Required for version 1.1.7 and up. Remember to manually download the file first, then unzip the file and delete the mesh folder so that they do not overwrite my animations.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Don't put my mod to any mod package. Do not modify my mod for commercial or donation purposes.
File credits
Zartar and ShikyoKira for the tools
Donation Points system
This mod is not opted-in to receive Donation Points
Recently using SkySA but i started to miss Eskyrim's multi-hit power attack animations.So i make a mod that can use other way to perform these attacks.
Descripton This mod add a MCM menu with a hotkey. When pressing the hotkey,player will performs first additional attack If pressing sprint key with the hotkey,player will perform secondary additional attack (new)Version 1.0: Added a lesser power to let player change "secondary additional attack", the lesser power automatically adds to the player when the game start.
About toggle option [increase damage of additional attack] in MCM:
Additional Attacks per hit are 0.3% more powerful per skill level of Two-handed or One-handed.(that mean if skill level 50 = +15%,if skill level 100 = +30%) "Devastating Blow\Savage Strike" perk can increases First Addition Attack 20% damage. "Great Critical Charge\Critical Charge" perk can increases Secondary Addition Attack 20% damage(increase 40% if using Verison A) ----------------------------------------------------------------------------------------------------------- Installation Required latestDynamic Animation Replacer Required Nemesis Run nemesis, in its mod list find and check the "Additional attack by Loop", update, launch
Upgrade Overwrite previous version files and run nemesis again if upgrade 1.0v to 1.1v Delete previous version "Nemesis_Engine" folder and run nemesis if upgrade 0.53v or lower version to 1.1v
Tips 1. To use additional attack,player stamina must greater than 1,just like vanilla power attack 2. Player can dodge when using additional attack but cannot block 3. Additional attack is not power attack,so the power attack is still valuable in your game when breaking enemies block. Tips for advanced user: 1. if you want to use other power attack animation to replace this mod animations,you need to add one more hit frame(around 0.8s) to this animation file.(Vanilla power attack hit frame in behavior file)
2. You can use Dynamic Animation Replacer random condition to replace this mod animations,the animation won't get weird when ending.(if you tried to use DAR random condition on vanilla power attack animation you know what i mean)
3. If you want to replace secondary additional attack animation,please use Version B(Version A secondary additional attack will early 0.5 second to cancel animation)
Credits MCM,behavior and ESP edit work by myself Eskyrim for the permission free animations Ni-iru for the Version A secondary additional attack animations(permission granted) +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+ Changelogs:
Version 1.1 (02/10/2021) > Improved magic effect conditions, now the extra stamina cost of additional attack should work perfectly > Added behavior value bool "bisAABL_A" to First additional attack > Added behavior value bool "bisAABL_B" to Secondary additional attack(B)
Version 1.0 (01/10/2021) > Rebuilded the behavior edits,delete previous version "Nemesis_Engine" folder to update and run nemesis. > Merged Version A & Version B, Added a lesser power to let you change the Secondary Additional Attack > Added behavior value bool "bisAABL" to all my new states in behavior. This is for stamina cost magic effect condition. That means if you press the hotkey while jumping won't cost stamina, stamina will cost when you perform additional attack only. > fixed Ni-iru's animation repeat when using my weapon buff animation > Added Additional attacks for unarmed > Fixed NPC has a small chance to use additional attack, it is future plan but should not happen in the current version
Version 0.53LE_FIX (10/7/2021) >Fixed a weird restore health bug when using additional attacks > Uploaded optional file : Eskyrim's 3-hit Power attack forward replacer for 2handed greatsword
Version 0.5 (8/7/2021) >Add 2 more options in MCM : [increase damage of additional attack] & [Extra stamina cost mult]
Version 0.44 (4/7/2021) > Rebalance the damage boost when using additional attacks > Update hotkey description in MCM +_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+