This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay. There are two kinds of notice boards: • Quest notes Notice board – always on a pole with and candles • Irrelevant notes Notice board – it’s the one
Fixed a rare issue when you're unable to talk to quest givers for Dwemer Technology and Books Collecting
Version 2.2
Added more locations exclusion (Saarthal, Mount Anthor, Mzulft, Bthardamz, etc.)
Added more NPCs exclusion (Calixto, Maven, Aretino, Orcs race)
Version 2.1
- Improved quests functionalities
- Added "Slay the Undead" quest
- Added messages in the rest of the main cities
- Added messages in Raven Rock (Dragonborn Patch)
Version 2.0
Improved all the quests
Corrected some minor bugs
Added a new quest "Investigation Request"
Added compatibility with USKP (and) UDBP
- Added new messages
Version 1.3.3
- Same as v1.3.2 (which was deleted from download section)
Version 1.3.2
- Fixed a dialogue topic that allows you to complete the Pelt Quest early
- Improved Explore Quest
Version 1.3.1
- Fixed "Escaped Criminal" dialogue quest
- Fixed issue in MCM menu
- Reverted back ESM Flag
Version 1.3
- Added "Escaped Criminal" quest. Now you can capture and send back to prison a bandit chief - Added "Slay the beast" quest. Slay some beasts in animal dens (troll, tigers, etc.) - Added MCM menu to configure bounty quest rewards. You can configure the amount of rewards and also you can decide if you want them leveled or not. - Improved "Help the Mercenary" quest. Now you can choose to follow the mercenaries or make them to follow you during the quest. - Improved and fixed many things in "Rescue a Citizen" quest. Location are now choosen in bandit camps, with a bandit cheaf inside and not owned by civil war quest. - Improved a script which is involved in the collect item quests. Now it will be less instanced during the game. - Fixed more typos and improved texts. Thanks to Carboniac, please give him kudos. Thank you. - Removed the automatic reading quest note. Quest notes are put in your inventory and you have to read them to activate the relative quests. Added also a tiny description about the quest. So you can refuse the quest by just dropping the note and you go away in another hold. - Now when you finish a radiant (repetive) quest, it will be available again only when you leave the current hold where you are. - Some bounty quests will not be immediately available. This includes the "Help the Mercenary" quest too. - "Irrelevant notes" are now named as "messages" - New messages system added: now you can write very specific messages for specific notice board. - Patch for Open Cities is now available - Updated documentation for modders. - 20 new messages for Dawnstar by using the new messages system - 20 new messages for Falkreath by using the new messages system - 20 new messages for Markarth by using the new messages system - 8 new messages for Ivarstead by using the new messages system - 8 new messages for Dragon Bridge by using the new messages system
Version 1.2
- Fixed other typos
- Quest "Rescue a citizen" now choose bandit camps and don't choose some important NPCs.
Version 1.1
- Fixed typos
- Fixed missing dialog reward for Dragon Bounty Quest.
This mod adds new and alternative radiant (and side) quests. It was inspired from other good games like The Witcher which make use of notice boards in their gameplay. There are two kinds of notice boards:
• Quest notes Notice board – always on a pole with and candles • Messages Notice board – it’s the one without the pole
These notice boards can be found ouside inns in every town of Skyrim. A patch for Raven Rock in Solstheim is also available.
* NOTICE BOARD OF QUEST NOTES *
This notice board contains many different quest notes. Every note starts a quest when it is selected (it immediately show you the quest description once chosen). Most of them are radiant quests. This means that are repeatable (with different characters or locations). A few quests are executed only once. The titles and texts of every note are customized depending on the items/NPC quest givers. Selection of NPCs, location, items, etc. are all randomly chosen. This may includes NPC/location outside Skyrim like Solstheim. It can also choose NPC/location of other mods like Falskaar, Wyrmstooth, Summerset Isles, etc. Also, the location can be choosen from epic dungeons (I mean big dungeon) and/or other quests dungeons.
