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About this mod

This mod adds dodge animation of using key press when player drawn weapons,spell,staff and unarmed.

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SE version is now available!

This mod adds dodge animation of using key tapping when player drawn weapons, spell, staff and unarmed.

Dodge using

Directional keys (W,A,S,D) + Dodge key (Default:Left Alt key)
Double-tapping directional keys

Analog stick + Dodge button(Default:LB)
Double-tilting analog stick (Example:tilt left->neutral position->tilt left = left dodge)

Short press (press and release a button quickly) or double tap in the forward direction.
It can be changed to front direction + Dodge key in MCM.

  • Quick response.
  • Enable dodge when the player is equipped spell and staff.
  • Player has invincible time at the start of dodge. 
  • Dodge enables cancel attack and block.
  • Enable Double-Tapping.
  • Enable setting in MCM.
  • Light load and stable.

Required Skyrim 1.9.32
Required SKSE 1.7+
Required SkyUI 3.1+

If you do not install SKSE,
"skse_1_9_32.dll", "skse_loader.exe", "skse_steam_loader.dll" and "Data" Folder move to your Skyrim Installation Folder.
(<Steam install folder>\Steam\steamapps\common\skyrim\)

1. Install and activate TKDodge.esp with the mod management tool.
2. If player can dodge but stay in place and you use virtual mod management tool e.g. Mod Organizar, put files directly in Skylim's Data folder.

Use with FNIS
This mod works without FNIS, but a patch is required if you use with FNIS together.

1. Download FNIS.
2. Run "Data \ tools \ GenerateFNIS_for_Users \ GenerateFNISforUsers.exe".
3. Check tktk1's "TK Dodge / Ultimate Combat" from the bottom patch list.
4. Press "Update FNIS Behavior".
5. Wait until the installation is complete.

Use with PCEA

1. Backup "Meshes \ actors \ character \ behaviors \ 1hm_behavior.hkt, magicbehavior.hkt" before install a patch.
2. Overwrite "Option - PCEA patch folder" in including this mod to skyrim folder.

 - Optional Files
Old Left Dodge Patch
It changes left dodge animation to old animation before 2.0.
Overwrite it after TK dodge installation.

2.01 to 3.0
Your work will only overwrite it.

Open the Console Command Window.
Type the following:
StopQuest aaaTKDodgeQuest

Save and close Skyrim, and then delete the files in your mod manager.

 * Files shared by my mod
Do not erase shared files by mistake when you uninstall this mod.
Don't worry about overwritten files when installed.

Shared File:
Do not erase shared files by mistake when you uninstall this mod.
Don't worry about overwritten files when installed.

Shared File:

- Ultimate Combat

- TK Combat

If SkyUI 3.1+ is installed, there will be a Dodge Mod menu in SkyUI’s Mod Configuration Menu with various options.

Control Settings

- Input Method
Choose operation to use the dodge.
  • Keyboard: dodgekey + directionalkey.
  • GamePad: dodgebutton + directions.
  • Simple: press dodge key to dodge to back.

- DodgeKey
  Press the chosen key for the dodge action. (default: Keyboard:left-alt or XBox controller:LB)

- Double tap input
  Set whether or not to accept input by double tap.

- Choose operation to use Forward double-tapping.
  • Do Nothing: OFF
  • DodgeRoll: Dodge roll
  • Sprint: Sprint

Other Settings

- StaminaCost
   Set dodge stamina cost. Default:10.0

- InvincibleTime
   Set invincible time while dodging. Default:0.3

- Carry Condition
   Dodge is not available when player over the carry weight limit. If the player cannot dodge always, try to disable this option.

- Step Dodge
  Note: Required FNIS for use. You can switch from roll dodge to step dodge.


Player cannot dodge

Try following five ways.

  1. Uncheck "Carry Condition" in MCM, if you modify carry weight.
  2. Set control settings to default in MCM.
  3. Redownload and reinstall SKSE and this mod.
  4. Save a game and then reload the save.
  5. Open the Console Command Window.Type the following:
  6. StopQuest aaaTKDodgeQuest
    StartQuest aaaTKDodgeQuest

Player can dodge, but cannot move from a place.
If you use virtualization mod management tool such as Mod Organizer, the
necessary file(data\meshes\~AnimationDataSingleFile.txt) may not be
generated in that case.

