Skyrim

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HHaleyy

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HHaleyy

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About this mod

Features:
Working Image Space Effects (Night Eye, Fade In/Out etc).
Mod Compatibility (Support for weather and quest mods).
Quality and Performance Options.
Customizability (LUT Filter, Skintone Adjustment etc).

Requirements
Permissions and credits
Changelogs
Quality Options

Bixie ENB: Performance
Kwanon ENB: Medium
Loxia ENB: Quality

Supported Plugins

Aether Suite
Aurelia - Weathers and Interiors
Beyond Reach
Beyond Skyrim - Bruma
Cathedral Weathers and Seasons LE
Climates of Tamriel
Darkend
Dawnguard
Dragonborn
Enderal
Enhanced Lights and FX
Expanded Snow Systems
Expanded Snow Systems - Climates of Tamriel Version
Falskaar
GLENMORIL
GomaPero Land
Natural Lighting and Atmospherics Weather Plugin
Project AHO
Purity
Skyrim Sea World
Summerset Isle
The Elder Scrolls V MIDDLE-EARTH
The Gray Cowl of Nocturnal
The Republic of Maslea - Chapter One
True Storms - Thunder and Rain Redone
Unofficial Skyrim Legendary Edition Patch
VIGILANT
Vignettes
Vivid Weathers
World of Rudra
Wyrmstooth
Vanilla Lighting Replacer (Enhanced Lighting for ENB, Luminosity Lighting Overhaul, Realistic Lighting Overhaul, Relighting Skyrim, TESLight-SkyrimLE etc) 

Installation



1. ENB Core Files
Copy the d3d9.dll, enbhost.exe and enblocal.ini from the "WrapperVersion" folder of ENBSeries for TES Skyrim to the Skyrim root directory where TESV.exe is located.

2. Preset Files
Install the preset via a mod manager to install the meshes and textures which fix the moon model in the Hircine quest.
Copy the enbseries folder and enbseries.ini from the "Data\ENB Presets\(preset name)" folder of the preset to the Skyrim root directory.

3. ENBHelper Plugin
Place the enbhelper.dll into the enbseries folder. Note that this step may not be done automatically by ENB Managers.

If you cannot access the ENBSeries or ENBHelper website, make sure to use HTTP address instead of HTTPS.

4. Required Settings
Edit or add the following settings in the SkyrimPrefs.ini located in "(Your Documents folder)\My Games\Skyrim".
If you use Mod Organizer, use the built-in ini editor.

SkyrimPrefs.ini
[Display]
fGamma=1.0000
iMultiSample=0
bTransparencyMultisampling=0
bFloatPointRenderTarget=1
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
iBlurDeferredShadowMask=3


< Instant Configuration for Mod Organizer >
If you installed the preset via Mod Organizer, you will be prompted to choose whether to configure INI Tweaks or not.
To quickly apply the settings without manually editing SkyrimPrefs.ini, click "Yes" and tick "Required SkyrimPrefs Settings.ini" in the INI-Files tab.
Close the window and enable this mod.

Check the enblocal.ini settings are configured as follows.

enblocal.ini
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true


The following are optional but recommended settings.

Anti-aliasing options
[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=true


Vanilla blur removal
[FIX]
RemoveBlur=true


5. Driver Antialiasing Settings
Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

6. Testing
If the installation is successful, a notification will show up on the top left corner when the game is launched.
If you had any problem, please see the Troubleshooting section for possible fixes.

LUT Pack
To install a LUT Pack, merge the enbseries folder included in the archive into your enbseries folder and overwrite the existing files.

Updating


Open the Skyrim root directory and replace the enbseries folder and enbseries.ini with the ones in the new preset.
Place the enbhelper.dll into the enbseries folder.
If required, replace the d3d9.dll with the one in the corresponding version of ENBSeries (e.g. 0123.xx preset requires ENBSeries v0.123).

Compatibility

Skyrim Particle Patch for ENB - LEGENDARY EDITION is strongly recommended to fix incompatible objects in the game.

Incompatible Mods List

Troubleshooting

Contents

1. Installation

Spoiler:  
Show


2. Usage / Stability

Spoiler:  
Show


3. Visual / Graphics

Spoiler:  
Show


4. Customization

Spoiler:  
Show

Customization


The following are some of the adjustable settings in the ENB GUI which opens by pressing Enter key while holding Shift key.
The GUI hotkey may differ depending on the [INPUT] settings in the enblocal.ini.

EFFECT.TXT

[Utility]
< Show Grids >
Displays the specified size of grids on the screen.
The grids can be used as a rule of thirds guide for screenshooting, or a guide for checking face/body proportions in character creation etc.
The grid height and width can also be adjusted by using the letter box effect. 


