Skyrim Special Edition
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tjhm4 - Enai Siaion - lilmetal

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lilmetal

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About this mod

Expands some of the perk trees from Master of One - A Double-Edged Perk Overhaul with several select perks from Vokrii - Minimalistic Perks of Skyrim.

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Changelogs
Description:
This is an addon for Master of One - A Double-Edged Perk Overhaul by tjhm4.
It adds several perks from Vokrii - Minimalistic Perks of Skyrim by Enai Siaion.
(Vokrii is not required, and should not be used with this)
All perks try to remain true to the style of Master of One,
also with the additional scaling provided by Vokrii's Mastery perks.
Every new perk has 5 tiers with increasing drawbacks.
Perks can be refunded in the MCM.

The intention with this mod is to supplement some of the gaps in build options that exist in Master of One, not to create some Vokriinator-esque mashup.
Not much needed to be added, I feel. There's options for more upfront dagger action, scrolls and staffs, non-elemental destruction, and other small stuff.


Perks:
Spoiler:  
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Alchemy

Scaling: Levels in Alchemy improve potions and poisons you make by up to 50%.
Experience: Gain Alchemy experience by making potions and poisons.

    Auto - Alchemy Mastery: Potions and poisons you make are 1% stronger per level of Alchemy.
    Expert - Alkahest: Ignore (20/40/60/80/100%) armor when attacking a poisoned target, but target is (0/5/10/25/50%) more resistant when not poisoned.


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Alteration

Scaling: Levels in Alteration increase the duration of Alteration spells and effects by up to 40%, and reduce their cost by up to 40%.
Experience: Gain Alteration experience by using Alteration spells effectively.

    Auto - Alteration Mastery: Cast Alteration spells for 0.5% less Magicka per level of Alteration.
    Expert - Telekinetic Force: Objects thrown with Telekinesis deal an extra (100/200/300/400/500) points of damage, but range is reduced by (0/5/10/25/50%).


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Archery

Scaling: Levels in Archery improve your damage with ranged weapons by up to 50%.
Experience: Gain Archery experience by inflicting damage with ranged weapons.

    Auto - Archery Mastery: Ranged weapons do 1% more damage and 5% more critical damage per level of Archery.


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Block

Scaling: Levels in Block improve block scaling from item quality by up to 150%, and increase bashing damage by up to 400%.
Experience: Gain Block experience by blocking damage, and by bashing opponents. Using a shield grants more experience than using a weapon.

    Auto - Block Mastery: Blocking is 0.5% more effective per level of Block.
    Apprentice - Weapon Block: Blocking with weapons is (40/80/120/160/200%) more effective, but blocking with a shield is (0/10/25/50/100%) less effective.


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Conjuration

Scaling: Levels in Conjuration increase the duration of Conjuration spells and effects by up to 40%, reduce their cost by up to 40% and increase the damage of bound weapons by up to 100%.
Experience: Gain Conjuration experience by using Conjuration spells effectively.

    Auto - Conjuration Mastery: Cast Conjuration spells for 0.5% less Magicka per level of Conjuration.
    Apprentice - Hollow Binding: Bound weapons deal (40/80/120/160/200%) more damage to the living, but (0/10/25/50/100%) less damage otherwise.


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Destruction

Scaling: Levels in Destruction increase the power of Destruction spells and effects by up to 40%, and reduce their cost by up to 40%.
Experience: Gain Destruction experience by using Destruction spells effectively.

    Auto - Destruction Mastery: Cast Destruction spells for 0.5% less Magicka per level of Destruction.
    Apprentice - Raw Power: Non-elemental Destruction spells and effects are (40/80/120/160/200%) more powerful, but all elements are (0/10/25/50/100%) less effective.


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Enchanting

Scaling: Levels in Enchanting allows you to enchant items up to 100% better.
Experience: Gain Enchanting experience by enchanting items.

    Auto - Enchanting Mastery: New enchantments are 1% stronger per level of Enchanting.
    Apprentice - Soul Squeezer: Soul gems replenish (100/150/200/250/300) extra charge, but provide (0/5/10/25/50%) less max charges when enchanting.
    Adept - Scroll Sage: Scrolls are (25/50/100/150/200%) stronger, but spells cost (0/10/25/50/100%) more magicka to cast.
    Expert - Mana Stone: Staves cost (10/20/30/40/50%) less charge, and reduce the charge cost of weapon enchantments by (10/20/30/40/50%) while equipped, but you are (0/5/10/25/50%) more easily staggered when hit.
    Expert - Scroll Hunter: (2/4/6/8/10%) chance to find a random scroll on the corpses of people you kill, but lockpicking is (0/2/5/10/20%) more difficult.
    Expert - Thunderstruck: Enchanted weapons are (25/50/100/150/200%) stronger, but unenchanted weapons are (0/10/25/50/100%) weaker.
    Master - Mana Shield: Take (10/20/30/40/50%) less damage from attacks if you have a staff equipped and no shield, but magicka regenerates (0/10/25/50/100%) slower.
    Master - Spider Hunter: (2/4/6/8/10%) chance to find a random imbued spider on the corpses of people you kill, but lockpicking is (0/2/5/10/20%) more difficult.


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Heavy Armor

Scaling: Levels in Heavy Armor increase the armor rating of Heavy Armor pieces by up to 40%.
Experience: Gain Heavy Armor experience by taking damage while wearing Heavy Armor pieces.

    Auto - Heavy Armor Mastery: Armor rating of Heavy Armor pieces increased by 1% per level of Heavy Armor.


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Illusion

Scaling: Levels in Illusion increase the duration of Illusion spells and effects by up to 40%. and reduce their cost by up to 40%.
Experience: Gain Illusion experience by using Illusion spells effectively.