Here the list: • "Retrieve an item”: retrieve an item in a dungeon. Reward: Double price of the item • “Gather Ingredients”: Gather Igrendients for a merchant. Reward: 1 skill point in alchemy • “Collect Blacksmith Materials”: Collect ingots or ore for a blacksmith. Reward: 1 skill point in smithing • “Gather Pelts”: Collect pelts for a ranger NPC. Reward: 1 skill point in sneak and archery • “Retrieve Armor Set”: Collect parts of a complete armor set for a NPC. Reward: 1 skill point in heavy armor and blocking • “Dwemer Technology”: One shot quest – Retrieve three particular dwemer artifacts for a court wizard mage. Reward: Powerful dwemer armor set • “Book Collecting”: One shot quest – Retrieve five books in five different dungeons for a court wizard mage. Reward: 1 skill point in every mage skills • “Have you ever visited... ?”: Simple quest to explorer a “never visited before” location. Reward: Another visible map marker in your map :-D • “Bandit Leader Bounty”: Same as vanilla. Reward configurable via MCM • “Giant Bounty”: Same as vanilla. Reward configurable via MCM • “Forsworn Bounty”: Same as vanilla. Reward configurable via MCM • “Dragon Bounty”: Same as vanilla. Reward configurable via MCM • “Item Delivery”: Be a courier. Delivery a missive for a NPC. Reward: 300 gold • “Rescue Citizen”: Be a hero! Rescue a citizen kidnapped by bandits. Reward configurable via MCM • “Escaped Criminal”: Be a bandit hunter! Catch an Escaped Criminal and send him back to the Prison. Reward configurable via MCM • “Slay the Beasts”: Go to slay some beasts! Reward configurable via MCM • “Investigation request”: Be a detective, speak to the Steward to get a City Guard Report about disappeared Citizens
* REFUSAL OF A RADIANT QUEST *
Quest notes have a tiny summary in the right side of the screen where explains what you have to do. If you don't like this radiant quest then drop the note WITHOUT READING IT, and go in another Notice Board in ANOTHER Hold.
* MERCENARIES *
Sometimes you will see mercenaries viewing the notice board (one leader, one companion). If you get close to them, the leader will drawn his weapon. It means he's going to a dungeon to kill a leader bandit. You can go with them if you want. Also if you speak to the leader after he has drawn the weapon, you can offer your help. If you have decided to help the mercenary leader then a new quest will starts. If you kill the bandit and the leader mercenary survives, he will give you a reward (30 gold per player level). If the mercenary leader is killed before ending the quest, the quest fails.
* MESSAGES NOTICE BOARD *
This is the “funny” part of the mod. Every Message may contains information about local people, love letters, pranks, non-senses missive, story letters, etc. You may discover that Faendal is not so in love with Camilla Valerius in Riverwood :-) … Or yes. Random stories can be found in these notice boards.
* THE FRAMEWORK *
This mod is released as fake ESM so it can be used as master for modders entertainment. I added a full documentation of how this mod works and what you have to do if you want to add your quest note for your mod or adding new irrelevant notes (which I strongly encourage you to do that). If you’re not a modder but you want to share some ideas about irrelevant notes, just write yours at the right forum. You will find some instruction to how write notes.
This mod works with other mods and can interact with them if necessary. As I said above, your quest givers and/or destinations can be found in other lands. This mod USES vanilla leveled lists This mod ADDS new custom leveled lists. This mod is fully compatible with Unofficial Skyrim Patch and Unofficial Dragonborn Patch (if you install the Dragonborn Patch).
* THE –THANK YOU– SECTION *
I would like to say “Thank you” to Franky and Shinji72 for their betatesting and irrelevant notes suggestions. Shinji72 is also the author of the video about this mod. They helped me a lot. Also, I thanks Carboniac for ideas, writing large amount of Messages and fixing typos.