The new IW 2.0 is the release version of the IW 1.7beta that was formerly available on LordKoz's Discord/Patreon.
The new IW changes a whole bunch of things, and the basic rule of thumb is that it isn't going to work out of the box with any patches or mods designed for IW 1.6.0
improved voiced dialogues and scenes Improved rescued captured wenches quest
This tells me there could be some conflicts. If you update to IW 2.0, please disable Dialogue Boost for now. 🙂 I will investigate and update my mod. I recommend either tracking Dialogue Boost on Nexus or ensuring your mod manager will notify you when a new version is uploaded, that way you get pinged when this mod is ready to go again. Safe travels!
Edit: For anyone thinking of updating IW mid-save, heads up that it is risky to your save file integrity to update mods with scripts when the scripts have changed. (In IW's mod comments from today, it's mentioned that they have.) While even the mod author is recommending against it, if you do do this, please back up a copy of your save file, then run ReSaver from FallrimTools to end unattached (orphaned) scripts on your save before loading up your game. It's not a guaranteed good-as-new solution, but it's better than nothing.
Hello ProfessorM101, my recommendation is not to install mid-game because my current knowledge in this technical area is too limited to be confident that it's safe, and I'd hate to brick your save. If you try it, please back up your save, just in case!
Hey CyborgShinobi, this works with IW version 1.6.0SE currently on Nexus. It does not work with the Patreon version (tested 1.7SE Beta) because Editor IDs have been changed in the Patreon version, which breaks many references for dialogue, scripts, and quests.
Hi reni, Dialogue Boost does not work with the Patreon version (tested 1.7SE Beta) because Editor IDs have been changed in the Patreon version. This breaks many of the references for dialogue, scripts, and quests.
Hello. I think that I found an unvoiced line. It appears with Immersive Wenches who originally had the Young and Eager voice type but was changed to a voice in the resource pack. I don't remember the line, but it is unvoiced young and eager. It was a line after exiting buy/sell dialogue. The immersive wench(es) were replaced with Commander and possibly Nord voice types.
Hey IdleWanderers, thank you for the report. To confirm, was this after exiting the vanilla inn keeper buy/sell dialogue ("What have you got for sale?")?
I'm seeing if I can replicate it in-game. Currently the IW NPCs with updated voicetypes are mumbling something like "mhm" at me after closing the vanilla buy/sell window. If this is the scenario you're referencing, it means I need to update Inn Dialogue - More Female VoiceTypes.
Hi JustSneakSnake, thanks for asking. I do not have much experience troubleshooting this area, however from some quick Googling I learned that because I made the mod in the latest version of CreationKit, it has the record header 1.71, which is compatible with Skyrim v1.6.1130 and above. Backported Extended ESL Support is suggested as a solution for this case, perhaps worth a shot?
If you're adding to an existing save, I recommend doing a quick test in a new game first.
Hey Steve1960, thanks for the question. I checked both and there are no conflicts with IW Dialogue Boost because these hair mods adjust the outfit records, instead of applying hair directly on the NPCs themselves.
I will update the compatibility notes in the mod description. 😄
Hi jupppo, thanks for checking. Dialogue Boost is compatible with Yuriana version 1.5.4ASE currently available here on Nexus. It is also technically compatible with Yuriana version 1.5.6Beta available on Patreon (I believe this is the latest?), but I do not recommend this pairing because you would need to install two versions of Immersive Wenches (Nexus and Patreon) and having a twin for every IW NPC gets a bit silly in-game.
I use a combo of replacers to get max coverage and max compatibility:
Oh, I see, because the YW Patreon version requires the IW Patreon version but this requires the IW Nexus version because of the Form IDs? It would get silly yeah...
So the different hairstyles for Weyna in the screenshots come from KS Hairdos Wigs?
Slight correction to my previous response because I just double-checked my mod list. I have both KS Hairdos Wigs and Random KS Hairdos. Immersive Wenches are affected by Random KS Hairdos, not KS Hairdos Wigs.
Also, thank you for the discussion, I updated the compatibility notes in the mod description based on your question. 😊
I use ostim standalone and has the same problem. It worked fine with original dialogue.
Edit: Nevermind sorry, I forgot that I installed immersive wenches for Ostim. Putting that below this mod in priority fixes the issue though it uses original dialogue text again.
Thanks for the report. I just tested this as well and can confirm that Immersive Wenches for OStim REDUX has a minor conflict with the one dialogue option about getting a blessing. My adjustments to the player dialogue line and the NPC response are an awkward fit for the OStim context, so I believe it's better left as is. Loading IW for OStim REDUX after IW Dialogue Boost is the right way to go in this case.
129 comments
The new IW changes a whole bunch of things, and the basic rule of thumb is that it isn't going to work out of the box with any patches or mods designed for IW 1.6.0
Edit: For anyone thinking of updating IW mid-save, heads up that it is risky to your save file integrity to update mods with scripts when the scripts have changed. (In IW's mod comments from today, it's mentioned that they have.) While even the mod author is recommending against it, if you do do this, please back up a copy of your save file, then run ReSaver from FallrimTools to end unattached (orphaned) scripts on your save before loading up your game. It's not a guaranteed good-as-new solution, but it's better than nothing.
I'm seeing if I can replicate it in-game. Currently the IW NPCs with updated voicetypes are mumbling something like "mhm" at me after closing the vanilla buy/sell window. If this is the scenario you're referencing, it means I need to update Inn Dialogue - More Female VoiceTypes.
I believe it was the "Let me know if you need a drink.", "young and eager" voice line still playing unvoiced.
I hope that explains what I mean.
If you're adding to an existing save, I recommend doing a quick test in a new game first.
Although you said 'no' I have to ask the same question: can you do it for the basic version? Please :)
Cathedral Player and NPC Overhaul - HMB II
Distributed Body Paints with Private Body Tattoos and Overlays
Random KS Hairdos HDT-SMP (Physics) with Hair Colour Sync
Maid Outfits by zzjay and GraceDarkling with Universal Rim Lighting Fix
Immersive Wenches - KS Hair SMP - Patch at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
KS Hair HDT SMP for Wenches at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I'm guessing they would need a patch too? Just trying to figure out how to get SMP wigs with your mod too.
Thanks.
I will update the compatibility notes in the mod description. 😄
I use a combo of replacers to get max coverage and max compatibility:
Cathedral Player and NPC Overhaul - HMB II
Dirt and Blood
Distributed Body Paints with Barbarian Body Paints, Private Body Tattoos and Overlays, and Skin Feature Overlays
KS Hairdos Wigs with optional SPID distribution, Hair Colour Sync, and KS Hairdos HDT-SMP (Physics)
So the different hairstyles for Weyna in the screenshots come from KS Hairdos Wigs?
Slight correction to my previous response because I just double-checked my mod list. I have both KS Hairdos Wigs and Random KS Hairdos. Immersive Wenches are affected by Random KS Hairdos, not KS Hairdos Wigs.
Also, thank you for the discussion, I updated the compatibility notes in the mod description based on your question. 😊
Flower Girls may add additional interactions with the "FlowerGirls SE for Immersive Wenches Patch" available in its optional files.
Edit: Nevermind sorry, I forgot that I installed immersive wenches for Ostim. Putting that below this mod in priority fixes the issue though it uses original dialogue text again.