About this mod
This is a DAR file path for all npc's to play randomized animations
you must supply your own animations
- Requirements
- Permissions and credits
get up from front/back
and paired killmove animations
all go inside the folder with the conditions text
all STEPDODGE animations go inside the tk dodge folder they MUST be there to play properly
there are this many folders b/c thats how many sets of dodges I have
you can easily add or remove as needed
this is the condition used in each folder
IsRace("Skyrim.esm"|0x00013740) OR
IsRace("Skyrim.esm"|0x00013741) OR
IsRace("Skyrim.esm"|0x00013742) OR
IsRace("Skyrim.esm"|0x00013743) OR
IsRace("Skyrim.esm"|0x00013744) OR
IsRace("Skyrim.esm"|0x00013745) OR
IsRace("Skyrim.esm"|0x00013746) OR
IsRace("Skyrim.esm"|0x00013749) AND
NOT HasKeyword("Skyrim.esm"|0x000A82BB) AND
Random(0.5)
this condition works for every race EXCEPT vampires
why?
my vampire use flying/floating dodges and they have their own path
if you want to include vampires in this for your game
just remove one line from each folder you use like this
IsRace("Skyrim.esm"|0x00013740) OR
IsRace("Skyrim.esm"|0x00013741) OR
IsRace("Skyrim.esm"|0x00013742) OR
IsRace("Skyrim.esm"|0x00013743) OR
IsRace("Skyrim.esm"|0x00013744) OR
IsRace("Skyrim.esm"|0x00013745) OR
IsRace("Skyrim.esm"|0x00013746) OR
IsRace("Skyrim.esm"|0x00013749) AND
Random(0.5)
this will make it so vampires are affected as well
if using step dodges for npc/s you need to switch it to step dodge in the ultimate combat mcm menu