About this mod
Perform additional attack when pressing a hotkey.
Main purpose of this MOD is let player have more diverse attacks
- Requirements
- Permissions and credits
Secondary additional attack version B showcase:
Combat screen start at 1:53 7:11 13:02
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Descripton
This mod add a MCM menu with a hotkey.
When pressing the hotkey,player will performs first additional attack
If pressing sprint key with the hotkey, the player will perform secondary additional attack
(new)Version 1.0: Added a lesser power to let player change "secondary additional attack", the lesser power automatically adds to the player when the game start.
First additional attack:
Two-handed Greatswords: https://www.nexusmods.com/skyrim/mods/104361
Two-handed Battleaxe-Warhammer: https://www.nexusmods.com/skyrim/mods/106408
One-handed Weapon: https://www.nexusmods.com/skyrim/mods/104243
Dual Wield: https://www.nexusmods.com/skyrim/mods/105441
Unarmed: https://www.nexusmods.com/skyrim/mods/103970
Secondary additional attack:
Version A will performs Ni-iru's forward
Version B will performs Eskyrim's multi-hit sprint power attack:
Two-handed Greatswords: https://www.youtube.com/watch?v=-O2lq3cyUXU
Two-handed Battleaxe\Warhammer: https://www.nexusmods.com/skyrim/mods/104880
One-handed Weapon: https://www.nexusmods.com/skyrim/mods/105959
unarmed: https://www.youtube.com/watch?v=rP-28AbeK-s

About toggle option [increase damage of additional attack] in MCM:
Additional Attacks per hit are 0.3% more powerful per skill level of Two-handed or One-handed.(that mean if skill level 50 = +15%,if skill level 100 = +30%)
"Devastating Blow\Savage Strike" perk can increases First Addition Attack 20% damage.
"Great Critical Charge\Critical Charge" perk can increases Secondary Addition Attack 20% damage(increase 40% if using Verison A)
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Installation
Required latest Dynamic Animation Replacer
Required Nemesis Run nemesis, in its mod list find and check the "Additional attack by Loop", update, launch
Required Animation Motion Revolution
Recommend my mod weapon buff by Loop for more diverse attacks
Upgrade
Overwrite previous version files and run nemesis if upgrade 1.0v to 1.1v
Delete previous version "Nemesis_Engine" folder and run nemesis if upgrade 0.6v or lower version to 1.1v
Tips
1. To use additional attack,player stamina must greater than 1,just like vanilla power attack
2. Player can dodge when using additional attack but cannot block
3. Additional attack is not power attack,so the power attack is still valuable in your game when breaking enemies block.
Tips for advanced user:
1. if you want to use other power attack animation to replace this mod animations,you need to add one more hit frame(around 0.8s) to this animation file.(Vanilla power attack hit frame in behavior file)
2. You can use Dynamic Animation Replacer random condition to replace this mod animations,the animation won't get weird when ending.(if you tried to use DAR random condition on vanilla power attack animation you know what i mean)
3. If you want to replace secondary additional attack animation,please use Version B (Version A secondary additional attack will early 0.5 second to cancel animation)
Other animation for Additional attack:
Sekiro Nightjar Slash
Credits
MCM,behavior and ESP edit work by myself
Eskyrim for the permission free animations
Ni-iru for the Version A secondary additional attack animations (permission granted)
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Changelogs:
Version 1.1 (02/10/2021)
> Improved magic effect conditions, now the extra stamina cost of additional attack should work perfectly
> Added behavior value bool "bisAABL_A" to First additional attack
> Added behavior value bool "bisAABL_B" to Secondary additional attack(B)
Version 1.0 (01/10/2021)
> Rebuilded the behavior edits,delete previous version "Nemesis_Engine" folder to update and run nemesis.
> Merged Version A & Version B, Added a lesser power to let you change the Secondary Additional Attack
> Added behavior value bool "bisAABL" to all my new states in behavior. This is for stamina cost magic effect condition(GetGraphVariableInt). That means if you press the hotkey while jumping won't cost stamina, stamina will cost when you perform additional attack only.
> fixed Ni-iru's animation repeat when using my weapon buff animation
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My other mod:
Weapon buff by Loop - SSE
Sound For TK Dodge
Simple Potion Drinking Animation by Loop
Simple Pistol Shooting Animation by loop
Retimed Hit Frame - 1hm_behavior.hkx replacement for Ultimate combat x TK dodge(Include option file for Procedural Leaning only)
Third Person bows aiming misalignment bug fix for TK dodge(Nemesis)
Cancelable large stagger