    Auto - Illusion Mastery: Cast Illusion spells for 0.5% less Magicka per level of Illusion.


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Light Armor

Scaling: Levels in Light Armor increase the armor rating of Light Armor pieces by up to 40%.
Experience: Gain Light Armor experience by taking damage while wearing Light Armor pieces.

    Auto - Light Armor Mastery: Armor rating of Light Armor pieces increased by 1% per level of Light Armor.


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Lockpicking

Scaling: Levels in Lockpicking increase the size of the opening position by up to 100%.
Experience: Gain Lockpicking experience by opening locks, by breaking lockpicks (or failing with the Skeleton Key).

    Auto - Lockpicking Mastery: Locks are 1% easier to pick per level of Lockpicking.


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One-Handed

Scaling: Levels in One-Handed improve your damage with one-handed weapons by up to 50%.
Experience: Gain One-Handed experience by inflicting damage with one-handed weapons.

    Auto - One-Handed Mastery: One-handed weapons do 1% more damage and 5% more critical damage per level of One-Handed.
    Adept - Fangs: Daggers deal (10/20/30/40/50%) more damage if the target is poisoned, but (0/5/10/25/50%) less damage otherwise.


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Pickpocket

Scaling: Levels in Pickpocket increase pickpocketing odds by up to 100%.
Experience: Gain Pickpocket experience by successfully pickpocketing items.

    Auto - Pickpocket Mastery: Pickpocketing odds increased by 1% per level of Pickpocket.


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Restoration

Scaling: Levels in Restoration increase the power of Restoration spells and effects by up to 40%, and reduce their cost by up to 40%.
Experience: Gain Restoration experience by using Restoration spells effectively.

    Auto - Restoration Mastery: Cast Restoration spells for 0.5% less Magicka per level of Restoration.
    Expert - Harm: Using healing effects on enemies deals damage equal to (15/20/25/30/35%) of the healing amount, but all self-targeted healing effects are (0/2/4/8/16%) less effective.
    

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Smithing

Scaling: Levels in Smithing allows you to improve items up to 100% more.
Experience: Gain Smithing experience by creating expensive items, or by mining ore veins.

    No changes...
    

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Sneak

Scaling: Levels in Sneak make you less likely to be detected, especially at a distance.
Experience: Gain Sneak experience by sneaking around characters without being detected.

    Auto - Sneak Mastery: You are 0.5% harder to detect when sneaking per level of Sneak.


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Speech

Scaling: Levels in Speech improve buying and selling prices by up to 13%, improve your Intimidate chances, and allow you to pass Persuade checks if your skill level exceeds the level of the check.
Experience: Gain Speech experience by trading items, or by shouting (based on the cooldown of the shout).

    Auto - Speech Mastery: Sell items for 0.5% more and buy items for 0.5% less per level of Speech.


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Two-Handed

Scaling: Levels in Two=Handed improve your damage with two-handed weapons by up to 40%.
Experience: Gain Two-Handed experience by inflicting damage with two-handed weapons.

    Auto - Two-Handed Mastery: Two-handed weapons do 1% more damage and 5% more critical damage per level of Two-Handed.


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Requirements:
Master of One - A Double-Edged Perk Overhaul
MCM Helper
Backported Extended ESL Support (If you're not running 1.6.1130)
And whatever the above mods require
Vokrii is not required and should not be installed!


Recommended:
SkyPatcher - For incorporating mod-added imbued spiders


Update History:
Spoiler:  
Show

v1.1.1:
  • Using the "Disable" option in the MCM will no longer trigger a perk reset.
  • The "Disable" option will only remove the auto Mastery Perks from the player.
  • (Text has been altered to better represent what the button does)
v1.1.0:
  • Fixed most of the perks that weren't actually working at all
  • Integrated support for AbyssArcane, Bloodmoon, Desecration, and Natura's Aspection effects
  • (Rank 2 of Raw Power will activate these effects)
v1.0.1:
  • The restoration tree was offset a little bit to the left... Fixed it.
  • Added a patch for Pilgrim - A Religion Overhaul
  • Added a patch for Bounty Hunter - Bounty Perks
  • Added a patch for Fury - Animal Taming of Skyrim
  • Added a combined patch for the above two mods
v1.0.0:
  • Initial Release


Installation:
Install manually, or just use your favorite mod manager.
Plugin is ESL flagged.


Updating:
Safe to update at any time.


Uninstallation:
Disable the Mastery Perks, and refund your perk points from the MCM before removing.


Load Order:
When in doubt, just use LOOT.


Known Issues:
None yet. However, many of the perks are untested. Let me know...


Compatibility:
Arachnomancy - A Spider Scrolls Overhaul - Integrated if you have SkyPatcher installed.
Auto-Lockpicking - A Lockpicking Overhaul - Optional patch is included in the downloads.
Bound Elemental Arrows - Arcane Archery - Optional patch is included in the downloads.
Spiderbros - Throwing Spider Overhaul - Integrated if you have SkyPatcher installed.
Bounty Hunter - Bounty Perks - Optional patch is included in the downloads.
Fury - Animal Taming of Skyrim - Optional patch is included in the downloads.
Pilgrim - A Religion Overhaul - Optional patch is included in the downloads.
Enchanting Experience Rebalanced - Optional patch is included in the downloads.
AbyssArcane, Bloodmoon, Desecration, and Natura - Integrated Aspection effects.


Credits:
tjhm4 for Master of One - A Double-Edged Perk Overhaul
EnaiSiaion for Vokrii - Minimalistic Perks of Skyrim
Please check out their profiles for more of their great work.