Skyrim Special Edition

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Created by

alaken

Uploaded by

Evan719

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About this mod

This mods adds some shady characters to the alley behind Riften's Mistveil Keep.

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Changelogs
This is an SE port of Daggercross Alley by alaken.

Shady merchants, illicit fences, rogues...
Daggercross Alley is home to people like that.
No guards, no laws, no guild rules.
This is Daggercross Alley.

Daggercross Alley has been a staple in my load order for years, but it's always been a compatibility nightmare.

I finally got the go-ahead to update it and port it to SE.  I cleaned the mod with SSEEdit, reworked the navmesh, and adjusted a few things.  I also removed any land record edits for better compatibility with other mods.  

I also gave the NPCs new lore-friendly names, but I can upload a version with alaken's original generic named NPCs if anyone prefers.

(Version 1.4 is up now. I'm learning how to build a FOMOD to integrate the mod and patches into.)



Compatible without a patch:

(Thanks to Rosehla for reporting.)
(Thanks to RonantheRonin for reporting.)
(As of version 1.4.  Thanks to lightswitchUK for reporting.)
  • Grass & landscape mods 
(The main file and the Riften Detour patch are compatible as of version 1.4.  Tested with Folkvangr.  Thanks to Rosehla for reporting.)

Compatible with included patch:

(It's already compatible, but I'm working on a patch to add thief "guards" to that gate.)

Currently incompatible (But still give the mod authors some love.  They work much harder than I do!) :

(It's a great alternative for an under-used side of the city, but the navmesh issues are too difficult to sort out.  Plus it overlaps with JK's Riften Outskirts.)
(The mountains encroach and bury two of the NPCs, and there's not enough of a walking path.)
(Not bad, but it's outdated and was never ported to SE.  Riften Detour does the same thing better.)

Compatibility