1528 comments

  1. venjhammet
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    New changes for update v2.40. I have reorganized the difficulty level according to the final boss type. Please refer to the list below for each dungeon that belongs to what category:

    Standard Dungeon (Normal)
    Bashskull Retreat
    Bellowing Pit
    Bonemist Crypt
    Fahl Mzund
    Frostgrim Hollow
    Gierhall Barrow
    Konahl's Burrow
    Lochgar's Tomb
    Rheogur's Tower
    Sirgkar's Rest
    Vulhule
    White Frigid Cave

    Semi Hard
    Creshaw Hollow
    Bereshal Grove
    Desolate Crypt
    Direfang Cave
    Dreadmere Crypt
    Fangmere Cave
    Gloomfall Refuge
    Darkmire Crypt
    Silvergloom Mine
    Shadowgrim Burrow
    Steep Chill Mine
    Ulfgrim's Vault
    Verdant Vile Grotto

    Very Hard
    Inkhaznd
    Coldfear Cavern (Questline)
    Temple of Vuldur (Questline)

    Extremely Hard
    Rootmire Grotto (Questline)
    Nzundgar (Questline)
  2. venjhammet
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    If you wish to check out my mods, these are the things you need to get if you find it confusing which to include in the mod list:

    1. Hammet Dungeon Pack 1
    2. Hammet Dungeon Pack 2
    3. New Vominheim
    4. Realm of Merentif (requires New Vominheim)
    5. Isle of Valefrost
    6. Standalone Dungeons:
    -Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
    -Helm of Btharznd
    -Bane of Yngemar
    -New Pinehelm Grotto
    -Tomb of Vasik
    -Grey Bane Hollow
    -Heart of Aknznd
    -Vault of Maraf
    -Ruins of Mharzurk
    -Temple of Agmer

    Hope this helps, thank you and have a nice day.
  3. Xtudo
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    Hello my friends! What better than a wonderful unique reward after finishing a difficult dungeon full of dangers.
    Replaces the adventure reward with a lovely unique one. 43 amazing new weapons so far. Optional Arani Valestorm and Shadowgrim Burrow Armor replacer. And more to come! Adventure awaits!
    
  4. venjhammet
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    Venjhammet Mods Lux Patches - this is the only official lux patch for all of my mods that I support and collaborated with. I do not support other LUX patches.
  5. Jon1976
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    what head does Remzir use? head is invisible. no high poly head installed
  6. skarij
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    Hi! Great mod!

    It would be nice if the followers scalings and stats were included in the description tho.

    Thanks for the work. :)
  7. kjjrt
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    Found a dead NPC named Galmar with a note addressed to a Garmal for the Bellowing Pit/Verdant Vile Grotto quest. Either the NPC's name or the note's name is misspelled.
  8. PatanDeAcero
    PatanDeAcero
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    Are these dungeons Radiant-Enabled? I mean whether it is possible that radiant missions send me to these dungeons.
  9. capitanohook
    capitanohook
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    is beauuuuuuuuuutifull mod !  thank you 🐱
  10. Grifman
    Grifman
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    So I went to Silvergloom Mine and all the way through it, but really found nothing in the sealed off area.  Went on line and found there should be a certain something in a certain area.  But it's not there.  Any idea what is going on?
  11. kahrnivor
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    Don't know why, but Silver Gloom Mine causes a CTD when either approaching or entering. Never had a problem with any other dungeon in any pack.
  12. SilverSummer
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    Enemies on these dungeons have some kind of resistance to certain damage types?
    wanna try it with Know Your Enemy 2 to spice combat a bit
  13. red48dude
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    Will there also be a lux patch for your hammet dungeons as well at some point? 
    1. Guilloo
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      +1
    2. DanteKannWeinen11
      DanteKannWeinen11
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    3. red48dude
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      massive W... don't know why they kept this a secret... I was using Chosti's deleted lux patches a for a while now. 
  14. TheChipsDubbo
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    Gday mate. I am really enjoying the Mods, but I have found myself at another roadblock: The reward items are not spawning in. I am using the latest version of this and the second pack, along with the retextured Unique Items. Both are as up to date as possible. I have just finished the Verdant Vile Grotto and the Chest had no unique item, just basic normal stuff. Any Help would be greatly appreciated! 
    1. TheChipsDubbo
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      I think I fixed it- I wasn't looking in the right places, Unless Verdant Vile Has two uniques.
    2. venjhammet
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      Hi there, sorry I wasn't able to reply. Was too busy taking my dog to our vet. But I'm glad you have resolved the issue. Sometimes I can't remember anymore each dungeon playthrough unless I have to check it again or replay it again.
    3. Guilloo
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      Hi i've got the same problem, i opened the chest but no relic, i killled the boss as asked but still nothing, what was your fix? 
    4. auraneas
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      I thought I was just missing it! Couldn't find anything in the indicated chest except random loot.  What is the relic supposed to be?
    5. venjhammet
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      Hi everyone, sorry for the very late reply, I had to replay this dungeon again just to remember. It has two bosses:

      1. If you were doing the quest "Chasing the Relic" then obviously you missed or have not read the quest detail that was shown on your quest journal. I cannot reveal it's detail here because it's a big spoiler. 

      2. If you were NOT doing the quest "Chasing the Relic'. There is no way you can enter this final tomb but instead you'll be facing the final boss of Verdant Vile Grotto and there is no final chest in this boss chamber but instead the reward is already there on top of the book pedestal.

      Hope this clear things up, have a nice day!