank you so much for your appreciation.
    2. nichio77
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      Hi there again,

      Only started today, have visited the 2 areas of the 1st? quest alone. Will check the map again tonight.

      Thx again.
  6. SebsBen
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    I've had this as a staple in my load order since the dawn of time. Thank for the continuous update- it's reached a point I don't even know what's vanilla and what your two dungeon mods add anymore.

    These are some top notch dungeons and I feel there is ZERO and I mean ZERO reason to not run your two dungeon packs in every load order. 



  7. javierpwd23
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    Silvergloom Mine is supposed to be nonradiant but I got back to back bounties with it in Falkreath. I'm going to try to figure out how to fix it in SSEEdit, but I wanted to put that information out there

    edit- removing the parent location: FalkreathHoldLocation "Falkreath" [LCTN:0001676F] fixed it, I just got done clearing every bandit bounty in Falkreath after doing so, and Silvergloom Mine no longer shows up as a bounty quest from inns/steward
  8. Alastair279
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    I don't know why but I can't go through Cold Fear Cavern. The key is not in Benjen rucksack and  his corpse is absent as well. It's the only dungeon where I got a problem, all the other are OK. That's sad for a wonderfull pack.
    1. Thikas2planks
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      had the same problem up until i realized there are 3 quest markers each pointing at a different knapsack next to a different body so if you haven't got all the markers just try looking for the other bodies.
  9. gianpy1987
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    hi! it's safe update from 2.20 in mid-game? thanks
  10. HavoxNF
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    AV blocks this download because of "Trojan:Script/Wacatac.B!ml" found in file
    1. psyyo
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      AV is idiotic
    2. HavoxNF
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      Maybe it is, maybe it's not. Not going to roll the dice and find out x)
    3. Xtudo
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      Of course it's a false positive. There are only two files in the package, one BSA and one ESM, so it's impossible to it to be infected. Get a better software.
    4. Echo2738
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      bro just use windows defender
  11. Lindblum7
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    I really like all your dungeons Hammet but i wonder if you can help me with an issue.  I got many of the monsters ( mainly skeletons and draugrs ) who are t-posing with their feets under the ground , they don't move at all unless i stagger them , then they have a normal behavior.
    I have this issue ONLY with the monsters from your mods. Every single others skeletons or draugrs from vanilla or others mods are working fine. I find it really strange. I use Pandora as my animations engine.
    I can't really find a conflict with my others mods.

    Any ideas ?
  12. TheChipsDubbo
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    Gday mate. I am really enjoying the Mods, but I have found myself at another roadblock: The reward items are not spawning in. I am using the latest version of this and the second pack, along with the retextured Unique Items. Both are as up to date as possible. I have just finished the Verdant Vile Grotto and the Chest had no unique item, just basic normal stuff. Any Help would be greatly appreciated! 
    1. TheChipsDubbo
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      I think I fixed it- I wasn't looking in the right places, Unless Verdant Vile Has two uniques.
    2. venjhammet
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      Hi there, sorry I wasn't able to reply. Was too busy taking my dog to our vet. But I'm glad you have resolved the issue. Sometimes I can't remember anymore each dungeon playthrough unless I have to check it again or replay it again.
    3. Guilloo
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      Hi i've got the same problem, i opened the chest but no relic, i killled the boss as asked but still nothing, what was your fix? 
  13. Traveller1314
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    Does anyone know where the Dragon Claw of Creshaw Hollow is? My Dawn Guard mission is stuck, and I don't know what Dragon Claw it wants.
    1. venjhammet
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      The Creshaw Claw is just right there inside the knapsack near the campfire in the room where the Puzzle door is in Creshaw Hollow.