[LUT Color Grading]

Applies the selected LUT in the enblut folder to instantly change the look of the screen.
The LUT options can be accessed from the EFFECT.TXT tab unlike presets that use the drop down menu in the ENBEFFECT.FX.

To use your custom LUTs, rename them to "1" -- "12" and replace the existing files in the "enbseries\enblut" folder.
Supported LUT sizes are 256 x 16, 1024 x 32, or 4096 x 64. The LUT size option can be changed in the GUI.
Supported formats are PNG or BMP. The format option can be changed by editing "#define LUT_FORMAT" in the effect.txt.

To share or create your own LUT pack, simply copy the enblut folder and compress it into an archive.
You can also display description of your LUTs in the GUI by editing the enblut.fx file.

LUT packs and Neutral LUT PNG files can be downloaded from the Optional/Miscellaneous Files section.

[Pxelation]

Pixelates the specified area of the screen.
< Low Bit Game Effect / Censored Effect >


[SMAA]
Enables SMAA Anti-Aliasing with the selected quality preset. 0 (Low), 1 (Medium), 2 (High), 3 (Ultra)

ENBLENS.FX

[Lens Dirt]
Adds the lens dirt effect to bright area of the screen.
Multiple lens dirt textures are available by uncommenting "#define MULTIPLE_DIRT" in the enblens.fx.

< Fiber and Scratches / Water Spots / Bokeh Particles >


ENBEFFECTPREPASS.FX

[Skintone]
Adjusts the brightness, saturation, tint etc of the skin tone.

[Background]

Fills the background with the specified color.

< Skintone Adjustment / Background >


Credits


ENB Series
by Boris Vorontsov

3D LUT Code
by kingeric1992

AMD FidelityFX Contrast Adaptive Sharpening
Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved.
ReShade port by SLSNe
Optimizations by Marty McFly

Basic Dithering
by kingeric1992

Crazy Flare
by kingeric1992
inspired by John Chapman, Pseudo Lens Flare
Boris Vorontsov, Original enblens.fx

Depth of Field
by kingeric1992
based on GDC 2004 presentation: "Advanced Depth of Field" by Thorsten Scheuermann
with CoC calculate from lens model, adaptive quality, tilt shift, chromatic aberration(Trans & Axial),
auto dof, optical vignette, and CoC based film grain.
Alternate CoCtoAlpha by gp65cj04 (modified for compatibility)
Film Grain by Boris (modified for CoC info)
Gameplay Friendly Auto DoF by kingeric1992, inspired by Canon EOS Automatic depth of field "A-DEP"

ENB Bloom Effect for Skyrim
by prod80

ENB SMAA
by kingeric1992
SMAA
http://www.iryoku.com/smaa/
Copyright (C) 2011 Jorge Jimenez ([email protected])
Copyright (C) 2011 Jose I. Echevarria ([email protected])
Copyright (C) 2011 Belen Masia ([email protected])
Copyright (C) 2011 Fernando Navarro ([email protected])
Copyright (C) 2011 Diego Gutierrez ([email protected])
All rights reserved.

JawZ ENB Resources
by --JawZ--

McFly's Depth of Field for ENB - Skyrim LE (DX9)
Advanced Depth of Field for TES Skyrim
Copyright (c) 2008-2018 Marty McFly / Pascal Gilcher

Multipass Sharpening
by prod80

REFORGED BLOOM DX9 EDITION
by THE SANDVICH MAKER

Skyrim ENBHelper
by Alexander Blade

Sun Sprite Effect
by kingeric1992

Triangular Dither
by THE SANDVICH MAKER

ULTIMATE SHADER ADDON for ENB
by Miratheus
Based on Post-Process Effects Addon for ENB by ZeroKing
Initial D-N-I separation code and GUI implementation by --JawZ--
Kinematic Filter code (formerly known as Old Black-White TV Filter) originally by Boris Vorontsov
Kinematic Filter code tweaked by Trillville, Midhras, Kyokushinoyama, Insomnia
LumaSharpen code by CeeJay.dk, ported from SweetFX by ZeroKing, tweaked by prod80
Blur, Sharpening, Color Shift, Vignette code by Boris Vorontsov
Contrast and Vibrance code by CeeJay.dk, ported from SweetFX by ZeroKing
Noise code by MTichenor/IndigoNeko
Dithering, Border, Splitscreen code by CeeJay.dk, ported from SweetFX by Marty McFly
Letterbox code by Matso
Combined, edited, tweaked and arranged by Miratheus