Skyrim

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HHaleyy

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HHaleyy

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About this mod

Features:
Working Image Space Effects (Night Eye, Fade In/Out, Black and White effect etc.)
Mod Compatibility (Supports weather mods and quest mods.)
Customizability (LUT Filter, Lens Dirt Filter, built-in SMAA, Skintone Adjustment, Background Color etc.)

Requirements
Permissions and credits
Changelogs

Presets Summary

Bixie ENB: Performance
Kwanon ENB: Medium
Loxia ENB: Quality

Supported Plugins

Aether Suite
Aurelia - Weathers and Interiors
Beyond Skyrim - Bruma
Beyond Reach
Climates of Tamriel
Dawnguard
Dragonborn
Enderal
Enhanced Lights and FX
Expanded Snow Systems
Expanded Snow Systems - Climates of Tamriel Version
Falskaar
GLENMORIL
GomaPero Land
Natural Lighting and Atmospherics
Project AHO
The Gray Cowl of Nocturnal
The Republic of Maslea - Chapter One
True Storms - Thunder and Rain Redone
Unofficial Skyrim Legendary Edition Patch
Vanilla Skyrim Lighting/Weather Replacer (Enhanced Lighting for ENB, Purity, Realistic Lighting Overhaul, Relighting Skyrim etc)
VIGILANT
Vivid Weathers
World of Rudra

Installation



1. ENB Core Files
Copy the following files to the Skyrim root directory where TESV.exe is located.
d3d9.dll, enbhost.exe, enblocal.ini in the "WrapperVersion" folder of ENBSeries for TES Skyrim.

2. Preset Files
Download a preset and optionally install it via a mod manager to install the meshes and textures which fix the moon model in the Hircine quest.
Copy the following files to the Skyrim root directory.
enbseries folder and enbseries.ini in the "Data\ENB Presets\(preset name)" folder of the preset.

3. ENBHelper Plugin

Place the enbhelper.dll into the enbseries folder. Note that this step may not be done automatically by ENB Managers.


4. Required Settings
Edit or add the following settings in the SkyrimPrefs.ini located in "(Your Documents folder)\My Games\Skyrim".
If you use Mod Organizer, use the built-in ini editor.

SkyrimPrefs.ini
[Display]
fGamma=1.0000
iMultiSample=0
bTransparencyMultisampling=0
bFloatPointRenderTarget=1
bDrawShadows=1
bDrawLandShadows=1
bTreesReceiveShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
iBlurDeferredShadowMask=1


< Instant Configuration for Mod Organizer >
If you installed the preset via Mod Organizer, you will be prompted to choose whether to configure INI Tweaks or not.
To quickly apply the settings without manually editing SkyrimPrefs.ini, click "Yes" and tick "Required SkyrimPrefs Settings.ini" in the INI-Files tab.
Close the window and enable the mod.

Check the enblocal.ini settings are configured as follows.

enblocal.ini
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true


The following are optional but recommended settings.

Anti-aliasing options
[ANTIALIASING]
EnableEdgeAA=true
EnableSubPixelAA=true


Vanilla blur removal and fix for grass shadows
[FIX]
RemoveBlur=true
GenerateGrassNormals=false


5. Driver Antialiasing Settings
Set the Anti-Aliasing settings in your graphics driver control panel to "Application-Controlled/Use Application Settings" or "Off".

6. Testing
If the installation is successful, notification messages will show up on the top left corner when the game is launched.
If you had any problem, please see the Troubleshooting section for possible fixes.

Optional Files

To install a LUT Pack, merge the enbseries folder included in the archive into your enbseries folder and overwrite the existing files.

Updating


Download a new preset and replace the enbseries folder and enbseries.ini in the Skyrim root directory with the ones in the new preset.
Place the enbhelper.dll into the enbseries folder.
If required, download the corresponding version of ENBSeries (e.g. 0333.xx preset requires ENBSeries v0.333) and replace the d3d9.dll in the Skyrim root directory with the new one in the ENBSeries archive.

Troubleshooting

Contents

1. Installation

Spoiler:  
Show


2. Usage / Stability

Spoiler:  
Show


3. Visual / Graphics

Spoiler:  
Show


4. Customization

Spoiler:  
Show

Customization


The following are some of the adjustable settings in the ENB GUI which opens by pressing Enter key while holding Shift key.
The GUI hotkey may differ depending on the [INPUT] settings in the enblocal.ini.

ENBEFFECT.FX

[Filters]
< Retro / Clarity >


[Color Replace]
Replaces the specified color with another color.
< Default / Color Replace >


EFFECT.TXT

[Utility]
< Show Grids >
Displays the specified size of grids on the screen.
The grids can be used as a rule of thirds guide for screenshooting, or a guide for checking face/body proportions in character creation etc.
The grid height and width can also be adjusted by using the letter box effect. 


