Skyrim

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DKnight13

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ALCmods23

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About this mod

This Mod aims to add dynamic combat animations for various weapon types with both 1-handed and 2-handed animations depending on weapon grip.

Requirements
Permissions and credits
Donations


SSE PORT


https://discord.com/invite/wezVXR4



https://www.patreon.com/user?u=11581995&fan_landing=true



Description:

Dark Souls Animated Armoury aims to make combat animations for specific weapon types more dynamic by adding separate animations for each weapon type and will change bases on either 1-handed or 2-handed grip similar to Dark Souls combat. Dark Souls Animated Armoury is a module for the mod "Dynamic Animation Replacer" by Felisky so it is a hard requirement for the animations to work. The mod will also need the mod "Combat Gameplay Overhaul" by DServant to be able to use the 1-handed and 2-handed animation variations of each weapon type. Make sure you uncheck the Fixed 3rd Person Attack option in it's MCM to enable all directional attack animations. 

NOTE for FNIS USERS wanting to use Nemesis:
I am able to use both the FNIS animation engine with the new Nemesis animation engine for Combat Gameplay Overhaul (CGO) and would like to say THEY ARE COMPATIBLE WITH EACH OTHER, despite anything else you may have heard otherwise. You DO NOT have to get rid of FNIS to install Nemesis to use CGO. Now that being said, for anyone that is new to installing both Nemesis and CGO please follow JDM's tutorial video at the top. This will also work for anyone still using Nexus Mod Manager, and can install these mods mid-playthough.       

The weapon types this mod includes as follows:
- Sunlight Spear
- Daggers
- Maces/Clubs/Axes
- Straight Swords
- Greatswords
- Ultra Greatswords
- Fist/Claw Weapons
- Great Axes/Hammers
- Pikes/Spears/Lances 
- Halberds
- Glaives/Scythes
- Katanas
- Curved Greatswords
- Scimitars and Shotels
- Rapiers
- Sideways Shields 
- Quarter Staffs/Twin-Blades
- Weapon Buff Spells

This mod will give special "weapon art" type animations to some weapons. For example, the Greatsword of Artorias will have a special jump flip attack animation on attack power forward sprint. 


Compatibility:
This mod is compatible for a majority of the vanilla weapons in Skyrim and the all DLC weapons (minus the enchanted variants such as the lunar weapons which are redundant to add). This mod will mainly cover animations for Dark Souls weapons for the following mods:
- Dark Souls Remastered Pack HDT by DKnight13: https://www.loverslab.com/files/file/9750-dark-souls-remastered-pack-hdt-by-dknight13/ or https://www.patreon.com/posts/28440619
- They are also compatible with my other Dark Souls and Sekiro mods please look at Lover's Lab and Patreon profiles ;)
- Dark Souls Sunlight Spear by Ta Big Grand: 
https://www.nexusmods.com/skyrim/mods/102777/?tab=description
- Dark Souls Weapons: https://www.loverslab.com/files/file/304-dark-souls-weapons/ an add-on for the leveled list: https://www.loverslab.com/files/file/1617-dark-souls-weapons-enhanced/
- Dark Souls 3 Weapon Pack by Nameless God: https://www.loverslab.com/files/file/6203-dark-souls-3-weapon-pack/
- Dark Souls 3 Shield Pack by Nameless God: https://www.loverslab.com/files/file/7979-dark-souls-3-shield-pack/
- Dark Souls Item Pack by Team  TAL: Google it, If you can't find than join my Discord ;)
- Animated Armoury by NickaNak: https://www.nexusmods.com/skyrim/mods/89708 or https://www.nexusmods.com/skyrim/mods/102884
- Unslaad by Vicn: https://www.nexusmods.com/skyrim/mods/80425
- Vigilant by Vicin: https://www.nexusmods.com/skyrim/mods/67103
- World of Rudra by Bee9999: https://general-andreis.tumblr.com/post/162162012046/mergaskittle-mod-shoutout-world-of-rudra-by
- Colorful Magic by 184Gesu: https://www.nexusmods.com/skyrim/mods/37440
- [LE] DM BDOR Berserk by Team TAL: https://www.patreon.com/posts/le-dm-bdor-by-32359922
- Ordained set and Antiquated Plain set by full_inu:
 https://www.loverslab.com/files/file/13037-full_inu-armors-and-outfits/




Making a patch:
If you want to add in your own patch to make these animations work for your specific weapon mod simply open up the mod and go under: DAR - Dark Souls Animated Armory\Data\meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions. There you will find various folders with different numbers and a .txt file. If you open up the .txt file you will see a list of weapon types corresponding to the folder number:
10000 - Sunlight Spear
10001 - Daggers
10002 - Swords
10003 - Maces/Clubs/Axes
10004 - Ultra Greatswords 
10005 - Greatswords
10006 - Great Axes/Hammers
10007 - 1H Axe Slash Attack Power Forward
10008 - Halberds
10009 - Katanas
10010 - Pikes/Spears/Lances
10011 - Scimitars and Shotels
10012 - Whips
10013 - Curved Greatswords
10014 - DW 2H Swords Idle Pose
10015 - Berserker Jump Attacks
10016 - Shields
10017 - DW Claws and Fists
10018 - Rapiers
10019 - DW Rapiers/Pikes
10020 - Onikiri Jump Slash
10021 - Glaives/Scythes
10022 - Heavy Slam Weapon Art
10023 - DW Daggers
10024 - Jailor Lantern Animations
10025 - 2H Greatsword Spin Slash Attack
10026 - 2H Greatsword Slam Attack
10027 - Quarter Staff Animations
10028 - HeavyBlade Attack Power Forward
10029 - DW Spin Attack
10030 - Spinning Halberds
10031 - Fist/Claw Weapons 
10032 - Artorias Weapon Arts
10033 - Greatweapon and Shield Block Animations
10034 - Greatweapon and Sideways Shields
10035 - Black Knight Power Attacks
10036 - Sister Friede Scythe Animations
10037 - Weapon Buff Enchant
10038 - Ledo's Great Hammer

