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Mina

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Minadorae

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129 comments

  1. Khito07
    Khito07
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    Hello Immersive wenches had an update Is it still safe to use this mod with the new update?
    1. DankSneed
      DankSneed
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      1+
    2. Hessenhomburg
      Hessenhomburg
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      The new IW 2.0 is the release version of the IW 1.7beta that was formerly available on LordKoz's Discord/Patreon.

      The new IW changes a whole bunch of things, and the basic rule  of thumb is that it isn't going to work out of the box with any patches or mods designed for IW 1.6.0
    3. Minadorae
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      Hello! I see the mod author's changelog includes: 
      improved voiced dialogues and scenes
      Improved rescued captured wenches quest
      This tells me there could be some conflicts. If you update to IW 2.0, please disable Dialogue Boost for now. 🙂 I will investigate and update my mod. I recommend either tracking Dialogue Boost on Nexus or ensuring your mod manager will notify you when a new version is uploaded, that way you get pinged when this mod is ready to go again. Safe travels!

      Edit: For anyone thinking of updating IW mid-save, heads up that it is risky to your save file integrity to update mods with scripts when the scripts have changed. (In IW's mod comments from today, it's mentioned that they have.) While even the mod author is recommending against it, if you do do this, please back up a copy of your save file, then run ReSaver from FallrimTools to end unattached (orphaned) scripts on your save before loading up your game. It's not a guaranteed good-as-new solution, but it's better than nothing.
    4. corien93
      corien93
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      Doesn't seem to work anymore, no voice at all, at least for me ...
    5. abraohader
      abraohader
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      Tracking this mod for now looking forward to an update on this
  2. ProfessorM101
    ProfessorM101
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    Would this be safe to add to an existing game or do I need to start a new one?
    1. Minadorae
      Minadorae
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      Hello ProfessorM101, my recommendation is not to install mid-game because my current knowledge in this technical area is too limited to be confident that it's safe, and I'd hate to brick your save. If you try it, please back up your save, just in case!
  3. CyborgShinobi12
    CyborgShinobi12
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    Does this work with the Patreon version or just what's currently on Nexus?
    1. Minadorae
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      Hey CyborgShinobi, this works with IW version 1.6.0SE currently on Nexus. It does not work with the Patreon version (tested 1.7SE Beta) because Editor IDs have been changed in the Patreon version, which breaks many references for dialogue, scripts, and quests.
  4. reni2425
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    Hello, were you able to confirm if the worked with the patreon versions of IW?
    1. Minadorae
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      Hi reni, Dialogue Boost does not work with the Patreon version (tested 1.7SE Beta) because Editor IDs have been changed in the Patreon version. This breaks many of the references for dialogue, scripts, and quests.
  5. tim457
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    Hello. I think that I found an unvoiced line. It appears with Immersive Wenches who originally had the Young and Eager voice type but was changed to a voice in the resource pack. I don't remember the line, but it is unvoiced young and eager. It was a line after exiting buy/sell dialogue. The immersive wench(es) were replaced with Commander and possibly Nord voice types. 
    1. Minadorae
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      Hey IdleWanderers, thank you for the report. To confirm, was this after exiting the vanilla inn keeper buy/sell dialogue ("What have you got for sale?")?

      I'm seeing if I can replicate it in-game. Currently the IW NPCs with updated voicetypes are mumbling something like "mhm" at me after closing the vanilla buy/sell window. If this is the scenario you're referencing, it means I need to update Inn Dialogue - More Female VoiceTypes.
    2. tim457
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      No problem. Yes, it was immediately after exiting the inn keepder buy/sell dialogue. 

      I believe it was the "Let me know if you need a drink.", "young and eager" voice line still playing unvoiced.

