Haven't had the chance to fully test everything in here yet, so let me know of any issues. Definitely let me know if the numbers or the effects make any sense.
Unsure about making any patches regarding editing the trees themselves... This was the first time I really dived into a perk mod, and I have to throw some huge respect to those that can make these things. It's such a headache, and the tools are just not great.
Thank you for the mod the Master of One and Vokrii is the excellent hybrid overhaul I never thought I needed! Also any chance of a patch for Skyblivion Lockpick Menu?
The cap of the mastery perk itself, yes. That's without taking anything else in the entire tree. It just scales naturally as your skill level increases. Those just taken straight from Vokrii.
As far as the arrows themselves, they deal vanilla-based elemental damage. Master of One perks that scale elemental damage types will also scale the arrows' elemental damage. Or, any elemental resistances/weaknesses NPCs have will be accounted for by Know Your Enemy. Know Your Enemy doesn't care about the arrow/bolt for bow damage, it's really looking at the weapon (bow or crossbow)
Right, with this addon, rank 2 of the Raw Power perk in Destruction will unlock the Aspection effects from Darenii's spell mods. You won't need Ascension.
You mean for base Master of One? Should be able to do that. My expansion doesn't touch the Speech tree.
EDIT: Alright, the Fury and Bounty Hunter patches can now be used with the base Master of One. I renamed the plugins to match, so if anyone's already using any of these, just know that.
I'm using Alchemy Reworked alongside Master of One - Perk Expansion alongside the patch for the two in the optional files, but I'm not sure about the load order. Would Perk Expansion load after Alchemy Reworked?
Probably some guides out there, but I never use any. I typically learn faster by just getting my tools out, and breaking things open. All my mods are totally open, so anyone can take a look at the source and structure.
This mod was my first perk mod, so it was a lot of trial and error as well... The game won't explode, so you can learn a lot by just tweaking and observing.
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Definitely let me know if the numbers or the effects make any sense.
Unsure about making any patches regarding editing the trees themselves...
This was the first time I really dived into a perk mod,
and I have to throw some huge respect to those that can make these things.
It's such a headache, and the tools are just not great.
Also any chance of a patch for Skyblivion Lockpick Menu?
I guess the way I'd written the description makes them look like separate perks...
It's just 1 perk. You automatically get those Auto Mastery perks.
Meaning, you always benefit from levels in your skills as described by the Scaling.
It just scales naturally as your skill level increases.
Those just taken straight from Vokrii.
Master of One perks that scale elemental damage types will also scale the arrows' elemental damage.
Or, any elemental resistances/weaknesses NPCs have will be accounted for by Know Your Enemy.
Know Your Enemy doesn't care about the arrow/bolt for bow damage, it's really looking at the weapon (bow or crossbow)
You won't need Ascension.
EDIT: Alright, the Fury and Bounty Hunter patches can now be used with the base Master of One.
I renamed the plugins to match, so if anyone's already using any of these, just know that.
AlchemyReworked.esp
master_of_one.esp
master_of_one_expansion.esp
master_of_one - alchemyreworked patch.esp
This mod was my first perk mod, so it was a lot of trial and error as well... The game won't explode, so you can learn a lot by just tweaking and observing.