Inside each folder you will find a _conditions.txt and a set of .HKX animations. Open up the .txt file and you will see a list of conditions like this for example:
IsEquippedRight("Skyrim.esm" | 0x01359D) OR
IsEquippedRight("Skyrim.esm" | 0x013987) OR
IsEquippedRight("Skyrim.esm" | 0x01398F) OR
IsEquippedRight("Skyrim.esm" | 0x013997) OR
IsEquippedRight("Skyrim.esm" | 0x01399F) OR
IsEquippedRight("Skyrim.esm" | 0x0139A7) OR
IsEquippedRight("Skyrim.esm" | 0x0139AF) OR
IsEquippedRight("Skyrim.esm" | 0x0139BF) OR
IsEquippedRight("Skyrim.esm" | 0x09F25E) OR
IsEquippedRight("Skyrim.esm" | 0x0A3115) OR
IsEquippedRight("Skyrim.esm" | 0x10C6FB) 

To add in your weapon in the conditions file look for it's base ID in XEdit under weapons which is 8 numbers. In the conditions text file type:

IsEquippedRight("name of .esp or .esm" | 0x****** ) 

The ****** are the last 6 digets of your weapon's base ID. The first two digets must always be 0x followed by the last 6 digets of the base ID. 

If it works please post your patches updates under the "posts" section and I may add them in future updates.

For more information please see Felski's DAR forum: https://www.nexusmods.com/skyrim/mods/101371/?tab=forum&topic_id=8433408


Update Log:
Version 1.0.1: Added 1hm_walkbackwards/left/right animations for Greatswords, Greathammers, Greataxes, and Curved Greatswords.

Version 1.0.2: Added dual wield spin attack combo, 3 slash attack combo, and 2-handed greatsword slam attack.

Version 1.0.3: Fixed a typo under straight sword animations. Added new sword block animations. And added new scimitar animations.

Version 1.0.4: Fixed the dual-wield claw animation code.

Version 1.0.5: Animations are now compatible with Vigilant and Unslaad.

Version 1.0.6: Adds heavier vertical 1-handed swings to Greatsword animations.

Version 1.0.7: Added HeavyBlade Attack Power Forward move-set to certain Ultra Greatswords.

Version 1.0.8: Added unique Curved Greatsword and Scimitar animations.

Version 1.0.9: Added Glaive animations. Seperated Greatsword animations from Ultra Greatsword animations. Personally custom made and added Artorias Spin Slash Attack animation to 1hm_attackpowerforwardsprint.hkx animation.

Version 1.1.0: Added custom made Artorias Jump Flip Attack on 2hm_attackpowerforwardsprint.hkx.

Version 1.1.1: Smoothed out the transitions of the Artorias Weapon Art Animations.

Version 1.1.2: Fixed the distance teleportation on the Artorias Jump Flip. Added the Dark Souls Greatsword/Ultra Greatsword Block Idle, Bash, Power Bash Kick, and Hit Bashes personally custom made.

Version 1.1.3: Adjusted the Artorias' Weapon Arts animations. Added the Dark Souls Greatsword, Ultra Greatsword, Great Axe, and Great Hammer 2-handed Block animations. Added the Dark Souls Greatsword, Ultra Greatsword, Great Axe, and Great Hammer with Shield 1-handed Shield Block animations. Added the Black Knight Power Attacks. Added the Zweihander Hander Weapon Art on 2hm_attackpowerforwardsprint.HKX animation. Added unique Halberd animations from "Ture Spear Combat - Weapons and Animations". And added some unique Glaive animations.

Version 1.1.4: Added new Glaive animations from BlueLionHouse. Also added new Straight Sword animations from Niiruanpu.

Version 1.1.5: Adjusted the Artorias Spin Slash Attack animation to 1hm_attackpowerfwd.hkx to be compatible with CGO. Added the Dark Souls 2-handed weapon block animations for the Curved Greatswords and the 1-handed shield block animations where the weapon rests on your shoulder while blocking.

Version 1.1.6: Added Sister Friede's Scythe animations, added the 3-hit glaive animation combo attack, added a 3rd hit annotations the Berserk Jump Spin Slash attack, shortened the length of the Artorias' Jump Flip attack, added special dual-wield power attack by mofu. Mod is now compatible with Colorful Magic, Berserk Armor from Team TAL, and full_inu's Ordained set and Antiquated Plain set.