Skyrim
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Chaodyn

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chaodynn

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About this mod

This is a DAR file path for all npc's to play randomized animations
you must supply your own animations

Requirements
Permissions and credits
all regular dodge animations               
           get up from front/back
    and paired killmove animations
all go inside the folder with the conditions text

all STEPDODGE animations go inside the tk dodge folder they MUST be there to play properly  

there are this many folders b/c thats how many sets of dodges I have

you can easily add or remove as needed

this is the condition used in each folder

IsRace("Skyrim.esm"|0x00013740) OR
IsRace("Skyrim.esm"|0x00013741) OR
IsRace("Skyrim.esm"|0x00013742) OR
IsRace("Skyrim.esm"|0x00013743) OR
IsRace("Skyrim.esm"|0x00013744) OR
IsRace("Skyrim.esm"|0x00013745) OR
IsRace("Skyrim.esm"|0x00013746) OR
IsRace("Skyrim.esm"|0x00013749) AND
NOT HasKeyword("Skyrim.esm"|0x000A82BB) AND
Random(0.5)

this condition works for every race EXCEPT vampires
why?
my vampire use flying/floating dodges and they have their own path

if you want to include vampires in this for your game
just remove one line from each folder you use like this

IsRace("Skyrim.esm"|0x00013740) OR
IsRace("Skyrim.esm"|0x00013741) OR
IsRace("Skyrim.esm"|0x00013742) OR
IsRace("Skyrim.esm"|0x00013743) OR
IsRace("Skyrim.esm"|0x00013744) OR
IsRace("Skyrim.esm"|0x00013745) OR
IsRace("Skyrim.esm"|0x00013746) OR
IsRace("Skyrim.esm"|0x00013749) AND
Random(0.5)

this will make it so vampires are affected as well

if using step dodges for npc/s you need to switch it to step dodge in the ultimate combat mcm menu