      I hope that explains what I mean. 
  6. JustSneakSnake
    JustSneakSnake
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    Does this mod only works for Skyrim AE version? I have the 1.5.97 SE version and can't get it to work.
    1. Minadorae
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      Hi JustSneakSnake, thanks for asking. I do not have much experience troubleshooting this area, however from some quick Googling I learned that because I made the mod in the latest version of CreationKit, it has the record header 1.71, which is compatible with Skyrim v1.6.1130 and above. Backported Extended ESL Support is suggested as a solution for this case, perhaps worth a shot?

      If you're adding to an existing save, I recommend doing a quick test in a new game first.
  7. could you possible do this for Basic Wenches?
    1. Minadorae
      Minadorae
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      Hi inappropriatename72348, I appreciate your interest in further work like this. At this time I only plan to cover Immersive Wenches.
    2. bits01
      bits01
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      Hi there.
      Although you said 'no' I have to ask the same question: can you do it for the basic version? Please :)
  8. Budum0002
    Budum0002
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    Good stuff, may I ask what replacer are you using for wenches? Weyna in your game looks so prettyyy
    1. Minadorae
      Minadorae
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  9. Steve1960
    Steve1960
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    There are a couple mods out there to add KS SMP hair to wenches:



    I'm guessing they would need a patch too?   Just trying to figure out how to get SMP wigs with your mod too.

    Thanks.
    1. Minadorae
      Minadorae
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      Hey Steve1960, thanks for the question. I checked both and there are no conflicts with IW Dialogue Boost because these hair mods adjust the outfit records, instead of applying hair directly on the NPCs themselves.

      I will update the compatibility notes in the mod description. 😄
    2. Steve1960
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      Fantastic!  Thank you for checking.  
  10. jupppo
    jupppo
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    Is this compatible with Yuriana? Also, what replacer is being used in the screenshots?
    1. Minadorae
      Minadorae
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      Hi jupppo, thanks for checking. Dialogue Boost is compatible with Yuriana version 1.5.4ASE currently available here on Nexus. It is also technically compatible with Yuriana version 1.5.6Beta available on Patreon (I believe this is the latest?), but I do not recommend this pairing because you would need to install two versions of Immersive Wenches (Nexus and Patreon) and having a twin for every IW NPC gets a bit silly in-game.

      I use a combo of replacers to get max coverage and max compatibility:
    2. jupppo
      jupppo
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      Oh, I see, because the YW Patreon version requires the IW Patreon version but this requires the IW Nexus version because of the Form IDs? It would get silly yeah...

      So the different hairstyles for Weyna in the screenshots come from KS Hairdos Wigs?
    3. Minadorae
      Minadorae
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      Exactly!

      Slight correction to my previous response because I just double-checked my mod list. I have both KS Hairdos Wigs and Random KS Hairdos. Immersive Wenches are affected by Random KS Hairdos, not KS Hairdos Wigs.

      Also, thank you for the discussion, I updated the compatibility notes in the mod description based on your question. 😊
  11. SuperCriken
    SuperCriken
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    That intimate choice dialogue does nothing like they only say "Follow me." and it does nothing but a normal idle
    1. Minadorae
      Minadorae
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      Hi SuperCriken, yes, it should be the same interaction as in Immersive Wenches version 1.6.0SE here on Nexus.

      Flower Girls may add additional interactions with the "FlowerGirls SE for Immersive Wenches Patch" available in its optional files.
    2. jdimsa
      jdimsa
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      I use ostim standalone and has the same problem. It worked fine with original dialogue.

      Edit: Nevermind sorry, I forgot that I installed immersive wenches for Ostim. Putting that below this mod in priority fixes the issue though it uses original dialogue text again. 
    3. Minadorae
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      Thanks for the report. I just tested this as well and can confirm that Immersive Wenches for OStim REDUX has a minor conflict with the one dialogue option about getting a blessing. My adjustments to the player dialogue line and the NPC response are an awkward fit for the OStim context, so I believe it's better left as is. Loading IW for OStim REDUX after IW Dialogue Boost is the right way to go in this case.