Copy this mod files of all to "Skyrim's folder\Data folder" directly.
Or try to work below steps.
  1. Open file explorer navigate to your \steam\steamapps\common\skyrim folder.
  2. Right click on TES.exe then choose Properties.
  3. Select the Compatibility tab, then click the box by Run this program as an administrator. Click Ok...done
  4. Do the above steps also with skse_loader.exe and your mod manager e.g. NexusClient.exe or ModOrganizer.exe.

Known issues/bugs
Cannot recover or get anything effects during dodge's invincibility.

It is cmopatible but the patch is necessary. Refer to the installation "use with FNIS".

- Proper Spell Casting Direction
- Dual Dagger Power Attack Speed Fix

Equivalent features are included.

Recommended mod
Ultimate Combat: Overhauls combat. Adds new animations, behavior and dodge for NPC.
Ultimate Dragons: Overhauls dragon combat which is not so unreasonable. Adds a new 15 animation and 20+ behavior.
TK Hitstop - Player adds a solid feel to weapon strikes and an effect to confirm the hit.

Special Thanks

2012.07.19 0.1Release.
2012.07.22 0.2Double tapping added. Auto tracking load order function added.
2012.07.23 0.3Alt + forward key, then on the step back bug fixed.
2012.07.28 0.4Camera does not shake after dodging fixed. Left/Back dodge playback faster(x1.1). KeyCommandMode added.
2012.08.09 0.5Player not hit from enemy during the dodge(0.6 second). Left/Back dodge playback faster(x1.25).
2012.08.10 0.6No hit time(0.4 sec.) changed. Dodge playback faster when first-person view (x1.4). dodge stamina costs enabled.
2012.08.15 0.7Forward roll dodge added. Sometimes not fire no-hit effect bug fixed.
2012.08.23 0.8Left/Back dodge playback faster(x1.35). Sprinting bug fixed. Short dodge reduced. Enable dodge when equipment spell (WIP). Stack error bug fixed.
2012.08.29 0.9Dodge when equipment spell function is OFF. It can be changed in the dodge.ini. Dodge when unarmed bug fixed.
2012.10.04 1.0 Improve Dodge when equipment spell. Cannot dodge when overweight and sheath. Fornotworkinguser version is unnecessary.
2012.10.14 1.1 Sprinting bug fixed. KeyInput in ini bug fixed.
2013.01.09 1.2 SKSE ver. released.
2013.01.12 1.21 Initialization of controller bug fixed.
2013.03.26 1.3 (SKSE ver.)Response faster. Dodge is possible even if player do not have silent roll perk bug fixed. Debug message hidden.
2013.08.05 1.4 (SKSE ver.)More natural dodge animation when player equipped magic or staff. Can be a double tilting at the analog stick for dodge. "Simple" input method added.
Unintended dodge with input on the double tapping reduced. Dodge can be hold down sprint key to a first-person view. Continues to sprint bug reduced. Slightly faster response.
2013.08.11 1.41 (SKSE ver.) GamePad mode does not work bug fixed.
2013.10.14 1.42 (SKSE ver.) Dodge does not work while dialog open.
2015.12.15 2.0  Really fast and stable. Bug fix: continue to sprint in 1st person view. Bug fix: sometimes moving distance of dodge is shortened.Bug fix: sometimes fail to dodge. Complete dodge when equiped magic, staff and unarmed.
        Improved: dodge response speed. Removed: script dragon version and 1.8 plugin. Changed: left and back dodge animations. Increased left dodge moving distance and speed is same as the right. Can be set invincible time.
        Changed: stamina cost setting is simple. Changed: dodge is not canceled with attack or block . Forward roll dodge is unnecessary  silent roll perk. Changed: moving distance of dodge is the same with 1st-person view and 3rd ones.
2015.12.23 2.0  Included Dual Dagger Power Attack Speed Fix(http://www.nexusmods.com/skyrim/mods/36453/) without version change. Apply attack speed to dual dagger power attack. Added old left dodge patch.
2016.01.21 2.01 Disable dodge when under stamina cost. Changed: default values of stamina cost 7 to 10.
2017.05.17 3.0  Change from step dodge to rolling dodge. Switch roll to step dodge in MCM but it needs running FNIS. It can be selected to the input of forwarding dodge roll in MCM.
Organization of MCM such as separation of items of double tap input. Animation and camera transitions are smooth.
Improve speed and transition of dodge in the First-person perspective. It can be rotated dodge when equipped with magic.
Correspond Proper Spell Casting Direction. Your hands and waist will bend according to Aim. Fixed a problem turning when equipped with hand to hand. Improved response.
2018.03.12 3.1 Supported for FNIS 7.2. Deleted InsertAttackData.dll and related files.