Skyrim Special Edition

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Elaarie

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Elaarie

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About this mod

3 new interior locations near Whiterun, Riften, and Solitude - one for each of the 3 caravans. Finally the Khajiit have a place to store all those wares!

Requirements
Permissions and credits
Mirrors
Changelogs
Khajiit Warehouses was developed on the most recent version of the CK and will have the 1.71 header, if you are running older versions you will need BEES by Nukem.

About

Khajiit Warehouses adds 3 new interior cells located near the caravan camps at Whiterun, Riften and Solitude. The Khajiit have taken up residence in them to use as warehouses. However they aren't giant eyesore buildings or anything, all 3 warehouses are underground with discrete entrances.

With regards to design, I referenced vanilla cells heavily and copied that style with the specific goal of making it blend in with the vanilla game. I also took a little inspiration from the outlaws refuges from ESO.

KW also adds 6 Khajiit NPCs who work and sleep full time at their respective warehouses (two for each). They can be found inside usually, but when their corresponding camp is active, one of the two workers will come out during the day to take stock of the merchandise and carry things to the warehouse.

This mod doesn't contain any quests or content to complete, it's just to give the Khajiit a bit more love and try to round them out as a faction. My goal was to emphasise that they are running a business that takes work to uphold, instead of just a few folks milling about selling stuff.

Compatibility
KW edits exterior cells on the outskirts of Whiterun, Riften and Solitude so there will likely be conflicts with other mods that edit those cells. Currently there are patches for the following:

  • JK's Riften Outskirts - Moves the KW warehouse entrance and clutter at the Riften camp to account for the JKs stonewalls around the stables.
  • Khajiit Has Wares - Moves around objects at Solitude and Riften to fix clipping and allow access to KW warehouses. Adds the door tri to KHW navmesh at Whiterun. Assigns proper faction to KHW idle markers around camps so that KW NPCs don't use them.
  • Pilgrim - Moves the Pilgrim shrine at the Solitude camp slightly to allow access to the KW stockade stairs. NOTE: If you are using Khajiit Has Wares + Pilgrim you don't need this patch, just use the one provided with KHW itself, and load it after the KW-KHW patch provided here.
  • Khajiit Caravan Clutter - Moves the KCC tanning rack at the Solitude camp to allow access to the KW stockade stairs. Can be used alongside Pilgrim patch above.
  • Enhanced Solitude - Moves the positions of ES trees and rocks at the Solitude camp to allow access to the KW warehouse.

Compatible without patch:
JK's Solitude Outskirts - No conflicts, this mod focuses down toward the docks rather than closer to the main gate where the camp is.
JK's Whiterun Outskirts - Technically there's a navmesh conflict, you can use the patch if you want but it's such a minor issue I'd honestly just skip it.
Skyland Tents / Skyland AIO - This mod's tent mesh tends to cause floating/clipping objects etc. with caravan camp mods, but no conflicts here.
Texture mods - I didn't use any new meshes or textures at all, so the look will stay consistent with whatever texture mods you use.

Please post in the comments if you discover any incompatibilities with other mods and I'll make a patch if it's easy.

Installation
Install the main file and any patches with your mod manager and ensure the .esps are active. I would advise placing KW higher/earlier in your load order, so that other mods overwrite it in the case of conflicts.

Permissions
Khajiit Warehouses has open permissions for anything, so long as you credit me and link back here. Your mod must have mine as a requirement.

Other Khajiit mods
Khajiit Has Wares by allonsywisegirl
Khajiit Caravan Clutter and Immersive Khajiit Caravan Mules by bientje
CoverKhajiits - Face Textures by mrLenski / XilaMonstrr
(Shameless plug) Caravaneers - Khajiit Followers by me

Many thanks to
Bethesda for Skyrim and the Creation Kit
Darkfox127 for his various YouTube guides that taught me how to use the CK
Nukem, perchik71, and RashadDracula for their mods that make the CK useable: CK Fixes, CK Platform Extended, UCKP
ElminsterAU and the xEdit team for SSEEdit

All screenshots were taken with Photo Mode by powerofthree