[LUT Color Grading]
Applies the selected LUT in the enblut folder to instantly change the look of the screen.
The LUT options can be accessed from the EFFECT.TXT tab unlike presets that use the drop down menu in the ENBEFFECT.FX.

To use your custom LUTs, rename them to "1" -- "12" and replace the existing files in the "enbseries\enblut" folder.
Supported LUT sizes are 256 x 16, 1024 x 32, or 4096 x 64. The LUT size option can be changed in the GUI.
Supported formats are PNG or BMP. The format option can be changed by editing "#define LUT_FORMAT" in the effect.txt.

To share or create your own LUT pack, simply copy the enblut folder and compress it into an archive.
You can also display description of your LUTs in the GUI by editing the enblut.fx file.

LUT packs and Neutral LUT PNG files can be downloaded from the Optional/Miscellaneous Files section.

[Pxelation]

Pixelates the specified area of the screen.
< Low Bit Game Effect / Censored Effect >


[SMAA]
Enables SMAA Anti-Aliasing with the selected quality preset. 0 (Low), 1 (Medium), 2 (High), 3 (Ultra)

ENBLENS.FX

[Lens Dirt]
Adds the lens dirt effect to bright area of the screen.
Multiple lens dirt textures are available by uncommenting "#define MULTIPLE_DIRT" in the enblens.fx.

< Fiber and Scratches / Water Spots / Bokeh Particles >


ENBEFFECTPREPASS.FX

EnablePrepass option in the enbseries.ini window must be enabled to use the following effects.

[Skintone]
Adjusts the brightness, saturation, tint etc of the skin tone.

[Background]

Fills the background with the specified color.

< Skintone Adjustment / Background >


Credits


- ENB Series -
by Boris Vorontsov


- 3D LUT Code -
by kingeric1992


- Crazy Flare -
by kingeric1992

inspired by John Chapman, Pseudo Lens Flare
Boris Vorontsov, Original enblens.fx

- Depth of Field -
by kingeric1992

based on GDC 2004 presentation: "Advanced Depth of Field" by Thorsten Scheuermann
with CoC calculate from lens model, adaptive quality, tilt shift, chromatic aberration(Trans & Axial),
auto dof, optical vignette, and CoC based film grain.
Alternate CoCtoAlpha by gp65cj04 (modified for compatibility)
Film Grain by Boris (modified for CoC info)
Gameplay Friendly Auto DoF by kingeric1992, inspired by Canon EOS Automatic depth of field "A-DEP"

- Basic Dithering -
by kingeric1992


- ENB Bloom Effect for Skyrim -
by prod80


- ENB SMAA -
by kingeric1992

SMAA
http://www.iryoku.com/smaa/
Copyright (C) 2011 Jorge Jimenez ([email protected])
Copyright (C) 2011 Jose I. Echevarria ([email protected])
Copyright (C) 2011 Belen Masia ([email protected])
Copyright (C) 2011 Fernando Navarro ([email protected])
Copyright (C) 2011 Diego Gutierrez ([email protected])
All rights reserved.

- Sun Sprite Effect -
by kingeric1992

- JawZ ENB Resources -
by --JawZ--

- McFly's Depth of Field for ENB - Skyrim LE (DX9) -
by Marty McFly

- Advanced Depth of Field for TES Skyrim -
Copyright (c) 2008-2018 Marty McFly / Pascal Gilcher

- Multipass Sharpening -
by prod80


- REFORGED BLOOM DX9 EDITION -
by THE SANDVICH MAKER


- Skyrim ENBHelper -
by Alexander Blade


- Triangular Dither -
by THE SANDVICH MAKER


- ULTIMATE SHADER ADDON for ENB -
by Miratheus

Based on Post-Process Effects Addon for ENB by ZeroKing
Initial D-N-I separation code and GUI implementation by --JawZ--
Kinematic Filter code (formerly known as Old Black-White TV Filter) originally by Boris Vorontsov
Kinematic Filter code tweaked by Trillville, Midhras, Kyokushinoyama, Insomnia
LumaSharpen code by CeeJay.dk, ported from SweetFX by ZeroKing, tweaked by prod80
Blur, Sharpening, Color Shift, Vignette code by Boris Vorontsov
Contrast and Vibrance code by CeeJay.dk, ported from SweetFX by ZeroKing
Noise code by MTichenor/IndigoNeko
Dithering, Border, Splitscreen code by CeeJay.dk, ported from SweetFX by Marty McFly
Letterbox code by Matso
Combined, edited, tweaked and arranged by Miratheus